Issue 17: Badges
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It's all speculation at this point, but I do remember seeing mention of something special or exclusive to those that don't switch. Who knows what it could be.
Where exactly does it say that the rewards are exclusive for not switching?
Every time I saw the rewards in GR mentioned by a red name, it was with the developer saying that the rewards would be available to everyone. They did mention that the reward would take longer to get for those that switched though. I need to really find that post/article. That said, there might be a reward for fully switching and going back to the original alignment for all we know. |
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I remember the same thing. It seemed as though there would be rewards both for staying true to your own side and another (or even similar reward) for switching. Then of course there are the "penalties" for switching as well.
It's all speculation at this point, but I do remember seeing mention of something special or exclusive to those that don't switch. Who knows what it could be.
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I wonder how they would treat toons that start in Praetoria. In another thread there was even a debate on which currency they would earn, influence or infamy. lol
I want to go digging to try to find that article too, but as things are interpreted different ways and are always subject to change, it might not be worth it.
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I just tried looking for it. I followed a link in my history from January, and it seems the page was replaced by War Witch's April interview. Even the link in the forum no longer takes you there. I wonder if anybody saved it somewhere.
Ask me about all of this in August. I'll be able to tell you (most) anything you wanna know about Going Rogue by then.
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Biggest Troll on the forums? I'll give you a hint:
Given that GR will have gone through a few months of closed beta and actually be released by then....
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Pretty sure that's the joke.
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So am I. I'm sure that people that have gotten to know how I post know that I was joining in on it. That is the problem with having a dry as dirt sense of humor. Sometimes people don't know that I'm joking or acknowledging their joke. Such is life.
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*waters Snow Globe*
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Biggest Troll on the forums? I'll give you a hint:
Good. I shake better that way. Or is that slosh?
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*grab Snow Globe; shake vigorously*
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Biggest Troll on the forums? I'll give you a hint:
I know I'm late to this particular discussion, but,
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This is not the fault of the reward (Mo badge) itself. I run every single STF/ITF/KTF with the parameters set to Mo badge, and I say from the beginning to everybody, "I set it that way in case we actually do get the reward; if we don't, no big deal". A lot of times we get the badge on teams that are not "ideal" by any means; but usually, if there's a bubbler/sonic/cold in the team, the chances of success are quite high.
A few days ago I had two people in the closed beta thread tell me that the Mo badges build community.
From my point of view, they promote:
I suspect that when the Incarnates system comes in that you'll be less likely to be admitted to a Mo team if you are not an Incarnate. Then there is the problem of creating a team. Most people are interested in quick merits. This means speed runs of ITFs, LGTF (the irony here is thick), even speed Positrons (the flashback version is going to get its merit rewards nerfed to nothingness, as I know people are already saying that they'll do them under 90 minutes), and others. |
As team leader, I tell people in advance several things when going for a specifically Mo attempt:
1) We're not restarting if someone dies. Particularly in the STF, if someone dies in the early missions, they'll die anyway in the last mission, so restarting with the same team makeup just leads to more failure. Anyone who wants to retry the badge can join me again with a different team; I run those TFs a lot.
2) If someone dies, no matter the reason (be it an accident or because they did something stupid), everybody is allowed to say "$name, you suck" once. After that, carry on as usual and complete the TF. No arguing; it's just a game, not the end of the world.
3) Don't tell other people how to play their characters. I have booted people that are on a blaster but keep yelling at the tank what he should do (this is common in the STF). Play your character, do a great job at it; everybody else knows their characters better than you do.
4) For the love of all the cake in the universe, don't split from the team. Stay together; work together.
With those four "rules" in place, nearly all my Mo attempts have been fun and non-stressful. They have also been quite successful. I don't look at IOs or purples when forming a team; I know that if I get two of bubbler/sonic/cold, our defense will be so high that few things can touch us; add a good debuffer to the mix, and the chances of failure drop a lot.
The idea that only characters that are full of IOs or purples succeed in Mo runs is incorrect. The Mo badges do not promote any of the things you posted; it's all up to the team to engage in those, and especially the team leader, who, in my view, is in charge of making sure not just that the TF is a success, but that playing through it is fun, and not a frustrating chore.
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I know of one person that hasn't got the MoSTF yet, but almost no one is willing to help her get it. She is trying her best, but people rather farm merits through speed runs than to try a Master badge run on Triumph. |
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A couple of friends and myself are trying to help her get the badge. I'm using the one character that already has the badge just to make sure there is another decent healer (as well as stealth/tp combo) on the team.
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Well, that's fine as a statement of policy. As a statement of 'fact', though, it is completely false.
3) Don't tell other people how to play their characters. I have booted people that are on a blaster but keep yelling at the tank what he should do (this is common in the STF). Play your character, do a great job at it; everybody else knows their characters better than you do.
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I agree with the part about not telling people what to do. I'm just saying that someone playing their first 'whatever AT' doesn't know the character as well as someone who has played it many times before.
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Every time I saw the rewards in GR mentioned by a red name, it was with the developer saying that the rewards would be available to everyone. They did mention that the reward would take longer to get for those that switched though.
I need to really find that post/article.
That said, there might be a reward for fully switching and going back to the original alignment for all we know.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters