My opinion on CoH 2


Big_Lunk_NA

 

Posted

If it ever comes to CoH 2, I'll be happy if the engine will permit weather and seasons in the game. I recently left WoW. Say what you will of that game, I was impressed with the various levels of rainstorms, particularly the driving deluge of a rainstorm we in the South call a "gully washer". I could see a showdown on the streets of Steel Canyon in the driving rain...at night time...surrounded by enemies. (Ok, now that I think of it, that sounds like The Maxtrix 3, but fun nonetheless)

And we're in Rhode Island, so adding snow storms would fit perfectly.


 

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Quote:
Originally Posted by Fleeting Whisper View Post
While guessing that they're using 3DS Max is a reasonable one (for a professional game studio, guessing 'Max' would probably have a 50-60% chance of being correct, 45-50% for 'Maya', and the last 0-5% for 'Other' including things like Blender, Wings, and ZBrush), the game itself wouldn't be looking at the standard 3DS Max save format. 3DS stores more information than the game needs, which is why an exporter or conversion program would be used. In fact, if you look at *cough wheeze hack die*, you'll see that they aren't using MAX files. (Unless the filetype is just renamed, which would be a bit silly. But it's not like I've memorized every 3D modeling program's file format, so I don't put my word at 100% certainty.)
Sorry, I was being unclear again. The models are developed in 3DS MAX and converted with a plugin/program. I'm sure there was a plugin that Cryptic was using to convert animations to the format that CoH uses . Yes, this program uses 3DS MAX models. Unless something has drastically changed behind the scenes the game (and C.O.) might be limited by this program.

Edit:
If Back Alley Brawller, Jay, and company still have to use that program they have my sympathy.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Rodoan View Post
If it ever comes to CoH 2, I'll be happy if the engine will permit weather and seasons in the game. I recently left WoW. Say what you will of that game, I was impressed with the various levels of rainstorms, particularly the driving deluge of a rainstorm we in the South call a "gully washer". I could see a showdown on the streets of Steel Canyon in the driving rain...at night time...surrounded by enemies. (Ok, now that I think of it, that sounds like The Maxtrix 3, but fun nonetheless)

And we're in Rhode Island, so adding snow storms would fit perfectly.
I've played AC2 where they had rain in different zones (or snow)....sure it's pretty (graphically and audibly); but...after like the first one or two times....what's the point? It doesn't slow you down, doesn't make you faster, doesn't do a -tohit debuff or anything else...it's just there....


As far as a sequel, I have a feeling they might be working on a sequel...but...I kind of hope that they aren't. Like someone said earlier, it would most likely just divide the userbase since some would want to keep their COH chars. and others would want the new 'shiny'.


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Originally Posted by DarkGob View Post
So no issue releases until CoH2 then?
Sure why not?

CoH2 was CoV
CoH::GR will be CoH3.

Since CoH2 - CoV -which had lots of graphical improvements, etc.

So since it's already out, I guess they can continue on with i17.

I keep wondering how long people will keep on bringing up this mythical CoH Reboot. It is obvious that the game is nothing like it was in i1 to any of us that were paying back in i1.
At least as a player that played back in i1, I can tell you that I have seen wave after wave of changes. I remember when the trees were two vertical planes. I remember multiple changes to the faces. There was only one male, big, and female forms. I remember the water going through multiple changes.
Seriously, the game is progressing.

Would you really rather see all work being done to CoH stop for several years to see a new CoH Reboot?
That should give Champions Online a chance to catch up and DCU Online to get a good toe hold.

I don't see any way that the DEVs are going to consider that - especially after all the time they have spent on COH:GR -which hasn't even been completed yet.

And I know I already said it - because I have already said it in multiple previous threads - CoH2 is CoV - which is now part of CoH. CoH::GR is CoH3.


 

Posted

Just curious, but these types of questions or points that are brought up about the engine and COH2 always get attacked. Why?

I see that a lot, especially from long time vets, not just this, but a lot of posts. That's all they are, posts. People on the forum asking questions or suggesting something. It's friendlier in game than on here, lol.


 

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Hey COH2? When is this? ^_^ <dances and goes to retweet the news!>


 

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Quote:
Originally Posted by thgebull0425 View Post
Just curious, but these types of questions or points that are brought up about the engine and COH2 always get attacked. Why?

I see that a lot, especially from long time vets, not just this, but a lot of posts. That's all they are, posts. People on the forum asking questions or suggesting something. It's friendlier in game than on here, lol.
fear.

Just roll with the punches.


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
Just curious, but these types of questions or points that are brought up about the engine and COH2 always get attacked. Why?

I see that a lot, especially from long time vets, not just this, but a lot of posts. That's all they are, posts. People on the forum asking questions or suggesting something. It's friendlier in game than on here, lol.
A combination of several factors: Frequency (this same suggestion is in at least three different sections of these forums), Vagueness of the post (the original post shows clear lack of understanding about the realities of game or program development), and the fact that long time vets tend to have a lot invested in the game.

The original poster has an axe to grind about the origins of the game (shown with the comment about removing the Cryptic Studios' logo). Even if they changed many of the underlying systems in the game, the logo would likely have to stay to honor the sale agreement because the content was a part of what Cryptic Studios developed.

Finally, as to the subject of this suggestion: I have stated in the locked thread that had the same basic request that a sequel has been tried and it isn't doing so well. It is called Champions Online.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Quote:
Originally Posted by CaptainAmazing View Post
Hey COH2? When is this? ^_^ <dances and goes to retweet the news!>
The original poster has been wishful thinking.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
A combination of several factors: Frequency (this same suggestion is in at least three different sections of these forums), Vagueness of the post (the original post shows clear lack of understanding about the realities of game or program development), and the fact that long time vets tend to have a lot invested in the game.

The original poster has an axe to grind about the origins of the game (shown with the comment about removing the Cryptic Studios' logo). Even if they changed many of the underlying systems in the game, the logo would likely have to stay to honor the sale agreement because the content was a part of what Cryptic Studios developed.

Finally, as to the subject of this suggestion: I have stated in the locked thread that had the same basic request that a sequel has been tried and it isn't doing so well. It is called Champions Online.
Psssst.... Snowglobe? Wrong on many counts.

I'm aware how labor intensive this idea is. I'm aware just how many translators would need to be applied to get the data stores compatible with a new engine design (or have a decent estimate). I'm aware that long time vets have put in a lot of effort and money into the game.

I'm not suggesting a new game. I'm not suggesting that Long Time Vets be forced to lose their Vet status or character rewards. I'm suggesting that, in response to all the "COH2!" threads and the Devs constant struggle against the constraints of the engine; NCSoft should drop the cash on CoH to create this new backwards compatible super-engine.

Graphical updates like Ultra-Mode are fantastic. System updates like power customization and the Mission Architect are wonderous! But because the Engine doesn't recognize the side of a building as anything but a Wall (i.E. it has no climbable or walkable value) we'll never be able to wall climb. Because Water doesn't have the appropriate variable strings attached to it, we'll never have running on water with Super Speed.

I'm suggesting this massive engine-swap be done as a courtesy to the players. A possible title change to "City of Heroes 2" or something similar, and a boxed game on the shelves. You'd retain your characters, your badges, your costumes, your AE arcs, etc. The change would be in how the engine itself reads and maintains data. Currently it very likely reads a wall, for example, as a non-clipping object with specific dimensions using a specific texture arrangement. This could, using a translator, be set into an engine which understands other values such as "Wall Climb" or "Wall Jump". Such a translator could be programmed to give all objects -without- this variable line a variable line with a modifier of 1.

Yes. It would be a huge undertaking. Yes. It would cost more money than NCSoft is likely willing to put into the game. Yes. It would require a whole other team to create this engine, test it's compatibility, transfer the data stores over, and a dozen other major tasks while the current dev team works on the current engine to continue content production. Yes. It is a Pipe Dream.

But don't say it's vaguely worded, impossible, or that I have no understanding of how these things are accomplished.

-Rachel-


 

Posted

First off, thank you for better explaining what you intended in the original post. At least now there is something to actually discuss.

Quote:
Originally Posted by Steampunkette View Post
I'm not suggesting a new game. I'm not suggesting that Long Time Vets be forced to lose their Vet status or character rewards. I'm suggesting that, in response to all the "COH2!" threads and the Devs constant struggle against the constraints of the engine; NCSoft should drop the cash on CoH to create this new backwards compatible super-engine.
This is exactly what they have been doing since NCsoft purchased the City of Heroes franchise. Instead of doing it all at once, they are constantly upgrading the game. The problem comes in that it is more cost effective to upgrade as they have been doing.

Quote:
Originally Posted by Steampunkette View Post
Graphical updates like Ultra-Mode are fantastic. System updates like power customization and the Mission Architect are wonderous! But because the Engine doesn't recognize the side of a building as anything but a Wall (i.E. it has no climbable or walkable value) we'll never be able to wall climb. Because Water doesn't have the appropriate variable strings attached to it, we'll never have running on water with Super Speed.
Even with a new system I'd doubt you'd get either wall-walking or water running. Why? They don't want to be sued by Marvel again (Spiderman), or have DC sue them either (Flash). By the way, I can wall-climb via jumping right now with the current system without any jumping power at all, not even hurdle. It just takes practice.

Quote:
Originally Posted by Steampunkette View Post
I'm suggesting this massive engine-swap be done as a courtesy to the players.
Like what they have been doing since Issue 7?

Quote:
Originally Posted by Steampunkette View Post
A possible title change to "City of Heroes 2" or something similar, and a boxed game on the shelves. You'd retain your characters, your badges, your costumes, your AE arcs, etc.
Or perhaps "Going Rogue"?

Quote:
Originally Posted by Steampunkette View Post
The change would be in how the engine itself reads and maintains data. Currently it very likely reads a wall, for example, as a non-clipping object with specific dimensions using a specific texture arrangement. This could, using a translator, be set into an engine which understands other values such as "Wall Climb" or "Wall Jump". Such a translator could be programmed to give all objects -without- this variable line a variable line with a modifier of 1.
Since NCsoft took over, a similar change happened to the powers database. Did you notice it? More than likely not. What some of us have been trying to say here is that these types of changes are already happening in the background. The problem you are facing is that they are not doing it all at once.

Quote:
Originally Posted by Steampunkette View Post
Yes. It would be a huge undertaking. Yes. It would cost more money than NCSoft is likely willing to put into the game. Yes. It would require a whole other team to create this engine, test it's compatibility, transfer the data stores over, and a dozen other major tasks while the current dev team works on the current engine to continue content production. Yes. It is a Pipe Dream.
The other option is to do what they have been doing: upgrading where needed and financially viable.

Quote:
Originally Posted by Steampunkette View Post
But don't say it's vaguely worded, impossible, or that I have no understanding of how these things are accomplished.
I'll stand by the statement that the original post was vague. You wanted a nebulous "engine upgrade" without saying what you wanted other than to remove Cryptic's influence.

This does show a lack of understanding:
Quote:
The greatest benefit, however: Wipe the Cryptic Studios logo off the loading screens!
Would be impossible, as more than the various systems are involved. It was a part of the sale agreement and likely covers not only the various systems, but also the content that Cryptic developed.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

actually, running on water would be a simple animation change except I see detection problems because when you stop you should fall into the water and not be able to run on it any more. (change the swimming animation to the running one when using SS and offset it vertically)

Wall Jump has been used many times before and so has wall climbing.

While a new game engine would be great, you'll need a whole team of devs just to produce it from scratch. It'll defiantly change the limitations and fix certain other issues in the game (ie. standing on moving objects >.<)