Discussion: Free Character Server Transfers for the Double XP and Reactivation Weekend!
Ok... the server transfers are getting ridiculous...
So many malicious immigrants from other servers are on my server now. Virtue used to be a place of roleplay and fun and now its little more than a haven for griefers and other unsavory people who really deserve the ban-hammer. There aren't any places left to get away from it either, and naturally, the GM's do jack-**** about it. These aren't new players either, they're long-time veterans moving on to bigger servers for the single purpose of being a nuissance and ruining the gameplay for others. And the fact that transfers are free right now has created a HUGE influx of these types of people. Its disgusting... I'm not one to rant, but honestly, I'm at the point where I'm considering cancelling CoX because it has lost the quality control and customer service it once had who dealt with griefers harshly and quickly. |
You must hate me, because I transferred several toons to Virtue myself, and I transferred them from Freedom (the most active server).
Why? Because I'm power-hungry, that's why
I have a huge SG on Blueside of Freedom, and I want a huge one on Redside too, but I don't have enough active slots on Freedom.
ON THE FREE TRANSFERS
I would love it if this became permanent. The idea of being able to move to less populated servers during heavy lag times to solo or team up is a great one.
When Going Rogue comes out, Freedom and Virtue will be lag beasts. Having Free Transfers would help make it tolerable until the servers are fully stabilized.
Wow, apparently 130 people are upset about my comment. I had no idea the entire populations of Justice, Liberty, Pinnacle, Victory, Guardian, Triumph, Champion, Infinity, and Protector would take time out of their day to adjust my rep.
Now if all of you were actually playing instead of dissing me maybe there wouldn't be any talk of merging servers. Sorry you don't like the truth. Yeah, it hurts, I know. |
I try really hard to be polite and still get my opinions out and so far I'm at about Neg 300 Rep for my efforts. I am pretty sure I am being successful in not being rude seeing as how I get comments like: "Not sure why your getting Neg Rep for this post, even if I don't agree with you at least your being polite about it." (direct quote there)
Maybe if more people would stop letting themselves get hurt feelings because people don't agree with them, these forums would be a lot more valuable than they are now.
I will say this though, Captain Fabulous, that last sentence in the post I am quoting is a direct attack on other people and may be a good example of why you were Neg Rep'd. I have also read many of your other posts and felt they were overly negative too. Just something to think about.
Take it from me, you got the Neg Rep because you sounded either rude, pompous, arrogant, or said something they disagreed with. Heck, maybe all four or maybe just that last one.
I try really hard to be polite and still get my opinions out and so far I'm at about Neg 300 Rep for my efforts. I am pretty sure I am being succesfful in not being rude seeing as how I get comments like: "Not sure why your getting Neg Rep for this post, even if I don't agree with you at least your being polite about it." (direct quote there) Maybe if more people would stop letting themselves get hurt feelings because people don't agree with them, these forums would be a lot more valuable than they are now. I will say this though, Captain Fabulous, that last sentence in the post I am quoting is a direct attack on other people and may be a good example of why you were Neg Rep'd. I have also read many of your other posts and felt they were overly negative too. Just something to think about. |
Oops... seems I just lost another 5 points. Guess I pissed off a few people LOL!
I blame the RP'ers for making Virtue so friggin awesome!
Proud to call it my new home!
I'm recreating The Twisted Burrow.
The event will be epic!
Ignoring anyone is a mistake. You might miss something viral to your cause.
I blame the RP'ers for making Virtue so friggin awesome!
Proud to call it my new home! |
Power Gamers on the other hand, and in my humble opinion, seem to make the game worse for everyone around them.
Just look at the situation with Wentworths and the Black Market. Because of Power Gamers farming everything in there attempt to "Make The Most Awesome Character On The SERVER And Anywhere Else For That Matter", we have amazingly high prices for many of the common salvages. I have no problem with their farming in general, but it makes the rest of our efforts to get a decent toon that is fun to play very difficult.
Oh it is possible and I have several very fun toons, but it is a lot more difficult thanks to Power Gamers.
I have to agree with you that RP'ers or just plan gamers tend to make the game more fun.
Power Gamers on the other hand, and in my humble opinion, seem to make the game worse for everyone around them. Just look at the situation with Wentworths and the Black Market. Because of Power Gamers farming everything in there attempt to "Make The Most Awesome Character On The SERVER And Anywhere Else For That Matter", we have amazingly high prices for many of the common salvages. I have no problem with their farming in general, but it makes the rest of our efforts to get a decent toon that is fun to play very difficult. Oh it is possible and I have several very fun toons, but it is a lot more difficult thanks to Power Gamers. |
powergamers don't exactly fall into that category, I should know. I am a powergamer. Far too often I have seen the prices of common salvage skyrocket.
Ever see those skyrocketed prices suddenly drop like a rock?
That... is MY fault.
I sell all my common salvage for 1 inf. The tickets I get, I use to fill up the salvage racks in our base. It makes life alot easier for sg members... who also non powergamers, from me the also get tons of inf so they can afford shineys.
After sg members are fed, the leftover inf I get from selling recipes <undercut ftw> gets converted to prestige. <That labyrinth is expensive!>
pleasedtameetcha
I am Mr. H
Powergamer extraordinaire.
Ignoring anyone is a mistake. You might miss something viral to your cause.
sounds more like you are more against the marketeers, flip-floppers and exploiters. We have that in common!
powergamers don't exactly fall into that category, I should know. I am a powergamer. Far too often I have seen the prices of common salvage skyrocket. Ever see those skyrocketed prices suddenly drop like a rock? That... is MY fault. I sell all my common salvage for 1 inf. The tickets I get, I use to fill up the salvage racks in our base. It makes life alot easier for sg members... who also non powergamers, from me the also get tons of inf so they can afford shineys. After sg members are fed, the leftover inf I get from selling recipes <undercut ftw> gets converted to prestige. <That labyrinth is expensive!> pleasedtameetcha I am Mr. H Powergamer extraordinaire. |
Unfortunately I know many more Power Gamers that farm, farm, and farm; then play the market as well until someone that just wants a hydraulic piston (just and example folks, no need to tell me the current price) has to pay 50K for it to make his IO. I think that you will agree that MOST Power Gamers cause this problem for us and that MOST of the "marketeers, flip-floppers and exploiters" are in fact Power Gamers themselves.
Personally I sell everything for 10 regardless and make a profit of 5 or whatever the inflated rates are that the junk goes for that particular day.
I personally would support a cap on Market prices based on the frequency of the drops but I do not think that would be much of a help since there are easy ways around that. Even capping character to character trades is only a mediocre fix at best and easily worked around.
Simply stated it is still my position that the predominately selfish Power Gamers, while a minority, still manage to make this game less fun for the rest of us.
Good arguments though MrHassenpheffer!
there are only two types of players in this game.
selfish
and
generous
being generous is fun!
Ignoring anyone is a mistake. You might miss something viral to your cause.
Why does everyone always feel the need to complain about how others play the game?
There was a time when there was no market. If you wanted that last piece of salvage to create... Oh wait, there were no inventions either. You just had to play the game, do missions, and hope for enough influence to buy a Single Origin Enhancement. Or you had to do hami raids for dual effect ehancements.
If you are a complainer at heart, then there will always be something to complain about. Get over it, get on with your game playing, and let everyone use the game as they see fit. If you don't like how much a "hydraulic piston" costs on WW, then go do some AE missions and buy common salvage with your tickest. IF you don't like that a respec recipe costs $3 billion influence (not an actual number), then go do one of the respec task forces or run high level missions and hope for the drop.
I like to farm, leave me alone. I do it with my dual accounts, by myself and get drops to build ehancement for my entire SG. I don't do it to let noobs get to higher levels and then they don't know how to play the game. The way I play doesn't effect anyone else. Stop complaining.
Why does everyone always feel the need to complain about how others play the game?
There was a time when there was no market. If you wanted that last piece of salvage to create... Oh wait, there were no inventions either. You just had to play the game, do missions, and hope for enough influence to buy a Single Origin Enhancement. Or you had to do hami raids for dual effect ehancements. If you are a complainer at heart, then there will always be something to complain about. Get over it, get on with your game playing, and let everyone use the game as they see fit. If you don't like how much a "hydraulic piston" costs on WW, then go do some AE missions and buy common salvage with your tickest. IF you don't like that a respec recipe costs $3 billion influence (not an actual number), then go do one of the respec task forces or run high level missions and hope for the drop. I like to farm, leave me alone. I do it with my dual accounts, by myself and get drops to build ehancement for my entire SG. I don't do it to let noobs get to higher levels and then they don't know how to play the game. The way I play doesn't effect anyone else. Stop complaining. |
Why does everyone always feel the need to complain about how others play the game?
There was a time when there was no market. If you wanted that last piece of salvage to create... Oh wait, there were no inventions either. You just had to play the game, do missions, and hope for enough influence to buy a Single Origin Enhancement. Or you had to do hami raids for dual effect ehancements. If you are a complainer at heart, then there will always be something to complain about. Get over it, get on with your game playing, and let everyone use the game as they see fit. If you don't like how much a "hydraulic piston" costs on WW, then go do some AE missions and buy common salvage with your tickest. IF you don't like that a respec recipe costs $3 billion influence (not an actual number), then go do one of the respec task forces or run high level missions and hope for the drop. I like to farm, leave me alone. I do it with my dual accounts, by myself and get drops to build ehancement for my entire SG. I don't do it to let noobs get to higher levels and then they don't know how to play the game. The way I play doesn't effect anyone else. Stop complaining. |
"AMEN!!! I'm the same. I don't play on teams, I am a solo player except for the TFs and that is only for getting the badges. I only farm my own toons on my 2 accounts. Thats all. I do not PL others and I do not invite others on my runs. What I do doesn't affect any other player, so LEAVE US ALONE!!"
Good for you two. It is my experience though that most Power Gamers do not play that way. Soloing or teaming only with their second accounts goes against their nature of getting "Bigger, Better, More!"
So why am I complaining about how other people play? Because it now affects me. My problem involves the Power Gamers and "Marketeers", which are simply Power Gamers with a secondary costume on, is the way they have inflated prices with their gaming. Those actions only hurts the vast majority of the players on this game who play more recreationally, but will never have a chance of "plumming out their toons" thanks to the Uber Gamers (my slang to encompass Power Gamers and Marketeers if you will).
I like playing the higher content, TFs/SFs, Trials, etc . . . but I can not hope to compete with the Uber Gamers thanks to their style of play. Which is the reason I gave up on PvP a long time ago and may well be the reason it is almost dead in this game (at least here on Guardian Server).
If anything I have said here upsets anyone reading this, I would refer you to my signature below.
If that is how you are actually playing, then Awesome and as for MLEdelen saying:
"AMEN!!! I'm the same. I don't play on teams, I am a solo player except for the TFs and that is only for getting the badges. I only farm my own toons on my 2 accounts. Thats all. I do not PL others and I do not invite others on my runs. What I do doesn't affect any other player, so LEAVE US ALONE!!" Good for you two. It is my experience though that most Power Gamers do not play that way. Soloing or teaming only with their second accounts goes against their nature of getting "Bigger, Better, More!" So why am I complaining about how other people play? Because it now affects me. My problem involves the Power Gamers and "Marketeers", which are simply Power Gamers with a secondary costume on, is the way they have inflated prices with their gaming. Those actions only hurts the vast majority of the players on this game who play more recreationally, but will never have a chance of "plumming out their toons" thanks to the Uber Gamers (my slang to encompass Power Gamers and Marketeers if you will). I like playing the higher content, TFs/SFs, Trials, etc . . . but I can not hope to compete with the Uber Gamers thanks to their style of play. Which is the reason I gave up on PvP a long time ago and may well be the reason it is almost dead in this game (at least here on Guardian Server). If anything I have said here upsets anyone reading this, I would refer you to my signature below. |
I don't like the marketeers either. They make everything WAY overpriced. It's hard enough to make 2 bil influence so the last thing I wanna do is spend months making influence for 1 or 2 recipes. Thats crazy. I think there needs to be an extreme limit per item in WW that you can sell things for. Now I'm not talking where you can sell a purple for 10-20 mil or even 50 mil, but to price something at 400-900 mil or over a bil for 1 recipe...that needs to stop.
|
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I don't like the marketeers either. They make everything WAY overpriced. It's hard enough to make 2 bil influence so the last thing I wanna do is spend months making influence for 1 or 2 recipes. Thats crazy. I think there needs to be an extreme limit per item in WW that you can sell things for. Now I'm not talking where you can sell a purple for 10-20 mil or even 50 mil, but to price something at 400-900 mil or over a bil for 1 recipe...that needs to stop.
|
Ambush City, Or: How I Learned To Stop Worrying And Love The Ambush - Arc #1043
Strife of the Grave - Arc #3409
Shift - Arc #529411
Then no one will sell stuff at WW. Unless you eliminate all trading outside of the market. But that means killing enhancement bins in SG bases and so on too to completely make the market the only means of moving loot.
|
Recipes:
Common 500,000
Uncommon 1,000,000
Rare 50,000,000
Plum 100,000,000
Salvage:
Common 1000
Uncommon 10,000
Rare 100,000
These are just basic figures but would drop prices considerably.
The second part of the "fix" would be to put limits on how much one person can trade to another or in-game e-mail to another since that will soon become available. I would recommend 100 million for this one.
Of course nothing is to stop people from demanding several trades to get 500 million, but I think most people would worry too much about being ripped off for that to happen very often. Also, if the prices dropped dramatically, it wouldn't be necessary to sell everything at sky high prices as well.
As for SG bins, I think that if anything, they are completely neutral to market prices or possibly help to keep down prices since people do not have to play the market for them.
Well, just my opinion. I could be wrong or I could be very right but who really knows since none of us can see the future.
/gignore @username is the best feature of this game. It's also probably the least used feature.
Can't get enough Hazy? /chanjoin robo's lounge today!
Of course nothing is to stop people from demanding several trades to get 500 million, but I think most people would worry too much about being ripped off for that to happen very often. Also, if the prices dropped dramatically, it wouldn't be necessary to sell everything at sky high prices as well.
|
Edit: I see I got some negative rep because I didn't jump on the "Price controls are good!" bandwagon. I hate to be that guy that links wikipedia, but, really, it's pretty easy to look up the real-world effects of imposing price ceilings on goods and services: http://en.wikipedia.org/wiki/Price_ceiling
Ambush City, Or: How I Learned To Stop Worrying And Love The Ambush - Arc #1043
Strife of the Grave - Arc #3409
Shift - Arc #529411
I don't like the marketeers either. They make everything WAY overpriced.
|
Obviously we can not know for sure, but I don't think so. The "fix" in this case would be two fold and starts with putting limits on sales at WW/BM based on the rarity of the drops. Say:
Recipes: Common 500,000 Uncommon 1,000,000 Rare 50,000,000 Plum 100,000,000 |
If you put a 100m limit on purple recipes, here's what it will look like:
Ragnarok: Dam/Rech/Acc
0 for sale
1217 bidding
Last 5 transactions:
100,000,000
100,000,000
100,000,000
100,000,000
100,000,000
Want one? Well, put in your bid for 100m, and see you in a couple months...
The only way to lower prices on rare items are:
1. Increase drop rates. Of course, that makes them not really rare anymore, so I don't think the devs want to do this.
2. Add influence sinks to reduce the ever-growing amount of money in the system. Something that you either have to regularly spend inf on, or want to spend it on. Cool costume parts or temp powers that you unlock by dropping gobs of inf on them. An inf penalty for dying (a la "repair" costs, maybe for high-end IOs only). Increase crafting costs. Maybe let you buy a respec for 100m inf.
Increasing the market cut doesn't really work, because that will just drive more people to private trades, especially with email in I17.
Obviously we can not know for sure, but I don't think so. The "fix" in this case would be two fold and starts with putting limits on sales at WW/BM based on the rarity of the drops. Say:
Recipes: Common 500,000 Uncommon 1,000,000 Rare 50,000,000 Plum 100,000,000 Salvage: Common 1000 Uncommon 10,000 Rare 100,000 These are just basic figures but would drop prices considerably. The second part of the "fix" would be to put limits on how much one person can trade to another or in-game e-mail to another since that will soon become available. I would recommend 100 million for this one. Of course nothing is to stop people from demanding several trades to get 500 million, but I think most people would worry too much about being ripped off for that to happen very often. Also, if the prices dropped dramatically, it wouldn't be necessary to sell everything at sky high prices as well. As for SG bins, I think that if anything, they are completely neutral to market prices or possibly help to keep down prices since people do not have to play the market for them. Well, just my opinion. I could be wrong or I could be very right but who really knows since none of us can see the future. |
I cannot sell something at 200 million unless someone buys it at 200 million.
Can you explain exactly why, all other things being equal, if someone wants to buy something from me for 200 million, I should not sell it to them for 200 million?
Because that's the part of your idea I don't understand.
"Strength of numbers is the delight of the timid. The valiant in spirit glory in fighting alone."
- Mahatma Gandhi
Still CoHzy after all these years...
Economics 101 time. Marketeers don't make everything overpriced. Buyers, inflation, and the lack of influence sinks makes things expensive. When people have billions of influence and nothing better to spend it on, they can and will spend hundreds of millions (or more!) to be first in line for purple or pvp recipe drops.
If you put a 100m limit on purple recipes, here's what it will look like: Ragnarok: Dam/Rech/Acc 0 for sale 1217 bidding Last 5 transactions: 100,000,000 100,000,000 100,000,000 100,000,000 100,000,000 Want one? Well, put in your bid for 100m, and see you in a couple months... The only way to lower prices on rare items are: 1. Increase drop rates. Of course, that makes them not really rare anymore, so I don't think the devs want to do this. 2. Add influence sinks to reduce the ever-growing amount of money in the system. Something that you either have to regularly spend inf on, or want to spend it on. Cool costume parts or temp powers that you unlock by dropping gobs of inf on them. An inf penalty for dying (a la "repair" costs, maybe for high-end IOs only). Increase crafting costs. Maybe let you buy a respec for 100m inf. Increasing the market cut doesn't really work, because that will just drive more people to private trades, especially with email in I17. |
Let's face it, the 2 billion dollar recipes did not just start happening all the sudden, it was a gradual shift up from much lower prices. For instance I remember when Numi++ was only 5 million. Over time and as the market/trade limits were increased the prices jumped.
As I have said in earlier posts, I do not believe my "fixes" are perfect, but I stand by my belief that they would help. Also many more "average gamers" and RPers would have a lot more fun in the game instead of being forced out of the good stuff by the Power Gamers.
I do have to say though, I like your ideas of:
Increased drop rates (though not by much)
Rez Costs
Increased Crafting Costs
SG Base Temp Powers Creators costing much more and I would add not requiring salvage
I am sure there are other good ideas as well. Alls I want is to even the field a little and let everyone have more fun.
In response to Tetsuko NA saying:
"Can you explain exactly why, all other things being equal, if someone wants to buy something from me for 200 million, I should not sell it to them for 200 million? Because that's the part of your idea I don't understand."
My reply is simple:
Do they really want to pay that or are they forced too?
You realize that right now people do multiple trades of 2 billion off the market for certain IOs, right? If they can trust the other side to not to rip them off for 6 billion over the course of the several minutes it takes to coordinate all those clicks in the trade window, market window, and send the appropriate tells, why are they suddenly going to worry about what amounts to pocket change for them?
Edit: I see I got some negative rep because I didn't jump on the "Price controls are good!" bandwagon. I hate to be that guy that links wikipedia, but, really, it's pretty easy to look up the real-world effects of imposing price ceilings on goods and services: http://en.wikipedia.org/wiki/Price_ceiling |
I am sorry you received Neg Rep for your post. It is well written and respectful even if I do disagree with you.
I would caution you on one thing though. There is a reason that no reputable organization will except any information from Wikipedia. It is not a trustworthy source. Both my High School and the College I graduated from automatically assign an F to any paper or project that listed or could be proven to have Wikipedia as a source. It may work just fine for this game, but if Wikipedia told me the sky was blue I would not believe it even after looking out at the sky myself. As a matter of fact, I would probably begin starting to doubt any other resource that agreed with Wikipedia. Just a thought.
In response to Tetsuko NA saying:
"Can you explain exactly why, all other things being equal, if someone wants to buy something from me for 200 million, I should not sell it to them for 200 million? Because that's the part of your idea I don't understand." My reply is simple: Do they really want to pay that or are they forced too? |
If you were being forced to pay 200 million for it, you would not have that option.
The entire crafting system is optional. The IO system even more so. The Market vastly more so.
Only the people who want to participate in the market participate in the market.
Anyone can completely ignore the market without it costing them one red - erm, whatever 1/10th of an INF is.
Once this is clear, the only question is balancing your desire for something against the price it is being offered for. There are many things on the market I cannot afford. There are other things on the market I could afford, but am unwilling to pay for at the prices they are offered. There are other things I can, and have, purchased.
None of those decisions have been forced upon me.
It's not nice to blame other people for your decisions.
"Strength of numbers is the delight of the timid. The valiant in spirit glory in fighting alone."
- Mahatma Gandhi
Still CoHzy after all these years...
You realize that right now people do multiple trades of 2 billion off the market for certain IOs, right? If they can trust the other side to not to rip them off for 6 billion over the course of the several minutes it takes to coordinate all those clicks in the trade window, market window, and send the appropriate tells, why are they suddenly going to worry about what amounts to pocket change for them?
Edit: I see I got some negative rep because I didn't jump on the "Price controls are good!" bandwagon. I hate to be that guy that links wikipedia, but, really, it's pretty easy to look up the real-world effects of imposing price ceilings on goods and services: http://en.wikipedia.org/wiki/Price_ceiling |
YMMV---IMO
Ice Ember
I miss the free server transfers already... they were awesome