New Epics ATs on the horizon?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by KingSnake View Post
That's an intresting take on the concept. And a diffenet change of pace from the norm. Not a bad idea really.
Hows that a different change of pace? Your still playing the same AT, but you can't use IOs. That's more of the same pace then a new Epic AT altogether.


 

Posted

If I could finally have my Broadsword/Shield Defense/Empathy paladin character, I would be able to die a happy soul.



^ Please let this character have Empathy as well. Pretty please? ^


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
If I could finally have my Broadsword/Shield Defense/Empathy paladin character, I would be able to die a happy soul.

^ Please let this character have Empathy as well. Pretty please? ^
I keep hoping for something close to that! I don't see why they can't put buff teammate abilities in the epics. I think they'd need to be more well rounded, but at a substantial lower value.

Ie...
Shield Other (+5% Defense to All Positions/Types (except possibly Psi).
Fire Shield (+5% Resist all instead of broken up into multiple powers like thermal shields)
Heal Other or PBAOE Heal.

I don't want to see it split up personally, as it works for Power Sets itself (and is balanced for it), as an epic, I'd like to see it's teammate buff cover all areas.

And it doesn't have to be those percentages, those I just threw out there for the example.

Basically, new powers added to epics. Especially for the melee, I'd rather have a team buff than a hold or immobilize, as it would help my concept alot more than those holds/immobilizes do.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Yeah, Scarlet, but it got scrapped for the very reason that it was broken. CO implemented it, though...and see where that ended up, with melee characters being of no use and tank mages being prollific.

Rikti AT, though? /signed

Never really got into CO, I tried on their free weekend and the game was broke, so I figured it was like kismet or something, so hard to make a comparison that's meaningful.

I hear what you say about tank mages and that's where balance would need to come in but to an extent they exist in game already with the proliferation of Fire/kins and similar.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by KingSnake View Post
Semantics IMO. Kheldian is as much an origan, more so really, then "natural" and "science". The same could be said, IMO of course, with Incarneits. (prolly spelled wrong. My spellings bad. I've come to terms with it. )

Incarneit/Magic seems IMO to make the most since. (to me)

But, frankly, i wouldn't be supprised if we never see that AT/Origin. Or even a new one really. I'm just optimistic.
A keheledian is an AT, not an origin. The kheledian is not defined by where it comes from, but instead by what it is. A kheledian is a shape shifting alien that has the potential to turn into an energy blasting squid or a bulky crab. That's not an origin at all.

Incarnates, in theory, could be anything. That being told at one point Statesman did wanted to make an incarnate AT, but not sure if there even was a paper outline of what it would be. If based on the only two incarnates in the game, it would had been a type of Tankmage.


 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
Never really got into CO, I tried on their free weekend and the game was broke, so I figured it was like kismet or something, so hard to make a comparison that's meaningful.

I hear what you say about tank mages and that's where balance would need to come in but to an extent they exist in game already with the proliferation of Fire/kins and similar.
Scarlet, as the game is built you cant allow that because suddenly y ou will have players cherry picking the best powers of every set and making gods that can kill anything and cant ever be killed.

The thing is right now we can do the same with critters, to an extent. The problem there is different, overpowered critters are not an issue as they are not exploitable. It's making underpowered critters that was an issue as they would be farmable without risk. Their note about balancing power picks likely means they revised how the critters give XP based on the type of powers you select for the critter, not that they will prevent you from making overpowered ones.


 

Posted

OK, now, let me inject some fun here and just toss my own idea for what I consider would be cool ATs:


Dynamic Duo:
You design two characters, you and a pet. Your primary set consists of melee attacks and survival powers that apply to you.

Your secondary set consists of melee attacks and support powers that will be used by your pet.

The pets buffs only apply to you, not the team.


Tactical Hero (or villain)
This would be "easy" to implement as it would just be:
Dominator Assault Secondaries as primaries.
Defender/Tanker primary hibrid as secondary set. Set will have high damage but zero AoE. (the assault set's AoEs would be changed for some ST attacks.)


 

Posted

In my opinion, Incarnates are just too specific and special to be something we should have access to. Considering the idea is that you gain some powers of a greek god or demigod, I think that if you've got twenty people running about with the powers of Poseidon it isn't exactly going to be that amazing a feat anymore. Statesman and Recluse won't be so special anymore, and the whole balance of power goes wonky. I think that this game needs some form of superior power in this game that we just can't have.


 

Posted

Quote:
Originally Posted by Crim_the_Cold View Post
It would be neat if they added Incarnate as an origin that is available to all non-epic ATs because then the incarnate origin would require a new set of origin type enhancements. Incarnates are really just more powerful versions of the AT they represent. Statesman is a very powerful tanker. Incarnate Enhancements could be more powerful versions of the ones we get now. Of course as a trade off Incarnate origin characters should not be able to slot Inventions.

Just a quick idea. No real fleshing out or heavy duty thinking involved.

I like this idea actually. Give them an "Incarnate Ancillary Pool Power" (ie with a special sig power) too and they could get really good. Maybe let them use TOs and then Incarnate Origins and Hamidon Origins...

good call!



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Starsman View Post
Incarnates, in theory, could be anything. That being told at one point Statesman did wanted to make an incarnate AT, but not sure if there even was a paper outline of what it would be. If based on the only two incarnates in the game, it would had been a type of Tankmage.
Isn't Schadenfreude also an Incarnate?


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Don't think so. Reichsman is, but Reichsman is just another dimension's Statesman.


 

Posted

Aren't Imperious and Stheno also incarnates? I also think that Miss and Ms Liberty have powers from the well of furies without being incarnates themselves. From an artifact and Statesman's genes. I think there are one or two others that have powers from the well, but don't know if they're incarnates themselves.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Ok, here is the list of Incarnates per paragonwiki:
http://wiki.cohtitan.com/wiki/Incarnate
Ahhh thanks for thew linkage! I knew someone from the Khan/Cuda TF/SF was an Incarnate, but am usually to immersed in scrapper lock to pay attention.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

They can just change what an Incarnate is to fit in an Epic AT format. Requiem used to have fire based powers before warshades and peacebringers were introduced.


 

Posted

Quote:
Originally Posted by That_Ninja View Post
Hows that a different change of pace? Your still playing the same AT, but you can't use IOs. That's more of the same pace then a new Epic AT altogether.
If i understood the suggestion right, the Orign alters aspects of the AT, and require special enhancments. That's farily different then adding a new AT that utlizes all the preexsiting enhancemts. You'd have one orgian that transforms the game play of 5 or 6 different AT's. It's also prolly ALOT of work. Making it unlikely, but i still kind of like the idea.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Quote:
Originally Posted by Starsman View Post
A keheledian is an AT, not an origin. The kheledian is not defined by where it comes from, but instead by what it is. A kheledian is a shape shifting alien that has the potential to turn into an energy blasting squid or a bulky crab. That's not an origin at all.

Incarnates, in theory, could be anything. That being told at one point Statesman did wanted to make an incarnate AT, but not sure if there even was a paper outline of what it would be. If based on the only two incarnates in the game, it would had been a type of Tankmage.
Your right. I see what your sayin. I stand corrected.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

chuck norris AT plz


 

Posted

Quote:
Originally Posted by KingSnake View Post
If i understood the suggestion right, the Orign alters aspects of the AT, and require special enhancments. That's farily different then adding a new AT that utlizes all the preexsiting enhancemts. You'd have one orgian that transforms the game play of 5 or 6 different AT's. It's also prolly ALOT of work. Making it unlikely, but i still kind of like the idea.
But the origin suggestion is that it will be more powerful and use different enhancements, so you'll be playing a more powerful tanker with "aegis of zeus" +defense enhancement instead of "dragon scale training".


 

Posted

Quote:
Originally Posted by That_Ninja View Post
But the origin suggestion is that it will be more powerful and use different enhancements, so you'll be playing a more powerful tanker with "aegis of zeus" +defense enhancement instead of "dragon scale training".

*I* don't think of it as more powerful as much as different. I don't think you can at an AT to the game that's much stronger at this point with just calling that AT the "I WIN" class.

So, I'd hope for more differences in game play. Speculation and all that. And yes it would still have similaries to the original, because i'd not expect them to work on a whole new game engine or mechanic into a 6 year old game. Save that for CoH 2.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
If I could finally have my Broadsword/Shield Defense/Empathy paladin character, I would be able to die a happy soul.

[Image redacted, despite being a very nice costume]

^ Please let this character have Empathy as well. Pretty please? ^

Heh, if we could do that, my main team of Heroes would be seriously powerful;
(*'s are sets they have atm. Vix is actually two characters, one def, on blaster)

Chief Centurion Z1; Axe/Electrical Melee*/Assault Rifle/Shield/Invulnerability*

Kitsune Vixen; Psychic Blast*/Mental Manipulation*/Martial arts/Super Reflexes/Empathy*

X21 Ice Wolf; Assault Rifle*/Ice Blast/Ice Manipulation*/Invulnerability

Z22 Pyre Fox; Fire Blast*/Fire Manipulation/Devices*/Invulnerability

Yeah, I do wish. But I know how unbelievably broken that would be.
If I could just give them an equivelant to power armour without being forced into the fighting pool, maybe...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by KingSnake View Post
Semantics IMO. Kheldian is as much an origan, more so really, then "natural" and "science". The same could be said, IMO of course, with Incarneits. (prolly spelled wrong. My spellings bad. I've come to terms with it. )

Incarneit/Magic seems IMO to make the most since. (to me)

But, frankly, i wouldn't be supprised if we never see that AT/Origin. Or even a new one really. I'm just optimistic.
No, no it's really not semantics. Thats like calling 'Human' an Origin.
'Natural' covers anything that is baseline, whatever species or race it may be. ALL Kheldians are energy beings, ergo the powers they have access to are not 'super-natural' to their race. Thus they are natural origin.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by KingSnake View Post
*I* don't think of it as more powerful as much as different. I don't think you can at an AT to the game that's much stronger at this point with just calling that AT the "I WIN" class.

So, I'd hope for more differences in game play. Speculation and all that. And yes it would still have similaries to the original, because i'd not expect them to work on a whole new game engine or mechanic into a 6 year old game. Save that for CoH 2.
I'm not talking about the idea you have in mind, but the one that was suggested.