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What about reducing the animation time somewhat and keeping the damage, but increasing the recoil damage?
Originally Posted by macskull
I would take a damage reduction on ET if its activation time could be reduced to something like 1.5 or 1.67 seconds (still more than the 1 second it used to be, but), because having your two heavy hitters be really long-animating powers in a game that's all about speed and efficiency seems counterproductive.
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