Loosing sight of IO usage - AKA Why did I slot this power like this ?
It should be pointed out that it's the Performance Shifter +End proc that gives endurance to enemies, as opposed to the Theft of Essence +End proc.
I can't find it, but there's a thread somewhere that explains why slotting damage procs in damage auras isn't worth the slot.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I can't find it, but there's a thread somewhere that explains why slotting damage procs in damage auras isn't worth the slot.
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Short version: most melee ATs have a tiny radius on their PBAoE aura toggles, so it only really benefits ATs like controllers whom have larger ones.
There's also a damage vs. time take on it here: http://boards.cityofheroes.com/showthread.php?t=200081
The theory behind the invention system is that there isn't One Best Way to do things. There certainly are a couple of ways that (if you have billions) are very trendy: ultra-high-recharge and ultra-high-defense are a couple of them.
I guess the question is, like with all things, "What do you want the character to DO?" Think of it like you're buying a car. Is a Porsche 911 better than a pickup truck? Depends on whether you want to pick up 1000 lbs. of bricks or 105 lbs. of Jersey girl. I have a lot of Honda-type characters. None of 'em are going to tow three tons, none of 'em are going to break 150 MPH, but they get me where I'm going and they cost less than my house.
What are your goals and what is your budget?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I usually figure out a theme for my toon, and then optimize the IO bonus according to the theme. Sometimes, the theme is quite obvious, for example to make the existing strength of a toon even stronger, or to patch its weakness. It's not always necessary to come up with a theme that is useful, very often I do it just for fun. I think it's ok as long as your IO-ed toon is not worse than one that is properly slotted with SO.
If I can't think of a particular way to optimize my toon, I will simply use SO, or cheap IO sets. Even without the bonus, IO sets are nice as they enhance multiple attributes of a power much better than SO can do.
I guess I am wondering when is it wrong to put too many procs in attack powers ? Or is it wrong to start placing 1 proc in a 6 slotted attack ?
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Should you always try to cap at least one defense ?
Do I really, really need to pickup Tough, Weave and Combat jump to get the defense cap? I really want something different then the other guy build wise. |
If your toon has an uber power with long recharge, then you want higher recharge. For example, perma dom, perma dull pain, fortitude 7 people. If you don't have such powers, then higher recharge just helps you to cycle your heavy attacks faster. At some point, there is a diminishing return, so you've to judge by yourself.
I tend to loose sight sometimes.... Okay maybe it's just about every time I jump into the using of IO's for a build
I get the gist of using them to get to the defense soft cap in all / some of the defense categories. But sometimes I find it difficult even to get one thing slotted to defense soft cap limit. EG DP Kin Corruptor. I then went away from trying and then started slotting some sort of Proc IO in many of the attacks. Dam resistance debuffs, Stuns, holds and damage procs. But again I start to wonder am I doing it right. So I figured I would pose the question here in hopes other could respond and give some of the insights they have learn for myself and others who sometimes wonder 3 hours into some mids build, " What the heck was I doing with this character ?" I guess I am wondering when is it wrong to put too many procs in attack powers ? Or is it wrong to start placing 1 proc in a 6 slotted attack ? Should you always try to cap at least one defense ? Do I really, really need to pickup Tough, Weave and Combat jump to get the defense cap? I really want something different then the other guy build wise. When is too much recharge too much ? Is there a recharge rate each AT type is should be targeting to get ? Over the course of a few months, these are the things I learned from posting builds up for advice. 1. That +endurance proc in my attack is helping out the mobs not me. 2. If you can only get one category maxed for defense go for Ranged as its the most commonly used one. I would imagine many have some good insights that probably get passed along when asked in a build but then become obscured as the thread drops down to the 15th page the following week. I'm hoping we could get enough info that at a minimum some could cut and paste to use as a rule / guide when creating characters with IO's |
If a set gives me 2 SO's worth of ACC, 3 SOs worth of DMG, 1 SO worth of ENDRED and 1 SO worth of RCH...and I'm not going for something in perticular, then the set bonuses can just be looked at as nice little bonuses.
There's nothing wrong with that.
Theonly time it's a problem imo, is when people see that UBER made toon, and think just using the power sets is what does it.

I still run into people who think "6 slot for damage"

BrandX Future Staff Fighter

The BrandX Collection
Well its depending really on the toon and what you want .
Look all benefit from Numina Regen , all benefit from Kismet accuracy . all benefit from performance shifter +end (in stamina or other selfhit recovery) all benefit from mircale + recovery (there is never a too much recovery rate )
Not all benefit from steadfast protection/defense . or regeneration .
See the small numbers that those io gives , if you are not going to past the 22.5% def . or certain number of hp regeneration
From there on you can decide what you really want to do , or are coming short .
The io originally was meant to be replacing stamina hasten needs , infact what they did do is just makes certain powers even more requirement .
All people need example a certain power called health to slot in certain IO´s
Or defense to slot in certain IO´s
Now am keeping it simple without applying bonus from 2 slots -4 slots .
Those in return when 5x stack or 15 x( so example 2% damage 2.5% damage 3% damage) stack , provides even a greater magnitude to the puzzle .
The current problem is that min max value you have to look at 2 pieces bonus -4 pieces bonus and what you trade in , so if 4 piece bonus and 5th to bring stuff back to optimal .
so for damage powers it equels 2x ACC and 3x Damage + bonus its a win .
if the bonus is less then 1 acc 1.5 damage , then its a lost and not worth slotting for .
Unless you are going for a certain global hardcap and the damage power is just a filler .
The issue with the new IO system its great for people who know what they are doing .
But its a bit borked for people who dont or newbies . and sadly the tool tip .
You dont have to worry about inventions no longer apply . instead it should say you dont have to worry about AE :P
I tend to loose sight sometimes.... Okay maybe it's just about every time I jump into the using of IO's for a build
I get the gist of using them to get to the defense soft cap in all / some of the defense categories. But sometimes I find it difficult even to get one thing slotted to defense soft cap limit. EG DP Kin Corruptor. I then went away from trying and then started slotting some sort of Proc IO in many of the attacks. Dam resistance debuffs, Stuns, holds and damage procs.
But again I start to wonder am I doing it right. So I figured I would pose the question here in hopes other could respond and give some of the insights they have learn for myself and others who sometimes wonder 3 hours into some mids build, " What the heck was I doing with this character ?"
I guess I am wondering when is it wrong to put too many procs in attack powers ? Or is it wrong to start placing 1 proc in a 6 slotted attack ?
Should you always try to cap at least one defense ?
Do I really, really need to pickup Tough, Weave and Combat jump to get the defense cap? I really want something different then the other guy build wise.
When is too much recharge too much ? Is there a recharge rate each AT type is should be targeting to get ?
Over the course of a few months, these are the things I learned from posting builds up for advice.
1. That +endurance proc in my attack is helping out the mobs not me.
2. If you can only get one category maxed for defense go for Ranged as its the most commonly used one.
I would imagine many have some good insights that probably get passed along when asked in a build but then become obscured as the thread drops down to the 15th page the following week.
I'm hoping we could get enough info that at a minimum some could cut and paste to use as a rule / guide when creating characters with IO's
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives