Dark/Cold Corr for PvP?
you need butt loads in moolah to make it worthwhile. For kickball, the slows are still good disruption and if ur good with sleet it can debuff to, but rad is still better for arena IMO. its still in the top ten for a dueling build, but for zones ur not going to beat regens especially cuz there's so many and they can still run away from you where base is safe. I think its one of the rare FotMs that actually require skill and knowledge of the game to play effectively unlike alot of the other FotMs that seem to just throw sharks, HEs, 140' psi attacks, etc.
you need butt loads in moolah to make it worthwhile. For kickball, the slows are still good disruption and if ur good with sleet it can debuff to, but rad is still better for arena IMO. its still in the top ten for a dueling build, but for zones ur not going to beat regens especially cuz there's so many and they can still run away from you where base is safe. I think its one of the rare FotMs that actually require skill and knowledge of the game to play effectively unlike alot of the other FotMs that seem to just throw sharks, HEs, 140' psi attacks, etc.
|
As for skill, hehe, I have effectively 0 pvp experience. I am very willing to practice and learn though, I've always gotten a rush from pvp, (the few times I've dabbled), that I've never gotten pve'ing. I've just not found a character I enjoy playing in pvp yet.
I usually play support characters and do already have a 50 elec/therm but playing /therm in pvp nowadays depresses me

But for those concerns, how would they need to be addressed? For example the moolah, all I know about pvp builds is: max hp, 41pts of KB prot, proc out attacks or gtfo, ss+sj, get perception, get phase and then the stuff like decent recharge/recovery.
What about a Dark/Cold would make it especially expensive compared to other builds?
The Melee Teaming Guide for Melee Mans
What about a Dark/Cold would make it especially expensive compared to other builds?
|
i think what neeto is trying to say is that it used to be a better build before the changes and now requires more investment to remain viable, but there is still room for skill to shine through.
How bout fire/Cold? I'm currently working on a fire/cold.
I love my rad/rad but fire doesn't have the rooting, range, casting times and recharge problems that rad primary does.
Anything but dark is pretty bad. On its own cold debuffs from a corruptor do jack ****. Apart from heat loss but thats hardly a constant debuff. Also last time i checked controller debuff values were higher than fender ones(at least on benumb, which really is the best debuff). Dark works well because the -tohit stacks super well with the -strength to tohit of benumb and also because DR is retarded and does not make any sense. The heal is nice also plus it does a lot of damage.
How bout fire/Cold? I'm currently working on a fire/cold.
I love my rad/rad but fire doesn't have the rooting, range, casting times and recharge problems that rad primary does. |
back when debuffs were cool and you could throw 800 pt scourging + proc'ing blazes (i12 was so gud :-() it was awesome.
but now, dark/colds and rad/colds are 100x/20x better for dueling and sonic/colds are top of the line corruptor-wise if you're thinking of using it in a team.
also, if you have recharge problems on a rad/rad, you're building horribly. i had zero recharge issues on a +recovery/+hp build on a rad/storm. with AM + some +recharge focus, the only way your rad will suck is if -divine built it.
come back baby, we miss you
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
My fire rad has always been good in zones. I just need to drop a couple more kb ios in it.
Duel me.
I will work on my sig pic more when I have time.

I've been considering making a Dark/Cold Corr for pvp but was wondering how they fare nowadays. If memory serves, it used to be a pretty beastly build but that was pre-i13.
It seems like Benumb would be fantastic in zones with all the regins, Dark Blast for the self heal. How does its damage fare though? I know its crap for pve.
How would it be for pvping? I'd be using it for zone, kickballs and maybe small-team arena.
The Melee Teaming Guide for Melee Mans