Ultra Mode Performance on Nvidia 260 GTX


Back_Blast

 

Posted

I recently bought an EVGA Nvidia 260 GTX card, and I have trouble noticing any difference between it and my old 9800 GTX that broke a while ago.

My computer specs are:

Windows 7 64-bit
Intel Core 2 Quad @ 2.5 GHz
8.00 GB RAM
EVGA Nvidia 260 GTX

I can get 60 FPS (I like my Vertical Sync on, so 60 FPS is the ceiling) with all Ultra Mode features turned to max, except Ambient Occlusion. The moment I turn on Ambient Occlusion, my FPS drops to around 30. I can raise the slider for Ambient Occlusion all the way to Super High Quality (Strong, Quality, Trilinear advanced settings respectively), and I'd still stay at around 30 FPS. If I nudge it to Ultra Quality (or just turn on Strong With Color Bleeding under advanced settings), my FPS drops to around 15.

I'm just wondering if others with similar system specs are noticing the same performance? Is this expected behavior, or is something wrong?

Note: I just recently formatted my hard drives and re-installed windows, and still got same results. So I don't think it's a software-related issue. I also have the latest Nvidia drivers.


 

Posted

I have a GTX 285 and I must admit I've been less than impressed with game performance with everything turned up. I have read that FSAA and ambient occlusion don't work well together and I tried running it with anti-aliasing off but the jagged lines were irritating the hell out of me.

I obviously need to spend more time with it to find a balance I am happy with.


 

Posted

Quote:
Originally Posted by ricktu View Post
I have a GTX 285 and I must admit I've been less than impressed with game performance with everything turned up. I have read that FSAA and ambient occlusion don't work well together and I tried running it with anti-aliasing off but the jagged lines were irritating the hell out of me.

I obviously need to spend more time with it to find a balance I am happy with.
Yah but for me, when I have Ambient Occlusion set to Super High Quality, going from 0x FSAA to 2x FSAA, or even 4x FSAA makes no difference in my FPS. It's really odd. The only thing that cuts my FPS in half is Ambient Occlusion.


 

Posted

Quote:
Originally Posted by Bright Shadow View Post
I recently bought an EVGA Nvidia 260 GTX card, and I have trouble noticing any difference between it and my old 9800 GTX
In my opinion, you shouldn't see much difference. The reason is this...

9800GTX:
675Mhz Core Clock
2.2 Ghz Memory Clock

EVGA Nvidia 260 GTX:
626Mhz Core Clock
2.1 Ghz Memory Clock

Of course, there are other specs and factors that will make the card slightly better, but I don't think it'd be very significant... as you have found out.

Personally, I'm still trying to rationalize upgrading from my 9600GT to the 260GTX. Like you said, it still doesn't get you full performance. I'd be paying $200 for what... 10fps? I'd rather keep a couple options turned down for now and wait for the 400 series to come down in price so I can at least get DDR5.

The other option was to get the ATI 5770 or higher.. but I can't rationalize that either. I don't want to pay $200 for a card just to turn features off because they don't work well together. The point in upgrading is to be able to turn everything on! lol


 

Posted

Quote:
Originally Posted by Master-Blade View Post
In my opinion, you shouldn't see much difference. The reason is this...

9800GTX:
675Mhz Core Clock
2.2 Ghz Memory Clock

EVGA Nvidia 260 GTX:
626Mhz Core Clock
2.1 Ghz Memory Clock
These numbers are totally worthless for comparing graphics cards. The important numbers are:

9800GTX:
Core config: 128:64:16
Fill rate: 10.8 gpix/sec, 43.2 gtex/sec

260 GTX:
Core config: 192:64:28
Fill rate: 16.1 gpix/sec, 36.9 gtex/sec

The 260 GTX has 50% more shader units, exactly as many texture units, and 75% more raster units. It's much better at pushing pixels onto the screen, but with the slightly lower clock speed, it's worse at computing complex textures for those pixels. Much of Ultra Mode is complex textures.


 

Posted

Quote:
Originally Posted by Katie V View Post
These numbers are totally worthless for comparing graphics cards. The important numbers are:

9800GTX:
Core config: 128:64:16
Fill rate: 10.8 gpix/sec, 43.2 gtex/sec

260 GTX:
Core config: 192:64:28
Fill rate: 16.1 gpix/sec, 36.9 gtex/sec

The 260 GTX has 50% more shader units, exactly as many texture units, and 75% more raster units. It's much better at pushing pixels onto the screen, but with the slightly lower clock speed, it's worse at computing complex textures for those pixels. Much of Ultra Mode is complex textures.
Ah! That's useful info I didn't know about! Thanks!

So I'm guessing this is expected of this video card, then? Oh well. I was saving up to switch up to the 4-series when my 9800 GTX broke. So I had to spend my savings on this 260 GTX one instead.


 

Posted

Quote:
Originally Posted by Katie V View Post
The 260 GTX has 50% more shader units, exactly as many texture units, and 75% more raster units.
Like I said, there are other specs and factors that will make the card slightly better, but as the OP found out, it's not very significant overall for CoX.

Quote:
Originally Posted by Katie V View Post
It's much better at pushing pixels onto the screen, but with the slightly lower clock speed, it's worse at computing complex textures for those pixels. Much of Ultra Mode is complex textures.
Which is pretty much the reason I included the specs that I did. Why are they worthless if you used the same comparison I did for your closing statement? lol

As mentioned before, ATI's line blows away NVidia for the same cost range these days, but there are side effects of some options not working well together that some people don't want to have to deal with. To me, that makes upgrading from even the lower 9600gt not worth it at this time either. I'm not saying there wouldn't be any difference at all, but not as much you'd expect for a $200 upgrade from a 2 year old card.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
Like I said, there are other specs and factors that will make the card slightly better, but as the OP found out, it's not very significant overall for CoX.



Which is pretty much the reason I included the specs that I did. Why are they worthless if you used the same comparison I did for your closing statement? lol

As mentioned before, ATI's line blows away NVidia for the same cost range these days, but there are side effects of some options not working well together that some people don't want to have to deal with. To me, that makes upgrading from even the lower 9600gt not worth it at this time either. I'm not saying there wouldn't be any difference at all, but not as much you'd expect for a $200 upgrade from a 2 year old card.
Yah. I wouldn't have made an upgrade if my 9800 didn't break. It made me a really sad panda! But I was expecting a little more from 260...


 

Posted

Quote:
Originally Posted by Bright Shadow View Post
I recently bought an EVGA Nvidia 260 GTX card, and I have trouble noticing any difference between it and my old 9800 GTX that broke a while ago.

My computer specs are:

Windows 7 64-bit
Intel Core 2 Quad @ 2.5 GHz
8.00 GB RAM
EVGA Nvidia 260 GTX

I can get 60 FPS (I like my Vertical Sync on, so 60 FPS is the ceiling) with all Ultra Mode features turned to max, except Ambient Occlusion. The moment I turn on Ambient Occlusion, my FPS drops to around 30. I can raise the slider for Ambient Occlusion all the way to Super High Quality (Strong, Quality, Trilinear advanced settings respectively), and I'd still stay at around 30 FPS. If I nudge it to Ultra Quality (or just turn on Strong With Color Bleeding under advanced settings), my FPS drops to around 15.
I'm getting the exact same response, hero- or villain-side. It will drop to 30fps and no adjustment of the sliders will improve that except turning off AO, which pops it up to 60fps again.

Running almost same set up:
Windows 7 64-bit
Intel Core i5 750 @ 2.67 GHz
8.00 GB RAM

EVGA E-GEFORCE GTX 260 Core 216 SC 55NM 626MHZ 896MB 2.1GHZ DDR3

I just turn off Ambient Occlusion and run at 60 fps. Hope some future game tweaking will increase the performance of AO someday.


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Posted

Quote:
Originally Posted by Master-Blade View Post
Like I said, there are other specs and factors that will make the card slightly better, but as the OP found out, it's not very significant overall for CoX.
You're not following my reasoning. Only if all else is equal is a comparison of clock speeds a useful way to compare cards. In this case, the "else" is the number of texture units, and it is equal.

Following your reasoning (clock rate is the main factor, everything else is minor) leads to the conclusion that a GTX 295 (core clock 576MHz, memory clock 1998MHz) is slower than a GTS 240 (core clock 675MHz, memory clock 2200MHz). A comparison of number of functional units or a comparison of fill rates says that the GTX 295 is at about four times faster.


 

Posted

Quote:
Originally Posted by Katie V View Post
You're not following my reasoning. Only if all else is equal is a comparison of clock speeds a useful way to compare cards. In this case, the "else" is the number of texture units, and it is equal.
Like you said, if the "else" is equal, and I resorted to comparing clock speeds instead, how was it wrong? I don't understand why you keep telling me I'm wrong by saying I'm right. That doesn't really work. lol

Quote:
Originally Posted by Katie V View Post
Following your reasoning (clock rate is the main factor, everything else is minor) leads to the conclusion that a GTX 295 (core clock 576MHz, memory clock 1998MHz) is slower than a GTS 240 (core clock 675MHz, memory clock 2200MHz). A comparison of number of functional units or a comparison of fill rates says that the GTX 295 is at about four times faster.
That's not my reasoning at all. I wasn't comparing those other cards. I was comparing the 9800 and the 260, in which case, even by your own admission, the specs are similar and clock speeds were a reasonable comparison. You even compared them yourself in your analysis. I never said those are the only stats you should ever look at when comparing any two random cards.

Fact of the matter is there isn't any significant spec increases.. which is why the OP doesn't notice any major performance increases. That's all there is to it.

Is the 260 better overall? Yes. I never said it wasn't. I even admitted from the beginning there were other specs involved that make it the better card... but overall the differences are minor, so don't expect a huge improvement over the 9800. I don't get your argument here. You keep saying the same thing I did to begin with.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
Like you said, if the "else" is equal, and I resorted to comparing clock speeds instead, how was it wrong? I don't understand why you keep telling me I'm wrong by saying I'm right. That doesn't really work. lol
In your post, you didn't mention that the "else" was equal, you simply compared clock speeds. Most people are unaware that that clock speeds aren't the only thing determining performance, and from the content of your post, it looked like you had made the same mistake.


 

Posted

Odd I have 220 GT and it runs just fine with every slider maxed out... still I saw no real reason to have the shadows that high...


 

Posted

Quote:
Originally Posted by Katie V View Post
In your post, you didn't mention that the "else" was equal, you simply compared clock speeds.
I didn't just compare clock speeds. You are right, I didn't say the "else" were equal, but I went on to say the other specs were slightly better but insignificant in this case.

Quote:
Originally Posted by Katie V View Post
Most people are unaware that that clock speeds aren't the only thing determining performance, and from the content of your post, it looked like you had made the same mistake.
Not when you read the whole thing instead of judging it by the first part that you quoted.

Could I have included an entire spec-by-spec comparison? Sure.
Is it wrong because I didn't? No.
Does it matter? No.
How about we just agree to agree?


 

Posted

Quote:
Originally Posted by Mattwo7 View Post
Odd I have 220 GT and it runs just fine with every slider maxed out... still I saw no real reason to have the shadows that high...
Define "just fine". I've got a 6600 GT that runs "just fine" with maxed-out settings, if you don't mind running 2.5 fps at 1024x768.


 

Posted

and speaking of sad panda's...

I went from a gtx275 to a gtx480: with no real change in FPS.

I use Mercy as my "testing ground", at the edge of the 'base' in front of
the VG portal looking over the street.
I average 16 FPS.
The FPS will rise and fall as I spin my POV through a 360, maxing at close to 60 as I look towards Kalinda (mostly open sky).

Flying to the Clock tower, I get the same up and down FPS, usually settling in at about the mid 20's.

The main offender for me seems to be Shadow Maps.
I also run with AO and DoF off (DoF is a visual preferance, I hate the 'soft focus').

I've poured over the boards, and tried all sorts of settings (in game and in the nVidia Control Panel).
The only thing that gets me to a consistent 60 FPS is running with Shadows Stenciled.
After much tweaking, I've gotten it to settle in at around 30FPS, moving across the majority of the Zones, redside.
Blueside runs a few frames higher in most zones.

Some COHHelper bits:

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)

Central Processor: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz (8 CPUs), ~3.2GHz
Memory: 9216MB

Video Device Name: NVIDIA GeForce GTX 480
Manufacturer / Chip: NVIDIA / GeForce GTX 480
Video Memory: 4063 MB
Driver Version: 8.17.11.9775
Driver Date: 4/28/2010 5:11:09 PM

Just throwing it out there.
I guess I expected to get the big 'oh wow' with the rig and the 480.
But I've pretty much resolved to live with my "near 30" performance... mostly.

-


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Posted

Quote:
Originally Posted by VoxPanda View Post
and speaking of sad panda's...

I went from a gtx275 to a gtx480: with no real change in FPS.

I use Mercy as my "testing ground", at the edge of the 'base' in front of
the VG portal looking over the street.
I average 16 FPS.
The FPS will rise and fall as I spin my POV through a 360, maxing at close to 60 as I look towards Kalinda (mostly open sky).

Flying to the Clock tower, I get the same up and down FPS, usually settling in at about the mid 20's.

The main offender for me seems to be Shadow Maps.
I also run with AO and DoF off (DoF is a visual preferance, I hate the 'soft focus').

I've poured over the boards, and tried all sorts of settings (in game and in the nVidia Control Panel).
The only thing that gets me to a consistent 60 FPS is running with Shadows Stenciled.
After much tweaking, I've gotten it to settle in at around 30FPS, moving across the majority of the Zones, redside.
Blueside runs a few frames higher in most zones.

Some COHHelper bits:

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)

Central Processor: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz (8 CPUs), ~3.2GHz
Memory: 9216MB

Video Device Name: NVIDIA GeForce GTX 480
Manufacturer / Chip: NVIDIA / GeForce GTX 480
Video Memory: 4063 MB
Driver Version: 8.17.11.9775
Driver Date: 4/28/2010 5:11:09 PM

Just throwing it out there.
I guess I expected to get the big 'oh wow' with the rig and the 480.
But I've pretty much resolved to live with my "near 30" performance... mostly.

-
Hrm. This is interesting. I'm wondering there is some sort of inefficiency with the way they've implement Ambient Occlusion. Have you tried keep Shadows high and raising up Ambient Occlusion? Does it yield the same results as mine?


 

Posted

Quote:
Originally Posted by VoxPanda View Post
and speaking of sad panda's...

I went from a gtx275 to a gtx480: with no real change in FPS.
I was looking at doing exactly the above, and after research decided it wasn't going to be a significant improvement. Consider:
Code:

           | 275  | 480  | % change
-----------|------|------|---------
GPixel/sec | 17.7 | 33.6 | +90%
GTexel/sec | 50.6 | 42.0 | -17%
GFLOP/sec  | 1011 | 1345 | +33%
For ~$500, immature drivers, and more heat and noise, the above did not seem to be a good deal, and unfortunately you've helped confirm that. What resolution are you running at? My first-level reaction is that the increased pixel pushing power and slightly increased overall processing power should help folks with high-res monitors in general, but that for Ultra Mode the reduced texture performance would eat into that.

Fermi, as we have it now, is a pale reflection of what it was supposed to be; the best available configuration in reality is the crippled-clock, disabled-shaders version that should have been the discount bottom if things had worked as designed. It remains to be seen whether that can eventually be fixed or not.

Note that going ATI isn't an easy fix, either; to get one that is at least equivalent on all the above stats requires going with at least a 5850 (~$300 - $390 just to about stay the same), and it looks like you'd need to go up to a 5870 (~$400 - $520) to see noticeable improvement across the board.

Considering that I paid $220 for my GTX 275, the price/performance of the current crop of cards is terrible.


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Posted

Quote:
Originally Posted by Miuramir View Post
Considering that I paid $220 for my GTX 275, the price/performance of the current crop of cards is terrible.
Considering how well the cards do outside of CoH, I'm gonna have to say that the problem is with CoH's engine. Specifically where it's rendering a ton of non-visible geometry and shadow maps.


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Posted

Quote:
Originally Posted by Cynical_Gamer View Post
Considering how well the cards do outside of CoH, I'm gonna have to say that the problem is with CoH's engine. Specifically where it's rendering a ton of non-visible geometry and shadow maps.
Yah. Even my 260 GTX performs incredibly well on almost every other game that I got and was released recently.

I'm thinking maybe they will enhance Ultra Mode algorithms later on. I dunno. I hope they do!


 

Posted

Quote:
Originally Posted by Miuramir View Post
I was looking at doing exactly the above, and after research decided it wasn't going to be a significant improvement. Consider:
Code:

           | 275  | 480  | % change
-----------|------|------|---------
GPixel/sec | 17.7 | 33.6 | +90%
GTexel/sec | 50.6 | 42.0 | -17%
GFLOP/sec  | 1011 | 1345 | +33%
For ~$500, immature drivers, and more heat and noise, the above did not seem to be a good deal, and unfortunately you've helped confirm that. What resolution are you running at? My first-level reaction is that the increased pixel pushing power and slightly increased overall processing power should help folks with high-res monitors in general, but that for Ultra Mode the reduced texture performance would eat into that.

Fermi, as we have it now, is a pale reflection of what it was supposed to be; the best available configuration in reality is the crippled-clock, disabled-shaders version that should have been the discount bottom if things had worked as designed. It remains to be seen whether that can eventually be fixed or not.

Note that going ATI isn't an easy fix, either; to get one that is at least equivalent on all the above stats requires going with at least a 5850 (~$300 - $390 just to about stay the same), and it looks like you'd need to go up to a 5870 (~$400 - $520) to see noticeable improvement across the board.

Considering that I paid $220 for my GTX 275, the price/performance of the current crop of cards is terrible.
Well speaking as the owner of a 5850, I'll say that the game runs beautifully for me. The only hiccup I have is the FSAA/AO conflict and I'm confident that it will be resolved in due time. So I have no hesitancy in recommending a 5850 to anyone in the market for such a card.


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Posted

Miuramir: I'm running an HP L224wg (22in lcd) @1680x1050 (full screen).

Bright Shadow: I'll have to go back and revisit those settings. I know I pushed and pulled on a lot of sliders trying to break 30...

I do hope there is something in the games engine that can be 'optimized' with a patch some how, some time.
CoX is the only game I really play, and I've stuck with it through good and bad... and as far as I'm concerned, its still the best thing going.... I just wanna get back up to 60FPS!


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Posted

Quote:
Originally Posted by Back_Blast View Post
Well speaking as the owner of a 5850, I'll say that the game runs beautifully for me. The only hiccup I have is the FSAA/AO conflict and I'm confident that it will be resolved in due time. So I have no hesitancy in recommending a 5850 to anyone in the market for such a card.
The thing is that we don't know what you mean by beautifully.


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Posted

Quote:
Originally Posted by Bright Shadow View Post


Yah. Even my 260 GTX performs incredibly well on almost every other game that I got and was released recently.

Out of curiosity, how many of those games use OpenGL?

To carry it even further, although it's mostly a joke, how many of those games use the Cryptic engine?

Heck, that companies two newest releases don't even run on the engine this game uses.


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Posted

That really just highlights how poorly optimized the Cryptic engine is. It seems like the old Redside performance issues that never got fixed (but went away due to people upgrading their hardware) have reared their ugly heads again due to the increased graphical load.


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