Mind/Fire
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Fiery Embrace definately is one of the things that makes /Fire strong. All you really have to do is use the Mind attacks first, and then when that portion of the boost expires, switch to using all Fire. The lack of a +tohit is something, I guess, but I just make sure I'm slotted well enough.
I can't tell you about perma-Dom, but Mind and Fire are both pretty good damage standing on their own. Besides, nothing says "dominate" to me like making a guy quake in fear, setting him on fire and then hurling him into the air.
I don't see a lot written about it here, but my Mind/Fire permadom has to be one of the most solo-able toons I've played, with great team contributions as well.
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We, the people, take these facts to be self-evident; Mind/Fire kicks ***.
over rated in pvp and pve
only scrubs used mind/fire in pvp
i always wanted my first toon to be mind/? but never got around to it now i just made 1, i have 2 toons already with ?/psi so i didnt know what else would go with mind so i chose fire hoping for good dmg, didnt know its good for pvp but i will see how it goes, anwayz does any1 mind posting a build to give me an idea what i should b doing, ... would like , good solo,pve and if its good like u say mabey a build for pvp
/fiery does a lot more damage than any other dom assault set, it is probably the way all fire sets should compare within each AT.
Mind is overrated, but a mind/fire is a strong toon, it provides an over abundance of st control while you burn things down. It's failings are aoe control to leverage the aoe damage fire brings as mass hyp is useless and terrify doesn't play very nice with the dot damage.
In a team it is less of a concern because they can cover your shortfallings and it gives you a better opportunity to showcase total dom and mass confusion.
over rated in pvp and pve
only scrubs used mind/fire in pvp |
or using the word scrubs because you read it on the internet in a SFII retrospective about Akuma
because you're posting on a video game forum on a second account about playing men in tights in a game where pvp is so casual the most hardcore pvper here is still a carebear
and that doesnt make anyone cool in the crowd you desperately want to fit in
even if you try to hide behind "i was trolling for the lulz"
im sorry
ur just
not
cool
obvious troll is obvious better luck next time kthxbye
... Damn. How can you people seriously type like that ?
He was joking! It's a common meme that if you omit capitalization or punctuation you're being facetious. Especially considering that it's a well known fact that Mind/Fire's are awesomesauce in PVP.
I'd like to know how anyone could consider Mind/ to be "overrated".
Rep said: "Sounds like you don't 'get' the set to me."
Maybe. But what I said is true. If it helps I have a lot of mind experience on both trollers and doms and no shortage of experience with /fiery. I'm also leveling a mind/fire dom as we speak. But I'm leveling it for a much different purpose than anyone else, that I can practically guarantee.
I'm happy to talk about both the strengths and weaknesses of mind, /fiery, and the combination if you like. Feel free to PM me if you want.
My main is a 50 Mind/Fire. No need for PMs, it's a thread about that particular pairing of powersets.
You said that its weakness is AoE control when clearly it excels at it(it has four AoEs!). Mass Hypnosis, Mass Confusion and Terrorize are all solid powers for literal "crowd control". If you have a complaint about taking alphas when using Terrorize, I will sympathize. Although it has a much longer recharge, Mass Confusion lasts longer than Plant's mighty Seeds. Overall, Dominate is the single most-used(and useful) power. I found that Mass Domination is the weakest of the four AoEs, and specced out of it.
Mind's major strength over all other Dom sets is that virtually every power is a hold of some sort. Nobody is shooting back, and most of them don't even grab aggro. You can actually play as sort of a "Stealth Dom" with Mind/. It's so good that the devs rightly decided that a standard pet would make the set OP. You have two pet powers: Confuse and Mass Confusion.
A typical chain for me goes: Mass Hypnotize the entire spawn, use Dominate on the biggest perceived threat, burn him to death with whatever combination of Fire powers feel best for the situation, repeat on down the line. Mass Confusion is my failsafe switch for the rare occasions when I'm actually hard pressed.
And to top it off, /Fire does more overall damage than any other secondary.
My main is a 50 Mind/Fire. No need for PMs, it's a thread about that particular pairing of powersets.
You said that its weakness is AoE control when clearly it excels at it(it has four AoEs!). |
Mass Hypnosis, Mass Confusion and Terrorize are all solid powers for literal "crowd control". If you have a complaint about taking alphas when using Terrorize, I will sympathize. Although it has a much longer recharge, Mass Confusion lasts longer than Plant's mighty Seeds. |
Mass confusion is an amazing power, I think I even indicated that in a previous post. However, if you are relying on it as alpha mitigation on a regular basis you are going to be waiting around a lot. It also has the same duration as seeds, so I'm not sure where you are getting your info from.
Leaving terrify as your "aoe control" if you plan to use aoe damage. It has the issue of allowing mobs to retaliate before even affecting them just like the sleeps that do damage and it also allows a second retaliation when you hit them with damage. And often a third retaliation when you hit them with damage again. Terrify really needs the tohit debuff that fearsome stare has.
Dominate is the single most-used(and useful) power. I found that Mass Domination is the weakest of the four AoEs, and specced out of it. |
Total domination is actually one of the better aoe holds available to doms. Many mind advocates promote alternating mass confusion and total dom to lock down spawns. You need a lot of recharge to make that a very viable strategy though. My mind/kin can almost pull it off thanks to triple stacks siphon speed, hasten and 90% global rech, but most doms struggle with that approach.
A typical chain for me goes: Mass Hypnotize the entire spawn, use Dominate on the biggest perceived threat, burn him to death with whatever combination of Fire powers feel best for the situation, repeat on down the line. Mass Confusion is my failsafe switch for the rare occasions when I'm actually hard pressed. |
And to top it off, /Fire does more overall damage than any other secondary. |
Please bear in mind that most of my previous post was meant for the OP or anyone thinking about rolling one. I like Mind more than Plant, Ice or Earth. It really is a great set.
Having an abundance of aoe's does not equate to being good at aoe. One need merely compare a SS brute to an Elec brute to see that. In the world of controls it is no different as a single strong aoe control like seeds of confusion can more than carry an entire set.
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Mass confusion is an amazing power, I think I even indicated that in a previous post. However, if you are relying on it as alpha mitigation on a regular basis you are going to be waiting around a lot.
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Total domination is actually one of the better aoe holds available to doms. Many mind advocates promote alternating mass confusion and total dom to lock down spawns. You need a lot of recharge to make that a very viable strategy though. My mind/kin can almost pull it off thanks to triple stacks siphon speed, hasten and 90% global rech, but most doms struggle with that approach.
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Mass Hyp is junk in an aoe damage scenario. It's great in some situations, but if you plan on tossing out firebreath, combustion, and patron aoe, it serves almost no purpose.
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Leaving terrify as your "aoe control" if you plan to use aoe damage.
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Sounds like you are excluding aoe damage from your build, or at least holding off on it compared to the situations other doms create through things like aoe stuns. I've said nothing to disagree with that style of play and how mind/fire excels at it. If you want extreme st control and extreme st damage mind/fire is an excellent choice. If you want to utilize the fact that fire also does the most aoe damage of all the assault sets then mind is not the best choice.
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Dominate lasts so long and recharges so fast that you could easily Hypnotize 3 mobs, Dominate 1 then Incinerate him, Dominate 2 then Fire Blast him, Dominate 3 then Blaze him and THEN AoE them to death before the first guy's Dominate wears off.
I love mine. Strong solo, and clearly a huge help to groups.
But I'm new to them, and have just hit 40. Is Mu Mastery the preferred option for Mind/Fire?
And will other Mind/Fire doms smack me for skipping Total Domination? It's not a bad power - it just hogs so many slots to make it viable that I'd love to put them elsewhere.
This is my Mind/Fire permadom build on live. I haven't tweaked it for a long time, so there are probably better slottings to be had. But I like it fine for now.
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(11), CSndmn-Acc/EndRdx(13), CSndmn-Sleep/Rng(13), CSndmn-Acc/Sleep/Rchg(15)
Level 1: Flares -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg(46), Thundr-Dmg/Rchg(46)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5), NrncSD-Dam%(17), G'Wdw-Dam%(45)
Level 4: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(7), CoPers-Conf/EndRdx(9), CoPers-Conf%(9), CoPers-Acc/Rchg(11)
Level 8: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(15), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Acc/Rchg(43), FtnHyp-Sleep/EndRdx(43)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27), Apoc-Dam%(40)
Level 12: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(34)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Total Domination -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(37), P'Shift-End%(40), P'Shift-EndMod/Acc/Rchg(42)
Level 22: Fiery Embrace -- RechRdx-I(A), RechRdx-I(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
Level 26: Super Speed -- Clrty-Stlth(A)
Level 28: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), Abys-Dam%(37)
Level 30: Assault -- EndRdx-I(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Acc/Conf/Rchg(33), Mlais-Conf/Rng(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(45)
Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40)
Level 41: Power Sink -- EndMod-I(A), RechRdx-I(42)
Level 44: Surge of Power -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45)
Level 47: Summon Guardian -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48), Heal-I(50), RechRdx-I(50)
Level 49: Charged Armor -- ResDam-I(A), ResDam-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 0: Ninja Run
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But that's if you're only concentrating on AoE damage over ST. And they're great lockdown AoEs, far better than the usual immobilize that makes you an aggro magnet. Again, Mind's strength is that it has 4 AoEs that prevent people from attacking you, at least 2 of which don't grab aggro(I don't remember if TD does or not). Mass Hypnosis can sleep the entire Freedom Phalanx on the LRSF with no aggro. Very helpful.
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Nobody does though. Like Terrorize and Total Domination it's an "every other spawn" type power. |
Fire only has 3 AoEs(if you include Consume), and they do less damage overall than the best ST attacks. |
IMO, It's a waste of Mind's potential to build around the weaker AoE attack chain. I love the Fire AoEs, but it's not feasible to expect them to be used on every single spawn with an AoE hold in place. They are a little bit more situational. You would like it more if you built around ST. |
Dominate lasts so long and recharges so fast that you could easily Hypnotize 3 mobs, Dominate 1 then Incinerate him, Dominate 2 then Fire Blast him, Dominate 3 then Blaze him and THEN AoE them to death before the first guy's Dominate wears off. |
I love mine. Strong solo, and clearly a huge help to groups.
But I'm new to them, and have just hit 40. Is Mu Mastery the preferred option for Mind/Fire? And will other Mind/Fire doms smack me for skipping Total Domination? It's not a bad power - it just hogs so many slots to make it viable that I'd love to put them elsewhere. |
Mind/fires are bad, don't ever make one.
VORI
VORI
VORI
VORI
woah, wb m3z
wait nevermind i think he's trying to get himself banned again.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I'm new to doms myeself. I would like to see a good pvp build for a mind/fire if anyone has one to spare. I had a friend who doesn't play anymore that had a mind/fire that I was always impressed with. To bad he doesn't play anymore or I could jack his build. Would be greatly appeciated if somone could post one here though. It's much easier putting one together from another build than starting from scratch. Thx in advance.
whats overrated is forgoing punctuation to make it sound like youre a cool guy too cool to spend time doing that
or using the word scrubs because you read it on the internet in a SFII retrospective about Akuma because you're posting on a video game forum on a second account about playing men in tights in a game where pvp is so casual the most hardcore pvper here is still a carebear and that doesnt make anyone cool in the crowd you desperately want to fit in even if you try to hide behind "i was trolling for the lulz" im sorry ur just not cool obvious troll is obvious better luck next time kthxbye ... Damn. How can you people seriously type like that ? |
Hey vinnie, hows dirtwolf?
I don't see a lot written about it here, but my Mind/Fire permadom has to be one of the most solo-able toons I've played, with great team contributions as well.
My Plant/Fire plays like a brute and my Mind/Fire plays somewhat like a blaster should
I took the Mu Pet on both and with perma dom, I can keep it out almost all the time -- good for dmg and healing.
Firey Embrace is fantastic for damage, and the +rchg for permadom means cycling Incin, Blaze, and Fire Blast is super easy. Fire Breath & Ball Lighting for groups.
Given the damage that /Fire puts out I'm surprised more peeps don't talk about it.