Resistance defense comparable to stone armor


Derangedpolygot

 

Posted

I have a fully IO'd ss/sa brute that really is amazing but I was wondering if there is another armor that can compare? I'm tired of the look of granite and the negatives associated with it.

I've dabbled on mids with invulnerable and if I remember correctly it looked pretty close. Anyway, any help would be great.


 

Posted

A fully slotted Invul brute with Tough will have about 69% S/L resistance; the resists to E/NE/F/C will be a lot less, Psi nonexistant.

With IOs, you could get to the defense soft-cap for some damage types with one in range of Invinc, but soft-capping S/L/E/NE/F/C would be a big challenge. (Which damage types are easier to soft-cap depends somewhat on your primary; S/L tends to be easier for primaries with a lot of ST attacks, E/NE for sets with PBAoEs.)

So although you can't reach Granite levels of protection for every damage type, (though Unstop comes close for resistance) you can make a Brute that's very resistant to some types of damage. If you choose to soft-cap S/L, that will make you very tough indeed without Granite's penalties.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Well then let's just hope we get more options with the granite costume, it's horrible looking!


 

Posted

Quote:
Originally Posted by Scin_Device View Post
I have a fully IO'd ss/sa brute that really is amazing but I was wondering if there is another armor that can compare? I'm tired of the look of granite and the negatives associated with it.

I've dabbled on mids with invulnerable and if I remember correctly it looked pretty close. Anyway, any help would be great.
Invuln can significantly beat Granite while Unstoppable is up. Capped Smashing/Lethal/Energy/Neg and capped resistance to all but psi can be had 60% of the time in certain builds.

Outside of Unstoppable, it's still possible for Invuln to hang with Granite, mainly due to having faster recharge and being able to cycle DP and mitigation from your primary without dealing with GA's penalties. Invulnerability is still the best protection set for top-tier end game survivability. The thing is that Will Power is top tier from level 1-50...

Soft Capped SR on a Brute is extremely potent as well, and often outlasts Granite Tanks.


 

Posted

Can you use phase shift as unstopable is wearing off or will the endurance drain turn it off? Or is it just easier to pop a couple blues and greens?


 

Posted

You can use Demonic Aura to survive the crash. Honestly, the crash isn't that big of a deal in my builds because Invuln is tough enough that whenever I do need to become Unstoppable Demonic has already recharged. It also doesn't have an extended -recovery period like Power Surge or Elude, so I consider it one of the easier crashed to deal with.

Purples work well if Demonic is down. The phase temp power, if I recall, might be able to work.


 

Posted

Quote:
Originally Posted by Scin_Device View Post
Well then let's just hope we get more options with the granite costume, it's horrible looking!
BABs looked into it. Because it replaces the existing costume, it cause problems for customization. The choice was to leave it be or make it like the other armors in the set(a covering instead of a replacement--no size change either). Nothing has been said since.
I believe it's being changed, but with GR the focus for months, there's no telling when or if the change will come.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Scin_Device View Post
I have a fully IO'd ss/sa brute that really is amazing but I was wondering if there is another armor that can compare? I'm tired of the look of granite and the negatives associated with it.

I've dabbled on mids with invulnerable and if I remember correctly it looked pretty close. Anyway, any help would be great.
Elec Armor can get very high resists if you add Tough. Weave and various Def set bonuses can get you close, but not quite as high as Granite. Although, Elec is near useless versus Toxic; you can only gain a bit from Set bonuses, or by popping Power Surge.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

I've found that a soft-capped to S/L WP or Invuln brute can be 90% as resistant as the stoner and able to use enough mitigation from their primaries that they're actually more survivable than the stoner.

Remember most attacks in the game at least have a smashing or lethal component and if they do the S/L defense will be applied meaning very low chance to be hit.


 

Posted

Quote:
Originally Posted by Enyalios View Post
Remember most attacks in the game at least have a smashing or lethal component and if they do the S/L defense will be applied meaning very low chance to be hit.
Not true.

An attack's damage type(s) has absolutely no bearing on which defense type(s) are used against it.

For example, let's look at Dual Pistols. Most of the attacks use the Lethal and either Ranged or AoE vectors. If you use Cryo Rounds, the attacks will do Lethal and Cold damage, but the typed defense will still be Lethal only. Most attacks only have one positional and one typed vector. Some (psi especially) lack one of these vectors.

Perhaps the previous example wasn't the best though, since I used an attack that is alwaysLethal typed, and therefore seems to support your claim. Instead, look at Fire Blast. Most of the attacks do pure fire damage, and are typed Ranged/Fire or AoE/Fire. Fire Ball and Inferno both deal a mix of Fire and Smashing damage, and are typed AoE/Fire - Smashing/Lethal defense does nothing against those attacks, even though they have a Smashing component.


@Roderick

 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
Soft Capped SR on a Brute is extremely potent as well, and often outlasts Granite Tanks.
Then the Tanker(s) were doing something wrong. :P

Quote:
Originally Posted by Roderick View Post
An attack's damage type(s) has absolutely no bearing on which defense type(s) are used against it.

...

Most attacks only have one positional and one typed vector. Some (psi especially) lack one of these vectors.
I agree with the former, but disagree with the latter. There are a lot of attacks that are flagged with multiple types. Energy Blast, Energy Melee, Dark Melee, Fire Melee, Ice Melee, Ice Blast, Archery (Blazing/Explosive Arrow), Psi Blast (Telekinetic Blast), Sonic Blast, etc.

I'd consider powers dealing multiple damage types but only flagged as one of them to be the exception, rather than the rule. (Powers completely missing a flag, such as Dominate lacking the range flag, are rarer still.)


 

Posted

Quote:
Originally Posted by Roderick View Post

An attack's damage type(s) has absolutely no bearing on which defense type(s) are used against it.
Yes and no.

It is strictly true that defense only defends against an attack if it is tagged with the proper damage type. However, most split damage attacks are tagged with both types. Your fire and dual pistol examples are anomalies.

It's easy to see why DP only has the lethal tag since the damage type changes, but I don't think the tag can. I don't know why the split damage fire attacks aren't.