What's YOUR favorite Archer?


Asha'man

 

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Well, I ended up rolling am ill/TA. I'm liking him so far. He just hit 19 and has been teaming well so far. I don't think I've soloed a mish so far but that shouldn't be a problem with my PA. Spectral wounds has been impressive so far. Good dmg for a troller. I picked up Ice Arrow to stack it with Blind. Skipped Flash. Have the tea invis power but may respect into superior Invis once I can manage my end. End cost is outrageous for it. PGA and Glue Arrow are my openers.
Having a good time. TA/Dark may be next Luminara...



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My fave would have to be my Ill/TA. I built him differently from Local_Man, I took Flash Arrow and skipped Glue Arrow (recharge was too long for my tastes). I also chose to take Superior Invis and skip a travel power since I can stealth anywhere . I got all 4 Fitness pool powers and never have an issue with END unless I am on a team and firing my AoE debuff arrows constantly. Speaking of which, I soloed about 90% of the time on the way to 50 with him, so I would have to say its a very solo-friendly build . Spectral Terror also works wonders in tandem with the debuffs since it locks em down until they start taking damage. It's pretty cool how the Psychic APP damage stacks with my troller holds.

My 2nd fave would have to be a my Arch/Fire blaster, Deadly Bowman (proud to say I got that name on Freedom), sadly he is languishing at L24 due to my severe altitis infection .


My 50s:
Prime Minister MA/SR Scrap - Protector
Captain Hit-Guy DM/Reg Scrap - Freedom
Prime-Minister ILL/TA Troller - Freedom
Ultimate Minister Inv/SS Tanker - Freedom

 

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Originally Posted by CaptHitGuy View Post
My fave would have to be my Ill/TA. I built him differently from Local_Man, I took Flash Arrow and skipped Glue Arrow (recharge was too long for my tastes). I also chose to take Superior Invis and skip a travel power since I can stealth anywhere . I got all 4 Fitness pool powers and never have an issue with END unless I am on a team and firing my AoE debuff arrows constantly. Speaking of which, I soloed about 90% of the time on the way to 50 with him, so I would have to say its a very solo-friendly build . Spectral Terror also works wonders in tandem with the debuffs since it locks em down until they start taking damage. It's pretty cool how the Psychic APP damage stacks with my troller holds.
I find your comment on Glue Arrow's recharge interesting. From the time that I took Glue Arrow I felt that the recharge was just right. I haven't even devoted alot of slots to it - I think I have only 2 slots in it, both recharge - and it's ready to start off every fight. Sometimes it's up twice a fight. Keep in mind my team of 8 were fighting orange, red, purple baddies so each fight took some time. I wasn't spamming it either, meaning that if the mob we were working on had only 2-3 bad guys left, I would save Glue Arrow for the next mob and not waste it.

Quick question to those who know, how does Poison Gas Arrow compare to the other AoE debuffs, ie, Tar Patch, Freezing Rain, etc. Does it debuff the same thing?


My 50s:
Prime Minister MA/SR Scrap - Protector
Captain Hit-Guy DM/Reg Scrap - Freedom
Prime-Minister ILL/TA Troller - Freedom
Ultimate Minister Inv/SS Tanker - Freedom

 

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Quote:
Originally Posted by Slax View Post
Sterling Archer
Too easy Slax-man... too easy.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

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Only one I really put any time into is my Arch/MM blaster (before it had its moment as FOTM.) Just worked as a concept. Nin/TA is... eh. Just haven't been able to really get into that one.

I'm not sure why I don't have more archery characters, given I enjoy it IRL (well, used to, haven't done it in years.)


 

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I am currently leveling a Ninja/TA mastermind. He's at around level 24 now. From what I've experienced so far it seems like everything that TA does Dark can do better.

Dark's tar pit provides the same area of effect as TA's Sticky arrow. However -
tar pit has a -30 res debuff which is equal to TA's acid and disruption arrow combined. TA's acid arrow only has an 8 ft radius though, so Tar Pit is mo better in my opinion.

Both have a single target hold. They are equal hold times according to Red Tomax.

TA has flash arrow, Dark has Shadow Fall. Flash Arrow blinds targets and adds -tohit debuff which is helpful to teams and would make it possible to stealth a mish - very very slowly.
Shadow Fall has defense, resistance, and stealth for everyone in it's radius. With a stealth IO you could easily stealth a mish and the +def/res are helpful to you're team. Shadow fall also allows you to slot steadfast protection IO's without having to get tough or wait for patron powers.

Dark has a mag 3 AOE fear cone plus a hefty -tohit debuff in Fearsome Stare. TA has a chance to sleep minions and a rather modest damage debuff(Actually pretty good on the defender version) in Poison Gas Arrow. TA's damage debuff is inferior to the damage debuff that darkest night supplies plus darkest night adds another hefty -tohit debuff.

So what we have covered so far is that added together
Dark's 4 powers
Tar Pit, Shadow Fall, Fearsome Stare, and Darkest Night are better than
TA's 5 powers
Glue Arrow, Flash Arrow, Poison Gas Arrow, Acid Arrow, and Disruption Arrow combined.

You could make the arguement that TA's Glue Arrow also provides a small amount of -recharge and that Acid Arrow does a small amount of damage. Acid Arrow also comes with some -defense in it's rather small 8ft radius. I'll take the large -tohit debuff provided by Dark over the above mentioned things any day.

Now TA get's a single target Immobilize power at level 1 that does no damage and a small amount of -recharge. Dark doesn't get one of these, but Dark does get a pet at later levels that comes with a AOE cone immobilize that does a modest amount of damage and provides a small -tohit debuff. Now I'm not actually going to say that one is better than the other in this case, as the TA immobilize power has some utility that you may not be able to get out of Dark Servant, for example immobilizing an EB.

To be fair TA does have something good going for it. Oil Slick is a rather nasty Damage doer from what I understand. TA also has EMP Arrow which is situational and will certainly not be up for every spawn.

What Dark comes with that TA doesn't provide are massive AOE heals, massive -tohit debuffs, and a group rez. It could also be mentioned that Dark has Black Hole but I don't think many people actually get or use it, so I certainly wouldn't say that Black Hole is to Dark's credit. In addition to the above mentioned heals and immobilize Dark Servant also adds some -dam and -tohit to the mix.

So in conclusion. In my opinion, the only benefit TA really has over Dark is the damage of Oil Slick. Other than that it is completely inferior to Dark.


 

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Fave Archer: Arch/TA corr named Arc Archer (real original, Beyeajus lol)

Why? Well that's simple, no redraw!


 

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I have a lvl 45 earth/ta and a lvl 28 ILL/Ta and both are good. My Earth/Ta just wrecks stuff
I haven't tried to solo an av or anything but He tears though big mobs of goons.

My Ill/ta is also good but i think he needs time to develop

Lornac


Mighty Lornac lvl 50 Fire/fire/Flame Blaster
jarlxaz Lvl 50 Claws/regen Scrapper
Beware the Bowtie lvl 50 Dual blades/willpower brute
Static Guardian lvl 50 FF/Elec Defender
and a few others

 

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I got my TA/A defenders build to where I always imagined it could be. Able to do stuff I thought she would and in no way does she let me down. So she's a bit of a babe really.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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tl;dr: Fire/TA Controller

I don't really like the Archery set (aesthetically) but I LOVE Trick Arrow.

I have an Earth/TA Controller at level 36, a Mind/TA at level 35, and a Fire/TA Controller at level 50 (who I believe was my second level 50 character ever). I think right now, or at least recently, I've been liking my Earth/TA the most. It is just darned good. However, The Mind/TA is great.

However, I used to hate the Fire/TA. The old Fire Imp / Oil Slick bug was at its absolute worst when I actually leveled the character up. The Fire Imps got brain dead and couldn't even move once the Oil Slick was on the board and lit. Even if the OSA went away and you moved to another spawn, the Fire Imps would just stand there. EVEN if you re-cast new imps, something going on with your previously lit OSA would keep any new Fire Imps from doing anything. What a disaster. These days at least, the Fire Imps run a bit from a lot Oil Slick but they can still attack other stuff outside of it. When the OSA goes away they can even enter the area. So, its not as bad, but I was definitely still experiencing the lesser version of the bug as of yesterday.

However, I've managed to get used to it recently, and I did a respec and found a build that I really enjoy. I think the availability of global recharge bonuses has helped me a lot. That stuff wasnt around at all when I was leveling up. Also, I have more experience these days. My recent respec and tricking out of my Fire/TA has really boosted it.

So right now, it might actually be my Fire/TA controller. We'll have to see how the Earth/TA compares when tricked out at level 50 with some global recharge.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

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Arch/EM/Fire blaster. 1000+ hours logged on him, and I still get a smile on my face when I watch him turn hordes of monsters into glorified pincushions.

Also: Fistful of Arrows when used on Giant Monsters. Seriously. You aren't shooting arrows, you're shooting ballista bolts.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

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Quote:
Originally Posted by Doctor_Kumquat View Post
Arch/EM/Fire blaster. 1000+ hours logged on him, and I still get a smile on my face when I watch him turn hordes of monsters into glorified pincushions.

Also: Fistful of Arrows when used on Giant Monsters. Seriously. You aren't shooting arrows, you're shooting ballista bolts.
XD You had me at Ballista Bolts haha!



 

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I'M my favorite archer!




(also, ta/a because it's so fast and some hefty recharge bonuses, while expensive, can make it pretty awesome)


Trickshooter's Characters | @Trickshooter @Brightside

 

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Quote:
Originally Posted by Trickshooter View Post
I'M my favorite archer!




(also, ta/a because it's so fast and some hefty recharge bonuses, while expensive, can make it pretty awesome)
Trickshooter, I'm absolutely loving the link to your characters. I bow to your tailoring prowess. Those costumes, along with their names, look awesome.


Trickshooter's Characters | @Trickshooter @Brightside

 

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Quote:
Originally Posted by Asha'man View Post
Trickshooter, I'm absolutely loving the link to your characters. I bow to your tailoring prowess. Those costumes, along with their names, look awesome.
Thanks so much!


Trickshooter's Characters | @Trickshooter @Brightside

 

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Question for the archers out there. I tried a TA/Archery Defender, and quit out... I just was too frustrated over the low damage. How does it compare for a Corrupter? It looks like the base damage is the same, but does Scourge, etc., make up for it? I would like to make a TA/Archery character work, so I'm hoping it will fly.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

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Quote:
Originally Posted by Grey Pilgrim View Post
Question for the archers out there. I tried a TA/Archery Defender, and quit out... I just was too frustrated over the low damage. How does it compare for a Corrupter? It looks like the base damage is the same, but does Scourge, etc., make up for it? I would like to make a TA/Archery character work, so I'm hoping it will fly.
Hopefully we can get Lumina or trickshow in here ot answer that one. I saw him in PI today and the way he farmed the PI protector put me in awe...I forgot he was a defender!



 

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Quote:
Originally Posted by Grey Pilgrim View Post
Question for the archers out there. I tried a TA/Archery Defender, and quit out... I just was too frustrated over the low damage. How does it compare for a Corrupter? It looks like the base damage is the same, but does Scourge, etc., make up for it? I would like to make a TA/Archery character work, so I'm hoping it will fly.
Archery, no clue. Haven't tried it as a corruptor yet. Not sure when I'll get around to that. I want to get my Dark/TA and Fire/TA corruptors to 50 before I start another corruptor with a bow.

As for corruptor TA, I'm not dissatisfied with it (any more than i am as a defender), but what I've followed of various discussions suggest to me that many, if not most, other players feel that the set as a whole is too weak for corruptors.

But hey, try it, worst that can happen is that you decide that you don't enjoy it and stop playing it. Not the end of the world.


 

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Quote:
Originally Posted by Grey Pilgrim View Post
Question for the archers out there. I tried a TA/Archery Defender, and quit out... I just was too frustrated over the low damage. How does it compare for a Corrupter? It looks like the base damage is the same, but does Scourge, etc., make up for it? I would like to make a TA/Archery character work, so I'm hoping it will fly.
Quote:
Originally Posted by Luminara View Post
Archery, no clue. Haven't tried it as a corruptor yet. Not sure when I'll get around to that. I want to get my Dark/TA and Fire/TA corruptors to 50 before I start another corruptor with a bow.

As for corruptor TA, I'm not dissatisfied with it (any more than i am as a defender), but what I've followed of various discussions suggest to me that many, if not most, other players feel that the set as a whole is too weak for corruptors.

But hey, try it, worst that can happen is that you decide that you don't enjoy it and stop playing it. Not the end of the world.

When archery and TA where in beta for corruptors I tried both an archery/ta and an archery/traps corruptor to see which worked best in order to decide which type of 'natural' corruptor I wanted to play when they went live. I played both characters up to the SO level.

I found archery to be a decent set for corruptors, you get a solid single target attack chain early on and decent, if not great AE (prior to RoA of course). The tier 1 and 2 attacks are lower damage than many other sets but they also have faster recharge, much like fire blast. On a corruptor that is actually a small advantage at low levels as you get more out of scourge - the lower damage attacks have a better chance of scourging without wasting the extra damage on overkill and you can put together a fast attack chain without having to slot recharge. I didn't get up to the sweet spot (Rain of Arrows) but I imagine that would be just as awesome on a corruptor as it is on my blaster.

I found TA to be a bit weak on a solo toon compared to traps and extremely weak in comparison to something like dark miasma. The real problem with TA is the lower values that corruptors get on all the debuffs AND controls combined with the lack of any real ranged mitigation. Mobs like council tear you to pieces before you can kill them and I imagine if I had gotten high enough level to face them I would have had the same problem with rikti. You have plenty of tools to keep mobs at range in TA (glue arrow, entangling arrow and ice arrow) but very little to actually mitigate damage if the mobs can reach you.

The only real non-control damage mitigation powers in TA are poison gas arrow, which has a very low debuff for corruptors (20% damage debuff) and oil slick arrow, which you won't get until L35 and won't be up every spawn (and it's knock down isn't complete mitigation). TA does have some -recharge but not much, especially with corruptor values. Even stacking every bit of -recharge in TA (entangling arrow + glue arrow + ice arrow) you are only going to get -40% recharge - where a single web grenade gives you -50%.

Compared to traps, which has def in FFG, -to hit in seeker drones, - recharge in web grenade and in poison trap (-30% recharge) TA comes off a little short. Compared to a serious debuffing secondary like dark miasma, radiation or cold domination there is no contest. If you group a lot you can probably get by with a TA corruptor or if you don't mind picking your enemies very carefully you could solo but I wouldn't recommend it except for a concept character.


Globals: @Midnight Mystique/@Magik13

 

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Charlie Sheen


Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.

 

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Quote:
Originally Posted by Xury2 View Post
Charlie Sheen
Your avatar and your Movie reference is showing your age there good sir! :P



 

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Quote:
Originally Posted by Negate View Post
Your avatar and your Movie reference is showing your age there good sir! :P
What can I say, I'm an 80's kid. But seriously, what other archer can do this:

Chickenarchery/Devices


Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.

 

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My Grav/TA controller, Quantum Arrow, EU side. Made after meeting one on a PuG who had been powerlevelled and only had Net Arrow from his secondary "because they don't do any damage". After setting him straight in terms of what the -resist arrows will do for him I got intrigued and was a little bored of how Easy-Mode my Fire/Rad controller was so I created one myself.
Some great synergies in there, all ranged all the time and Wormholing things onto an Oil Slick and then igniting it is hilarious.
TA could do with some tweaking and hopefully Castle will eventually get around to reevaluating his baby and making a few minor tweaks to it.


 

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Quote:
Originally Posted by Negate View Post
Hopefully we can get Lumina or trickshow in here ot answer that one. I saw him in PI today and the way he farmed the PI protector put me in awe...I forgot he was a defender!
Trickshooter*

And d'awww *blush*

But to the question, I can't really compare TA/A to A/TA, as my Defender got to 50 a long, long time ago in the dark days of TA at its release. But the trip to 50 on my A/TA Corruptor was very frustrating.

Archery was a fairly solid set, as anyone might expect, but it just didn't make up for the lower debuff values and shorter controls of the Corruptor's version of Trick Arrow. I expect that if you used it with a Primary that added on more debuff or control, like Dark or Ice, it would be better.


Trickshooter's Characters | @Trickshooter @Brightside

 

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Quote:
Originally Posted by Trickshooter View Post
Trickshooter*

And d'awww *blush*

But to the question, I can't really compare TA/A to A/TA, as my Defender got to 50 a long, long time ago in the dark days of TA at its release. But the trip to 50 on my A/TA Corruptor was very frustrating.

Archery was a fairly solid set, as anyone might expect, but it just didn't make up for the lower debuff values and shorter controls of the Corruptor's version of Trick Arrow. I expect that if you used it with a Primary that added on more debuff or control, like Dark or Ice, it would be better.
I think I mixed Trickshooter and Showstealer together. For some reason that pic is one of my favorites lol.