To the moon, stone tank ! To the moon !


bamaHulkers

 

Posted

Somehow, the "How Many Kins Would it Take To Launch a Stone Tank ?" question is running like a persistent weed in what I, as the OP, would like to keep a on-topic discussion of- for lack of better phrasing- quality of life here on Protector. No offense, y'all. If you wanna flame, send 'em to @bamahulk in PM's. If you wanna talk logistics of putting a Stony in orbit, here ya go !


Originally Posted by Vorac
Quote:
Originally Posted by Riverdancer
Did we EVER find out how many kinetics' Inertial Reduction we needed to get a granite tank airborne?


Quote:
Originally Posted by Red Valkyrja
If I remember correctly, someone had figured the math and it was something like 52 or 54 Kins.






At the '08 Hero-Con, Castle said it would take about 100 stacked IR's.


State of the discussion has come to:

We should totally be able to make this happen! I bet we wouldnt even need 100 kins - more like 40-50 - with everyone speed boosting, we could get IR's recharge way down and stack it 2 per person...

We can do this!


 

Posted

to throw in my 2 cents, in order to double stack IR from same person you would have to change zones

but i wish you luck on trying this!


 

Posted

If we went to a coop zone we could bring in both villain and hero. I'll have to see what that status of my kins is... I went through a real "I'll never play another kin ever," phase, but I've got at least one I could bring to the table.

River? Care to make this happen?


 

Posted

I got a Kin, so I'm in.


 

Posted

I'm in. Would it help to roll a second build with IR six slotted for jump?


 

Posted

Royal Plair is ready to help, depending on the scheduled time.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

I would seriously love to see this done. I will happily volunteer either my Stone Tank or my Kinetics Defender in pursuit of this noble activity.


 

Posted

I have a stone tank and or several kins I could bring, when and were?


 

Posted

Word


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

Quote:
Originally Posted by Scrappy_NA View Post
I'm in. Would it help to roll a second build with IR six slotted for jump?
Glad you mentioned that option, would be willing to do the same on Nerfy


 

Posted

Whenever this gets off the ground (SEE WHAT I DID THERE ? ), we need to make sure someone videos it... like, oh, I dunno...

VORAC !


 

Posted

Yet another thought Have any of the other servers bothered to do this ? Are we gonna be famous ?


 

Posted

>.>
<.<

I have a kin I could volunteer to help with this.

>.>
<.<


 

Posted

Logistics question, but I'm sure someone with a better grasp that me has an answer: How do we get 100 kins around the Tank, tight enough to launch ? All I can think of is a "gauntlet" formation:

I X I

(I's are Lines of Kins, X is Tank... SCIENCE !)


and then the Tank waddles/runs (Guess we could SB the heck outta it !) through the gauntlet, launching at the end ?

I already went and made a second fun build for my Kin


 

Posted

Quote:
Originally Posted by bamaWolfie View Post
>.>
<.<

I have a BADASS kin I could volunteer to help with this.

>.>
<.<
Fix't


 

Posted

I shall go make a new kin right now on the second account.


 

Posted

Easy(ish).

  1. Rikti War Zone.
  2. Fill it enough to generate RWZ2.
  3. Put the stoner in the RWZ2.
  4. Pile the kins into RWZ2. Fill the zone.
  5. Pile kins into Atlas/FF/PI (pick ONE). Would probably recommend PI as it's the other two are fairly tight quarters.
  6. Place the stoner in front of the zone portal to hero side. Pack in as many people as you can around him.
  7. Pack people around the portal on the hero side exit point. Have the person running the event HERE (with an assistant running the RWZ side).
  8. Have the event leader, when the hero side is ready, signal his subordinate to begin.
  9. IR the living crap out of the stoner in RWZ2 and have him zone.
  10. The second he zones in, IR the crap outta him again.
  11. Stoner: JUMP YOU ROCKHEAD! (Basically stand on your spacebar.)
  12. Everybody BETTER be clicking PrintScreen as fast as they can.

Note: It REALLY helps if you have someone who's a relatively fast zoner as your "skipping stoner" so the buff doesn't expire in transit.



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Posted

Basically Hasten, SB, IR. Six-slot them all. (Rech x6),(Rech x3, Run x3),(Rech x3, Jump x3).

Anything else is more or less superfluous.

Okay, just looked again. Whoever quoted 100 Kins might be off...just a tad. Or my math is wrong.

Granite has a -50,000% Jump Height on it.
IR three-slotted for jump height gives a +5534% Jump Height

Essentially, 10 IRs ought to do it (division comes out to 9.03~). Or is Granite mysteriously exempt from the addition/subtraction math of everything else?

Two full teams of kins could probably have him jumping like a super jumper.

I didn't go more than three-slotted for jump due to the desire to keep recharge on IR as low as possible. With everyone SB'ing like nuts, a group of 50's (even with some lowbies mixed in) should be able to get three IRs off before the first IR's bonus fades. Maximizing coverage.

Now, Rooted ALSO applies a -50,000, just double it. 19-20 people.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I have a Kin I could apply to this.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

I have a Kin I could apply to this.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Basically Hasten, SB, IR. Six-slot them all. (Rech x6),(Rech x3, Run x3),(Rech x3, Jump x3).

Anything else is more or less superfluous.

Okay, just looked again. Whoever quoted 100 Kins might be off...just a tad. Or my math is wrong.

Granite has a -50,000% Jump Height on it.
IR three-slotted for jump height gives a +5534% Jump Height

Essentially, 10 IRs ought to do it (division comes out to 9.03~). Or is Granite mysteriously exempt from the addition/subtraction math of everything else?

Two full teams of kins could probably have him jumping like a super jumper.

I didn't go more than three-slotted for jump due to the desire to keep recharge on IR as low as possible. With everyone SB'ing like nuts, a group of 50's (even with some lowbies mixed in) should be able to get three IRs off before the first IR's bonus fades. Maximizing coverage.

Now, Rooted ALSO applies a -50,000, just double it. 19-20 people.
I am a little confused as to why you want 6 slotted hasten, and a 6 slotted speed boost (slotted for 3 recharge and 3 run speed). 3 slotted hasten is more than enough, given that people are going to be speed boosting each other. As well, why slot speed boost for 3 recharge when it recharges in 2 seconds, and slot 3 run speeds when all it affects is the run/flight speed and has nothing to do with jump?

With regards to having the tank rooted, you can have granite armour on and NOT be rooted, correct? They are two seperate powers, right? I think all we're talking about here is launching a tank in granite armour, not a rooted one as well.


 

Posted

well, I should be home from work around 7 tonight.

My Kin wants to be in on this.

Quote:
Originally Posted by Riverdancer View Post
With regards to having the tank rooted, you can have granite armour on and NOT be rooted, correct? They are two seperate powers, right? I think all we're talking about here is launching a tank in granite armour, not a rooted one as well.
I think the original thread on this was with Rooted as well.


 

Posted

Quote:
Originally Posted by Riverdancer View Post
I am a little confused as to why you want 6 slotted hasten, and a 6 slotted speed boost (slotted for 3 recharge and 3 run speed). 3 slotted hasten is more than enough, given that people are going to be speed boosting each other. As well, why slot speed boost for 3 recharge when it recharges in 2 seconds, and slot 3 run speeds when all it affects is the run/flight speed and has nothing to do with jump?
6 Slotted hasten. Absolute maximum recharge.

Not necessary, but if you're dedicating an alt build specifically for this and no other reason...

As to slotting run on SB. Because someone is probably going to be SB'ing the tank as well.

Quote:
With regards to having the tank rooted, you can have granite armour on and NOT be rooted, correct?
Yes, but do we want to take the challenge to the ultimate point (getting a tank, more or less how they operate in combat and allowing them to jump).

Quote:
They are two seperate powers, right? I think all we're talking about here is launching a tank in granite armour, not a rooted one as well.
Since we, apparently, don't need multiple zones worth of people, why not try it anyhow?



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Posted

CAPTAIN SQUIRREL TO THE RESCUE!!!!!

(ie, I'm willing to contribute a Kin)