Silas Feels Pretty in an Arachnos Wonderbra and So Can You!


Amygdala

 

Posted

Fortunatas, doods. They’re great. And given you can now make VEATs at level 20, you should.

You may wonder why I would write a Fortunata guide when Forts isn’t Corrs but they totally are! In spirit, at least >.> They’ve got buffs and they kill stuff with blasts. And if that’s not good enough for you well, I hate you and wish misfortune upon you and those you love.

Keeses :3

You may also wonder, “I mostly play melee, Silas says mean things about me and buffing people is boring, what do I care?“

You are in luck, my friend. Just this once, Silas will cater to your needs. Except for that one. I will not wear the mask. We have been over this, honey. It’s degrading.

Why Fortunatas Totally Rock and You Want One:

• High damage, fast animating, rarely resisted ranged blasty goodness. While everyone else on the team is complaining about the AV going Unstoppable, cackle and keep blasting away for full damage.

• Lots of +def for you to softcap yourself and grant significant defense to a team.

• All of your team buffs require zero effort beyond toggling them on when you log in. The one that requires maintenance buffs you too.

• Mez protection. It’s awesome.

• One of your best blasts is also a hold. A good hold too, not like a Petrifying Gaze hold!

But, more crucially, Fortunatas are awesome for people who don’t normally play support. If you’re (ugh) someone who usually plays melee, Fortunatas are a great character to play.

If you mostly play Scrappers or Brutes because you like being tough and killing stuff real good: You’ll be very sturdy because of the SR-level defenses, you’l have mez protection and all your team buffs require only that you be there. No clicking on allies, no buffing down the list, nothing. Fortunatas have all the tools to be both ferociously independent but an invaluable asset to a team.

If you mostly play Tankers because you like being stupidly tough and holding aggro: YOU ARE A LOST CAUSE PLEASE LEAVE AND DO NOT TOUCH ANYTHING ON YOUR WAY OUT

GO ON

GET OUT, I’M SERIOUS

PUT DOMINATE DOWN, YOU CAN’T HAVE IT

SHOO

Much better.

For the purposes of this guide, I’ll be writing it for the way I built my Fortunata. That is to say, for ranged mostly ST damage, team/self buffing with leadership stuff and defense. While you can make a melee Fort, you can make an AoE Fort, you can make a controller Fort, I don’t think it’s the most effective way to build one.

I will be saying why I skipped the powers that I did, but only briefly. I won’t be discussing Night Widow stuff and me making a Night Widow guide is unlikely because I don’t play one. While Night Widows have the advantages of higher ST DPS and a more easily perma-able Mind Link, I prefer Fortunatas for the ranged damage, the crashless nuke and less resisted damage. As a general rule, Night Widows are better for soloing, Fortunatas are better for teaming.

Onwards to the power stuff:

Widow Training:

Honestly, I skipped everything here. It’s almost all melee attacks which are better suited to a Night Widow build. The only thing which is even vaguely tempting is Poison Dart or Dart Burst, for the -regen. I still wouldn’t though, because the -regen is really tiny (half of Twilight Grasps debuff) and it causes redraw. Follow Up would be nice for the damage and tohit buff, but requires you to be in melee and again, redraw. Move on.

Fortunata Training:

Mental Blast: ranged moderate psy damage, -recharge

You’ve gotta take either this or Telekinetic Blast at level 1. They’re both pretty lousy and you’ve got much better ST attacks later on. These powers are basically only for when you malefactor down or a set mule.

Slotting Recommendation: An acc/dam from a set or acc/dam HO. I wouldn’t bother giving it anything else.

How to Use: To shoot things with mind bullets when you’re malefactored down to an obnoxiously low level. If you’re not at an obnoxiously low level, take it off your bar and bask in Subdue, Dominate and Gloom.

Telekinetic Blast: ranged moderate smashing/psy, knockback

Slotting Recommendation: I stuck 6 Kinetic Crashes in this for the set bonuses. If you don’t have 5 slots to give this for the bonuses, go with Mental Blast instead.

How to Use: Same as Mental Blast.

Subdue: ranged high damage, foe immobilize.

Slotting Recommendation: This is more like it. Subdue is one of your bread and butter attacks. Slot it as a key attack, ignore the immobilize. I went with 5 Apocalypses and an end rdx (Forts is end heavy, yo), a cheaper option would be Thunderstrikes or Decimations.

How to Use: For killing dudes. The immobilize is a nice bonus, but Dominate does a better job of stopping stuff moving.

Aim: self +damage +tohit

Slotting Recommendation: Get high recharge on this. This stacked with your Leadership Assaults can give you a sizeable damage buff. The tohit will help to punch through defense. Get it, love it.

How to Use: Starting a fight? Hit Aim. About to nuke? Hit Aim. Fighting an AV/GM? Hit Aim. In the middle of a fight? Hit Aim. It recharges fast, especially with global recharge. Basically the only time you don’t want to hit Aim is if the fight is almost done, so the buff will be wasted.

Psychic Scream: cone moderate psy damage, -recharge

Slotting Recommendation: Skip it. If you really want it because you enjoy being rooted for mediocre damage, I guess go with 5 Posi Blasts so you’re at least getting good bonuses.

How to Use: Seriously, skip it. Sloooow animation, less damage than TK or Mental Blast and you’ve got better AoE options elsewhere.

Dominate: ranged high psy damage, foe hold

Slotting Recommendation: While it has the same name as the Mind Control ST hold, you shouldn’t think of it as a hold that also has some damage, think of it as a blast that has a hold. The hold is an awesome bonus, but the main attraction is the damage. I went with 5 Decimations and an end rdx. Anything worth holding will either be held by the first or second application of this, and since it’s one of your main attacks you’ll be spamming it.

How to Use: Like Subdue. For killing faces until they are dead. Unlike Subdue, however, the secondary effect is more useful, so if you see something running rampant that isn’t your main target, do throw out a quick Dominate to stop it in its tracks. Another awesome fact is that Dominate is typed only as Psy damage. Ranged defense does nothing against it. AV Elude, Nemesis Vengeance, anything not explicitly psionic defense Dominate will cut right through.

Psionic Tornado: ranged AoE moderate psionic DoT, foe knockup

Slotting Recommendation: Don’t, see below.

How to Use: Don’t. Skip it. While this and Scream aren’t neccessarily awful powers per se, they’re just slow enough to not be worth it. A key strength of a Fortunata is how fast and agile they are. Your main blasts are all about a second, this and Scream are almost three seconds. Not worth it.

Scramble Thoughts: foe disorient, minor psy damage

Slotting Recommendation: I skipped it and recommend you do the same. Since it’s a stun, there are some very good set bonuses available (Stupefys, Absolute Amazements) but I’d still not bother.

How to Use: Don’t, skip it. Looking at it, it looks pretty good. It’s mag 4, so it’ll instantly hold a boss. At base values, its got a 13 sec duration and 16 second recharge which is pretty phenomenal. However, it falls down on two facts: firstly, the animation time. I know I keep dumping on the longer animation powers but compared to your other powers, this is really slow. Not a big deal if it was a really useful power, but it’s not. That brings us to the second fact. Utility. It’s a mez power. You’ve already got Dominate which recharges faster, activates faster, does great damage, has a more desireable mez effect AND is part of your attack chain. Sorry Scramble Thoughts, better luck next time.

Total Domination: AoE foe hold

Slotting Recommendation: Don’t. Leave the AoE mezzing to Dominators and Controllers, you’ve got faces to meld using your freakin’ mind, man. It can come in handy but I didn’t have room for it. If you do take it, I’d recommend Basilisks or Unbreakables.

How to Use: It’s an AoE mez, which you would normally use for dealing with a big crowd. But you’ve got a much better option for that later on. Which brings us to the glorious…

Psychic Wail: PBAoE extreme psy damage, foe disorient, -recharge

Slotting Recommendation: 5 Obliterations or 5 Armageddons. This baby is awesome and you want to maximise its awesome. Max out the damage and recharge.

How to Use: As soon as it recharges and there’s a decently sized spawn to use it on. It’s a ******* crashless nuke. The only penalty for using it is that you can’t again until it’s recharged. It’s a phenomenal power. Anything that survives is going to be stunned for a bit, so you can finish them off at your leisure.

Teamwork:

Combat Training: Defensive: auto +defense (melee)

Slotting Recommendation: Good place to put Kismet accuracy proc or LotG +recharge. You should be way over softcap for melee with this, Foresight, double Maneuvers and Mind Link. Don’t worry too much about enhancing the defense on this.

How to Use: Um, take at level 1 because you have to then…nothing. It’s an auto power. You just have to like, be, man.

Combat Training: Offensive: auto +acc

Slotting Recommendation: Don’t. It’s not worth a power selection, let alone slots. You’ll have plenty of accuracy from set bonuses, enhancements and +tohit to boot from Mind Link and Aim. Skip it.

How to Use: See above

Tactical Training: Maneuvers: team +def (all)

Slotting Recommendation: Max out the defense, get high endurance reduction. I went with 5 Red Fortunes and a LotG 7.5

How to Use: Toggle on, profit. It’s a fantastic power and in conjunction with Maneuvers from the Leadership pool and Mind Link you’re granting yourself and the team a significant chunk of defense.

Indomitable Will: self +protection (disorient, hold, immobilize, sleep, fear, confuse, repel, KB) +res (psy)

Slotting Recommendation: 2 end rdx and a Steadfast +3% def IO.

How to Use: toggle on, forget that mezzes exist. It’s fantastic. The psy resist is nice too, especially in conjunction with Foresight and Mind Link (comes in at about 50% unenhanced iirc).

Tactical Training: Assault: team +damage

Slotting Recommendation: 2 end rdx

How to Use: Same as TT:M, toggle on, profit. Running the double-Assaults is not as amazing as double-Maneuvers, but it will add a lot to your damage. The fact that your team benefits is gravy :3

Tactical Training: Leadership: team +tohit, res (confuse, fear) +perception

Slotting Recommendation: Ehm, I skipped it but if you do take it, get good endurance reduction.

How to Use: Same as the stuff above, but I skipped it. The +tohit isn’t worth it given set bonuses, enhancement values and Aim. The confuse/fear res is nice but you’ve got that in Foresight and occurs rarely enough that it’s not a big deal.

Foresight: auto +protection (hold, immobilize, sleep, fear, confuse, special*) +def (all)

*This is scaling damage resistance as your health drops.

Slotting Recommendation: Enhance the defense. The psy res isn’t worth enhancing and the scaling resists cannot be enhanced.

How to Use: Pick it up, go about your business. It’ll help you get to the softcap as well as provide even more mez protection.

Fortunata Teamwork:

Mask Presence: toggle self +stealth, +def (melee, ranged, AoE)

Slotting Recommendation: I just used this as a LotG mule. The defense is nice but will partially suppress in combat. You’ve also got plenty of other, better ways to reach the softcap.

How to Use: For stealth. Running Superspeed + Mask = full invis. I personally have a Celerity stealth proc in Sprint so running Spring+SS I have full invis, making the stealth from this more or less meaningless outside of pvp. If you don’t want to run Superspeed, this becomes a lot more useful. Stick a stealth proc in your travel power of choice and run this for full invis. If you’re fighting heavy defense debuffing stuff you might want to toggle it on for a little more breathing room, otherwise I wouldn’t bother.

Mind Link: PBAoE team +def (all) +res (psy) +tohit

Slotting Recommendation: You want to max out the defense and recharge on this. While you can’t put generic recharge IOs or SOs in it, any recharge from multi-aspect set IOs or HOs will enhance it’s recharge. Depending on your budget, you can go several ways with this. Cheapest option is frankenslotting def/recharges and def/end/recharges. A great option is Membrane Exposure Hamis, which are basically perfect for ML, buffing the defense, recharge and tohit. I went with 5 Red Fortunes and a LotG 7.5

You want this to be perma. It’s trickier for a Fort than for a Night Widow because the recharge is longer and you don’t get Mental Training, but it’s still very doable.

How to Use: Hit when it recharges. Try and catch as many people with it as possible. It’s got a huge radius and is a fantastic buff, so do make the tiny bit of extra effort to buff people with it. One thing to note is that the defense is applied late in the animation and it doesn’t stack with itself, (outside of zoning), so if you’re not softcapped without it your defences will drop for a split second when casting it. It’s a very small window, small enough to not be an issue, but worth noting.

Confuse: foe confuse

Slotting Recommendation: Set mule, yay! I went with 6 Coercive Confusions, excellent bonuses, cheap set, great enhancement values.

How to Use: To confuse something, interestingly enough :3 srsly though, I get very little use out of this. It really is mostly a set mule. That said, the rare times when it is useful it’s great. It doesn’t aggro enemies unless you’re an idiot and put a damage proc in it, so it’s a good way to take care of something you can’t either hold or kill fast. Plus confuses are fun.

Tactical Training: Vengeance: AoE team +WIN (+dmg, +tohit, +def (all) +res (taunt, placate, fear, stun, sleep, immobilise, hold, confuse) +protection (repel, KB, fear) +heal)

Slotting Recommendation: I used it as a LotG 7.5 mule. The defense and tohit it gives are godly at base and you can’t enhance it directly for recharge. People generally won’t be dying enough to warrant more recharge with your team buffs anyway. If memory serves, my TT:Veng is pretty much perma anyhoo from set bonuses and stuff.

How to Use: With LIGHTNING FAST REFLEXES. As soon as you see someone die, POW, Vengeance. Don’t give them time to hit an awaken or get rezzed :3 This is a stupidly powerful buff, don’t get it go to waste.

Aura of Confusion: click PBAoE foe confuse

Slotting Recommendation: Don’t. It’s a crowd control button but Wail is much better. It’s a set mule at most, but you’ve got Confuse which is much more useful. And Confuse is not all that useful, so look where that leaves this.

How to Use: In the middle of a spawn you want to confuse, if you take it. Which you shouldn’t, because it’s bad. You are granted turds like this in sets so that you may skip them and take more awesome things in their place. Do not squander this gift, my son. Do not squander this turd, bequeathed unto you by the devs. This turd is an oppertunity.

Now, this is where I’d normally drop some How to Not be Awful knowledge bombs, but building them can be tricky so I thought I’d provide some build general information before I get into the specific stuff.

Build Goals:

You want high global recharge. Enough recharge to make Mind Link perma is the baseline goal, then ADD MOAR RECH just to bring Wail and your other attacks up faster. You want Hasten. I don’t know if it’s even possible to have perma Mind Link without it, and I don’t want to know. Hasten is great. Get it.

Softcapped defenses. Very easily obtainable running double Maneuvers and Mind Link. Softcapping your defenses makes you a team buffing psy/SR Blaster with full mez protection. You Want This™. Melee is laughably easy with CT: D, ranged and AoE are the ones you want to look for bonuses for. A full set of Coercives in Confuse is a big help, giving you 5% ranged defense.

You want a lot of endurance reduction. Fortunatas are very end heavy and stacking +recovery can only do so much. It’s important to get good end rdx in your toggles, but the attacks are the main culprits. Not much good to get your end/sec consumption way down and your recovery way up if your attacks are biting big chunks out every time. Even with boatloads of +recovery from sets and Conditioning you can very easily find yourself bottoming out running your attack chain and toggles. You attack very fast on a Fort, which is great, but it also means you burn through end very fast. Avoid it.

Power pools. Fitness for Stamina and mobility, Speed for Superspeed and Hasten, Leaping for Combat Jumping for more more mobility and defense, Leadership for Assault and Maneuvers to stack with your Secondary ones. For PPPs, I recommend Soul Mastery. Gloom is fan-frigging-tastic and Dark Obliteration is a much better AoE than Scream or Tornado.

How to Not Be Awful:

• Try and position yourself so you’re buffing as much as the team as possible. Your attacks are all ranged so it’s not like you’ve gotta be right in the mobs faces and the team gets buffed from you just being there. Quite literally, the only thing you have to do is stand vaguely central to the team. A Fort running off and playing Scrapper while the team gets their heads punched in is a Failfort. Plus if you’re by the team and someone dies, ker-Vengeance :3

• Psychic Wail kiting. While being softcapped generally means you don’t have too much to fear in melee range, don’t forget that Forts are still on the squishy side. No non-psy resists to speak of unless you’re already half dead and low hp (hp cap is delightfully high, but base hp is the same as a Corr). Wail checks for targets at its activation. Run in, click Wail at the same time as you hop back. You’ll hit the whole spawn and out of melee-retaliation range, plus back with the team.

• Vengeance stacking. Yes, normally Vengeance cannot stack, either with another Widows Veng or power pool Veng but there is a tiny window wherein you can stack it. While I did say hit it as soon as someone dies, if you’re on a team with someone else who has Veng and you’re both on voicechat it’s worth calling it so you both fire it off at the same time. Not really for the defense part, as the team will be softcapped with just Veng and your normal defense stuff, but more for the +tohit and +damage. +70% tohit and +damage for a whole team (minus the dead guy, haha, sucks to be you) is naaaasty.

• When engaging a spawn, you generally want to be targetting the nastiest thing in there. Your high ST damage and the hold from Dominate means it won’t be a threat for long because it’ll either die or be held.

• Stay mobile. One of the greatest strengths of a Fort is that everything they do, they do quickly, so they’re never rooted for long. Subdue, Dominate, Gloom all animate fast. Mind Link animates fast and your toggles once turned on provide animation-free benefit all the time. Dark Obliteration and Psychic Wail animate fast. Being able to move fast means you can react fast to the flow of combat. This is why you want to avoid Psychic Scream and Tornado.

• While Dominate is a cornerstone in your ST damage chain, it lasts a while and you can still kill something plenty fast with Subdue and Gloom. So if you see a team mate about to get cut in half by something, toss out Dominate and hold it.

• Which brings me to: Be aggressive. While you are a squishy, you’re softcapped to all positions which puts you in a much better position (har!) than most squishies who will be softcapped to one position or type at most. Open fights with Dark Obliteration. Get a bunch of aggro. You’re much more able to handle it with your defenses and how laughably easy it is to kite with a Fort thanks to the fast animations.

• So: kite kite kite. It’s a good habit to get into anyway for squishies. Stay mobile. Enemies usually have much weaker ranged attacks than melee. This is especially true for stuff like the Freedom Phalanx in the RSF. Aggro them all, stand still. See how long you last. If you kite even a little, it dramatically lengthens how long you can stay alive. Attack, jump, attack, jump. Attack while jumping if you’re good at jump cancelling. AVs like them can kill you more than quickly enough without you helping, keep moving

• Inspiration use. Since you’ve got mez protection, softcapped defenses, high damage and should very rarely die, you basically only need to carry orange and green inspirations. I generally go with 3 lines of greens and 2 of oranges. While orange inspirations do totally suck compared to purples, once you’re at the softcap only oranges provide any benefit.

• I’ve never really noticed the scaling resistances that much myself, but I’ll eat greens as soon as my health drops significantly. I’d recommend you do the same. If your health is low it doesn’t matter that much if you’ve got high resists, because a high damage hit won’t have to hit that hard to defeat you.

• When Confuse is worth using: on mobs that buff or summon stuff (Rikti Guardians, Comm Officers, Sky Raider Engineers, Cimeroran Surgeons, several Longbow Wardens). Confuse them, aggro the spawn, enjoy the buffs/summoned help. For normal stuff, it’s rarely worth it since you can just kill/hold the threat.

How Silas Be Doin’ It:

My Setup

Notes:

• Accolades. Get them. Both for +hp because Forts have low hp and because the +end helps a lot combined with Conditioning and +recovery. Demonic unfortunately doesn’t grant positional defences but is still worth getting for the resists so you can bumrush the Freedom Phalanx.

• Looking at my bars you can see how straightforward a Fort is to play. I log in, toggle up the stuff on bar 3 and then off I go, then just using the attacks on bar 1, maintaining ML and then Aim/Wail whenever I can.

• Stuff I monitor: current hp, regen and recovery as standard, my positional defences and tohit so I know if/when I get debuffed.

Acknowledgements:

Kahlan. For making me want to respec and l2p my Fort, helping me to do so and continuing to inspire through excellence. Cheers to you, amigo.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Too long a post.

I can't reply.


Global: @FuzzyOne
Find me playing these servers: Champion, Justice, Freedom, Virtue and Pinnacle

 

Posted

lol inspiration tray. Surprised you had 2 columns of orange.

nice writeup, btw.


Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
My MiniCity

 

Posted

Nice guide, Silas! Now I'm just waiting for "Silas Has Crabs, and So Can You!"


@Celestial Lord and @Celestial Lord Too

 

Posted

Fortunatas are the sweetness, I remade my main into a Fortunata, much fun.

Additionally, they have nice +Per in PvP... >.>


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Thanks for the great guide Silas! I love my Fort. He's more AoE, but after reading your post I may drop an AoE or two for some better ST damage and mobility.

Cheers!

Trev.


Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury

 

Posted

Well, I'm sold.


@Demobot

Also on Steam

 

Posted

Great guide Silas, entertaining and educational as always.


 

Posted

Peterbilt, Yeah, oranges are pretty bs compared to purple inspirations for the most part. But for something like a Fortunata who is already at the softcap for all positions, oranges and greens are the only things that'll help your survivability. Don't really need reds with double Assault and Aim, accuracy is high as is, don't need blues if you build well, don't need awakens because with good green/orange use you'll pretty much never die and don't need BFs because you've already got mez protection.

CL, Ahaha,daaaaamn that would be awesome. Unfortunately while I do have a Crab, I never play him. I liked all the pets and AoE but god the pets are so sloowwwww. I've toyed with the idea of respeccing him into a Bane build though, since then he'd be lolmelee but not really, with lots of -res, team buffing and good ST damage.

Neuronia, Yeah, Forts really are awesome. Great package deal. Only downside is they can be pricey to kit out well enough to do them justice.

Trev, I've tried out an AoE heavy build myself for my Fort because it is appealing, I just found it wasn't to my liking. It's perfectly viable and is still monstrous teamed or solo, I just think this way is a more effective way to build one. Crabs are the AoE VEATs . Honestly, I'm sure you could build a Fort that does everything I recommend while also having Psy Scream and/or Tornado, I personally find Dark Oblit and Wail to be enough AoE for my Fort.

Demobot, I shall expect to see a fully pimped out Fortbot around the Isles presently.

Amy, pretty and witty and gaaaaaaay


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Dang it...Silas...reading your fort guide is making me glance over my current build and seeing room for several changes. I'll have to respec her. D=


I'll always be a "Champion" at heart. My server away from home.

"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson

"With great moustache comes great responsibility" - Zee Captain

 

Posted

Id like to see a build posted; if for no other reason than your guide contains a lot of words.
In short, gimme pictures, preferably drawn with crayons.


 

Posted

Thanks Silas ... posting this guide just made me waste my morning looking at, and re-working my proposed fort build multiple times. (like i wanted to do work anyways )

I would definitely like to see your builds, as most of time I'm trying to figure out your build based on the combo of your write-up and the screenshot, so posting a build would help with the compare/contrast/re-work that I end up doing.

Thanks as always for a great guide.

-Llew.

Oh, as a PS -- I know I'll never be able to convince you of this, but on my bane watching my screen fill up with orange "stealth strikes" after a FS +crowd control on Rommie and the herded platform mob is as great a feeling as seeing the orange numbers from a FS-ed tar patch+RoF. In short, try a lol-melee bane ... stealth plus crowd control is win.


@Llewthor, @Llewthor2

 

Posted

Quote:
Originally Posted by Silas View Post
Make it so.

Also quick poll: Do you guys think I should include my builds or some example builds with the guides? So people can see how it all comes together? Also then people can laugh at my terribad builds with Brawl slotted etc :3

isnt brawl super sexy for pvp?

and yes, include build ideas.. some of us (cough me) is still trying to learn the whole mids builder thing a majig.

You know... theres a fanfreakintastic idea Silas... make me a mids builder thing a majig tutorial.. i bet there are actually lots of us that could use 1.


 

Posted

Quote:
Originally Posted by _Cherry_ View Post
isnt brawl super sexy for pvp?

and yes, include build ideas.. some of us (cough me) is still trying to learn the whole mids builder thing a majig.

You know... theres a fanfreakintastic idea Silas... make me a mids builder thing a majig tutorial.. i bet there are actually lots of us that could use 1.
I dunno about now, Brawl used to be alright in pvp because it dropped toggles. I do actually have Brawl slotted on several of my Corrs, for Kin Combats. Softcap s/l for the win, yo.

Mids tutorial...that I could do. Good idea. Will see how I feel about guide-writing once I get my Traps guide done

Edit: for those interested, my Cold guide has been updated with my new opinion on Infrigidate and build chunks have been added for Cold, Kin and Fort. I've also made a few suggestions as to how they could be improved.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by Silas View Post
Also quick poll: Do you guys think I should include my builds or some example builds with the guides? So people can see how it all comes together? Also then people can laugh at my terribad builds with Brawl slotted etc :3
Great idea. Some folks (like me) who don't play support much (or at all) can become confused, fatigued, nauseous, itchy, irritable and rancorous at the prospect of building a support toon from scratch.


@Demobot

Also on Steam

 

Posted

Great guide dude! Makes me want to respec mine....again. -_-


 

Posted

Quote:
Originally Posted by Silas View Post
Make it so.

Also quick poll: Do you guys think I should include my builds or some example builds with the guides? So people can see how it all comes together? Also then people can laugh at my terribad builds with Brawl slotted etc :3
Before you do that, can you fix what I think is a mistype in the original post.


 

Posted

I respec'd my fort yesterday and ran a bunch of missions last night. I'll be honest, I've been using the dual-builds for my fort while mainly leveling the widow side.

The fort was fun, both solo and with a full team, but I feel like I'm missing something. I'm only at level 43, so dark obliteration is another level away, but it feels like, with all of that soft-capped defense, i need to be i melee range and I need something like PSW from /psi assault.

So I tweaked with my build a little bit today and added psychic scream to have some sort of AoE power and we'll see what happens. It's too bad, though, that you can't get a more "useful" power (in my opinion) at level 1-4 than just subdue.

-Llew.


@Llewthor, @Llewthor2

 

Posted

Great guide Silas. I've enjoyed each one so far and this one was no different.



"Life is about perseverance. It's about slogging through no matter what." - Stormy Llewellyn
Current project - Orgo to Plowshares 42 Kat/Inv Scrap
Main -Orgo 50 Rad/Rad def

 

Posted

I realize I'm several months late, but great guide! Fortunatas are so awesome in every way, both solo and teamed, and have amazing buffs that require practically no effort!


 

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Quote:
Originally Posted by Celestial_Lord View Post
Nice guide, Silas! Now I'm just waiting for "Silas Has Crabs, and So Can You!"
This pretty much sums up what I got from the post. I just got back a couple of weeks ago and unlocked the epics and was number crunching myself, and your hands on review of things helped out a lot.

Danke.