Any possibility of getting defense debuff resistance ?


Another_Fan

 

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Originally Posted by Lonelyshade View Post
Take assault and you have endurance problems
My crab runs TT: Assault, Maneuvers, Leadership, Fortification, Pool Maneuvers, Tough and Weave all at once, and Tanks, with more than enough Endurance to spare for when I really need to faceroll faster.


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Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

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Originally Posted by Techbot Alpha View Post
Burst en masse has always been a bit of a bum for Def based builds.
Frankly, though, SoAs are not Defence dependant builds. Crab Spiders certainly aren't. They have less defence than most other SoA builds and the Widow builds, and make up for it with res based powers.
And I'll add to the 'never had a problem with *most* EBs'. The exceptions being KB wh*res like the Ballista's, and vermin like Calistyx and his pet boss army.
Yeah crabs are resistance based with self heal, they don't really need -def res. That's why they can tank if built with some thought. I was just saying that banes rely more on defense, since they can only have so much resistance. When banes get hit through soft cap, they can't really remedy this since they don't have a panic power which many of the def based classes have. Besides, I'm not really a fan of taking bunch of third pools (which are available to everyone) to beef myself up at the cost of endurance in order to survive.
Just saying.


 

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Originally Posted by Gaspard View Post
Yeah crabs are resistance based with self heal, they don't really need -def res. That's why they can tank if built with some thought. I was just saying that banes rely more on defense, since they can only have so much resistance. When banes get hit through soft cap, they can't really remedy this since they don't have a panic power which many of the def based classes have. Besides, I'm not really a fan of taking bunch of third pools (which are available to everyone) to beef myself up at the cost of endurance in order to survive.
Just saying.
It's called Placate->Build Up->Shatter

Banes are a case of ID what you *know* will be a threat, and neutralise it by using it's internals to redecorate the walls


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Originally Posted by Zwillinger View Post
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
It's called Placate->Build Up->Shatter

Banes are a case of ID what you *know* will be a threat, and neutralise it by using it's internals to redecorate the walls
Yeah, but in the actual game things don't always go smooth like that. In theory, but it only goes so far after you get hit by quicksand, you got bunch of enemies debuffing you, watchers, flashbangs or overall just hard hitting enemies and so on and so forth.
And by panic power I really meant something that stalkers get, like aoe -acc, self heal or something.


 

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Originally Posted by Daemodand View Post
n00bs VEAT at 20.
This thread was bound to happen.
Kheld forums that way--->

(Hint: Crabs choke on hard single targets like EBs. Banes don't. I beat EB BABs on my Bane with zero deaths).
Hurray idiots again who read half post and answers .
VEAT at 20 ?? oh wait i have a 6 years going strong :P .

Last part you are right tough seems my bane is eating up all EB and Bosses without a problems and at 0.72 endurance toggles and same slotting .
Crabs choke on hard single target for what reason ?
Since damage are roughly equel shouldnt be such disperaty .

But again this is about defense debuffs resistance , but guess since you dont read people post its good to argue .


 

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Originally Posted by Techbot Alpha View Post
So...what part of 'Balance' and 'WAI' don't you understand?

IBTL
There wont be a lock was there ?

And BALANCE and WAI is something you dont understand .

Debuf 33% is nothing at all at 40+
ITs meant to help out the lower levels .

But i guess for most people responding and understanding game mechanics is so hard .
How the heck you can talk about balance , 33% defense debuff resistance .
Is nothing take a invincibility scrapper tanker or brute and dont take the defense debuff resist .
And watch you stone floor hard with all those hits before your defense kicks in .
They can cap out lethal and smashing resistance . so why the defense debuff resist .


 

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Originally Posted by Rush_Bolt View Post
If this is what we get for giving out VEATs at 20, well, hell, we should've done it years ago!

This thread not only well be gone to the Americans, it came back with souvenirs.



Seriously though: the lack of DDR for VEATs is intended. It's not gonna change.
That's just not right though. I don't care if it's intended, if my soldier wants to spend a Saturday night dancing to some revolution while fixing up his old comp with some ram, no one should tell him he can't.

Oh wait...


 

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If possible: I'd be on board with VEAT manuevers granting everyone affected ~9-12% DDR (once enhanced to ED cap). Just to reinforce how well they stack.

Of course it probably doesn't matter because when you start stacking veats the def softcap gets left behind pretty quickly and you have enough overhead defense to handle fairly significant debuffing.


 

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Never mind it seems DDR all across the board are getting nerfed .

Just hope they wont go back to making DEF useless again .
So in that respect of DDR nerfing , SOA dont need DDR anymore .
So i guess my 33% would be then in the new light a 3.3% DDR hardly worth it .

I guess the new fix is IO that brings DDR .


 

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Originally Posted by Bill Z Bubba View Post
Do you have an end-red in every attack and every toggle? I've run both widows and soldiers into the post-SO game. Twice each actually.

Was it a huge bucket of fun? (EDIT: And I solo 95% of the time.) No, not really, but they aren't supposed to be. What you're experience IS the balance point to what happens when you get multiple VEATs together and all those buff toggles start stacking, turning them into a squad of untouchable gods.

Your requested changes will not be happening.
LOL I read that and had to think that the numbers of people who were able to participate in that kind of team on anything close to a regular basis would make pvp look like a giant demographic in the game. Their need to move as a group or several groups is no great plus for them either.


Oh well I suppose they appeal to multibox crowd.


 

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Originally Posted by Another_Fan View Post
LOL I read that and had to think that the numbers of people who were able to participate in that kind of team on anything close to a regular basis would make pvp look like a giant demographic in the game. Their need to move as a group or several groups is no great plus for them either.


Oh well I suppose they appeal to multibox crowd.
Or they have in game friends. I realize that some people are globally disliked and don't benefit from such things, but many do.


Be well, people of CoH.

 

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Originally Posted by Lonelyshade View Post
Never mind it seems DDR all across the board are getting nerfed .

Just hope they wont go back to making DEF useless again .
So in that respect of DDR nerfing , SOA dont need DDR anymore .
So i guess my 33% would be then in the new light a 3.3% DDR hardly worth it .

I guess the new fix is IO that brings DDR .
huh


 

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Originally Posted by Bill Z Bubba View Post
Or they have in game friends. I realize that some people are globally disliked and don't benefit from such things, but many do.

I think you said you mostly solo why yes you did "Was it a huge bucket of fun? (EDIT: And I solo 95% of the time.)". So I would guess there is some other than being globally disliked that you don't team more ? Schedule, preference, other. Just goes back to the observation that SUPER teams of tight design haven't been doing very well lately. if you go through the boards their lots of examples of them starting and just kind of petering out.

Anyway back to your original point, if they are so godlike, in teams, go to your friendly search window and see just how many are out there at any given time. Just looking it would seem their difficulties outweigh their benefits most people. Many of those benefits are frankly overkill. Once you hit 45% defense to everything is another 80% double the benefit ?, Is running at 2/3rds a veat's damage cap so great when a kin or two can put a team of brutes at theirs ?

Its once again a case of balancing against the worst conceivable cases, that are seen maybe a few percent of the time.


 

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Originally Posted by Another_Fan View Post
LOL I read that and had to think that the numbers of people who were able to participate in that kind of team on anything close to a regular basis would make pvp look like a giant demographic in the game. Their need to move as a group or several groups is no great plus for them either.


Oh well I suppose they appeal to multibox crowd.
Unlike the leadership version, VEAT buffs have an 80ft radius. It doesn't really take much coordination to run a VEAT heavy team with a significant amount of buffs, but such things aren't really necessary. Me and another equally built widow can softcap a team without any other outside buffs. 2 of us also provide each other with enough of a defense buffer that the lack of DDR isn't all that important.


 

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I think you said you mostly solo why yes you did "Was it a huge bucket of fun? (EDIT: And I solo 95% of the time.)". So I would guess there is some other than being globally disliked that you don't team more ? Schedule, preference, other. Just goes back to the observation that SUPER teams of tight design haven't been doing very well lately. if you go through the boards their lots of examples of them starting and just kind of petering out.
They peter out due to most people having the patience of a 2 year old. I'm one of those. As LuxunS just stated, smalelr numbers of VEATs can buff a team wildly. The over the top defense granted is perfect for covering the VEATs lack of DDR.

As for why I solo 95% of the time? I don't need teams for how I play. When I do choose to get a team, I go run team content. Like the ITF. Where I often see multiple VEATs.

Seeing my already softcapped defense bounced up to 60-70% to all is funny to me. Does my main need those buffs? Not in the least. But what about my DM/WP brute? He loves all that extra defense.

As for the search window, I don't ever use it anymore. I'm hidden from searches all the time on every character. If I do it, it's safe to assume others are as well. I *only* use my server's badge channel for my teaming needs. Maybe that's why I never have issues finding a team on the rare occasion I choose to do so.

Are VEATs gimmicky? Yes. Do they lock you into a RP hole? Yes. Are they in any way substandard ATs after level 24? Not even a little bit. They don't need any more DDR than they already get.


Be well, people of CoH.

 

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Originally Posted by Lonelyshade View Post
Sorry unless i IO out the soldier and widow to the maximum .
I dont think its quite fun for the new people coming in going rogue .
To see them eat the floor so fast , with all those defense debuff ranged attacks .

Honestly without defense debuff , i am getting chewed out there soloing .
Unless i max out on purple inspirations during tough fights .
(it almsot feels like soloing from 40+-50)

And also side note the soldier single target damage is way too low without assault .
Take assault and you have endurance problems (again expensive ios solves the problems, but expensive IOs solves even soloing AVs)
would I like it, sure

but I don't see VEAT's getting beafed up in terms of defense debuff resistance


 

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Originally Posted by Lonelyshade View Post
Sorry unless i IO out the soldier and widow to the maximum .
I dont think its quite fun for the new people coming in going rogue .
To see them eat the floor so fast , with all those defense debuff ranged attacks .
This is so confusing. I will say that any SOA can handle any EB with SO's or just common IO's. The only thing I haven't run to high levels is a Crab but the other three are "easy mode" in the PVE world.

My common IO'd Fortuna, running lvl 35 IO's, solo'd every EB all the way up with very few deaths unlike some other AT's.

The OP is just looking for an argument methinks, SoA's seem fairly well rounded and in the hands of an experienced player can fill many roles on a team while being able to solo most content.

Just my thoughts.


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Posted

Buffing my Night Widow, who is already ridiculously overpowered (In team wipes on the last mission of the Barracuda SF she is generally the only one left standing while everyone hosps out and comes back) would be silly.


"I accidently killed Synapse, do we need to restart the mission?" - The Oldest One on Lord Recluses Strike Force

 

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Originally Posted by Noght View Post
This is so confusing. I will say that any SOA can handle any EB with SO's or just common IO's. The only thing I haven't run to high levels is a Crab but the other three are "easy mode" in the PVE world.

My common IO'd Fortuna, running lvl 35 IO's, solo'd every EB all the way up with very few deaths unlike some other AT's.

The OP is just looking for an argument methinks, SoA's seem fairly well rounded and in the hands of an experienced player can fill many roles on a team while being able to solo most content.

Just my thoughts.
Eh did you do your level 30 quest that one that alan gave you . at level 30 .
Or is this i solo all EB easily with tons of inspirations again .
Or wait how was infernal EB again , or callistix ... oh wait here is another longbow ballista .
So on your road solo to 30 how many EB did you encounter , and i am not talking about aeon clones or the 10-20 range .

But enough argument happy EB hunting cause tons of them at 35-50 with all those nifty arcs .
Oh wait here is somebody actually goes trough all the contacts to get nifty numinea IO without having to fork out 250 million + for it :P


 

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Originally Posted by Jake_Summers View Post
Buffing my Night Widow, who is already ridiculously overpowered (In team wipes on the last mission of the Barracuda SF she is generally the only one left standing while everyone hosps out and comes back) would be silly.
Well easily fix put back old def and your nightwidow is crying .. pfttt thats not so hard to do or have all AV have a defense debuff aura auto hit . or remove the equation of 45% hardcapped defense on AV .
Gee again not so hard to do .


anyway like said all ddr will be nerfed , its no longer needed to ask for soa to have ddr for lower levels , since generally all DDR gone down or are slowly being removed across the boards .

So i guess they are fixing the DEF cap issues of boredom .
Or will fix that higher levels minion no longer only have 5% chance to hit .
Anyway for one i can´t wait to see the outcome , atleast makes resistance more desirable again .
Just hope they dont overdo it , that def becomes totally useless again .


 

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Quote:
Originally Posted by Lonelyshade View Post
Eh did you do your level 30 quest that one that alan gave you . at level 30 .
Or is this i solo all EB easily with tons of inspirations again .
Or wait how was infernal EB again , or callistix ... oh wait here is another longbow ballista .
So on your road solo to 30 how many EB did you encounter , and i am not talking about aeon clones or the 10-20 range .

But enough argument happy EB hunting cause tons of them at 35-50 with all those nifty arcs .
Oh wait here is somebody actually goes trough all the contacts to get nifty numinea IO without having to fork out 250 million + for it :P
What part of soloing every EB all the way up using common IO's (SO's before lvl 32) was confusing to you? I did it with the Fortuna with a very solid attack chain using Dart/Dominate/Subdue/TK. Once I hit 41 and replaced Dart with Gloom. Prolly hit Mindlink and Hasten prior to the fight also or is that "cheating".

A Bane/Fortuna/Widow (can't speak for Crab but they appear more sturdy then the rest) can handle most of them with "realistic" use of inspirations. Are you telling me you wouldn't pop a purple if you had one in the tray prior to a Ballista or Caly?

I'm curious to hear which AT can handle EB's without some inpiration help at lower levels (prior to 30 let's say)? Maybe Scrappers and Brutes? Why not SoA?

Oh btw? Does Infernal and Caly have a Defense Debuff attack? Maybe the Ballista has some Longbow hanging around but they get to die first (if you know what you're doing).

All's I said is that in my experience SoA's seem to be very well-rounded AT's (after lvl 24 mostly) and actually had an easier go of it vs EB's compared to other Villain AT's.

YMMV.


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Posted

Quote:
Originally Posted by Noght View Post
What part of soloing every EB all the way up using common IO's (SO's before lvl 32) was confusing to you? I did it with the Fortuna with a very solid attack chain using Dart/Dominate/Subdue/TK. Once I hit 41 and replaced Dart with Gloom. Prolly hit Mindlink and Hasten prior to the fight also or is that "cheating".

A Bane/Fortuna/Widow (can't speak for Crab but they appear more sturdy then the rest) can handle most of them with "realistic" use of inspirations. Are you telling me you wouldn't pop a purple if you had one in the tray prior to a Ballista or Caly?

I'm curious to hear which AT can handle EB's without some inpiration help at lower levels (prior to 30 let's say)? Maybe Scrappers and Brutes? Why not SoA?

Oh btw? Does Infernal and Caly have a Defense Debuff attack? Maybe the Ballista has some Longbow hanging around but they get to die first (if you know what you're doing).

All's I said is that in my experience SoA's seem to be very well-rounded AT's (after lvl 24 mostly) and actually had an easier go of it vs EB's compared to other Villain AT's.

YMMV.
And what part of the post did you not read , that i solo brawler on my crab .
What AT can handle EB without some inspirations , is not the same as having to use bucket load of inspirations . So 1 inspi like you called woot , last 2 min .
Lets talk about your DPS versus There HP and there semi reset function .
So 1 purple turns into 2 , turns into 3 oh wait lets pop a red lets pop a health cause of lucky hit . now fine those are normal kills .
I can give you that , but what brawler did to me was having me to go hunt for selective inspirations . almost like soloing a AV in the old days .
This is from a mission thats given to all Soldiers .

No again it so nice to see people asking to read there own ego post , when they dont read others , DDR was to help out low level SOA , cause they are more needed at low level .
Where machine gun are plenty around and def is the only thing they have .

Now so lets have a nice argument today . since i have the need for it
So i see your nightwidow is all you talk about , lets hear your bane again at 30 the chain .
Oh brutes and scrappers and tanks can easily handle EB without popping , same for masterminds . they dont need to pop much .
So thats 4 i give you .


 

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Originally Posted by Noght View Post

All's I said is that in my experience SoA's seem to be very well-rounded AT's (after lvl 24 mostly) and actually had an easier go of it vs EB's compared to other Villain AT's.

YMMV.

This is my experience, SOA's are well balanced. I have a crab, and my damage is as good as a corruptors, I can take and survive more attacks then most other squishies, I have some of the best status effect protection in game, and some nice buffs that I do not have to reapply every 4 minutes. We only have 3 major holes knock back, end drain and -defense, not a bad trade off for me.


As far as soloing I have no problem at all even pre-stamina. I have soloed all my arachnos arcs up to 35, and no problem. Yeah I use insps but I need less then my brute does, my brute goes through far more blues then my SoA on an EB.


Dirges

 

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Originally Posted by Lonelyshade View Post
DM/DA you dont need that much blues , just forget about some toggles like fear .
You mean the fear aura which at level 26 my DM/DA does not have? That one? Is that the toggle I should turn off to eliminate the endurance issues? Interesting.


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On a Arachos Soldier Crab , you need the minimal toggles to survive , without even having your defense reduced .
Ok, give me a sec to get the numbers and I'll tell you what my endurance usage is. Madam Enigma is my main hero, and has no endurance issues unless I try running Focused Accuracy 24/7.
Madam Enigma
Endurance Recovery: 2.83%/sec
Endurance Usage with just armor toggles: 0.54%/sec
Endurance Usage with armor toggles, Combat Jumping, and Maneuvers: 0.86%

Ok, my DM/DA scrapper next. This character does have endurance issues. In large part due to Dark Regeneration, which even with 3 SO end redux costs 20 endurance to use.
Slimy Sam
Endurance Recovery: 2.22%/sec
Endurance Usage with just armor (including Cloak of Darkness for imob prot): 0.66%/sec
Endurance Usage with armors and damage aura: 1.05%/sec

Hmm, interesting. Note that is NOT with the fear aura. Sure stamina is only one slotted, but that wont improve recovery rate by too much more. Just about 0.22% when fully slotted.

Arachnid Huntress is my SoA. At level 41, I only have endurance issues during AV/EB fights. But that's pretty standard usually. I'll show two builds, one is the 'huntsman' build, the other is my crab build.

Arachnid Huntress-Crab
Endurance Recovery: 2.61%/sec
Endurance Usage with all toggles (all 3 leadership and fortification): 0.63%/sec

Arachnid Huntress-huntsman
Endurance Recovery: 2.57%/sec
Endurance Usage with all toggles (all 3 leaderships, fortification, and tough): 0.85%/sec

Very interesting indeed. Especially since endurance usage without fortification but with all 3 leadership toggles is 0.49%/sec. Which is as you say, the bare minimum. And it's less then my claw/sr scrapper's endurance usage with the bare minimum toggles!


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Already have to pop 1-2 during a standarad boss none EB , so imagine how many blues i have to pop during a EB , now not counting the mandatory purples .
Oh really? At lower levels you should... I don't know, try to NOT be in melee range if you can help it? As for having to eat purples and blues with every standard boss, can't help you there. Have you tried slotting for damage? Wait, I think I see your problem.

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Yes unless you are IO out at lower levels . and we are not talking about 50 here powerleveled and going back to oroboros with 42.5% IO . you dont have enough slots to make your dream builds . but you have to do with what you have .
THERE is your problem. Stop slotting those level 15 IO sets. By doing so, your actually losing effectivness. In fact, I'd recommend ignoring set enhancements outside of a KB protection unique until at least level 30. 35 is a better starting point. You'll be amazed how effective you are if not trying to slot IO sets at low levels. That's not my only trick to not having endurance issues though

Other tricks are to put a single common end redux in each toggle, and slot end redux into high cost attacks. Don't run Sprint all the time. Turn it off for battles. Turn Ninja Run off too. It costs a ton to run. How much? Ninja Run all by it's self is a 0.43%/sec endurance drain. So shut it off during battle. Don't use an AOE against a single foe when you can help it. AOE and Cone attacks use more endurance then single target attacks. So if your only pounding on one foe, use single target attacks.


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Purples are a must on squishy builds when a freak tank hits for 250 damage oh 2-3 hits is a kill . now imagine EB hitting for 250+ damage if they hit you !!
You would be too bussy popping greens all the time to even fight back .
Sorry standard layout is purple first , based on damage then green health to stop those unlucky streaks , and then blues .
Hate to break it to you, but this is pretty dang standard for anyone who's squishy. But it doesn't take that many lucks for a SoA to hit 45% defense to all positions. One med luck, or two small ones is all it takes. ANd that's for melee and aoe. One small will cap ranged defense.

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On a crab soldier i need REDS and MORE blues then ever to kill a EB solo .
That part i dont mind since it makes it challenging , but then to have defense reduced by stupid mobs around . there defense reduction is usually more then my defense powers .
Simply means that i have to pop more purple to clean them up first .
Then unload with your AoE to eliminate the fodder WHILE POUNDING ON THE EB. It's not rocket science. Althugh if you ODed on red insps, said EB is going down really really fast anyway. So why did you need all those blues? The loadout I have for an EB I'm heading towards now is 4 greens, 8 reds (plan to eat 4 at a time), and 8 purples to be used as needed. No catch breaths at all. And I'm expecting a win. It's the loadout I used for the last 3 EB's.

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Now enough talking how to kill EB /AV whatever solo .
Am not asking much but def resistance preferably into TTM (so all soldiers widows take it)
Of 33% will stop for soloing the nasty 7.5% debuff that keeps getting more and more .
While in teamplay with tons of mezz and detoggle later on it doesn´t matter.
Especially if people are playing at +3 the 33% wont make much a difference . they will still get chewed out unless capped on DEF .
The problem with your wanting def debuff resistance stems from where your defense is coming from. Name one ally buff or team buff which gets def debuff resistance. I can't think of one. Your getting defense from a really powerful Maneuvers, which gives the same defense to team mates. Or Mind Link which again is a team buff, and not an armor.

In truth, you don't even need soft capped defense for the majority of the stuff you fight. And endurance will only be a real concern during extremely long drawn out fights, or vs things that drain endurance.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

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Originally Posted by Lonelyshade View Post
You are not even know what is designed about what .
We have so many change in designs oh guess what defenders got a damage buff for soloing !!!
Tanks gotten a damage buff in most powers that were too low .
Oh hurray your philosphy dont fly !!!


Here is the picture of MMO people come in here alone . and want to level .
Oh 20 they unlock a VEAT , hurray lets try it out .
Eh i dont understand why i am taking TTM cause everybody out there makes it go down to 0 (cause maybe they didn´t slot it properly )
Why am i running it anyway every gun shot (woot there are tons at lower levels and 40+)
reduces it to 0 , why am i paying 0.21 (slotted if they do know that) 0.16 endurance for it ?

Ha this is the reason why people skip TTM, not cause its the highest value DEF around 10% . But cause when leveling it doesn´t provide much with all those stupid def debuffs on all mobs .

She hovers around complete safety blasting crap out of stuff , where did i hear those ******** stories again >.<
She teams 100% and cry for mommy when its a end of a arc for help .
Or put it on -1 godsake go tell your stories to kiddies who says WAUW
Am a vet player here who saw too much already .

Man if you have gotten 30 with the ARC from aran , you would have known how hard BABS EB version hit , thats with me being 22% def and 30% resistance unbuffed .
LoL cant imagine what positron would do to my poor crabby .
Oh, so their not a team based AT? Then all those amazing team buffs such as +15% defense to everything only affect the person playing the SoA? I wasn't aware of that fact. Or the plehtora of aoe attacks (which are really useful in teams)? News flash, you can get 27.5% defense to Range with just casual slotting. No IO sets required. It's then EASY to get that up to 40% def to ranged, which is close to the soft cap. Still no IO sets needed. At which point your hovering out of melee range, and dang near impossible to hit.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History