Fireblast aftercast?


black_barrier

 

Posted

Why all of a sudden is there a 1-2 second aftercast on fireblast which makes you root nearly as long as shout? It makes this set almost unplayable in pvp

Fix this crap please!


"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"

Mortilance - Elec/WP Stalker

 

Posted

It's a known bug that's been around like half a year. Nothing has been done about it, and judging from all the other completely ignored bugs, it never will.

Yes, it makes playing a fireblast set a lot harder than it's supposed to be.


 

Posted

Quote:
Originally Posted by Gamete_NA View Post
Why all of a sudden is there a 1-2 second aftercast on fireblast which makes you root nearly as long as shout? It makes this set almost unplayable in pvp

Fix this crap please!
it only happens if you have dark fire blast.
stop RPing colors you weirdo.


 

Posted

Nope, that's false. My fire blaster has had the problem since it first appeared. And I haven't even been to the tailor since the color changes were introduced in the game. Everything is 100% default, but it's still bugged.


 

Posted

Quote:
Originally Posted by Supermax View Post
Nope, that's false. My fire blaster has had the problem since it first appeared. And I haven't even been to the tailor since the color changes were introduced in the game. Everything is 100% default, but it's still bugged.
weird. i was able to fix it on my fire/cold just by putting on bright fire.


 

Posted

Quote:
Originally Posted by Borderline Boss View Post
Are mind fires immune because I'm default colors and have never experienced this?
doms dont have the issue, only blasters and corrs.


 

Posted

Quote:
Originally Posted by black_barrier View Post
weird. i was able to fix it on my fire/cold just by putting on bright fire.
Wierd - I was playing my new Psi blaster and he has epic RPing black blasts and he does have this problem with the rooting on the Psi dart attack

I will have to change his blasts to see what happens


 

Posted

Quote:
Originally Posted by black_barrier View Post
weird. i was able to fix it on my fire/cold just by putting on bright fire.
It does not fix it....the light blast works for corrupters...but does not work for blaster...any color will still have the after cast. I tried to explain this to the devs when they asked me to explain it in more detail...i broke it down to them barny style but i still don't think they know what i was talking about. Maybe somebody else can better explain it to them??


 

Posted

Does this happen in PvE also? If it does there's a lot better chance of it getting fixed (say, with I17's release).

EDIT: Nevermind, just tried it out. Fire Blast roots for too long, Fire Ball doesn't. This was with default colors.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Sigh....just as I thought. It's never gonna be fixed.

Just like with Epsilon's data on PvP drops, when Divine tried to explain the bug to them, they just probably called him a liar and decided he made it all up.

It's definitely easier to simply call your players liars than to actually fix bugs.


 

Posted

I've never experienced that kind of groundin on fireblast (w/o darkblast), on a blaster though it does have a longer animation time than on a corr... If you play both regular enough you will notice the difference and it will be a bit annoying.

If fireblast went as fast as a corrs, as much as i would like it, that would make them OPd.

Edit: more op'd


 

Posted

lol at fire being OP'd.

Count how many fire blasters play on serious arena teams in the league.

If you count more than 0, you know something I don't.


 

Posted

Er, I'm probably missing something, but afaik it's been that way since the Defiance changes. Fire Blast has an animation that's 1.2 seconds, but the root time is 1.67 (for Blasters) to match all of the other tier 2 blasts. So if you're getting almost a half second of nuisance after the animation where you're still rooted, it's working as intended and does the same thing in PvE.

For Corruptors (and probably Dominators), I'd imagine that for less work in the animation department the "Dark Fire" probably links to the same (ie, Blaster) animation for all of the ATs, and gives the same root time; they should have a 1.2 second animation, which is why you shouldn't have the issue with bright fire (same animation, painted different) or the original colors. Giving the Blaster version of the animation to Defenders when it was ported over is also why the Defender Ice Blast has a 1.67 second animation vs the Corruptor's (or Dominator's) 1 second animation.

Long story short - if it's longer than 1.67 seconds (adjusted for animation sequence timing - ie, arcanatime - to 1.848) then it's a bug. If it's not, then it's WAI.

Or someone could PM BAB and see if he can look into it. I'm just guessing based on what I remember of the changes for Defiance 2.0.


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Posted

Quote:
Originally Posted by Supermax View Post
lol at fire being OP'd.

Count how many fire blasters play on serious arena teams in the league.

If you count more than 0, you know something I don't.
More for zone and 2v2s, where Flares is a retardedly good power.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

The day devs finally fix bugs will be the day after i quit coh probably.


 

Posted

Quote:
Originally Posted by EnD_Reitanna View Post
The day devs finally fix bugs will be the day after i quit coh probably.
Then quit


 

Posted

Quote:
Originally Posted by end_reitanna View Post
i quit coh


bye!!!


 

Posted

i am not raging enuff yet..sowwy :P