First CoV Character


Asha'man

 

Posted

Well now I've got Piffit my Tanker in CoH up to 20 gonna have a whirl in
CoV and looking through the options the Brute just felt so right to me, it
just cries out out "PICK ME!" I had a look and found it look a lot like a
cross between a Scraper and a Tanker which instantly got me excited.

Now while Will Power looks like a safe bet from reading the detail for each
power in the set it just didn't feel right the other sets also just did nothing
for me except one the Shield one I didn't even need to read the Details it
just felt right the other Power was Battle Axe I can not explain it only that
it felt comfortable.

I decided upon a name:Warrior of Chaos
The name pretty much inspired itself from looking at the Avatar.

But I am wondering even though it feels comfortable did I make the right
choice for primary and secondry Powers on a first time CoV Character?


 

Posted

If I can coin a phrase from the scrapper forums- there is no such thing as a bad combination of powers. Any combination can be made effective, unique, and deadly. The only thing I would advise you to steer clear of initially is Energy Melee. Why? It doesn't really have anything unique going for it except for cool glowing fists. That, and the fact that I freely admit I just detest that power set.

Battle axe has good mitigation options and solid damage, and Willpower is a great secondary for brutes. It might be a little tricky because of all of the versatility it allows in slotting, but it can be made rather effective with common SOs. I think your choice in your first brute is solid. You avoided some of the trickier sets like SD; which essentially requires softcapping defense to be effective.(to my knowledge, this cannot be done on SOs).

Also, don't fret too much about throwing everything into one single character. There is a reason we have so many available character slots on each server- USE THEM! Create alts (alternative toons) and lots of them. I personally am a brute fanatic. On my home server I have about 6-7 brutes. Don't feel as if you can't just roll another toon if you don't feel like it. This whole game is alt-friendly, so be well rounded and make as many different characters as you can.

One last note- you might have to come up with a different character name. I can't imagine that particular name being available on any server. Naturally, after 6 years of people playing this game, you might feel as if all of the good names are taken. Hehe. Be creative and have fun!


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

'Sos'??????
um not sure what that is as I still do not kknow all these Game terms
and abreviations that people keep throwing at me and automaticly
expecting me to know T_T

I was able to use the Name 'Warrior of Chaos' Yay!

Gave him a Shield and a Battle axe he looks a lot like a Chaos Warrior
from Warhammer Fantasy Battles, it just looks and feels so comfortable
like an old pair of slippers mnnn just right qnd he handles really great, just
a shame you can not have a mix of Will Power and Sheild as that would
Rock!


 

Posted

SO is the acronym for Single Origin, which would be the enhancement that is limited by which origin you chose, such as Magic, or Mutation. From what I've been told, it offers the single highest percentage boost to an attribute of some sort, such as damage or accuracy. I'm still new to the different acronyms myself.


 

Posted

And 'SD' that would be?

I Choose Magic as the origin since it fit in well with the feel and
charceter of the avatar would normal been better do you think
then?


 

Posted

SD stands for Shield Defense, the shield armor set.

As for origin, it doesn't change much. The main thing it impacts for you is which Single Origin and Dual Origin enhancements you can slot. It's purely a flavor thing--there's no mechanical difference. It also affects which of the origin powers you start with, but there's little difference between them unless you're playing a Trick Arrow character.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by magikwand View Post
If I can coin a phrase from the scrapper forums
No, you can't. You can borrow or paraphrase, but you can't invent a phrase that's already been invented:

To coin a phrase (or a term) is to invent a figure of speech. Finley Peter Dunne was the first person to call a left-handed pitcher a "southpaw," and so he is said to have coined the term.




[ ProTip: The banner is a link to art refs!! | The Khellection | The HBAS Repository | Brute Guides (4/16/10) | How To Post An Image - A Quick Guide ]
Biggest Troll on the forums? I'll give you a hint:

 

Posted

http://wiki.cohtitan.com/wiki/Enhancements

There's a link to Paragon Wiki's page on Enhancements. Paragon Wiki is one of the most comprehensive sources of CoH info around, and it can fill you in on most any basic questions you will have.

In short, TOs = Training Origin (weak, but available early and to everyone); DOs = Dual Origin (limited to two origins, like Natural / Tech, but 2x as powerful as TOs and available from the stores from level 12 on); and SOs = Single Origin (specific to one origin, 2x as powerful as DOs, and available from the stores in-game from level 22 on).

As a followup, your characters' origin doesn't have much of an in-game effect beyond the cosmetic. You get a very weak origin-specific ranged attack to start (Throwing Knives for Natural, etc.) that's equivalent to Brawl, and they determine which type of SOs you use (although this has no statistical effect; a magician and a cyborg can use the same basic slotting, just with a different name and from a different store). Hero-side, some of your starting contacts differ depending on your origin, sending you against thematically-appropriate enemies (techies start out dealing with the Clockwork, etc). Basically, don't sweat the choice - your Archetype (AT) and power sets are what really determine what you can do.

IOs, or Inventions, are special player-crafted enhancements that never degrade as you level up, and sometimes can enhance multiple things at once or add entirely new abilities. They may be a little complicated for a brand new player, but don't worry. If you're on the forums you might also hear about HOs, which are powerful Hamidon Origin enhancements that are level 50 only. Again, don't worry about them until later.

Your brute sounds fine, if that pairing appeals to you. Shields are one of the most offensive protection sets available to meleers, offering a taunt aura that increases your damage and a very powerful AoE (Area of Effect) shield bash later on, though you might find yourself a bit more fragile than other brutes.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

Quote:
Originally Posted by Logan Storm View Post
I Choose Magic as the origin since it fit in well with the feel and
charceter of the avatar would normal been better do you think
then?
As far as the different Origins there's different Titles that fit the theme. One at level 15, another at lvl 25. I'm Magic too. The Legendary Supernatural Libbyator. Check them out:
http://paragonwiki.com/wiki/Titles

Two sites I insist on visiting are:
Paragon Wiki and
http://paragonwiki.com/wiki/Main_Page
Red Tomax
http://coh.redtomax.com/


Much like a spider traps a bug, wraps it up, then starts chewing on it when it's completely unable to escape or defend itself.
Re: What are dominators... Orignally posted by: Mid_Boss, 06/28/09 11:08 PM

 

Posted

Ghnnn thisis so frustrating to start with for the first five levels it was easy
sailing useing a Brute with Axe and Shield but now I keep dieing left right
and center, it looks awsome as a character but us ewis eits driving me
silly.

Doing the Mission where you have to Mop Up some Snake Men and get
Five NPC's aiding you but I can not even kill the first two now I just get
wiped out in moments O_o

I have Deflection and Battle Agility but I still see my Health go to zero in
no time flat O_o


 

Posted

Yeah, SD really really sucks until you get SOs in, its still not that great then either. My first brute was a fire/will and he stopped being awesome around the mid 20s, so I remade him as a Super Strength/willpower and that really never stopped being awesome.
But one of the best ways to make sure you keep up the awesomeness on a brute is by having your fury bar full; you will almost always kill stuff before it kills you. Not to mention you will actually have better end because you only need to use 2 or 3 power to kill something as opposed to 4-5.

Anyway brutes are the best.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Shield Defense is very powerful at higher levels but has some ruts in the road getting there. Try getting into groups where someone else will take alot of the aggro and you'll find you don't flop over so much. Brutes are not meant to be soloing beasts until higher levels and even then they're better with some buffers.

As others have surely told you already, as a brute your fury bar is the most important thing. Keep it filled up and you'll feel like a scrapper with better resists and damage.


 

Posted

In general, all toons have a period of awkwardness on the road to 22 (which is when you can slot SOs for the first time, and have the best enhanced numbers you can get for the rest of your career). This is especially true for defense-based armor sets like shield; The closer you get to 45% defense the more you feel godly, and the further away from it you are the more it feels like you have no armor at all.

It's not an axe problem or a shield problem, it's just a challenging part in the life of every character. Hang in there; at lvl 12 slot DOs until 22, and that will make a difference. For my brutes, i like 3-4 slots in my attacks during this awkward stage, 2 acc, 1 end, 1 recharge; fury takes care of damage.

Is your difficulty still at +0/x1? More that that before you get some more powers and Area of Effect (AOE) damage powers could be tough. You can also drop your diff to -1/x1-3, take it easy and rest if you have to, and stick with it. Your axe/shield will be a beast, in time.


50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!

 

Posted

So just stick at it and pwer through best I can and try to join groups so I
can get missions done very well will do, Thanks!


 

Posted

Quote:
Originally Posted by Logan Storm View Post
So just stick at it and pwer through best I can and try to join groups so I
can get missions done very well will do, Thanks!
Also keep in mind to slot your attacks with accuracy and end reduction. Forget about slotting damage enhancements for now, fury will take care of that. Throw some end reductions in your shields as well for that matter.

Battle Axe is pretty tough on the blue (endurance) bar, which is very counterproductive to brutes since the objective for a brute is to gogogo with the least amount of downtime. This will keep your fury bar up.

I have a mace/shield brute that had an incredibly rough time in the low levels. He's in the low 30's now and can still eat through my endurance in no time flat. It's really a downer, and has kept me from actively playing him.