The Berserker - A melee defense powerset


5th_Player

 

Posted

Quote:
Originally Posted by seebs View Post
I just saw the link in your sig.

This is awesome. I am not sure whether I'd play it, but I'd sure love to be on a team with the sort of person who would!
I'm the sort of person who would, and you've seen my play my MFing Warshade.

I think I'd play this set the same way...


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Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I would love the set since that's how I play scrappers anyway. However I can immediately see that I would slot for maximum recharge in Deathwish and Walk it off. Just like blaster nuke teams my strategy would be based around using Deathwish every second encounter if possible.

Of course this would make me immensely unpopular for any Master Of attempts but that's life on the edge.


Don't count your weasels before they pop dink!

 

Posted

I like the idea of a crazy violent character running around beating things up. not caring about their own survival, but just looking for a big ol' fight. Fits a lot of neat idea for characters.

my only a few problems with the set: the tier nine self kill with a fast recharge self rez? It makes sense for a player to have a way to get back up after they die when their set forces them to, but it takes away from the effect of dieing when you can just get back up. It kind of takes away from the death as a negative side effect of the tier nine.

also, adrenaline, a power that increases regen rate in a set that is more powerful when low on health? it would fit in my opinion if it were a max hp boost like dull pain's effect. (also adrenaline in real life dulls pain). With high max HP at 20% health with 90% resistance, the player would be able to live much longer at that edge, and it would maximize the effects of frenzy and perseverance.

what i do like is death wish's strong boost to everything. would at least let the player take burst damage for 3 minutes or so.

i do love the idea for this set. i can see so many characters i would make already if this were in the game. And i apologize if i repeated anything that other people have said already. I havent read any other people's comments lol.


 

Posted

Quote:
Originally Posted by Graffiato View Post
my only a few problems with the set: the tier nine self kill with a fast recharge self rez? It makes sense for a player to have a way to get back up after they die when their set forces them to, but it takes away from the effect of dieing when you can just get back up. It kind of takes away from the death as a negative side effect of the tier nine.
This is a valid concern, perhaps the recharge on it should be longer than the recharge on the T9. Maybe it should be a half heal with very little endurance so that it can't be a "combat rez." Maybe it should be just a different power altogether.

Quote:
Originally Posted by Graffiato View Post
also, adrenaline, a power that increases regen rate in a set that is more powerful when low on health? it would fit in my opinion if it were a max hp boost like dull pain's effect. (also adrenaline in real life dulls pain). With high max HP at 20% health with 90% resistance, the player would be able to live much longer at that edge, and it would maximize the effects of frenzy and perseverance.
First, there are no Dull Pain versions that don't also heal. Second, increasing max health does not increase the level of health at which % health effects start to come into play. Due to the way the game is coded, no matter what your current max health is, those resistances would always be based off your % of base max health.

There was a very good reason I went with +regen over a heal. Obviously a heal immediately eliminates whatever damage buff and resistance buff you have. If you are dying, having a regen power helps to keep your health exactly where it's at, since the damage was high enough to get you this low in the first place. Hopefully the regen lasts long enough for you to kill what's killing you so you can start the whole process over again.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Megajoule View Post
Since this floated to the top again, I'll say:

Just play a blapper. Lots of offense, lots of dying.
That's not the point, though. It's not about lots of offense and lots of dying. It's about living (i.e. not dying) on the edge and being the center of combat.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

WTF ! They have not made this Powerset Yet ?!

Whats the holdup ?

@DreamsRazor thanks for the link to that music Vid. Friggin Awesome.
Although, Now that song is stuck in my head.

The self-destruct T9 HAS to stay in this one. It give alot of uniqueness to the set.
Without it, this set is kind of like a new twist on Willpower. Great work on this one Dechs.
I really hope the Devs consider this powerset. The controversy alone would be worth seeing "Indestructable" characters running around.

Oh, almost forgot. The idea for a heal debuff in Frenzy seems OK at first, but this powerset would struggle against hard targets alot. I imagine they (Indestructables) would constantly be living between 30-60% health, so getting 1-shot by an AV/GM could be all too common. Plus, as an empath, this powerset would drive me crazy. Look, so-n-so is at half health. Cast Heal Other. Huh?!? His health bar barely moved. Grrrr!, he is in Frenzy-mode. It would be completely comedic how some players would react to this mechanic.

Hmm, I better stop talking now....


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

I would roll this set.

And then roll it again, because it was so fun the first time.

Well done, Dechs.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
That's not the point, though. It's not about lots of offense and lots of dying. It's about living (i.e. not dying) on the edge and being the center of combat.

Honestly there is very little dying as a blapper/blaptroller. Sure there's plenty of crying but I have asked all the scrappers to stop it.


^


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

I've only ever been able to experience living on the edge a handful of times(mostly on accident), but i can say that i enjoyed doing it every chance i got. I REALLY hope that this goes through sometime in the near future.
Thx Dechs for proposing this powerset X3


 

Posted

This set is a GREAT idea! I would TOTALLY roll one of these up ASAP!

This needs to happen.

Now, if we could just get an armor that looks like chain instead of the Roman or medieval plate stuff...


 

Posted

I'll freely admit that I have no idea if this set "works."

But I can guarantee that I'd have a good time finding out. With about 4 or 5 different offense sets, you know, to be thorough.

My only nitpick is that I wouldn't even try making this into a Stalker set. Maybe it's just how I envision Stalkers, but I can't see their playstyle being compatible with the "eye of the tornado" you've got going on here.

Nice work, Dechs.

-Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

Quote:
Originally Posted by Kelsey154 View Post
I REALLY hope that this goes through sometime in the near future.
Thx Dechs for proposing this powerset X3
Quote:
Originally Posted by BeornAgain View Post
This set is a GREAT idea! I would TOTALLY roll one of these up ASAP!

This needs to happen.
Quote:
Originally Posted by Gatecrasher View Post
I'll freely admit that I have no idea if this set "works."

But I can guarantee that I'd have a good time finding out. With about 4 or 5 different offense sets, you know, to be thorough.
I want to thank you guys for supporting my idea, even if I'm a bit late to say it. I really hope this set gets added as well, as I could really see myself enjoying it. I've PM'd Black Scorpion about it, as well as Castle just before he left. I hadn't heard back from either, but if I ever do, I'll be sure to let you guys know.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Hey,

Who else thinks this would be the perfect set to be paired with the newly announced Titan Weapons?

Huh? Huh? Tell me you wouldn't want a huge character, swinging an abnormally sized weapon, getting faster and stronger as he goes. Go on. Tell me you wouldn't.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
The way I envision it, this is the godmode tier nine to end all
Would you play it?
I like the overall concept, but I also think it's funny that what I refer to as "Desperation Defenses" other people refer to as "God mode"

guess it's because my perspective is:

Unstoppable/Elude/others: have to watch the timer and be ready to ride an emotional wave (inspiration popping)

Granite: Wow, I live through almost anything, but my aggro control and damage drops down the deep, deep hole.

Rise/Soul/damaging self-rezes: lots of damage but have to die to get it, useful, but tempting...and that brief period you're dead can kill your teammates

Note, I've been watching Durarara!! and quite enjoying Shizuo Heiwajima....so this would SOOOOO fit him


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Lycanus View Post
Rise/Soul/damaging self-rezes: lots of damage but have to die to get it, useful, but tempting...and that brief period you're dead can kill your teammates
This is kind of off topic, but I'd just like to retort that that brief period you're dead doesn't exist if the power is on auto. And remember that these powers also stun the enemies.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I'd just like to retort that that brief period you're dead doesn't exist if the power is on auto. And remember that these powers also stun the enemies.
they're all still powers that, if you have to use them, something got screwed up on the tactical plan, because, in general, we have plenty of power to use without going to them


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Lycanus View Post
they're all still powers that, if you have to use them, something got screwed up on the tactical plan, because, in general, we have plenty of power to use without going to them
Further retort - they're powers that, if you don't have to use them, you haven't turned up the difficulty enough.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Further retort - they're powers that, if you don't have to use them, you haven't turned up the difficulty enough.
I don't think the difficulty scale goes that high actually

CoH characters are notoriously overpowered.

still, I don't think the powers are useless...though Granite would be if the rest of the set were better designed...for one thing it allows for extra aggro, ambushes, mistakes by yourself or players....or the times you just want to aggro the whole room

but if you are going intelligently, there are only a handful of things out there that inherently deserve use of a desperation defense


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Lycanus View Post
but if you are going intelligently, there are only a handful of things out there that inherently deserve use of a desperation defense
Unless the intelligent thing you can do IS die. How many Tanks or Scrappers do you know with a giant, one-hit AoE stun? I've purposely grabbed too much aggro as a /Dark Scrapper before so I can make use of the self rez's stun so the team can catch a moment of peace to overcome an extra pulled group or accidental AV.

On topic, I still want this set. While arguably Regeneration could gain the same effect of the reckless brawler who claws survivability from the brink of death, I think what can be considered an offense-driven Regen playstyle would be immensly fun to play especially with this being very toggle based allowing for more SMASH with whatever Berserker weapon you're wielding.

I wouldn't mind paying for this in the new PPoint store.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

Quote:
Originally Posted by CBeet View Post
Unless the intelligent thing you can do IS die. How many Tanks or Scrappers do you know with a giant, one-hit AoE stun? I've purposely grabbed too much aggro as a /Dark Scrapper before so I can make use of the self rez's stun so the team can catch a moment of peace to overcome an extra pulled group or accidental AV.

On topic, I still want this set. While arguably Regeneration could gain the same effect of the reckless brawler who claws survivability from the brink of death, I think what can be considered an offense-driven Regen playstyle would be immensly fun to play especially with this being very toggle based allowing for more SMASH with whatever Berserker weapon you're wielding.

I wouldn't mind paying for this in the new PPoint store.
the only problem I have with doing it deliberately is that in the moment of time between death, the computer accepting the power activation and the animation going off, some of the enemies are going to shoot at random people which, thanks to atomic clock will go off regardless of whether they are stunned 0.18 seconds after I die due to the self-rez stun....in that .18 seconds if any squishy takes even two hits, they are likely to die

I don't mind self-rez as a contingency, love it in fact...especially in solo, the damage it does is pretty much just icing

I like resurrection as a contingency for the same reasons

it's not like Fallout or Vengeance, which are basically planning for failure without correcting the problem


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Lycanus View Post
it's not like Fallout or Vengeance, which are basically planning for failure without correcting the problem
And it can turn a humorous death ("Hey guys, watch this!") into a mission over in 2 minutes. We're all in this for the fun, right? I agree, it can be ineffective and a team wipe -can- occur between going down and ressurecting (Seen it happen once or twice), but it's also fun. Well it's my kind of fun, each to their own of course and might I just say..

I find this powerset fun, both in concept and power suggestion, and to me that's all there needs to be.

PS. I loved old Blaster Defiance, so I am biased. Very, oh so badly biased.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

Quote:
Originally Posted by CBeet View Post

I find this powerset fun, both in concept and power suggestion, and to me that's all there needs to be.

PS. I loved old Blaster Defiance, so I am biased. Very, oh so badly biased.
actually, love the power set idea, didn't mean to derail it to talk about playstyles


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

I like the concept but I can't see it working very well for team play. "Don't heal me, I'm berserking!"? Needs some definite work and refining before moving forward. PBAoE Knockback (which everyone hates) that gives regen (which makes it a necessary part of the set)? And you can get it at level 2? The tier 9 leaves you -dead- at the end? Not particularly appealing for a Tanker. But of course, the entire crash is mitigated by the fact that you get a self rez... and with a short recharge, to boot. How would this set operate with extra defense buffs? Anyone who wants to IO for defense will find their Frenzy has basically been rendered obsolete. The ultimate goal of the set, as is, seems to be to sit at around 20% health as often as possible. It looks as if it was designed from a total min/max perspective on damage dealing as a melee class. Extra recharge, extra recovery, heaps of extra damage, but the sacrifice is that your survivability sucks. I can understand the appeal for a Brute or Scrapper, and for them I would even go so far as to say it may be quite overpowered in that regard, but anyone who rolls this as a Tanker would find themselves wholly unable to do what their archetype is designed to do. 15% resistance at 75% health isn't enough to protect you from being one-shotted by an Arch-Villain, and the ramping resistance won't help you much with taking alphas.

Hate to rain on your parade, but these all seem like serious issues to me. You might reply by saying "but that's part of the whole idea," in which case I can only conclude that the idea is flawed. Brutes, Scrappers, and especially Tankers are not Blasters.