Tank Farmer


Ars Valde

 

Posted

Was looking into getting a tank for farming purposes. something to knock off the monotony of fire/kin trollers. So i have been looking into primaries and secondaries with high damage potential and still real survivable.

Ice and Shield were my initial thoughts on primary. Ice having the icicle damage bonus and Shield's against all odds damage bonus. So figured those were probably best options but am up for any suggestions.

Secondary I was really looking at Fire. I know SS has rage and so forth..but for pure damage i was liking the aoe with fire a lot better looking through the builds.

anyone have any suggestions on which way to go.. or maybe an entirely different selection altogether if i'm really off base here.

feel free to post your builds as well for me to look through if you like.

Thx for the help.


 

Posted

Quote:
Originally Posted by Cale_Gunner View Post
Was looking into getting a tank for farming purposes. something to knock off the monotony of fire/kin trollers. So i have been looking into primaries and secondaries with high damage potential and still real survivable.

Ice and Shield were my initial thoughts on primary. Ice having the icicle damage bonus and Shield's against all odds damage bonus. So figured those were probably best options but am up for any suggestions.

Secondary I was really looking at Fire. I know SS has rage and so forth..but for pure damage i was liking the aoe with fire a lot better looking through the builds.

anyone have any suggestions on which way to go.. or maybe an entirely different selection altogether if i'm really off base here.

feel free to post your builds as well for me to look through if you like.

Thx for the help.
I'd tend to think that for maximum AOE damage, which you'll want for a farm, the top choices would be Shield/Fire or Shield/Electric. Add IO bonuses to soft cap your defenses and maximize your recharge and you should be quite capable.


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Posted

Tank and farmer don't belong in the same sentence, unless it's "Tanks are not good farmers." That being said, if you're set on a Tank you'll want Fire/SS/Pyre or Shield/SS/Pyre. Really I'd go with a Spines/Fire Scrapper.


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Posted

Shield/Fire scrapper or Shield/Fire tank. Scrapper is faster, but more susceptible to the lucky hits. Tanks are slower with the higher con mobs.

I would run the scrapper at +3/8 and the tank at +1/8, with no bosses for the fastest runs.

I have both and the scrapper is much better at faster farming. The tank is just slower b/c of lesser damage. Both can be soft capped, the tank is just easier to do. Hasten is not needed with IO's for recharge.


YMMV---IMO
Ice Ember

 

Posted

Tanks do make good farmers, and a different style of farming to boot.

Personally I prefer Fire or Shield for a primary. Fire is an early blooming set that has all the tools you would ever need for Solo farming and great burst damage potential in Fiery Embrace. Shield also brings a good amount of offense as well as Shield Charge to leverage the damage bonus.

For offence you cannot go wrong with Fire. My pick in the past has been SS, just for the extra damage you can put out with Rage. SS goes very well with Shield, as well as Fire.

Lately I have grown to really like Electric for a secondary when paired with Shield. Double Tele-AoE, lots of multi-target attacks, and a good damage type.


 

Posted

You can farm just fine with stone/fire. You need five things:

1) Granite
2) Rooted
3) Mud Pots
4) Fire Sword Circle
5) A good book.

Set the difficulty to +whatever/x8, turn on Granite and Mud Pots, and enter the mission. Walk up to the first spawn, turn on Rooted, and set Fire Sword Circle to autofire. Start reading your book. When you stop hearing Fire Sword Circle hit things, turn off Rooted and move on to the next spawn.


 

Posted

Quote:
Originally Posted by Katie V View Post
You can farm just fine with stone/fire. You need five things:

1) Granite
2) Rooted
3) Mud Pots
4) Fire Sword Circle
5) A good book.

Set the difficulty to +whatever/x8, turn on Granite and Mud Pots, and enter the mission. Walk up to the first spawn, turn on Rooted, and set Fire Sword Circle to autofire. Start reading your book. When you stop hearing Fire Sword Circle hit things, turn off Rooted and move on to the next spawn.

That sounds like the slowest possible way to farm. When I think farming I think speed and rewards. I also tend to think Solo. hence my love of Fire/.

Any tank is going to have the tools to survive farming groups. Fire and Shield give you extra offense to help you clear the groups faster. WP is another good choice if you do not like having to slow down for Endurance.


 

Posted

Quote:
Originally Posted by Cale_Gunner View Post
Was looking into getting a tank for farming purposes. something to knock off the monotony of fire/kin trollers.
A lot depends on what you want to farm. Personally, I can't imagine farming much of anything on a controller, even a fire/kin, and I'd rather cut off a finger than level one. (Didn't say it would be one of mine....) But generally, I farm mobs solo on a scrapper, and farm merits on tankers.

But some combinations I'd consider would be ---

Shield/Electric or Shield/Fire, for heavy AoE damage; go for pure recharge here.
Fire/DB - Fire is an undemanding defense that frees you to concentrate on attacks.

But for solo farming, I'd go with a scrapper. All of those combos are available on scrappers. Scrappers also get Spines; a Spines/WP scrapper is quite adequately tough and is my favorite general farmer. Dark melee/super reflex is the combination that can face any late game content, and I suppose that's a sort of farming as well. Fire/regen is the one I take to the PvP zones.



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Posted

Wow. Where to begin?

Guess I'll start with this: It's a fallacy that a tank cannot kill quickly. There are a number of primaries and secondaries that offer the tools for constructing a durable farming build.

There are two basic approaches to be followed in achieving this goal. First, a build that offers sufficient endurance to ensure an almost unbroken series of attacks, regardless of the primary being employed. Fire, Dark, and a couple of other primaries have endurance draining powers that make such an approach possible. My personal favorite primary for such a build, however, is Willpower, which offers both Quick Recovery and Stamina. Couple Willpower with a secondary such as Fire or Super Strength, add Hasten, put Foot Stomp on auto-fire, and then jump into a large mob. Coupled with Willpower's regeneration rate, you have a first rate killing machine. My claws-scrapper fanatic son and I teamed up once for a level 50 arachnos mission, and the speed with which that build could kill left him bug-eyed.

The second approach is to select a primary with a strong damage aura and couple it with a high damage secondary with strong AoE attacks, such as Fire or Electricity. While I find the Fire Primary to have a gimpy feel in terms of survivability, that is more a matter of personal preference than anything else. Fire has a strong self heal and endurance recovery powers. With Hasten, and prior to the arrival of Shields, no tank build killed like a Fire/Fire build.

However, since the GDN of issue 3 there has been quite a bit of complaining about the slow killing ability of the tank alts. This complaining was continuous, at least by some, and at times vociferous. The advent of the Shields primary is, in my opinion, an unspoken admission by the developers that the tanker primaries were a bit gimped in the damage department. Shields has a power available at level 6 (Having a brain fart; can't remember the name of the damn thing.) which, when fully slotted with SO enhancements, pumps up the damage of the secondary's attacks by 80% when surrounded by 10 foes. Couple that with Shield Charge, and you have scrapper level damage output, depending on the secondary being utilised.

In return for all this, you get a measure of survivability when standing in the center of the intense furnace of a mob's hatred that no other alt can match.


 

Posted

Quote:
Originally Posted by macskull View Post
Tank and farmer don't belong in the same sentence, unless it's "Tanks are not good farmers."
I know of some Fire/Fire and Shield/Elecs who are laughing all the way to Wentworth's after reading this. And that's just to name a few.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Shuckins View Post
My personal favorite primary for such a build, however, is Willpower, which offers both Quick Recovery and Stamina.
Technically they all offer Stamina.


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----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

You might also check out rolling an Elect/Fire/EM or Pyre, not only are they stacked with AoEs but also get an additional +20% Recharge if you take Lightning Reflexes. You also get a great End Drain/End Refill power that recharges quickly, and the Taunt Aura helps keep the goon's End low whilst you finish them off. It's a very flexible set and allows a great deal of room to customize as you see fit.




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Posted

My Fire/Fire/Pyre does pretty well at farming even though he wasn't planned on being a farmer. Currently sitting at 27% s/l defense and 70% resists he survives quite nicely while mowing down mobs with his AoEs. Not the quickest I'm sure, but he still does pretty well.


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Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

my shield/ss/pyre is a pretty great farmer. it falls short of elec/shield scrappers and fire/kin trollers but I would say it is near the top of tier 2 farm builds. It is silly easy to soft cap defense so it leaves you open to a lot of recharge. it is faster than my broadsword/shield/fire and comperable to my GF's arch/nrg farmer


 

Posted

Quote:
Originally Posted by Cale_Gunner View Post
Was looking into getting a tank for farming purposes. something to knock off the monotony of fire/kin trollers. So i have been looking into primaries and secondaries with high damage potential and still real survivable.

Ice and Shield were my initial thoughts on primary. Ice having the icicle damage bonus and Shield's against all odds damage bonus. So figured those were probably best options but am up for any suggestions.

Secondary I was really looking at Fire. I know SS has rage and so forth..but for pure damage i was liking the aoe with fire a lot better looking through the builds.

anyone have any suggestions on which way to go.. or maybe an entirely different selection altogether if i'm really off base here.

feel free to post your builds as well for me to look through if you like.

Thx for the help.
Hmm. Making a tank for the purpose of farming is sort of the same logic as making a scrapper for the purpose of tanking.

It can be done. But keep in mind that a tank built for farming is not a tank built for tanking.

But if farming is your #1 purpose then you should pick the right tool for the job. Scrappers and possibly some controllers are your best farming builds. Period. And the controllers are only arguable good farmers in the later game.

But hey. To each his/her own. I just don't wantcha to get 30 levels into a tank and then realize you shoulda built a scrapper. That feeling sucks.


 

Posted

Quote:
Originally Posted by Katie V View Post
You can farm just fine with stone/fire. You need five things:

1) Granite
2) Rooted
3) Mud Pots
4) Fire Sword Circle
5) A good book.

Set the difficulty to +whatever/x8, turn on Granite and Mud Pots, and enter the mission. Walk up to the first spawn, turn on Rooted, and set Fire Sword Circle to autofire. Start reading your book. When you stop hearing Fire Sword Circle hit things, turn off Rooted and move on to the next spawn.
lol
I like it


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
My Fire/Fire/Pyre does pretty well at farming even though he wasn't planned on being a farmer. Currently sitting at 27% s/l defense and 70% resists he survives quite nicely while mowing down mobs with his AoEs. Not the quickest I'm sure, but he still does pretty well.
yea true but set for 8 at +4 with bosses its a great toon with fire bosses and not needing temp protection so you can take an extra attack. Since your so close to fire dmg type caps resistance wise.

Not as good as some others but thats one of the farmers i use when i get tired of kin.

Also Elec/elec for freaks i use sometimes to switch it up on dreck map. Also not as good as some others but its fun using elec with elec and end resists on freaks. pop some reds tp into mob and watch the drops


 

Posted

I still don't understand the point of farming +4s.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
I still don't understand the point of farming +4s.
It's for PLing. Farming isn't just about money.

With a a decently built damage dealer accompanying the tank, plenty of lowbies could receive a fast level up. Granted, there are other ways, but this one could be fastest for the right groups.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by JohnX View Post
Hmm. Making a tank for the purpose of farming is sort of the same logic as making a scrapper for the purpose of tanking.

It can be done. But keep in mind that a tank built for farming is not a tank built for tanking.

But if farming is your #1 purpose then you should pick the right tool for the job. Scrappers and possibly some controllers are your best farming builds. Period. And the controllers are only arguable good farmers in the later game.

But hey. To each his/her own. I just don't wantcha to get 30 levels into a tank and then realize you shoulda built a scrapper. That feeling sucks.
The problem is that Tankers are horrifically slow when compared to Scrappers or Controllers, because of their low damage modifier (lowest-damage melee toons in the game, except for Brutes, who can pass up Tankers with even a little bit of Fury built). Farm toons don't need to be incredibly survivable, they just need to be able to kill fast while being survivable enough. Tankers trade the ability to kill fast for being survivable, which makes them non-optimal. Sure, you can do it (I used my Fire/SS/Pyre to run those Freakshow ambush maps in I14), but it's hella slow.

Quote:
Originally Posted by Rylas View Post
It's for PLing. Farming isn't just about money.

With a a decently built damage dealer accompanying the tank, plenty of lowbies could receive a fast level up. Granted, there are other ways, but this one could be fastest for the right groups.
+2s are more efficient when it's only the PLer and the lowbie, or +3s when there are multiple lowbies. The point of a good farmer is not not need support to do their job efficiently.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I farm decently on my ice/ss (and a few other tank builds) . Not sure why shield/elec keeps coming up as a softcapped elec shield is almost as survivable and does way more damage.


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dUmb, etc.
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Posted

Quote:
Originally Posted by Rylas View Post
It's for PLing. Farming isn't just about money.
Dammit, PLing is a perfectly good and well-understood technical term, and it's shorter than farming. Say PLing if that's what you're talking about. Or are we just using "farming" to mean "guess what I'm thinking about now?"


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Slax View Post
I farm decently on my ice/ss (and a few other tank builds) . Not sure why shield/elec keeps coming up as a softcapped elec shield is almost as survivable and does way more damage.

Because the question was about Tank farmers and not Scrapper farmers?

Personally I prefer Tanks over Scrappers for farming. I do all of mine Solo and I find the extra survivability of the tank allows me more flexibility in the mobs I choose to farm. The difference between killing all the mobs in 5 or 7 seconds is less than the ability to gather another spawn and having time to position myself before starting my attacks.


 

Posted

Yes, Tankers can farm. If the OP wants to farm with a Tanker there are several (relatively speaking) good options for farming Tankers.

But if the OP just wants a farmer that isn't a fire/kin controller and is leaning towards melee, they should make a Scrapper, not a Tanker.


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Posted

Quote:
Originally Posted by NuclearMedicine View Post
You might also check out rolling an Elect/Fire/EM or Pyre, not only are they stacked with AoEs but also get an additional +20% Recharge if you take Lightning Reflexes. You also get a great End Drain/End Refill power that recharges quickly, and the Taunt Aura helps keep the goon's End low whilst you finish them off. It's a very flexible set and allows a great deal of room to customize as you see fit.
I second this, Elec/Fire/Pyre is a pretty good build.