Blaster Idea?
Are you planning to solo or team? I found Elec/Elec to be pretty good for a survivable solo Blaster.
Tesla Cage is an awesome hold for a Blaster, the same stats as Freeze Ray. This alone will keep you alive for a lot of the game. Much later you can pick up more survivability from Short Circuit and Power Sink draining your enemies.
Your AoE damage comes early with Ball Lightning and Short Circuit. Single target damage is lacking in your primary, but your melee attacks make up for it.
Elec/EM is kind of similar, but wont drain higher con enemies reliably any more, since Power Boost got nerfed.
Fire/Mental is a very popular build, by the way, because of the massive AoE potential - it combined all the oomph of the Fire Primary with Psychic Scream. Its not going to be great for survivability - you get a single target stun very late on, and Drain Psyche, which won't keep you standing reliably all the time. In my experience, its a constant temptation to try and max out your regen and get yourself killed in the process.
I really want to aviod certain builds that are raved about
These seem to be the more popular builds, and I want to avoid them like the plague. |
Archery, Assault Rifle and Fire are the AOE blaster primaries. Secondaries that work best with those from a ranged AOE perspective would be EM and MM, in my experience.
EM gives you Build-Up at level 4. You get Boost Range (great w/ AR's cone attacks), Conserve Power and Power Boost for utility. You also get hard hitting melee attacks with excellent DPA.
MM has an extra AOE cone in Psychic Scream & a PbAOE attack in Psychic Shockwave, along with Drain Psyche for regen/recovery.
If you're trying to avoid popular builds, Fire/MM probably isn't for you then. It's only slightly less FotM than Archery/MM.
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While Fire Primary for Blasters is widely used, it still looks like the primary I want to go with.It is unfortunate that some servers have a Fire/MM as a FotM, but im starting to say the hell with it.Im going to eventually run into a build that alot of people play any way, so I might as well stop taking this game so serious.
Iv done alot of things on it so far that have made me content, so im done trying to be diffrent.In life im the odd man out, it doesnt seem to work so well in a video game though.
Anyhow, iv been playing Final Fantasy 1 on a Emulation Rom on my computer latley, and I may be modeling my Blaster after a Black Mage, just for S&Gs.The witch hat will help alot with that image.
Im pretty sure this idea isnt a new one on any account in this game, but I wanna do it, so I will.I know /Psi wouldnt seem to Mage like to alot of people, but I dont see why it cant be considered either way by some concepts.
There are such things as Mind Mages who use the power of there mind to trigger Magic Spells and Enchanted Items, and others like Techno-Wizards that use Technology to either trigger a Magical response through crystals or use a magic relic as a battery for a technological device that can tap into it.So I suppose I can get away with it.
One question though...Male or Female toon?Hmmmmmmm.
Both could make excellent costume designs for this endevor, but which one?
Hmmm, wait a tick.What about a Rad/MM Blaster?Wouldnt that be Mage Like if I changed the Rad blast color?
Most anything that is /Mental or /Energy is going to be a FotM or a former FotM that is still a solid performer.
For mitigation /Ice or /Dev are going to be your go to secondaries.
For massive AoE you'll want Fire/, Archery/, or Assault Rifle.
If you wan't massive PBaoE Damage then /Fire will be your secondary and the best Primary will be Radiation/. In this case you'll want enough defense bonuses from sets (both ranged and melee) to survive the alpha. Soft capping isn't required as once you have absorbed the Alpha and lived your damage out put will eliminate the spawn before they can finish you. 25% defense to both ranged and melee are adequate (with inspiration use) if you plan your attacks and attack chain properly. You should be able to do +1 or +2/x8/no bosses/no Avs easily with that set up. You'll want aid self the medicine pool both for the stun resistance and so that you can move on to the next spawn with out having to rest.
If you take Force Mastery as your Epic and get the important accolades (Like Eye of the Magus) You'll be able to handle bosses included with the above settings or you can go to +3 or +4/x8/no bosses/no Avs.
It will take some practice and patience to develop the skills required though.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
you want an AoE beast, pick Archery/Mental, done and done, one of the most powerful AoE blasters there is. It murderes mobs withing seconds and you have 2 nukes that take almost no time at all to recharge if you slot and have IOs that give you mjaor recharge. Massive amouts of dmg as well. I make fire blasters cry when they see me nuke mobs in a matter of seconds, and still have plenty of end to spare.
I want to make a Survivable Blaster, as well as a AoE centered Blaster.
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"I want to hit as many targets as possible with as much damage as possible (making all of them try to kill me)... but they won't kill me, nah, I'm 'survivable.'"
Iv got a question or so.
At what point does Fire/ not have as much AoE as Archery?
Fireball, Fire Breath, Rain of Fire, and Inferno.Thats 3 AoEs and a Cone attack.What I want to know is why I never see any Fire/ Blasters taking Rain of Fire?
As for IOing for Positional Defense, im going to take a stance of, Im not going to be doing that horribly beaten dead horse like everyone else does.
If anything, ill be IOing for Regen and Recovery as well as Global Recharge.Chance of Heal IOs sounds good too.If the numbers are correct, ill be a Regen Blaster from hell by the time its all said and done.Yes, Drain Psi will be a major part of it.
I grit my teeth when too many people suggjest getting Def% IOs.Sure, having the capability to dodge helps, but doesnt help when you get hit by -def% attacks, nore does it help when you get hit in general.
Def % IOs is not the end all for every AT and Build.Its a cheaper route yes, but not at all Desirable by my self and many others.
Its almost as bad as telling someone they must use Inspirations to PvP at all.Which is one of the comments I heard alot of people say before I left the game the first time.
Also on a couple side notes.Iv played AR/Dev to death, and am not looking forward to using either set again.Again, either of the Ice/Ice sets on Blasters is no on the menu because of a Cold/Ice Defender I have.
Huge Side Note : I HATE ARCHERY!No way in hell am I making a Archery/MM Blaster.So its not Done and Done son.
my first toon was a assault/dev, but i rarely use him now. i just started a new sonic/nrg. not too sure how its gonna turn out. hopefully the -res is gonna be cool. wasnt going to do a rad/ figure the sonic might be a lil more fun. this toon is just gonna be mainly for teaming. i was looking at -dmg res with aoe's wasnt sure between choosing /nrg or /fire
here's my humble opinion:
Iv got a question or so.
At what point does Fire/ not have as much AoE as Archery? |
Iv got a question or so.
What I want to know is why I never see any Fire/ Blasters taking Rain of Fire? |
I grit my teeth when too many people suggjest getting Def% IOs.Sure, having the capability to dodge helps, but doesnt help when you get hit by -def% attacks, nore does it help when you get hit in general.
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Therefore the best way to protect that xp bar is the avoid losing any xp in the first place. hence, defense builds.
Archery has it's issues. Activation times are the biggest prob for me. But I think overall it's a great set. To each his own though. Good luck!
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.
Maybe I don't know as much as I think I do... but that seems like a bit of an oxymoron to me.
"I want to hit as many targets as possible with as much damage as possible (making all of them try to kill me)... but they won't kill me, nah, I'm 'survivable.'" |
It's really not all that hard to add a significant amount of survivability to blasters.
I've tried building up +Regen bonuses on a Fire/FF Controller once. It didn't help my survivability. Even with Personal Foirce Field up, the extra Regen wasn't noticable.
I also used the Chance to Heal proc from Entropic Chaos and it wasn't much use either. It takes 200 attacks to heal a full health bar, so 50 attacks to equal a small green insp?
Blasters do have more HP than Controllers, so it might work, I'm kind of sceptical though. And I wouldn't want to discourage you from trying out for yourself, you have nothing to lose but your own time in game, which is yours to experiment with. Like with my Controller, I knew PFF and Aid Self was a better choice than +Regen bonuses, but wanted to try something different.
I predict that your "Regen Blaster from Hell" is going to lean really heavily on Drain Psyche, which can get you killed quite easily.
Playing a blast set on a defender can be SO much different on a blaster that no using a set can lead to less fun. That being sad the big 3 sets I'd pair with /MM to not be FoTM would be, Rad/, Ice/, Energy/ or Sonic/. You could also try a Rad/Fire but I wouldn't recommend that without some sort of defense build (I'm not saying make a defense build, but if you're going to be a PBAoE death machine defense is the way to go.)
What You will really want to do is 4-slot Devastations in your single target blasts netting you 9% global damage buff, add this to your ED-Capped slotted AoE and you are putting out well over 100% enhanced damage on your AoE's. Again just tossing out Ideas but you could put together a fairly nice high recharge S/L capped Ice/MM/Cold Blaster.
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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I've tried building up +Regen bonuses on a Fire/FF Controller once. It didn't help my survivability. Even with Personal Foirce Field up, the extra Regen wasn't noticable.
I also used the Chance to Heal proc from Entropic Chaos and it wasn't much use either. It takes 200 attacks to heal a full health bar, so 50 attacks to equal a small green insp? Blasters do have more HP than Controllers, so it might work, I'm kind of sceptical though. And I wouldn't want to discourage you from trying out for yourself, you have nothing to lose but your own time in game, which is yours to experiment with. Like with my Controller, I knew PFF and Aid Self was a better choice than +Regen bonuses, but wanted to try something different. I predict that your "Regen Blaster from Hell" is going to lean really heavily on Drain Psyche, which can get you killed quite easily. |
So Basically, Yeah, Listen to Dr.Mike
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I myself use hover on nearly every blaster/defender/ranged class I use. my Eng/Eng blaster soloed an Elite Boss (Forget the name, Fortuana in Faultline arc) by staying the hell out of range.
This is a LOT less useful in confined spaces, but when you can get some distance it's godly.
... Then agian, THAT'S obvious, isn't it?
ho hum... It's AR/Dev, but it's got capped ranged defense (with smoke grenade) and fairly high smashing/lethal defense for melee encounters (up to your playstyle).
Maybe it will give you some ideas, at any rate, as far as slotting and set bonuses go.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
X-330 v9 Improved Ninja: Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Web Grenade -- Immob-I(A)
Level 2: Slug -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Dmg/EndRdx(42)
Level 4: Caltrops -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Targeting Drone -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-ToHit(25), GSFC-ToHit/Rchg(45), GSFC-Build%(46)
Level 12: Buckshot -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Dam%(15), KinCrsh-Rchg/KB(40)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(46)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Flamethrower -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(19), Posi-Dmg/Rng(23), Posi-Dam%(23), RechRdx-I(36)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(43), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(46)
Level 24: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37)
Level 26: Beanbag -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(27), Stpfy-EndRdx/Stun(34), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(42)
Level 28: Trip Mine -- Armgdn-Acc/Rchg(A), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Dmg/Rchg(29), Armgdn-Dmg(31), Armgdn-Dam%(31), Oblit-%Dam(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37)
Level 32: Full Auto -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Dmg/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Knock%(34), Posi-Dam%(34)
Level 35: Smoke Grenade -- Acc-I(A), ToHitDeb-I(36), ToHitDeb-I(36)
Level 38: Taser -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(39), Stpfy-Stun/Rng(39), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(40), Stpfy-KB%(40)
Level 41: Snow Storm -- EndRdx-I(A), EndRdx-I(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Hoarfrost -- RechRdx-I(A), Numna-Heal/Rchg(48), Numna-EndRdx/Rchg(48), Numna-Heal(48), S'fstPrt-ResDam/Def+(50)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 0: Ninja Run
I myself use hover on nearly every blaster/defender/ranged class I use. my Eng/Eng blaster soloed an Elite Boss (Forget the name, Fortuana in Faultline arc) by staying the hell out of range.
This is a LOT less useful in confined spaces, but when you can get some distance it's godly. ... Then agian, THAT'S obvious, isn't it? |
I have a lvl 50 Fire/MM and it is a great combination.
However, if you really think you are a better player than all those poor blasters you see. I'd recommend going Fire/Fire instead.
Pfff all that "control" and "safety" just gets in my way. Begone with your lock downs, heals and buffs. Stand back there near the door while I do this so you don't get blood on you. - Emnity
Embrace the Flame. Become one with the rage. Defy perceived wisdom. Reduce preconceived notions to ash. Stand in the center of your own hell-storm and revel in the hecatomb. Everything Burns.
Make your Regen blaster Fire/Fire. For example:
No Purples:
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Wow, you summed up AR/Devices in one sentence! A primary with no Aim, coupled with a secondary that lacks a build-up power makes for a pretty neutered blaster.
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I like you. Your ability to take things out of context made me laugh, for a change.
Not that I agree with you, but that was clever.
to the OP:
Considered sonic/MM? few blaster sets mitigate quite as well as sonic, and MM had the extra cone to stack with your two (or three) from sonic. The *only* problem I could see is wanting to be at range for your cones, but also in the mob for DP and PS. If hopping isn't a problem for you, then I see no problem.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Ok, im going to try my hand at Blasters again.
I have played a AR/Dev to death and id like to try a diffrent build.Blasters really dont turn me on at all because of the amount of people iv seen faceplant because of very most likly very poor playing.Which has been just about every Blaster iv seen in the game.
I want to make a Survivable Blaster, as well as a AoE centered Blaster.
The only thing that really comes to mind for this would be a Fire/MM Blaster.I really want to aviod certain builds that are raved about, and want to aviod a Ice/Ice Blaster due to having a Cold/Ice Defender already that im more then pleased with.
Iv heard people say a Fire/Fire build would be great for AoE Damage, but it still doesnt add survivability to the Blaster.No damage Midigation at all.
Iv heard Ice/EM, Fire/EM, AR/EM, or Sonic/EM.These seem to be the more popular builds, and I want to avoid them like the plague.
Ill be using Dual Pistols for a Defender when I get the use of the set, so thats also out of the question.
Does anyone know of a build other then Fire/MM that id possibly have success with?Because from where im sitting, this is the choice I may go with.