Any possibility of getting defense debuff resistance ?
Hey, all the bickering aside, here's an advise from a tank that had end issues.
Slot an end reduction into each of your attack powers. I had to do this on my shield tanker or else I'd be bone dry on endurance. People might this is hogwash but I find attack chains much more draining than most toggles). |
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
defense based armor sets (Ice Armor, SR, Ninjitsu, excreta)
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But you think that SoA deserve to be the one AT without a weakness. Aint gonna happen. Ever.
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But his full name is Chuck Boggarts Norris, and that's enough for the archtype to be without a weakness.
Really though, I do wish for my eventual bane soldier to have DDR, but I'll consider purples and dps to be my active defenses.
Hey, all the bickering aside, here's an advise from a tank that had end issues.
Slot an end reduction into each of your attack powers. I had to do this on my shield tanker or else I'd be bone dry on endurance. People might this is hogwash but I find attack chains much more draining than most toggles). |
If i slot in endurance into low attack , i would even kill slower and have to 4 shot stuff costing more endurance in the end .
But then again this is not the issue about damage this the issue about defense debuff.
I haven't found endurance to be more of a problem on SoAs than on any other AT without specific end management powers (in some cases, I find it even easier, i.e. soldiers get pets which are very end efficient).
The lack of DDR does hurt occasionally, but to be honest I find the low HP to be more of a problem - it rarely takes more than one luck to deal with def debuffs, but it can take a hell of a lot of sturdies to not die to burst damage given hard enough mobs. It's still a great, easy soloing AT most of the time, which is nicer than you'd expect seeing how strong the team buffs/debuffs are.
Because RESISTANCE powers do not grant DEFENSE debuff resistance. They innately resist -resistance debuffs.
Maybe you should start thinking about what we're saying instead of disregarding it. The only powers which grant def debuff resistance are personal +def armors. In fact, they are the +def armors from defensive primary/secondary powers. Namely the powers for melee characters. Just double checked, and you know what? +def armors gained from PPP don't have def debuff resistance either. So it looks like it's just the ones in defense based armor sets (Ice Armor, SR, Ninjitsu, excreta) that get it. Nothing that grants +def outside of melee based armor sets gets def debuff resistance. So again, why do you think they should make an exception here? You want them to add it to the TT: Maneuvers power? Ok, what are you willing to trade to get it? Because that is how the devs work. You want a buff for an archtype that isn't underpreforming, you have to give something up. SoA are potentially very powerful. One of the balancing factors is that they are subject to cascading defense failure. The defense armor sets got def debuff resistance long ago due to players proving it was needed. At the time +def armors underpreformed because almost everything could debuff defense. And that was their only form of damage mitigation. SoA can (depending on type) soft cap defense with reletive ease, have strong control abilities, and/or have damage resistance to back up their defense. Interestingly, Willpower doesn't get def debuff resistance either. And it too combines defense and resistance. Don't take my word for it though, check for yourself. As for where I get my 'out of date' numbers... I have my defense values monitored IN REAL TIME while playing my SoA. I also monitor my resistance, endurance usage, endurance recovery, run speed, current infamy, debt, and xp to next level. So here are some of those 'out of date' numbers you don't like. A small luck gives +12.5% defense. It is not 12.5% of your current defense. It is ADDED directly to your current defense. Got that? So just using small lucks here are my 'out of date' defense values: Ranged (no insps): 27.33 Ranged (1 small luck) 39.83 Ranged (2 small lucks) 52.33 Everything Else (no insps) 15.63 Everything Else (1 small luck) 28.13 Everything Else (2 small insps) 40.63 At 30% defense you avoid most attacks. This is the 'baseline' defense for a super reflexes scrapper using a +3 SO enhanced set of powers. At 40% defense you rarely get hit. At 45% or more defense you only get hit once in a blue moon. Enemies will miss you 95 times out of 100 swings. My endurance usage is as follows: Endurance Recovery: 2.60%/sec End Usage: 0.83%/sec (0.59%/sec if I turn off Tough) And that's my huntsman build. The one that uses the most end/sec. For my crab spider build, use the 0.59/sec value. And many people around here can tell you exactly how to soft cap those defenses. You could be running around with 45% defense to pretty much anything that matters. Wait, you claim you need an AV/EB to risk death, but your complaining about how your SoA needs buffs because they are horribly weak defensivly and do low damage?! Are you even reading what you write? |
Cause they would be chewed up to death without it , infact old classic without def debuff and DEF scaling fix , makes DEFENSE useless yes yes for those who were not here , who the heck wanted defense back then , its the scaling fix that made NPC not get auto hits on you cause of higher levels .
Now all the argument you have is totally useless . and again bla bla bla whatever .
Cause its evolving game , nothing stays the same ok !! learn to adapt to that your reasoning is only double moral and particular of no use .
You point out stuff thats trivalily that dev can change any moment any time they want .
Like many powers before they did .
Now for VEAT that has low range damage , instead get def toggle without def resistance . its like asking for a tanks and scrapper to have def debuff removed !!
Lets see how well they survive against massive machine gun (lol some of them dont even at level 50 of not popping something before going in against +3 or sappers )
And they wonder why they flunk dead so hard .
So the deal is what prevents you from accepting def debuff on soldier your ego hurt ?
Cause 33% is nothing that will be chewed up in no time by 3 hits .
Especially from stealth strikes mezz and tons of other stuff that flungs around in high level while soloing .
Infact its to make lower levels easier !!!
I haven't found endurance to be more of a problem on SoAs than on any other AT without specific end management powers (in some cases, I find it even easier, i.e. soldiers get pets which are very end efficient).
The lack of DDR does hurt occasionally, but to be honest I find the low HP to be more of a problem - it rarely takes more than one luck to deal with def debuffs, but it can take a hell of a lot of sturdies to not die to burst damage given hard enough mobs. It's still a great, easy soloing AT most of the time, which is nicer than you'd expect seeing how strong the team buffs/debuffs are. |
But other side i find the team buffs ridiculous , whats the fun in playing with so much buffs that it particular makes you invunerable that it takes noobs acting like sidekicks .
To make me laugh a bit and sweat ?
Sorry teaming is fun when the challenge is there , and we all know most MMO people dont like challenges , just want boring farm in one way or other .
Fine for me , i can accept that , now accept that i like to do suicidal stuff solo tough extreme tough stuff that makes the game challenging for me .
Each there own , pets are useless to me once i play at 3x or 4x players .
Since they run off and gather more . so am not getting pets once past 40
Long pointless arguement you know why DEF ARMOUR got DEF DEBUFF ?
Cause they would be chewed up to death without it , infact old classic without def debuff and DEF scaling fix , makes DEFENSE useless yes yes for those who were not here , who the heck wanted defense back then , its the scaling fix that made NPC not get auto hits on you cause of higher levels . Now all the argument you have is totally useless . and again bla bla bla whatever . Cause its evolving game , nothing stays the same ok !! learn to adapt to that your reasoning is only double moral and particular of no use . You point out stuff thats trivalily that dev can change any moment any time they want . Like many powers before they did . |
Wolf spider builds get some damage resistance which helps take the edge off of each hit. They also get debuffs which help speed up combat, and a good number of strong aoe/cone attacks. They can drop large groups of enemies within the first 3 or 4 attacks.
Bane spiders use stealth and resistance debuffs, as well as controllable crits to drop enemies quickly. While they might not be as effective against large groups, they can drop stronger foes quickly.
Crab spiders combine good defense values (especially at range) with damage resistance. With just slotting the two passive armor powers and fortification I have 39% resistance to all but psi.
Widows combine extremely high defense with high DPS drop foes fast and safely. Oh yeah, and those widows
Fortunatas combine extremely high defense with crowd control abilities.
All of the above give the entire team that defense.
Go ahead and look at other power sets which combine good to high defense with resistance. You'll find none of them have def debuff resistance.
Oh, and 'low ranged damge'? For what build, bane and night widow? Crabs can decimate large groups fairly quickly. Huntsmen can do so faster. And fortunata do even more ranged damage still.
Just my ranged attacks with the 'huntsman' build are at the following damage values:
Single Shot: 96 damage
Burst: 163
Heavy Burst: 108 (cone)
Venom Grenade 97 toxic(aoe, -20% res most types, -40% res toxic)
Frag Grenade: 116 (aoe)
Just using the combo of Venom Grenade, Frag Grenade, and Heavy Burst (in that order normally) will either defeat or almost defeat up to even level 10 minions. LT will be hurt badly (half health). That's without Assault by the way. Low damage? I think not.
I'm guessing you played a VEAT at low levels, and decided they can't possibly compete because of all the def debuffing. But really, if you really think they *need* def debuff resistance, what are you willing to trade for it? Damage values? Defense values? losing resistance? Having powers like Mind Link put on a timer so long they can't be perma? What are you willing to trade?
You say you want challenge, but then want the challenge lessened. So which is it?
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
And frankly i dont give a hoot ...
Seriously i wouldn´t care if somebody is legendary or not . When somebody acts like a tweep they sleep by it and eat it . Sorry for you lesson NET is absurd cause it has no consequences . So act nice and i will be nice , act like a dweep i just reflect it back onto you. So epeen dont mean a freaking thing to me . Got it !! cause Epeen doesn´t make you money or make you more valuable to me . Whats is hot here is not hot in RL , whats cool here is not cool someplace else . So thats it if he wants to cry to sleep and moan about it , then i made my day he got his money worth of drama today . |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Do you know what invalidates your entire argument? The fact that while ice armor, super reflexes, and stone armor needed def debuff resistance, they had zero resistance to the damage for the things they have defense to. Nor did they have ways to prevent the enemy from attacking to begin with outside of "defeat faster".
Wolf spider builds get some damage resistance which helps take the edge off of each hit. They also get debuffs which help speed up combat, and a good number of strong aoe/cone attacks. They can drop large groups of enemies within the first 3 or 4 attacks. Bane spiders use stealth and resistance debuffs, as well as controllable crits to drop enemies quickly. While they might not be as effective against large groups, they can drop stronger foes quickly. Crab spiders combine good defense values (especially at range) with damage resistance. With just slotting the two passive armor powers and fortification I have 39% resistance to all but psi. Widows combine extremely high defense with high DPS drop foes fast and safely. Oh yeah, and those widows Fortunatas combine extremely high defense with crowd control abilities. All of the above give the entire team that defense. Go ahead and look at other power sets which combine good to high defense with resistance. You'll find none of them have def debuff resistance. Oh, and 'low ranged damge'? For what build, bane and night widow? Crabs can decimate large groups fairly quickly. Huntsmen can do so faster. And fortunata do even more ranged damage still. Just my ranged attacks with the 'huntsman' build are at the following damage values: Single Shot: 96 damage Burst: 163 Heavy Burst: 108 (cone) Venom Grenade 97 toxic(aoe, -20% res most types, -40% res toxic) Frag Grenade: 116 (aoe) Just using the combo of Venom Grenade, Frag Grenade, and Heavy Burst (in that order normally) will either defeat or almost defeat up to even level 10 minions. LT will be hurt badly (half health). That's without Assault by the way. Low damage? I think not. I'm guessing you played a VEAT at low levels, and decided they can't possibly compete because of all the def debuffing. But really, if you really think they *need* def debuff resistance, what are you willing to trade for it? Damage values? Defense values? losing resistance? Having powers like Mind Link put on a timer so long they can't be perma? What are you willing to trade? You say you want challenge, but then want the challenge lessened. So which is it? |
The hit rating had to be rewritten . for higher level mobs versus defense . why do you think popping yellows in pvp negate purples .
Grr tired of explaining things . believe what you must believe and what will make you sleep beter . and just tell why you dont want defense debuff 33% .
And the truth is contradictional my dear , am already at 32 and going strong . infact gathering all my accomplisment badge missions .
And oh my soldier has 6 year going strong on top of the head .
Oh got exterminator done and bad luck badges done , ok now just do arcs for merits ...
Pfttt i just part wisdom about lower levels , you part what numbers and theorie thats irrelavant ?
Look this reminds so much about a argument back on EU , its not hard for DEVs to check what my toons does and what other toons does . i got souveniers .
And only bothering thing i found is lack of DDR for low levels .
Infact if i wanted to powerlevel a toon , i just log in 2 accounts have a new SS/WP boost the heck out of my arachnos soldier , put it on auto follow and do missions and arcs .
HAHA crab can decimate a large group fastly while solo ... haha you are talking about team games , and higher levels , suppression and frenzy aren´t that hot to 2 shot equel minnions you know !!! even at 98% damage slotted .
Lets not even talk about the night widows at lower levels please .. go back to being powerboosted and be happy .
And for the clinching proof of how 'low' the damage is... An Elite Boss I just defeated. Insperations used: One catch breath, one large catch breath, one luck (which wore off half way through the fight)
Screen shot or it didn't happen? Guess it happened then.
Guess what Lonelyshade, you can see in this exactly where I get my 'out of date' numbers.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Godsake go ask statesman or eu forums when we had this discussion it wasn´t enough giving SR resistance to make it work .
The hit rating had to be rewritten . for higher level mobs versus defense . why do you think popping yellows in pvp negate purples . Grr tired of explaining things . believe what you must believe and what will make you sleep beter . and just tell why you dont want defense debuff 33% . And the truth is contradictional my dear , am already at 32 and going strong . infact gathering all my accomplisment badge missions . And oh my soldier has 6 year going strong on top of the head . Oh got exterminator done and bad luck badges done , ok now just do arcs for merits ... Pfttt i just part wisdom about lower levels , you part what numbers and theorie thats irrelavant ? Look this reminds so much about a argument back on EU , its not hard for DEVs to check what my toons does and what other toons does . i got souveniers . And only bothering thing i found is lack of DDR for low levels . Infact if i wanted to powerlevel a toon , i just log in 2 accounts have a new SS/WP boost the heck out of my arachnos soldier , put it on auto follow and do missions and arcs . HAHA crab can decimate a large group fastly while solo ... haha you are talking about team games , and higher levels , suppression and frenzy aren´t that hot to 2 shot equel minnions you know !!! even at 98% damage slotted . Lets not even talk about the night widows at lower levels please .. go back to being powerboosted and be happy . |
And did you notice the powers in the screen shot I just posted? No, I doubt you did. Those aren't 'crab' attacks. It is the wolf spider attacks. I have fortification since the primary build was crab, so may as well take it anyway.
In my mission I'm running right this very instance, I took out 9 enemies at once with just venom grenade and frag grenade. Next group, the enemies had a sliver of health left, so I hit heavy burst to finish them off.
On my crab build I use venom grenade and supression as my opener. And it seriously hurts everything hit. If I have it up, I'll open with omega maneuver, and use a venom grenade. This kills all but bosses usually.
My SoA has had the same levels of defense for a very long time. Didn't get resistance that's worth a dang until the 30's with this build. I run a lot of flashback missions, so do a lot of low level content where I don't have resistance.
Don't try claiming SoA can't solo effectively. Before the change to difficulty sliders, I was using the 4th difficulty to get double the enemies at +1 my level. I needed to do that for a challenge.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
You claim that a SoA can't solo elite bosses. And guess what. I fought Mirror Spirit as one. And you can see exactly what my current defenses/resistances are at. You can also verify that it didn't take me ODing on insperations. if it did, I wouldn't have so many 'useless' ones. yeah, all those yellow insperations you see? Their useless to the character. I also did so with those very same 'low damage' powers you protest about.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
You claim that a SoA can't solo elite bosses. And guess what. I fought Mirror Spirit as one. And you can see exactly what my current defenses/resistances are at. You can also verify that it didn't take me ODing on insperations. if it did, I wouldn't have so many 'useless' ones. yeah, all those yellow insperations you see? Their useless to the character. I also did so with those very same 'low damage' powers you protest about.
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Oh wait any of my post edited ?
Or are you making things up to fit your own twisted mind .
I solo EB i killed BABS solo or what part dont you understand ?
Oh wait any of my post edited ? Or are you making things up to fit your own twisted mind . |
You've stated time and again that without def debuff resistance SoA have trouble soloing. We prove that false, and you act like you never said it. I myself have fought back ally brawler a few times on Arachnid Huntress. He's no where near as dangerous as you made him out to be. Dangerous, but not the "i hit like a freight train" dangerous you imply. Actually, I fought him without Fortification because I forgot I had it. Didn't use Serum either, forgot it was there too. Instead I used the same tactics I use for pretty much all Elite Boss fights.
Those tactics are to load up on 4 Respite, 8 Lucks, 1 awaken, and 7 catch breaths. I eat one, at most two lucks at a time, and only when the old one(s) is about to wear off. I have the respites because I know I'll need to eat one or two during the fight. More if they use a tier 9 defensive power.
You've stated that SoA have low ranged damage. But then when we prove that otherwise, you act like you never said it.
But despite all that I'll ask you again. I'll even bold the question so you can make sure to see it.
Because the developers treat game balance as a give and take, what would you be willing to give up to gain defense debuff resistance?
Examples abound for the give and take mentality. A more recent one is related to henchmen. People complained long and hard about setup times for henchmen. They complained that buffing each pet separately took too long. The devs gave us aoe pet upgrades. That is the buff. The nerf was that the upgrades now cost 45 endurance. Keep this in mind. You want a buff to an archtype that is not under-preforming, you had better be expecting to lose something in exchange. Chances are to get the defense debuff resistance, you would be giving up a good chunk of the defense SoA can give the team. Even so, they most likely wont give it. The question of what your willing to give up though, I notice you avoid. So again...
What are you willing to give up to get defense debuff resistance?
And keep in mind that Tactical Training: Maneuvers is a stronger version of the leadership pool power that also has a lower endurance cost. Do you expect the leadership pool's Maneuvers to suddenly be given defense debuff resistance? Not to mention the leadership auto powers for thug henchmen.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
AT high levels it doesn´t matter anymore what part of the story you dont get ?
At levels 40-50 it doesn´t matter anymore all the debuffs only thing thats deadly is sapper .
We all got our migations and stuff fixed and you always prepare to find the sapper first .
That the 33% defense debuff is easily negated by common trash like longbows . who hit you anyway in big enough numbers . so you prepare for it .
Same way you prepare cause you have slots enough options to survive .
And inspiration enough to survive anything that a EB can throw at you .
Try to do that when you are 20 where defress helps the most cause you dont have fortitude and tough and weave and stamina all at once !!
Where venom grenade damage is pooooooo .. frag damage is also pooo .
ITs same as saying that venom spray sucks at low level , when its uber at high levels
Now how would i know 33% defress is useless cause on my WP brutes who got higher numbers i get def buff tons of times . you know what it doesn´t kill her .So wouldn´t expect a Crab with 50 resistance+ to keeel over at 40+ or higher with defress .
ITs for lower levels where it matters , one stupid mobs everybody got a submachine game that lowers 7.5% def . on a crabby those 7.5% matters especially when you only got 15-20% if max out and no resistance value worthwhile yet .
About babs .
You know what go find out yourself with your crab just go to oroboros and do the mission .
Now since you are not yet 50 i think unless you mess up your respec you should hold the powers needed to do them right .
I am so tired had the same arguement with callistix (or whatever the name) back then .
So not interested in your argument about argumenting , if you need a pat on the back go ask your friends , aint getting one from me lady .
So now here is the whole deal , what you are moaning about is moaning ,that is not helpfull Cause of whatever self deluded ideal you have about not being helpfull for lower levels.
(wauw read it up loud to make sense to you , its quite a mouthfull . but then again teachers should teach people to read up Loud again)
So basically you just here to find whatever rubbishe you can find , goody go to your team and start moaning about it .
And leave the rest up to people who want to do something else .
See its not so hard to accept that i am not interested in your daily dramas .
.
Infact here is a tip for you when you exemp , you have double the offensive powers of normal ATs .
So if you cant solo EB then you wouldn´t be able to solo it when you were leveling alone normally .
I solo EB i killed BABS solo or what part dont you understand ?
Oh wait any of my post edited ? Or are you making things up to fit your own twisted mind . |
IBTL
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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n00bs VEAT at 20.
This thread was bound to happen.
Kheld forums that way--->
(Hint: Crabs choke on hard single targets like EBs. Banes don't. I beat EB BABs on my Bane with zero deaths).
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Oddly I have hardly ever had problems with EB's on my bane. The few exceptions are the EBs with retarded damage output (AE) OR the ones with "god mode" (long and redundant slugfest.)
However I do take issue to some of the -def attacks that certain mobs have. One off the top of my head is "burst", which floors defense when it's being stacked by multiple foes. Since banes don't really have panic powers, it can be little bit troublesome.
Burst en masse has always been a bit of a bum for Def based builds.
Frankly, though, SoAs are not Defence dependant builds. Crab Spiders certainly aren't. They have less defence than most other SoA builds and the Widow builds, and make up for it with res based powers.
And I'll add to the 'never had a problem with *most* EBs'. The exceptions being KB wh*res like the Ballista's, and vermin like Calistyx and his pet boss army.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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If this is what we get for giving out VEATs at 20, well, hell, we should've done it years ago!
This thread not only well be gone to the Americans, it came back with souvenirs.
Seriously though: the lack of DDR for VEATs is intended. It's not gonna change.
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Slot an end reduction into each of your attack powers. I had to do this on my shield tanker or else I'd be bone dry on endurance.
People might this is hogwash but I find attack chains much more draining than most toggles).