Which +HP buff is best?


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Posted

Just wondering if there is a difference between the amount of +HP you get from the buffs in /rad /cold//heat etc.


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Posted

Cold domination is currently the ONLY set that has a max hp buff.


 

Posted

SO the buff from /cold, when fully slotted, MAXES the targets HP? Is that what you mean?


" I'm an angel. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why."

 

Posted

No.

What he means is that the other sets only heal you up to your current HP. Frostworks in /cold actually increases the targets HP and its the only buff that has that effect.


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Posted

To elaborate, there are several types of powers that might possibly be called +HP buffs.

One would be straight up heals. These just restore any HP you may have lost. They come in many strengths and varieties, and it's hard to pick a 'best' one since they often have different functions and are strongest in different situations.

Another would be +regeneration buffs. These don't immediately restore any HP on their own, but they increase the natural health regeneration rate that the target has. In other games these might be called 'heal over time' powers, but not usually here since they operate off a different mechanic. Again, they come in many different strengths and varieties, and it's difficult to pick a 'best' one.

The last would be +max HP buffs. These generally do not have any effect on your current level of HP (if you were at 50% before, you'll be at 50% after), but they increase the total maximum amount of HP you can have (so that 50% of your HP bar represents more total HP). The only *buff* like this in game at the moment is frostworks from cold domination, although the self-heal/buff dull pain, several accolade powers, and +HP set bonuses also have this effect.

If you can let us know which category you were talking about and a bit about what use you want to put them to, we should be able to help more.


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Posted

I miss making trial accounts when the EU and NA was separate, find a cold thread and say frostwork was awesome then see a small thread turn to 20 pages thanks to Turbo Ski.


 

Posted

I know that's just semantics but for me a +HP buff is just frostworks. "Buff" is already descriptive, saying a "+"HP "buff" for stuff like heals is redundant.

HP buff = heals
regen buff = +regen
+HP buff = maxHP buff

IMHO, YMMV.


 

Posted

Quote:
Originally Posted by Terror1 View Post
I miss making trial accounts when the EU and NA was separate, find a cold thread and say frostwork was awesome then see a small thread turn to 20 pages thanks to Turbo Ski.
theres a reason she/he was so adamant about it sucking

>.>
<.<
pssst. *because it does*


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
theres a reason she/he was so adamant about it sucking

>.>
<.<
pssst. *because it does*


This is completely your opinion, PC guy.

Frostworks is great for people not already at the hp cap. Frostworks is great on static teams. Frostworks is great on pvp teams with set builds across the participants.Think about it..... one power with minimal slotting basically allows any group to io for bonuses other than + hp.

Sure, not every player will agree or disagree about that particular power but to state " frostworks sucks" as a fact just because you think so is plain silly.

I loved teaming with /cold corrs when I ran my veats. I bet you can't even guess why..lol.


 

Posted

I would say Frostworks isnt a must have for every situation, but there are definitely situations where it is very useful. My Cold Corr ran a lot with a Dark Brute, and he loved all the cold buffs including frostworks making his job a lot easier.


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Depends on who's on your team. Brutes obviously benefit from it the most, and all four epic archetypes are pretty far away from their maximums. I use it simply because all builds need a few powers that can live with one or two slots, and frostworks fits that perfectly.


 

Posted

Quote:
Originally Posted by DitzyBlonde View Post
This is completely your opinion, PC guy.

Frostworks is great for people not already at the hp cap. Frostworks is great on static teams. Frostworks is great on pvp teams with set builds across the participants.Think about it..... one power with minimal slotting basically allows any group to io for bonuses other than + hp.

Sure, not every player will agree or disagree about that particular power but to state " frostworks sucks" as a fact just because you think so is plain silly.

I loved teaming with /cold corrs when I ran my veats. I bet you can't even guess why..lol.
turbo pretty much proved that frostwork has the least effect out of the other 8 powers. yea it has some situational uses, but so do most of the other powers that are pretty widely agreed upon to suck. short of a defebcer build and an IO mule, I never recommend it. for pvp, you should already be slotting for HP anyway, especially when cold primarily is disruption set.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Wow thanks for all the tidbits to work with folks. I think i'll roll up a /cold as a pvp buff bot and a /heat for pve fun.


" I'm an angel. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why."

 

Posted

Quote:
Originally Posted by PC_guy View Post
turbo pretty much proved that frostwork has the least effect out of the other 8 powers. yea it has some situational uses, but so do most of the other powers that are pretty widely agreed upon to suck. short of a defebcer build and an IO mule, I never recommend it. for pvp, you should already be slotting for HP anyway, especially when cold primarily is disruption set.
Frostwork is good in pvp. Not everything is running around at hp cap.
Having more hp makes you more survivable.

I like having it in PvE as well since it cheap on sltting and not everything is hp capped.


 

Posted

I would probably assume it's good for casual PvP, because the folks who do the ladder stuff already slot for max hp.


 

Posted

Quote:
Originally Posted by PC_guy View Post
turbo pretty much proved that frostwork has the least effect out of the other 8 powers. yea it has some situational uses, but so do most of the other powers that are pretty widely agreed upon to suck. short of a defebcer build and an IO mule, I never recommend it. for pvp, you should already be slotting for HP anyway, especially when cold primarily is disruption set.
^^This. Just because it has it's uses, doesn't mean the power isn't suckie most of the time.


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Posted

Quote:
Originally Posted by YouWish View Post
Wow thanks for all the tidbits to work with folks. I think i'll roll up a /cold as a pvp buff bot and a /heat for pve fun.
assuming /heat = therm?

I wouldn't build cold as a buff bot since your shields will get DR'd to s**t. I would use /cold and /heat (again, therm?) as disruption/sapp. However, id probably switch the two(in fact i did) by which i mean make a cold/ for pve fun and a /therm for pvp.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Terror1 View Post
Frostwork is good in pvp. Not everything is running around at hp cap.
Having more hp makes you more survivable.

I like having it in PvE as well since it cheap on sltting and not everything is hp capped.
Sorry but if you are seriously PvPing, then you're already at HP cap or close enough to it to not even matter. Sure, Frostworks has it's uses on "Fail" pvp teams but that doesn't mean by any stretch that the power doesn't suck. Cold shields have better use in PvP than FW, and that's pretty pathetic on FW part considering how much +Def sucks in PvP.


 

Posted

Quote:
Originally Posted by YouWish View Post
Wow thanks for all the tidbits to work with folks. I think i'll roll up a /cold as a pvp buff bot and a /heat for pve fun.
Cold defenders PvE great as well. It's a bit of Storm and a bit of Force Fields plus an anti-AV/GM power and an endurance stealing power. Six solid powers and three skippable duds (Infrigidate, Snow Storm, Frostwork). Imbalanced sets like that give you lots of room to abuse your build, and lots of secondary blasts to play with at low levels, too.

Even those three "duds" aren't all that awful if you feel you must have them for concept purposes. They will have situational uses. Infrigidate for even more -dmg against fire damage using bosses, GMs, and AVs; Snow Storm for -fly without giving enemies knockdown protection, keeping flyers from escaping Sleet; Frostwork + Centrioles/Ribosomes + prebuffs from Aim/PBU/Soul Drain/red skittles/Vigilance Dmg buff/Dmg set bonuses/etc. for enemies who exploit the overpowered toxic damage type. (Yes, it's telling that you have to do all that just to make Frostwork situationally useful.)

Add Fighting pool and Electricity Mastery to get solid damage resistances, and more than enough extra blue to skip Stamina. Aid Self will help with the tankfending, since cold ensures enemies aren't going to interrupt you much.

Add Electric Blast if you want to zero out enemies' recovery so they're helpless when Sleet ends. Sleet + Heat Loss + Short Circuit will do the trick for one spawn, Sleet + Power Sink + Short Circuit for the next, and you won't miss Stamina a bit.


 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
Sorry but if you are seriously PvPing, then you're already at HP cap or close enough to it to not even matter. Sure, Frostworks has it's uses on "Fail" pvp teams but that doesn't mean by any stretch that the power doesn't suck. Cold shields have better use in PvP than FW, and that's pretty pathetic on FW part considering how much +Def sucks in PvP.
Not really. 1500 hp is the most common goal for non scrappers, tankers, blasters, brutes and while 105 hp does not really seem so much it can save you a green in the damage spam while evading.


 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
Sorry but if you are seriously PvPing, then you're already at HP cap or close enough to it to not even matter. Sure, Frostworks has it's uses on "Fail" pvp teams but that doesn't mean by any stretch that the power doesn't suck. Cold shields have better use in PvP than FW, and that's pretty pathetic on FW part considering how much +Def sucks in PvP.
^Not this. If you pvp in zone at all, you will end up teamed with all kinds of builds. +HP and by extension, FW, is very useful.


 

Posted

Quote:
Originally Posted by Larcen3 View Post
No.

What he means is that the other sets only heal you up to your current HP. Frostworks in /cold actually increases the targets HP and its the only buff that has that effect.
I really wish Frostwork came with either a heal like all dull pains do, or a regen buff too like 150% base like spirit tree/ triage beacon do etc, only to a single target.


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Posted

Quote:
Originally Posted by Turbo_Ski View Post
Sorry but if you are seriously PvPing, then you're already at HP cap or close enough to it to not even matter. Sure, Frostworks has it's uses on "Fail" pvp teams but that doesn't mean by any stretch that the power doesn't suck. Cold shields have better use in PvP than FW, and that's pretty pathetic on FW part considering how much +Def sucks in PvP.


This response is pretty off topic but I really can't resist.

To the poster quoted: No offense but the term for a bad pvp team is "phail". Like , you "seriously" pvp enough to know anything about it? These days most will skip the shields alltogether since they get dr'ed so hard its better to have another "pew pew" or in some cases make room for phase and Hiber.Just depends on the character and playstyle.

To reiterate: FW doesn't suck and its alot more useful than any sheild.In addition , io's pretty much cover softcapping defense in pve play. Add external buffs that actually work the way they should(unlike in pvp) and any character is nigh unstoppable in pve .

Op? Sorry to go off topic.