Variable Text Bubble color options...
Menu - Option - graphics (i think)
scroll to the bottom is the chat bubble color sliders to change them. Even gives an example one shown
currently reading: A Mighty Fortress (David Weber)
Am I to believe the answer is still "No"?
I remember transparent colors in those commands
We need an opacity slider too!
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I don't know, but is there something wrong with just using that? Curious, that's all, not snark.
Amish_Justice wants alternatives: Like I said, is there any other chat bubble options available OTHER than the sliders on the option menu? |
Dec out.
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Well, one of my characters, Dr. Jekyl and Mr. Jive transforms between two distinct forms -- a small scientist and a huge hulking black man with a fro. They are differently sized, costumed, and most importantly have totally different color schemes. Why should they have the same voice?
I don't know, but is there something wrong with just using that? Curious, that's all, not snark.
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Another character I have, Dead Ringer, is a zombie boxer who was controlled by an invisible necromancer. The zombie speaks exclusively in a Grey-on-Navy bubble and mostly moans, while his controller speaks in a white-on-transparent bubble. This allows me to explain who my character is, without using ((stupid ubiquitous parentheses)).
A third toon I have is actually two characters. One is a rather pretty girl who has no abilities of her own. She talks in the same dark reds which adorn her costume. The other is her talking cat, Mittens, who has control over Fire and Wind. The cat's voice is a combination of ginger colors which are also in her fur.
And those are just 3 characters I've already made, which lay about unplayed because of the change ---- I've got a lot of other ideas
Holy crap, I hope you're on Virtue.
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That being the case, then you don't really need to use the <color> tags every time. Make a bind that changes your default color and change your costume at the same time.
Well, one of my characters, Dr. Jekyl and Mr. Jive transforms between two distinct forms -- a small scientist and a huge hulking black man with a fro. They are differently sized, costumed, and most importantly have totally different color schemes. Why should they have the same voice?
Another character I have, Dead Ringer, is a zombie boxer who was controlled by an invisible necromancer. The zombie speaks exclusively in a Grey-on-Navy bubble and mostly moans, while his controller speaks in a white-on-transparent bubble. This allows me to explain who my character is, without using ((stupid ubiquitous parentheses)). A third toon I have is actually two characters. One is a rather pretty girl who has no abilities of her own. She talks in the same dark reds which adorn her costume. The other is her talking cat, Mittens, who has control over Fire and Wind. The cat's voice is a combination of ginger colors which are also in her fur. And those are just 3 characters I've already made, which lay about unplayed because of the change ---- I've got a lot of other ideas |
Example:
/bind KEY "cc 0$$optionset ChatBubbleColor1 0$$optionset ChatBubbleColor2 0"
Color1 is the Text color
Color2 is the Background
The problem here is that the number you use for the color is hex, but the chat accepts decimal, so you'd have to convert the value first. If you wanted to use 00ff00ff (bright green) for the background, you'd have to use this command: "optionset ChatBubbleColor2 16711935"
-or-
You can go even deeper and create option files for each color scheme and change them that way.
Change the color in your option menu and type:
/optionsavefile blackwhite.txt
Change the color again and type:
/optionsavefile purpleteal.txt
Then open those files and delete everything except the two lines that contain the ChatBubbleColor codes, and change your binds to the following:
/bind KEY "cc 0$$optionloadfile blackwhite.txt"
/bind KEY2 "cc 1$$optionloadfile purpleteal.txt"
Change KEY names, filenames, costume numbers and color schemes as necessary.
Also, you can replace "cc 0" with your favorite costume change emote bind instead.
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Ah...understood, then. Carry on.
Amish_Justice 'splains: Well, one of my characters, Dr. Jekyl and Mr. Jive transforms between two distinct forms -- a small scientist and a huge hulking black man with a fro. They are differently sized, costumed, and most importantly have totally different color schemes. Why should they have the same voice? Another character I have, Dead Ringer, is a zombie boxer who was controlled by an invisible necromancer. The zombie speaks exclusively in a Grey-on-Navy bubble and mostly moans, while his controller speaks in a white-on-transparent bubble. This allows me to explain who my character is, without using ((stupid ubiquitous parentheses)). A third toon I have is actually two characters. One is a rather pretty girl who has no abilities of her own. She talks in the same dark reds which adorn her costume. The other is her talking cat, Mittens, who has control over Fire and Wind. The cat's voice is a combination of ginger colors which are also in her fur. And those are just 3 characters I've already made, which lay about unplayed because of the change ---- I've got a lot of other ideas |
Dec out.
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Pffft...he's given me ideas, and I'm on Victory (I already have a couple of transforming characters this would work on).
Postagulous is a hata?: Holy crap, I hope you're on Virtue. |
Dec out.
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Great concept!
Well, one of my characters, Dr. Jekyl and Mr. Jive transforms between two distinct forms -- a small scientist and a huge hulking black man with a fro. They are differently sized, costumed, and most importantly have totally different color schemes. Why should they have the same voice?
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Sorry to pick a nit, but you make it sound lkike the character used to be able to do these things and lost the ability. But, as I understand it, the ability to color chat bubbles in binds was lost long before the Science booster pack gave the ability to transform between two distinct body types, so this particular character wouldn't have been able to have multiple body types and alternating chat colors at the same time, right?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
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Actually, this character was created well before the Science pack came out. I just used the sliders to broaden out his shoulders, legs, and physique, and even enlarged his head. The appearance was pretty dramatic, without having to actually change his body type.
Sorry to pick a nit, but you make it sound like the character used to be able to do these things and lost the ability. But, as I understand it, the ability to color chat bubbles in binds was lost long before the Science booster pack gave the ability to transform between two distinct body types, so this particular character wouldn't have been able to have multiple body types and alternating chat colors at the same time, right?
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I had set up his costume change, using the alakazamreact emote to mask the shift, and tied it to a whole new keybind.txt file, with new speech binds and emotes.
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Master blade, I could kiss you. I'm too incapacitated to manage this right now, but once I sober up, I'll give it a shot. I hadn't considered that there was a possibility I could change my default text color with a in-line command.
That being the case, then you don't really need to use the <color> tags every time. Make a bind that changes your default color and change your costume at the same time.
Example: /bind KEY "cc 0$$optionset ChatBubbleColor1 0$$optionset ChatBubbleColor2 0" Color1 is the Text color Color2 is the Background The problem here is that the number you use for the color is hex, but the chat accepts decimal, so you'd have to convert the value first. If you wanted to use 00ff00ff (bright green) for the background, you'd have to use this command: "optionset ChatBubbleColor2 16711935" -or- You can go even deeper and create option files for each color scheme and change them that way. Change the color in your option menu and type: /optionsavefile blackwhite.txt Change the color again and type: /optionsavefile purpleteal.txt Then open those files and delete everything except the two lines that contain the ChatBubbleColor codes, and change your binds to the following: /bind KEY "cc 0$$optionloadfile blackwhite.txt" /bind KEY2 "cc 1$$optionloadfile purpleteal.txt" Change KEY names, filenames, costume numbers and color schemes as necessary. Also, you can replace "cc 0" with your favorite costume change emote bind instead. |
It is probably exactly what I'm looking for.
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Well, I'll settle for just the sentiment. lol
Master blade, I could kiss you. I'm too incapacitated to manage this right now, but once I sober up, I'll give it a shot. I hadn't considered that there was a possibility I could change my default text color with a in-line command.
It is probably exactly what I'm looking for. |
Anyway, I never actually had such a setup on any of my own characters, so I don't know how well it will work, but I did test the commands a bit ingame while I was making the post to make sure the theory was on the right track.
I know the post/method is kinda sloppy because I basically just wrote things down quickly as I was thinking of how to do it, so hopefully you know enough about binds already and got enough out of my post it to make it do the colors the way you want them done.
It seems like the mini option files are the way to go if you can get the right color values saved in them. I didn't name them "costume1", "costume2" because I assumed you might use something like this on more than one character. That clearly wouldn't work right unless you named them "playerAcostume1" or something like that, then had a whole library of files for each toon. It was much simpler to name the file after the colors you are using in it, so they could be used globally by any toon.
All I want is for you to be happy. rofl
Well, I'm sure that I can probably put that command into a textfile, complete with other binds. Then I can make a Costume change bind, with a bindloadfile command in there as well.
It's the same way I do it with Aim and Buildup (binding them both to my mousechord).
It's the same way I do it with Aim and Buildup (binding them both to my mousechord).
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It was an alcohol joke, Pinnacle being the unofficial Drunk Server.
Amish_Justice must not be aware: I have a full compliment of heroes and villains on Virtue, Protector, Triumph, and a couple more on Pinnacle, and um...infinity maybe? I just moved some somewhere....I'm kinda an alt-o-holic. |
Dec out.
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Except in this case you wouldn't want a bindoadfile, you'd want an optionload file, so you can load those options and change the costume at the same time.
Well, I'm sure that I can probably put that command into a textfile, complete with other binds. Then I can make a Costume change bind, with a bindloadfile command in there as well.
It's the same way I do it with Aim and Buildup (binding them both to my mousechord). |
Unless you mean you'd be using the same key to change from one costume to the next, and then back to the first, then yes.. you'd need a rotating bind file, each loading the other bindfile and optionfile at the same time. lol
fun stuff
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Except in this case you wouldn't want a bindoadfile, you'd want an optionload file, so you can load those options and change the costume at the same time.
Unless you mean you'd be using the same key to change from one costume to the next, and then back to the first, then yes.. you'd need a rotating bind file, each loading the other bindfile and optionfile at the same time. lol fun stuff |
*head asplodes*
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
You also said "sober up", though.
And if there's a Stoner server, they probably just keep forgetting to tell people.
Or I'd be there.
Dave's not here, man.
Dec out.
Back in the day I created a couple different characters that had distinctly different costumes and personalities, and I helped differentiate them with differently color chat bubbles.
At some point in the past, the ability to effect colors of bubbles using command tags disappeared, and these characters were relegated to a shelf.
I'm wondering if a work around has been developed since that time. Is there any way to effect the color of our speech bubbles beyond the default color sliders under options?