Origin Powersets
We do have origin-specific powers. Assault rifle is natural. Robotics is tech. Demon Summoning is Magic. Right?
Wrong!
The Assault Rifle defender might have radiation emission as a primary, the result of a mutation. The assault rifle is an accessory to his true powers.
The Robotics Mastermind could have dark miasma as a secondary, the result of magical prowess. He just happens to have robots who follow him around.
The demon summoner might have a traps secondary. Hell, maybe the demons are actually robots with holograms made to look like demons. Or they're scientifically created monsters. Or mutants. If the demon summoner is a demon himself, with the natural ability to call some friends up, then for all intents and purposes, he's natural.
We have origin restricted powersets. And they were a mistake.
I've got a warshade who was infused with the nictus by some Circle of Thorns in a magic ritual, and it kills me that I can't have magic origin, because that's where his powers really come from.
I have a peacebringer who, for lack of a human host, is a kheldian merged with a photo-electric based artificial intelligence encased in a robotic shell. If anything, he should be tech origin.
The point is, the devs have no place telling us how we got our powers. We write our stories.
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I'm not trolling but what I actually meant was power sets for certain origins. I honestly wanted to know. I never really got an answer besides the rp argument.
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@Inconclusive
I'm not trolling but what I actually meant was power sets for certain origins. I honestly wanted to know. I never really got an answer besides the rp argument.
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We have robotics. That's about as "certain" as it gets, but as I said, there is no reason to limit it to tech origin only.
What more do you want?
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
because there is no reason why power sets have to be actually tied to any origin.
People have their reasons for not wanting them, I just wanted to know why. The main issue seems people just don't want to have something restricting their creativity. I suppose thats a good enough reason. Oh well, even though I would like to see something like that added to the game, I wouldn't want to see something like that ruin gameplay for others.
I got what I need.
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@Inconclusive
Where to now?
Check out all my guides and fiction pieces on my blog.
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Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
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@Inconclusive
I have to wait till issue 17 to roll a VEAT to get that out of my system. :P
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2. Open beta just started. i17 will be here soon.
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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
II like the idea of the transforming arm pieces hidden weapons. Stuff like that. It comes from to much terminator and giant robot shows.
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Still. I could have a magically trasnforming arm. Or I could have a mutation that allowed me to augment myself with robotic pieces.
There's still no reason to limit the origin.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
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@Inconclusive
If they added transforming body pieces to the game I would love that. I suppose it doesn't have to be tied to tech but the whole process of animating the transformation. I don't think that would happen.
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It's tied to whether it would be a good use of BaBs (and minions) developer time to make those animations, and whether it needs a whole new powerset attached or if those animations could be made as alternate animations for exisitng powers.
Alternate animations for existing powers has been discussed down in S&I on more than one occasion (usually in the context of "magic wands" but your transforming arm cannon is the same thing with a different flavor).
So you might want to go look for those discussions and add your voice to a couple.
Basically, I think you weren;t asking the true question, but now hopefully we have helped you refine it to something closer to what you want (transforming arm cannons, etc., not necessarily a "tech-origin-specific" powerset).
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And the whole process of animating transformation is really not at all tied to being origin-specific.
It's tied to whether it would be a good use of BaBs (and minions) developer time to make those animations, and whether it needs a whole new powerset attached or if those animations could be made as alternate animations for exisitng powers. Alternate animations for existing powers has been discussed down in S&I on more than one occasion (usually in the context of "magic wands" but your transforming arm cannon is the same thing with a different flavor). So you might want to go look for those discussions and add your voice to a couple. Basically, I think you weren;t asking the true question, but now hopefully we have helped you refine it to something closer to what you want (transforming arm cannons, etc., not necessarily a "tech-origin-specific" powerset). |
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@Inconclusive
I suppose this whole thing came up when going to make a robot. Yeah I can mix and match a bunch of costume pieces, mix and match powersets but nothing feels SUPER robotic to me. I like the idea of the transforming arm pieces hidden weapons. Stuff like that. It comes from to much terminator and giant robot shows. (Even though I saw a pretty damn good gundam costume in atlas). Thats all. That is what I had in mind. I wasn't trying to upset anyone by asking this but I myself wanted to know why they would be so bad.
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No one is (or at least no one should be) opposed to costume pieces, power sets, etc. that have a look and feel tied to some Origin related theme. More robotic pieces? Excellent. Mechanical transforming limb powers? Nifty. Mystic looking passes linked to a power? Wondrous.
But let anyone, any Origin, use them. Deciding how they fit the character concept is the player's turf. So if there is a powerset using (to name one perennial suggestion) a staff that can be used to whale on people in melee and project energy of some kind, like a "classic" RPG wizard staff, that would be cool. Especially if the colors of the projection can be customized, and the staff itself comes in different models, like other weapons, so one could have a Kirby-esque techy powerstaff, or a wooden quarterstaff, or even a Baseball Bat of the Gods.
No reason to say "it is a wizard's staff and only Magic Origin can use it."
THAT is the link to Origins that a lot of us reject.
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Please understand (I am sure others have made this point by now, but just in case)...
No one is (or at least no one should be) opposed to costume pieces, power sets, etc. that have a look and feel tied to some Origin related theme. More robotic pieces? Excellent. Mechanical transforming limb powers? Nifty. Mystic looking passes linked to a power? Wondrous. But let anyone, any Origin, use them. Deciding how they fit the character concept is the player's turf. So if there is a powerset using (to name one perennial suggestion) a staff that can be used to whale on people in melee and project energy of some kind, like a "classic" RPG wizard staff, that would be cool. Especially if the colors of the projection can be customized, and the staff itself comes in different models, like other weapons, so one could have a Kirby-esque techy powerstaff, or a wooden quarterstaff, or even a Baseball Bat of the Gods. No reason to say "it is a wizard's staff and only Magic Origin can use it." THAT is the link to Origins that a lot of us reject. |
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@Inconclusive
And really now that I've read your responses, what it seems you are asking for are new/additional animations for current powers which would fit with a specific origin. and Ad Astra hit on that really well. It is a matter of deciding if there is enough demand vs the time it takes for BABs and his crew (does it count as a crew yet?) to put on the front burner.
Pretty much I suppose..BTW
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@Inconclusive
That's a much larger issue than being an origin specific powerset.
Still. I could have a magically trasnforming arm. Or I could have a mutation that allowed me to augment myself with robotic pieces. There's still no reason to limit the origin. |
i have a magical origin Assault Rifle and Dual Pistols Blasters that were inspired by Lyrical Nanoha.
If we had a powerset that involved various weapons popping out of the character's arms i would almost certainly make a magical wargolem or mutant with that set.
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Oh, if that's what it was, then I agree. You can usually justify most characters as any of the origins, if you try. Heck, most fit two or three without trying, depending on one's perspective.
Take Dec for example. He was born with his powers, so some might put him under Mutant, but he was created in a laboratory, so Science and Tech could equally be justified. He's one of a kind, so I suppose he could be Natural (for him, anyway). And the energy that was used to make him came from a meteor infused with energy from the Well of the Furies, so I could justify Magic as well.
Dec out.
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