Need help changing my AT focus.


2Sly4U

 

Posted

I've been playing melee for a long time now, and have been unable to get into anything else. Lately I've been screwing around with low level controllers, dominators, corruptors, etc. and I'm starting to really enjoy them. I think that I'm getting to the point where I can enjoy one of these classes more than I'd ever enjoy a Brute, Scrapper, or Stalker. The thing is, I've researched melee classes for months, played many different types to level 30+, and I know all about what I do and don't find fun. For other classes, though, I'm at a loss.

The thing that really got my interest recently was my Ice/Psi dominator. He's only level 14, but he makes groups so easy with his AoE confuse and ice slick. It's like the ultimate defense, yet so squishy. I find the play style very unique and interesting, but I don't like the fact that I'm not going to be doing any damage until level 38.

I'm wondering what's FOTM lately for the non-melee classes, any of them. Even Kheldians, which I've never played before. I don't care about having the most DPS or any of that crap, as long as I feel like I'm kicking *** and having a fun time doing it, I'll be happy. As I've seen stated before, in a game like this DPS is really insignificant considering how quickly most everything drops in a group.

So I'm up for any suggestions, just give a brief explanation as to why you recommend what you do!

And for reference, this is what I like in terms of powersets:

Fun > Damage > Control > Support/Healing


 

Posted

Quote:
Originally Posted by Athanatosis View Post
I've been playing melee for a long time now, and have been unable to get into anything else. Lately I've been screwing around with low level controllers, dominators, corruptors, etc. and I'm starting to really enjoy them. I think that I'm getting to the point where I can enjoy one of these classes more than I'd ever enjoy a Brute, Scrapper, or Stalker. The thing is, I've researched melee classes for months, played many different types to level 30+, and I know all about what I do and don't find fun. For other classes, though, I'm at a loss.

The thing that really got my interest recently was my Ice/Psi dominator. He's only level 14, but he makes groups so easy with his AoE confuse and ice slick. It's like the ultimate defense, yet so squishy. I find the play style very unique and interesting, but I don't like the fact that I'm not going to be doing any damage until level 38.

I'm wondering what's FOTM lately for the non-melee classes, any of them. Even Kheldians, which I've never played before. I don't care about having the most DPS or any of that crap, as long as I feel like I'm kicking *** and having a fun time doing it, I'll be happy. As I've seen stated before, in a game like this DPS is really insignificant considering how quickly most everything drops in a group.

So I'm up for any suggestions, just give a brief explanation as to why you recommend what you do!

And for reference, this is what I like in terms of powersets:

Fun > Damage > Control > Support/Healing

Stick with the Ice/Psi dom, they become great post level 22 once you've SOed up. You're a jack of all trades though, combining melee, ranged and cone damage together which means moving a lot in combat. Two of the hardest hitters are melee based (Probe and Telekinetic Thrust) so don't be afraid to get and use them.


 

Posted

I spend a lot of time in melee range on him to make sure that AoE confusion gets everyone it possibly can, so getting in range for my powers hasn't been an issue. The two attacks I have, though, just feel so weak. There's no way I could solo something in an efficient amount of time, and I don't think that's going to change until level 38. I'll probably stick with that as my new main villain, but I'd also like to take a hero into consideration.

How much better are dominators than controllers once perma-dom comes into play?


 

Posted

I can't tell from the OP, but have you considered a Fort or WS? Those can do the things you are looking for to a degree (-healing of course). Otherwise, the dom you have sounds like a good match.


 

Posted

Quote:
Originally Posted by Athanatosis View Post
I spend a lot of time in melee range on him to make sure that AoE confusion gets everyone it possibly can, so getting in range for my powers hasn't been an issue. The two attacks I have, though, just feel so weak. There's no way I could solo something in an efficient amount of time, and I don't think that's going to change until level 38. I'll probably stick with that as my new main villain, but I'd also like to take a hero into consideration.

How much better are dominators than controllers once perma-dom comes into play?
I find the 1-2 attacks very useful vs bosses and Lieuts. But if I'm in the mood to solo I play something else to be honest. The melee attacks are fairly hard hitting (for Domi attacks) but soloing her is always going to be a drag.


 

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Quote:
Originally Posted by PennyPA View Post
I can't tell from the OP, but have you considered a Fort or WS? Those can do the things you are looking for to a degree (-healing of course). Otherwise, the dom you have sounds like a good match.
No I haven't considered either because I know absolutely nothing about Forts and all I know about WS is what's written in their description. What are their strengths and weaknesses and what do you feel makes them so enjoyable in comparison to other classes? For a WS, are the forms besides human just as good or is it better to just play in human form? Is Quantum/Void and stuff still crippling? I haven't played for years so I don't know what has changed!

If we're discussing Kheldians, what about Peacebringers? Are they no good?


 

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Quote:
Originally Posted by Carnifax_NA View Post
I find the 1-2 attacks very useful vs bosses and Lieuts. But if I'm in the mood to solo I play something else to be honest. The melee attacks are fairly hard hitting (for Domi attacks) but soloing her is always going to be a drag.
What level is your Ice/Psi right now? You don't think it's good to solo with even at high levels? Not that it's really an issue, I guess. I think teaming tends to be more fun anyway.


 

Posted

I'll throw my 2 cents in here, although I have never had an issue with deciding what AT i want to play (I want to play them ALL), I do solo a lot and i have tried a lot of different combos and ALL ATs (except VEATS).

First off I would say if you love melee than stick with that. Dont try to love range, if it isnt fun dont play it. Honestly there are a lot of melee ATs and dozens of different combos to never replay the same ones.

However, if you are really set on trying "something completely different" i would suggest an ice/ice blaster. This is my main and my first 50. Damage is solid and it has enough control to solo well. I found it very fun.

IMO i would not chose a dom if you exclusively solo, because honestly you are going to die a lot (until you hit lvl 32). You are not going to be able to build up your bar fast enough to do real damage until your half way through the map and a solo dom not in domination is about as tough as wet toilet paper. If you are actually having fun with the dom, I would say consider teaming him until lvl 32 (atleast).

Goodluck


 

Posted

Quote:
Originally Posted by Athanatosis View Post
What level is your Ice/Psi right now? You don't think it's good to solo with even at high levels? Not that it's really an issue, I guess. I think teaming tends to be more fun anyway.
Oh I'm only 29. But Ice Patch, Arctic Air and Drain Psyche love teams too much for me to consider soloing much. I'll switch to my Brute if I want to solo.

Quote:
IMO i would not chose a dom if you exclusively solo, because honestly you are going to die a lot (until you hit lvl 32). You are not going to be able to build up your bar fast enough to do real damage until your half way through the map and a solo dom not in domination is about as tough as wet toilet paper. If you are actually having fun with the dom, I would say consider teaming him until lvl 32 (atleast).
The bar has no relation to the damage a Domi does any more. They do Domination level damage all the time now.

My Widow is fun too, and will be more fun once she's become a ranged, cone wielding pseudo-Domi with defenses (or a Night Widow using Dual Builds for when I get bored of being a Fort).


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post

The bar has no relation to the damage a Domi does any more. They do Domination level damage all the time now.
thanks that's good to know.
a bunch of those dom guides are wrong (old) then.
but that still doesnt change the fact that solo doms not in
domination are squishy, or squishier than a regular squishy.


 

Posted

Quote:
Originally Posted by dragonslay View Post
thanks that's good to know.
a bunch of those dom guides are wrong (old) then.
but that still doesnt change the fact that solo doms not in
domination are squishy, or squishier than a regular squishy.

They are squishy sure, but no less so than other squishies IMO and possibly less so than your average Blaster, they have the tools to stop a lot of attacks from even happening. Ice/Psi also has the ability to become a Regen domi for 30 seconds at a time which is awesome.


My main issue solo is that Psi Scream, while hard hitting, is a cone and can be hard to line up when you're in a melee scrum. You can solo, it's just not as fun as say with a MM or Brute.


 

Posted

Ice/Psi just seems like the kind of AT that is most enjoyable with a large group, and I'm fine with that.

I still have questions about the WS and Fort suggested previously, if anyone can answer them. I'm also curious about what I could make hero side, since I want at least one hero and one villain that fit the description of the sort of AT I'm looking for.


 

Posted

Quote:
Originally Posted by Athanatosis View Post
Ice/Psi just seems like the kind of AT that is most enjoyable with a large group, and I'm fine with that.

I still have questions about the WS and Fort suggested previously, if anyone can answer them. I'm also curious about what I could make hero side, since I want at least one hero and one villain that fit the description of the sort of AT I'm looking for.
My Tri-Form Warshade was my favourite single character I've ever played (as long as they were on a team). From level 20 onwards every level up was a treat in terms of getting precious, precious slots or a fun new power to try out. You can do some silly-fun combinations of powers if you're willing to flit between forms in combat.


Fire/Rad controller built as a Scraptroller was also fun from about level 12 onwards.


 

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Can you explain the Tri-Form concept to me? What makes it unique from any other WS? I thought that the point of a Kheldian was to utilize their forms, and that's what I'd want to do with mine. Maybe other people feel differently!


 

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Quote:
Originally Posted by Athanatosis View Post
Ice/Psi just seems like the kind of AT that is most enjoyable with a large group, and I'm fine with that.

I still have questions about the WS and Fort suggested previously, if anyone can answer them. I'm also curious about what I could make hero side, since I want at least one hero and one villain that fit the description of the sort of AT I'm looking for.
Ice/ice blaster


 

Posted

Quote:
Originally Posted by Athanatosis View Post
Can you explain the Tri-Form concept to me? What makes it unique from any other WS? I thought that the point of a Kheldian was to utilize their forms, and that's what I'd want to do with mine. Maybe other people feel differently!
Think of WS's as leechers.
my power names might be off a little.

human form has a power called sunless mire. Its like soul drain from dark melee.
Jump into the middle of a group and sunless mire, the more enemies hit the more damage bonus you get. switch to nova form and unleash AoE destruction. Swap back into human form and hit a power called stygian circle. It leeches health and endurance outta dead bodies for you.

Run to next group, switch to dwarf (it has another "sunless mire" power) power-up, switch to human, sunless mire again for now a double damage buff, blast in nova form. etc, etc.

Theres alot of other powers built on the same concept.
Is it dark detonation that explodes off a dead enemy? Target dead enemy and you can damage others. Your pet, dark extraction I think its called, is formed from a dead body.

Im not sure if eclipse is a drain as well. As my WS is only lvl 32ish and hasnt been played in months.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

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Thanks JamMasterJMS, great description.

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Originally Posted by dragonslay View Post
Ice/ice blaster
I'll definitely check it out, thanks for your input. I'm just looking for multiple opinions so I've got a broad range of possibilities to experiment with.


 

Posted

Fun combos id recommend to a player that wants to branch out after a focus of melee toons?

dark/dark defender. This would be my first choice by far. This toon made me think differently about defenders in general.

Empathy. Yes i know they can be heal bots. But gettin on a team with other defender/trollers and giving them mez protection with CM and forting up blasters is hellafun. At least for me. One good emp can turn a decent team into monsters if they know what they're doin.

rad/fire blaster. AoE blapper anyone? Mines brought out on teams with good tanks only.
ice/dev blaster. a troller with damage.

Fire/rad troller. It steamrolls. Mines just a baby (lvl 26ish) its still hella-fun though.
Grav/storm troller I cant say enough good things about this combo. Takes awhile to really get goin but this is a monster in team and solo play.

earth/fire domintor. Area denial with awesome damage. great team dom.

These are just a few specific combo's ive rolled and had a blast playin.
I've no doubt theres TONS of other great combo's out their.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Quote:
Originally Posted by Athanatosis View Post
Can you explain the Tri-Form concept to me? What makes it unique from any other WS? I thought that the point of a Kheldian was to utilize their forms, and that's what I'd want to do with mine. Maybe other people feel differently!
*points to the Kheldian forums*

Human, bi- and tri-form are all going to play a bit differently (for both a PB and a WS.) For a Warshade, going at *least* biform (to dwarf) brings the plus of a second Mire to buff yourself. It's a very active AT.

(Also, earlier comment about /Psi not doing damage 'til 38? Yeah, old guide. PSW was toned down a bit because all the other powers got buffed up. It's a fun run up to 38.)

With some powersets, as well, you may want to look into dual builds to shift some of your strengths. I have several "team support" builds (Empathy, Thermal, etc.) that have a team build and a solo build - the solo dumping team buffs for more offense, leadership and the like. Or just use it to experiment a bit.


 

Posted

Quote:
Originally Posted by Athanatosis View Post
I still have questions about the WS and Fort suggested previously, if anyone can answer them. I'm also curious about what I could make hero side, since I want at least one hero and one villain that fit the description of the sort of AT I'm looking for.
I think the answers for a WS have been covered.

A WS can help in a number of situations as mentioned above. I don't know if you use the Wiki, but here is a link to their description: Warshade.

As for the Fortunata, I would think of this toon like a psi dom. Again, here is a Wiki link FYI on powersets:
Fortunata Training
Fortunata Teamwork

In my experience with the VEATs, the Fort does act more controller like, but gets the benefit to give some team buffs like Mind Link or Vengence. They also have access to some attacks if things get rough. So when I saw your OP and saw damage and control up front, Fort came right to mind at first.

And also indicated in a earlier post, you could dual build to a Widow, which is my favorite toon. So it is like have 2 toons in 1.

Edit for typos.

Edit2 - And I just noticed this recent discussion on NW vs. Forts. The thread can help in describing the 2 even more. (thread)


 

Posted

If you're used to fighting in melee, you may want to give a Fire/Rad Controller a try. The Rad toggles and Hot Feet encourage you to stand amongst your enemies, and you can take on and burn down many enemies at a time. The level of damage is quite respectable. It's also helpful on teams and against hard targets.


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Posted

Quote:
Originally Posted by Athanatosis View Post
I've been playing melee for a long time now, and have been unable to get into anything else. Lately I've been screwing around with low level controllers, dominators, corruptors, etc. and I'm starting to really enjoy them. I think that I'm getting to the point where I can enjoy one of these classes more than I'd ever enjoy a Brute, Scrapper, or Stalker. The thing is, I've researched melee classes for months, played many different types to level 30+, and I know all about what I do and don't find fun. For other classes, though, I'm at a loss.

The thing that really got my interest recently was my Ice/Psi dominator. He's only level 14, but he makes groups so easy with his AoE confuse and ice slick. It's like the ultimate defense, yet so squishy. I find the play style very unique and interesting, but I don't like the fact that I'm not going to be doing any damage until level 38.

I'm wondering what's FOTM lately for the non-melee classes, any of them. Even Kheldians, which I've never played before. I don't care about having the most DPS or any of that crap, as long as I feel like I'm kicking *** and having a fun time doing it, I'll be happy. As I've seen stated before, in a game like this DPS is really insignificant considering how quickly most everything drops in a group.

So I'm up for any suggestions, just give a brief explanation as to why you recommend what you do!

And for reference, this is what I like in terms of powersets:

Fun > Damage > Control > Support/Healing
Looking at my sig, you should see I've mostly played melee.

My suggestions...

Dual Pistols ANYTHING...this is a blast set I love for the fact that I don't feel like I'm repeating the same animation over and over again to get a different effect. I love the flashiness of Fire Blasting, but I feel like my toon is just standing there. Dual Pistols puts in the animations You may want to go Corruptor or Defender, as they feel like they get the better survival. Blaster however feels like it's laying waste to everyone more often.

Fire/Earth Assault. This has been alot of fun Probably feels alot like that Dom you're cuttently playing. I just find Earth Assault to be the most fun Dom set to play.

VEATS! It's playing a melee toon with more range! They are the RANGE/DEFENSE AT (now only if the devs will give Soldiers and/or Widows DUAL PISTOLS as a weapon option).


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Fire/Rad controllers get plenty of damage for a controller, plus plenty of powers to lock down and weaken your enemies. Eventually you get Fire Imps and become one of the great monsters of the game.

Fire/Rad is, in my opinion, a much more fun trip to level 50 than a Fire/Kin. You won't be able to farm as effortlessly as a fire/Kin, but you start getting your game-changing powers at level 2, and really don't stop getting them until you run out of powers.

A Fire/Mental Blaster has some control, but is mostly an AoE damage powerhouse. But with all that damage, you don't really NEED a lot of control, and you also have Drain Psyche to keep your blaster going without downtime. Mine is lv 35, but it can hop onto a team of lv 50s and still be the biggest damage-dealer.

A Psychic blaster has control as well as damage, also.


Too many alts to list.

 

Posted

ive read through this post and the info given is great, from my own personal experience, a warshade is extremely fun to play, and can be very very strong. A WS can max on resistance from 1 group of baddies using Eclipse, and then get a really good damage buff from duel sunless mires. and then just mow down the bad guys.

Ive played Scrappers, Brutes, Stalkers and Tanks to 50, as well as Corrs, doms, defender, trollers and MM. I found that the Duel Pistols set is really fun, especially paired with some sort of support on Corrs. My Dom is a Plant/thorn, and she is very fun to play and can solo maps set for 6 on +2. once perma dom of course

If you like melee but want a twist, then a Fort is a really good choice. it combines a stalker, dom, and corr into 1, and if played right can solo or team extremely well. If you havent tried a MM, i find those to be very fun and very solo-able. and (if you have access) demon summoning is very very fun new powerset, and if paired with Pain domination or Dark miasma, can solo easily, and get a lot of requests for teams.

Heroes, id play a troller, fire/rad or fire/kin are both fun combos. But what ever You choose, anything that is played right can be fun, damageing, controlling, and supportive.

Good luck!


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
I find the 1-2 attacks very useful vs bosses and Lieuts. But if I'm in the mood to solo I play something else to be honest. The melee attacks are fairly hard hitting (for Domi attacks) but soloing her is always going to be a drag.
You know, I'm not sure what it is but low level dominators seem horrifically squishy to me. I last longer in combat with a blaster. Maybe I'm just doing it wrong. I have an earth^2 dom at around 21/22 and it still seems like all a mob has to do it look at me and I lose half my green bar. :P And I don't even wanna think about my mental/psi dom.

OTOH, my main blueside is an Ice/Emp controler, and he's a ton of fun, and very soloable.