best teaming build?


Adeon Hawkwood

 

Posted

I spent my early CoH career playing toons that solo easily, partially of necessity. These days I know more folks, and get invited to lots of teams and task forces.

There's a huge variation in team quality. Sometimes it's because a couple of really skillful, fully purpled guys are on the team. But sometimes, you see a team that hits a lot harder them you'd expect from just browsing Mids builds.

The other day during a Rikti invasion the zone was empty - 1 team of four mid-30s low-40s guys. Sounds mediocre, but we melted them faster then they could 'port in - 2 guys stacking tar pit, a crab with that Tactics On Steroids power, and a fire/something corr. Synergy, baby - wicked debuffs, complementary buffs, and AOE.

I'm looking to make a completely team-oriented toon. Probably something/kin, because /kin is such a joy to team with, and I don't see enough of them.

I'm not looking to be a healer. I want the entire team to SMASH MOAR FACE, and if maximizing team damage requires compromising my own damage that's OK.

sonic/kin looks good, does the -resist help against EBs/GMs?

I wonder about ice/kin and dark/kin. If a good team is steamrolling do critters last long enough for me to notice fewer attacks are hitting or being thrown?

My thoughts re: -defence: if the other wienies can't hit mobs, let them eat yellows.


 

Posted

Personally I'd say go for one of the high damage primaries. Fire, Arachery and Assault Firle all off good AoE damage. Sonic is also nice since it offers -res to stack with the +damage from Kinetics.

If you want a "safety" style primary I'd say go for Dark over Ice since -TO Hit is generally more useful on teams than -rech.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
If you want a "safety" style primary I'd say go for Dark over Ice since -TO Hit is generally more useful on teams than -rech.
If I want safety I'l play my bots/ff MM or ss/wp brute They're what I call AFK toons, if I run out of beer in the middle of a fight I can safely go fetch more. Either will still be standing when I return, and the MM's pets will have cleared the room.


 

Posted

sonic/kin is a great force multiplier


 

Posted

Quote:
Originally Posted by anonymoose View Post
If I want safety I'l play my bots/ff MM or ss/wp brute They're what I call AFK toons, if I run out of beer in the middle of a fight I can safely go fetch more. Either will still be standing when I return, and the MM's pets will have cleared the room.
Well, you were the one who suggested them . Honestly neither of them are the greatest sets damage-wise so the main reason to take them is if you want the added survivability. If you want more damage the Fire, Archery, Assault Rifle and Sonic are all better options. Sonic is a force multiplier, it increases everyones damage even more than a Kin is already while the other three are just high damage.


 

Posted

Sonic/kin would be a awesome addition to a team dark/kin would be nice too /rad for the shear flexibility (AVs anyone) /cold for the shields and debuffs etc. Just pick two that you like and also help out the team as well


 

Posted

Sonic/Kin or Sonic/Cold. Fire/Kin or Fire/Cold if you want more AoE.

Sonic greatly multiplies your teams damage versus AVs and GMs which is awesome on teams, Fire is just stupid high ST and AoE damage which is all-round Good Times.

Kinetics is a great team force multiplier and strong throughout but doesn't have much to shore up squishy teammates. Cold brings a lot of offensive debuffs and team buffs, but is slower to mature than Kin.

Any combination of Fire Blast/Sonic Blast and Kinetics/Cold will be an awesome team Corr.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Working brain/cooperative attitude


 

Posted

Thanks for the advice folks.

The corr guides are quite old, does that just mean you can't go wrong?


 

Posted

Quote:
Originally Posted by Silas View Post
Sonic/Kin or Sonic/Cold. Fire/Kin or Fire/Cold if you want more AoE.

Sonic greatly multiplies your teams damage versus AVs and GMs which is awesome on teams, Fire is just stupid high ST and AoE damage which is all-round Good Times.

Kinetics is a great team force multiplier and strong throughout but doesn't have much to shore up squishy teammates. Cold brings a lot of offensive debuffs and team buffs, but is slower to mature than Kin.

Any combination of Fire Blast/Sonic Blast and Kinetics/Cold will be an awesome team Corr.
The best /cold debuff power, 'sleet,' comes at level 16 in the /storm set. I know a lot of people are against KB, but a snowstorm slow stacked with a freezing rain chaser does so much debuff to foes it's hard to deny. They have to check their calendar to see when their power recharges.

/Cold is very well-rounded, I just wish sleet came earlier.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I wouldn't rule out Dark Miasma, I find it awesome. Great heal, great debuffs, a rez-debuff-stun power, Fearsome stare, a pet.... Combined with Fire it's a monster solo from level 6 (Tar Patch + Rain of Fire + Fireball), and a sonic/dark is a great force multiplier. I have an old build planned softcapped for s/l/e defense and at 39% neg, it's dark/dark but I think you can adapt it to other primaries:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1429;702;1404;HEX;|
|78DA9D93596F12511886CF1428DBD001295DA074A552BAD072E37A61D2569356A85|
|5E3123592493BA5C40A6486267AE70FF04A13BDAA5B5CAF5DA397754BFC07EA1F50|
|FF828ADFF9DE536AE29D13781FE67CEFF9DE73CE30854BB3BA10570E08CD9859331|
|DA73853B5EDF55ABD6A7B0A66A9BCA44FE5FA974DFB028B570891681A8AC7CC4AC9|
|5ACECE52A5384D93EBF1EDDAF4FACA0A2A85B2E95C3423739555CBB62AF5ECD60F7|
|DB15A5DCBE62DB356AE947073A85CAF588E636C55962DDB592DD742AA585AAD9335|
|71B0565ECA6E2715CC258BC4A95BF6E52E5A6086BE7A8B5057C323360839D1720BB|
|8CD70DF01EE325AEF3136B5BF66C57948CF6B126D05467881B1E308B0C8085296A6|
|6669C86A45960F593E6405901540D65B9AE2C22CCD35862CE01D553C1A2A9EDD04B|
|74BE4140DCAF2AA2CEF53B6773D670CBC005E32865E01A38CF7D4CD8F596EFF7C8B|
|1C9A380CE4810223B7C0089306953D8890A1678C14B252084921A483161452EB0D7|
|DE60E6D5F199D5431D41E0D54C25F181EAA4430474426B8CD47BA8DAAD4A8D72587|
|DAFD4090D1E103020C2F7588A9D4D83CFD488BAE93FC3C7C54E944C5D5798DE3765|
|E076E0037191FC8D3AD7CDD619E1A8F02ED8C9E182342FD12CA9780AF07BE5EF87A|
|E18B922F099F27799F237A1F30FA1F028F80C78C81278C28699F7AA27DDFE826293|
|2DF19A33F805FEC1BFD8D47F493A151D6206689C15DF86F7CA2EC61D569180798C6|
|91A5718E699C5C06C79949F1B1BBA8D388EA34228F2D29DC3434A6363C860D8F63C|
|3E3D8F038365CA33E59E5CBC23709DF247C93F0B553BF29153185A11E77F34DA30F|
|5D22FFCFC8A2BBF95E098D47E6B63D0D7F989D02E6FFBA5EEB5BEDFC4703A4C7A59|
|C90724ACA692967A49C95724ECA792945298D37CDD9C61EB9AEBD52F649D92F2546|
|EB1357A5D32BDFA5A0145D4A484A9B14434A584A544A5CCA8694C61F8AAAFFC3|
|-------------------------------------------------------------------|


 

Posted

I got a sonic/kin that rocks any team it joins


@Everest
@Hoey Moey - Retired

 

Posted

Well having raised a sonic/kin to 50, i can tell you the -res is nice, but only really any good in a team, soloing is damn near impossible.

Kinetics takes up a lot of your time rather than attacking, although it is really handy for teams, you yourself will more or less end up playing the defender role most of the time and sit there spamming kinetics powers, occasionally firing one or two sonic powers and contributing little damage personally. Depending on your playstyle you could find this as frustrating as i did.

I myself have started a new corruptor i find amazing in teams at the minute, just simply because I like doing more damage than sat back spamming FS, I chose a fire/storm corr. Rain of fire and Freezing Rain combined work very well in a very large area, and combine this with Fireball and fire breath, theres some pretty heavy damage there for mobs. You dont have any required spammable skills, but snow storm combined with freezing rain is a very good mob slow.

I havent got it high enough to get lightning storm or tornado, but these can only make the AoEs better plus as everyone knows, inferno damage rules, where as dreadful wail, lives up to its name and is dreadful. Despite what the damage says, even with FS, syphon power and aim on, dreadful wail fully slotted couldnt even drain a yellow mob to half hp, im thinking it must be broken or something because it was just pathetic. I really did want to love sonic/kin especially from all the good reviews people give it, but i personally cant believe i wasted so much time getting to to 50 :/

Fire/storm requires a lot of running away sometimes though, since its a pure agro magnet charecter, expect to faceplant a few times at least.


 

Posted

Quote:
Originally Posted by Predatoric View Post
Kinetics takes up a lot of your time rather than attacking, although it is really handy for teams, you yourself will more or less end up playing the defender role most of the time and sit there spamming kinetics powers, occasionally firing one or two sonic powers and contributing little damage personally. Depending on your playstyle you could find this as frustrating as i did.
I have never experienced such things on my Kinetics characters. I can easily keep an entire team Speed Boosted and Fulcrum Shifted while keeping myself Siphon Sped? and Inertial Reduction while still unleashing a disturbingly large amount of attacks. It took some time to develop the necessary coordination to push the buttons that fast.

On teams, I find myself dealing the majority of the team's damage, often by a rather large margin.


 

Posted

Quote:
Originally Posted by Smurphy View Post
I have never experienced such things on my Kinetics characters. I can easily keep an entire team Speed Boosted and Fulcrum Shifted while keeping myself Siphon Sped? and Inertial Reduction while still unleashing a disturbingly large amount of attacks. It took some time to develop the necessary coordination to push the buttons that fast.

On teams, I find myself dealing the majority of the team's damage, often by a rather large margin.

No offence, but I would have to see it to believe it. Theres a reason controllers use fire/kin with 3 pets, and its not just to boost them, its because whilst there busy spamming kinetics, the pets are attacking, however they occasionally get off a mass AoE move or two and thats it.

After slotting on my sonic/kin corruptor, my attack cycle basically goes: Fulcrum shift, siphon speed, howl, shockwave, transference, transfusion (if needed), then Fulcrum Shift is up again is up again so its rinse/repeat until dead. Occassionally I may get a shout in if theres only a boss mob left but thats it.

How you get 'the majority of damage' il never know especially since sonic has quite a large damage reduction before your sonic debuffs are applied which even slotted takes me longer to kill a mob than fire does. In a team, yes sonic is a decent team debuff, but your never going to personally deal the most damage.

Where as with fire/storm I so far have fireball, snow storm, freezing rain, rain of fire, fireball, fire breath then spam fireball and fire breath a couple of times max and the teams usually killed the stragglers.

Although sonic/kin is undoubtably a team favorite, i still say fire/storm works better as your not so much relying on the team to deal the damage which changes from team to team, but instead bringing a steady reliable damage source, if you do get a kin with you, easy runnings are ahead but I guess its one of those things thats down to preference again.


 

Posted

Quote:
Originally Posted by Predatoric View Post
No offence, but I would have to see it to believe it. Theres a reason controllers use fire/kin with 3 pets, and its not just to boost them, its because whilst there busy spamming kinetics, the pets are attacking, however they occasionally get off a mass AoE move or two and thats it.

After slotting on my sonic/kin corruptor, my attack cycle basically goes: Fulcrum shift, siphon speed, howl, shockwave, transference, transfusion (if needed), then Fulcrum Shift is up again is up again so its rinse/repeat until dead. Occassionally I may get a shout in if theres only a boss mob left but thats it.

How you get 'the majority of damage' il never know especially since sonic has quite a large damage reduction before your sonic debuffs are applied which even slotted takes me longer to kill a mob than fire does. In a team, yes sonic is a decent team debuff, but your never going to personally deal the most damage.

Where as with fire/storm I so far have fireball, snow storm, freezing rain, rain of fire, fireball, fire breath then spam fireball and fire breath a couple of times max and the teams usually killed the stragglers.

Although sonic/kin is undoubtably a team favorite, i still say fire/storm works better as your not so much relying on the team to deal the damage which changes from team to team, but instead bringing a steady reliable damage source, if you do get a kin with you, easy runnings are ahead but I guess its one of those things thats down to preference again.
A Sonic/Kin is almost never going to be one of the biggest damage-dealers on a team. Fire/Kin can be, but is nowhere near the force multiplier that Sonic/Kin is.

It's very difficult to gauge who is doing the most damage on a team, especially since Scourge means you may get a lot of killshots where you might not have done a majority of the damage.

Kinetics is a very, very busy set but it doesn't mean you can't do your share of the damage. Quite the opposite, I've found. Being able to easily cap your damage and get huge amounts of recharge means you're very capable of putting out a lot of damage because in between doing kineticsy things, the attacks you throw out always count.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

With the proposed i17 change to Defenders (giving them roughly the same damage while solo as Corruptors) and Going Rogue coming up, a Cold/Sonic or Kin/Sonic Defender.

I'd link to the post, but it appears to have been removed. Yay for beta leaks?


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

"Fulcrum shift, siphon speed, howl, shockwave, transference, transfusion (if needed), then Fulcrum Shift is up again"

At 180% Global recharge (permahasten) and 83% recharge in Fulcrum Shift there will be 16.4 seconds between Fulcrum Shifts.

1.93 = Siphon Speed
2.33 = Howl
2.17 = Shockwave
2.27 = Transference
1.17 = Transfusion

= 9.87 seconds.

Do you have 180% Global recharge? I'm aware there is some added server time and you might be delayed in targeting some things. However, to me, it simply seems you need to practice pushing the buttons faster. As I said in my first post..."It took some time to develop the necessary coordination to push the buttons that fast."


 

Posted

Quote:
Originally Posted by Siolfir View Post
With the proposed i17 change to Defenders (giving them roughly the same damage while solo as Corruptors) and Going Rogue coming up, a Cold/Sonic or Kin/Sonic Defender.

I'd link to the post, but it appears to have been removed. Yay for beta leaks?
Emphasis mine. OP is looking for a teaming build. Corrs > Defenders for teaming.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Fire/dark hands down.

Tarpit - slows and -resistance
Howling twilight stuns and slows
Darkest night - to hit
Fear - a large cone of -to hit
Dark Servant
Shadowfall - armor and stealth
Rain of fire - slows
Tons of AoE attacks

I have a corr Disciple of Burn who can easily tank the ITF and can just stand in front of Romulous and the Nictus unfazed. I even took Provoke.

Solo he runs +2 x 8

In any team, nothing lives long enough to be a threat.

The attack chain - darkest night, go to a corner drop tarpit, step out and fear them and they all stop. Now howling twilight and they stagger in a small circle - light them up.


 

Posted

I have teamed with a fire/dark myself and they are indeed one of, if not the best corrupter teaming build. Way better than sonic/kin either way.


 

Posted

Quote:
Originally Posted by Silas View Post
Corrs > Defenders for teaming.
Is this an i17 change?

To answer the OP, you won't go "wrong" with any Corr.

As has been said a few times, for the primary, Sonic and Dark may well be the most advantageous to teams. For secondaries, any team will be better when they add an average Corr. They'll be much better adding any well played one.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Silas View Post
Emphasis mine. OP is looking for a teaming build. Corrs > Defenders for teaming.
Not true as a blanket statement. Some builds do work better for Corrs and of course some are only available on them.

However, example: sonic blasts debuff res by 20% on a Defender instead of 15% and on a team of 8 I will take better numbers from my buff/debuff set+leadership and more res debuff from my blast set over more personal damage any day of the week.


 

Posted

I really like playing my dark/thermal for teaming. With the -to hit from dark, and the various buffs you get with fire, plasma and forge you cannot go wrong there(I think). Then add in Melt Armor and Heat Exhaustion and it is a fun team build.