Lord Recluse kicked my behind!


Acemace

 

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Originally Posted by Call Me Awesome View Post
The problem is the accuracy... actually hitting him with antagonize is like hitting a MOG'd PP... you'll be at the tohit floor until that orange tower's gone. This is where a tank has a huge advantage with Taunt being autohit. For the most part you'll be depending on "sight" aggro; you'll need to make sure he doesn't see something else he'd rather hit.

Well I did view the problems as other peoples threat levels and LRs perception range. I am going to need someone with tactics within 60ft of me. I don't like the glowing touch route, me on LR, one tohit buffing me from under 60ft and 6 taking down towers.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by New Dawn View Post
yeah i gonna make sure that ppl art in nova shooting them pylons from max range and from around the corner to LR. My Antagonize is superslotted but it not ideal still.
We did not have to do anything like that. My Emp stayed opposite the Warshade so that My Auras, Tactics and Maneuvers effected him, but far enough away that I could avoid LR's attacks. Kept Fort and AB on our Warshade, healed and used RAs as they cycled.
Recluse never left the Tank.


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Posted

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Originally Posted by New Dawn View Post
Well I did view the problems as other peoples threat levels and LRs perception range. I am going to need someone with tactics within 60ft of me. I don't like the glowing touch route, me on LR, one tohit buffing me from under 60ft and 6 taking down towers.
Not to burst your bubble, but Tactics alone will not budge you off the tohit floor while the Orange Tower is still active. You'd need about 98% worth of tohit buffs before it would even start increasing your tohit chance.

Screenshot


 

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Originally Posted by Sarrate View Post
Not to burst your bubble, but Tactics alone will not budge you off the tohit floor while the Orange Tower is still active. You'd need about 98% worth of tohit buffs before it would even start increasing your tohit chance.

Screenshot
GJ Khelds get an insp tray too then aye.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Has anyone tanked LR with a dark tank? I have a 50 dark/dark that's not completely IO'd out yet, and he got beat on pretty bad on the one ITF I did with him. Damn Romans have too much status protection, methinks. My OG was useless.

Anyway, judging from the above, he wouldn't need too many greens (DR and Siphon Life) and a bubbler or cold for DEF might be best.

Thoughts?


"I have a cunning plan..."
Heroes-Justice: Neutronium Man (50 Grav/FF), Silver Spider (50 MA/SR),Masked Arrow (50 Arch/Dev)
Villains: Sundragon (50 FC/FA): Justice, Mech Lord V (50 Bots/FF): Protector, Erl King (50 SS/Inv): Justice

 

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You can't really rely on DR or SL against Recluse until the Orange Tower is down. That said, if you can get in the area of 42% Defense, the Cold's shields will floor LR's ToHit. With a Bubbler using PBU, that lowers to 38%. Assuming a Maneuvers or two, you can lower that by another 5% per Defender. 30-40% Defense is actually pretty easy for a DA Tank to get.

One of the things that tends to get overlooked, too, is ID from a Kinetics. With just a single level 50 Resistance IO, they can give you 31% Smashing/Energy Resist.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

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Originally Posted by New Dawn View Post
GJ Khelds get an insp tray too then aye.
Indeed! Was just making sure you weren't relying solely on Tactics, is all.

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Originally Posted by Sir_Foxbat View Post
Has anyone tanked LR with a dark tank? I have a 50 dark/dark that's not completely IO'd out yet, and he got beat on pretty bad on the one ITF I did with him. Damn Romans have too much status protection, methinks. My OG was useless.

Anyway, judging from the above, he wouldn't need too many greens (DR and Siphon Life) and a bubbler or cold for DEF might be best.

Thoughts?
Your heals again Recluse would be ineffective until the Orange Tower is down, since he'd have capped defense, leaving your tohit floored. On the plus side, you can drag Recluse over to a Tower and use it to heal from.

Having +def buffers would definitely be nice to have - to tank and spank him you need 75% defense to keep his tohit floored. I'd probably bring some oranges as well to keep your resistance up until the Red Tower goes down. (After that, you should probably be able keep yourself upright via heals and defense.)

Disclaimer: I don't have a DA Tank, but I have seen one tank Recluse.


 

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Don't forget that if a bubbler is along for the ride, they can use Detention Field (provided they were smart enough to take it) to keep one of the towers neutralized while the team works on the others.


 

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Originally Posted by Sir_Foxbat View Post
Has anyone tanked LR with a dark tank? I have a 50 dark/dark that's not completely IO'd out yet, and he got beat on pretty bad on the one ITF I did with him. Damn Romans have too much status protection, methinks. My OG was useless.

Anyway, judging from the above, he wouldn't need too many greens (DR and Siphon Life) and a bubbler or cold for DEF might be best.

Thoughts?
Your Dark/Dark and right now that's, for AV tanking, not ideal. I haven't checked for updates lately but iirc /Dark and /DB lack a decent taunt compared to other sets so yeah not as easy.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by Panzerwaffen View Post
Don't forget that if a bubbler is along for the ride, they can use Detention Field (provided they were smart enough to take it) to keep one of the towers neutralized while the team works on the others.
Keep in mind caging a tower isn't completely shutting it down, it's simply dropping its uptime to ~50%. A single Tower pulse lasts 15s, and the cage (if it's like Sonic's) lasts 30s. The Tower is pretty much guaranteed to get a single tick off when it first becomes uncaged since you can't recage something until cage drops.

Don't get me wrong, it's very useful and I love doing it on my Sonic - but it's not a 100% lockdown.


 

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Originally Posted by Sarrate View Post
Keep in mind caging a tower isn't completely shutting it down, it's simply dropping its uptime to ~50%. A single Tower pulse lasts 15s, and the cage (if it's like Sonic's) lasts 30s. The Tower is pretty much guaranteed to get a single tick off when it first becomes uncaged since you can't recage something until cage drops.

Don't get me wrong, it's very useful and I love doing it on my Sonic - but it's not a 100% lockdown.
Good point.. Thanks for bringing that up.


 

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DOH! Forgot about not actually being able to hit LR. Now, if he summons those Banes, I should be able to hit them with DC, DR, Soul Drain but I don't know how resistant to fear they are, if I use Cloak of Fear. I know OG doesn't have the mag to stun them. That being said, I will probably go down like a sack of potatoes. Based on my ITF experience, I'll just get hit too much.

A kin would probably be my best support, Transfusion, SB, ID. SB especially, to get my heals and DC up faster. Decisions, decisions...but as has been noted, the reason this TF is so good is that it makes you think. You just can't roll in and beat it on auto-pilot.


"I have a cunning plan..."
Heroes-Justice: Neutronium Man (50 Grav/FF), Silver Spider (50 MA/SR),Masked Arrow (50 Arch/Dev)
Villains: Sundragon (50 FC/FA): Justice, Mech Lord V (50 Bots/FF): Protector, Erl King (50 SS/Inv): Justice

 

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Originally Posted by Sir_Foxbat View Post
DOH! Forgot about not actually being able to hit LR. Now, if he summons those Banes, I should be able to hit them with DC, DR, Soul Drain but I don't know how resistant to fear they are, if I use Cloak of Fear. I know OG doesn't have the mag to stun them. That being said, I will probably go down like a sack of potatoes. Based on my ITF experience, I'll just get hit too much.

A kin would probably be my best support, Transfusion, SB, ID. SB especially, to get my heals and DC up faster. Decisions, decisions...but as has been noted, the reason this TF is so good is that it makes you think. You just can't roll in and beat it on auto-pilot.
Your best bet is to make sure he doesn't summon the Banes and the easiest way to do that is by casting a toggle debuff on him. Radiation Infection, Snow Storm, Darkest Night and the like all do a great job of this... LR's summon is interruptable and he can't fire it (except for the 20% HP pet nuke) if he has one of these on him. I can assure you that if you're getting hit too much on the ITF that LR's Banes will rip you apart in short order; you'll have a bunch of +4 bosses pounding you in addition to LR. It's best to restrict your problems to only the one big 8 legged one

Of course this does require you to taunt him otherwise he may decide to say hello to the debuffer. If you're depending on a kinetic to keep you healed then lead LR over to the green tower; the kin will be able to Transfusion off of it and it's the last one the team will take down. I'd still prefer added resistance and defense over pure healing, particularly while the red tower's up... he can very easily two shot you. His heaviest attack can take my Granite tanker down to 25% in one shot with the Red tower buff so beware.


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Originally Posted by New Dawn View Post
Your Dark/Dark and right now that's, for AV tanking, not ideal. I haven't checked for updates lately but iirc /Dark and /DB lack a decent taunt compared to other sets so yeah not as easy.
The tanker secondaries with inferior taunts are Dark Melee, Electric, and Dual Blades. Taunt in these sets has a shorter duration and smaller magnitude than taunt in others; it's a bug. I have seen nothing that indicates that it's been fixed.

Still, if you do nothing but taunt Recluse, and at least while the first two towers are up there's little you can do other than taunt him, you should still get enough coverage to keep him taunted if no one else is attacking him, even with one of the affected sets.



<《 New Colchis / Guides / Mission Architect 》>
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So... is this a bad thread to mention that I didn't even notice that the challenges were set for a MoSTF badge when I got it on my Cold/Ice Defender?

Most of the good advice is already in the thread, so I won't bother to echo it - but it's far from impossible, and really only requires a good mix of buffs and damage, with some resistance/damage debuffing if you want to make it run more smoothly. If you go in without any preparation or support, then yes - you're likely to have a bad time. But that should be true for far more encounters than it is, so I'd have to call that WAI.

It's kindof a tactical decision, but if you've got the team for it, a lot of the teams I've run STFs on don't even bother with the red or blue towers - either destroying or caging - and just take out the yellow and green; I ended up tanking with my SD/SS on one of those runs, and used OWTS and a couple of large oranges combined with the occasional large green until everybody was gathered and on Recluse.

At least the STF is less quirky about how it goes than the RSF is - that's the only one that I take a look at what the team is before I decide if I want to bother trying. Sure, you can still pull out of a bad situation (such as 8 +3 AVs rushing you) with good players, but you need players that can think on their feet and not get stuck in "they shouldn't do that" mode.

And if you get on a team that tells you that you can't take your <insert AT here> because then they'll fail, and it's not a Master run (because those at least present a different set of issues), get off the team (you should probably at least check to see if it's a MoSTF they're planning, tho ). You don't need an Emp, you don't need a Stone Tanker, and you don't need to team with idiots who can't figure out that there is more than one way to run a Task Force. It just won't be worth the headache.


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Originally Posted by Call Me Awesome View Post
A Granite tank can handle LR with zero support and usually with no inspiration use...
Just so we're clear, I'm talking no set bonuses, towers up. LR (with towers) can hit pretty reliably even through 45% defense, hence why I ask for more.


 

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Originally Posted by Heraclea View Post
The tanker secondaries with inferior taunts are Dark Melee, Electric, and Dual Blades. Taunt in these sets has a shorter duration and smaller magnitude than taunt in others; it's a bug. I have seen nothing that indicates that it's been fixed.
Yeah they're clearly disadvantaged. Especially DB.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by Psara View Post
Just so we're clear, I'm talking no set bonuses, towers up. LR (with towers) can hit pretty reliably even through 45% defense, hence why I ask for more.
Indeed, and I've done it many times unassisted on my Stone/Fire back when he was slotted up with SO's... with very little insp use. That's the big advantage that Granite + Rooted has over other sets; it can do those things at base level performance.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

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Quote:
Originally Posted by Call Me Awesome View Post
Indeed, and I've done it many times unassisted on my Stone/Fire back when he was slotted up with SO's... with very little insp use. That's the big advantage that Granite + Rooted has over other sets; it can do those things at base level performance.
I've done it on occasion, but lately I always seem to need some extra defense until the blue tower is down. I suppose I could call it bad luck.


 

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Originally Posted by Sir_Foxbat View Post
DOH! Forgot about not actually being able to hit LR.
No, but if you need a kin or dark as support, you can stand at the base of the green tower (make sure to actually jump up onto it) and have your buffer buddy heal you off THAT while the rest of the team takes down the other towers.


-STEELE =)


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