Anyone do this?


dougnukem

 

Posted

Use quills for a slow movement? I made yet another spines/dark. I figure with stamina and pys. perfection it may be ok.

I wasnt sure on the build though. I was curious if quills would be better with slows instead of damage since its low damage output anyways.

And fearsome stare. Fear or -tohit? I hate to use 5 respecs trying to guess which combo would be best if anyone has mastered it already. lol.

Thanks.


 

Posted

Quills is actually high DPS and DPE... Like any aura. The slow is tiny and slotting for it only enhances -movement, I'd strongly recommend against slotting slow over damage.

As for Cloak of Fear, I'm not a big fan of it so best to let someone who actually uses the power speak.


 

Posted

I'd strongly suggest the Theft of Essence +end in Dark Regeneration to make endurance "ok".

I'd say no to slows in Quills, as it's only a 16% -movement, which you could enhance to about -30% with full slowage slotted. (i.e., each additional 33% of slow enhance slows the enemies' movement only by 5% more, if they're even cons.) Much more important damage/end/acc frankenslotted, unless you need set bonuses. Folks who run HeroStats say Quills provides a lot more damage than it seems. Throw Spines is also much more effective at slowing (40% base), though it, of course, needs damage/recharge/acc/end (and perhaps even range) leaving not much room for slows.

I assume by fearsome stare you mean Cloak of Fear. On my /Dark, I've slotted it for accurate tohit debuff, partly to get the s/l def bonus, partly to make up for its lousy accuracy. Since it's only 5% tohit debuff (vs. even cons), each "SO's-worth" of slotting adds basically 1% of debuff. The set I chose does leave it a bit underslotted for endredux, though. Someone else can probably tell you the power's pulse-rate vs. fear/tohitdebuff duration, and compare that to Oppressive Gloom, which seems to be the preferred late Dark mezzy Armor choice on the boards.


 

Posted

Slot Quills like an attack, which is to say for damage. Slot Cloak of Fear for accuracy, endurance and fear. The -tohit has nothing much to stack with on a Spines/Dark. You'll get more mileage out of keeping your enemies reliably feared. That said, I would suggest Oppressive Gloom instead on a Spines/Dark, as it is comparably effective at knocking enemies out of commission, costs a lot less endurance, and the self damage will be minor compared to the damage prevented.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Quote:
Originally Posted by Werner View Post
Slot Quills like an attack, which is to say for damage. Slot Cloak of Fear for accuracy, endurance and fear. The -tohit has nothing much to stack with on a Spines/Dark. You'll get more mileage out of keeping your enemies reliably feared. That said, I would suggest Oppressive Gloom instead on a Spines/Dark, as it is comparably effective at knocking enemies out of commission, costs a lot less endurance, and the self damage will be minor compared to the damage prevented.
Also, the chance for Immob Proc from Razzle Dazzle(?) works nice in OG for helping stop some of the stunned drifters.


Don't I know you???

 

Posted

Quote:
Originally Posted by dougnukem View Post
Also, the chance for Immob Proc from Razzle Dazzle(?) works nice in OG for helping stop some of the stunned drifters.
I had not thought of that, thank you. I keep OG on almost all of the time on my Kat/DA.


 

Posted

Yes, cloak of fear. LOL. I always do that. So, i shouldn't get both? The reason i said low damage is because i had a spines/fire IO'd at 50(didnt like fire) but the fire aura did more damage to te mobs. And so far, the Death Shroud does more, too. If you run one at a time the quills numbers are lower than both the other auras.

I've already gotten 2 Theft procs. I'm going to have 2. One for me, and one for my wife. Thanks for the advice, though.

Cool. Thanks guys.


 

Posted

Quote:
Originally Posted by Werner View Post
I would suggest Oppressive Gloom instead on a Spines/Dark, as it is comparably effective at knocking enemies out of commission, costs a lot less endurance, and the self damage will be minor compared to the damage prevented.
Agree. I wouldn't use the fear unless I made a PvP build.

As for the slows, yeah, don't do that, nothing stays alive long enough to get away anyways.


Open the pod bay doors, Hal.

 

Posted

If you want you can slot 4 of one set IO and then 2 slots with Temper readiness acc/dmg/slow and the dmg/slow and you even get a 1.5% bonus to endurance

Then you get the best of both worlds


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Posted

Quote:
Originally Posted by Hejtmane View Post
If you want you can slot 4 of one set IO and then 2 slots with Temper readiness acc/dmg/slow and the dmg/slow and you even get a 1.5% bonus to endurance

Then you get the best of both worlds
Hmm, true.


 

Posted

Btw don't put the Stupefy KB proc on OG. I did this once, it's fun but terrible lol.


 

Posted

Quote:
Originally Posted by Kioshi View Post
Btw don't put the Stupefy KB proc on OG. I did this once, it's fun but terrible lol.
Yea, i learned my lesson once with that recipe. I had it on my flashfire. That sucked. lol.