If you could only have one pvp toon...


AresSupreme

 

Posted

So, I am newly returned to the game. While I popped in to zone pvp every now and again... it was never really my focus. I am back, and looking to put together a toon for zone oriented pvp. So, I am curious, if you could only have one toon to pvp with, what would you choose and what do you love about it?

Now, I intend to use this list as a guide for things I might try and build. Part of my bias though is no jousting. I hate that kinda crap and just don't want to deal with it. I guess this means I am probably limited to a ranged toon of some sort. (Don't let this limit you in listing a joust toon as your favorite, I'm just musing 'aloud' here I suppose) A couple of the prime candidates I suppose would be a spines/regen scrapper, blaster or stalker.

Now, I already have a kat/regen scrapper, and a psi/mind blaster but I just don't see those performing well in pvp. I've got a number of masterminds and a 50 ss/wp brute red side so that would give me the advantage of having a farming capable toon already in place while my blue side toons top out at like level 15. I suppose the spines/regen scrapper would have the advantage there since I believe that would be a passable if not ideal farm toon.

Whew... kinda started rambling there. Anyways, let's hear your favorites, and if anyone wants to chime in on the rest of the mess I posted there, feel free!


 

Posted

Sounds like a spine stalker would work best for what you are looking for. Either regin or wp with sharkz for a patron. The psi/mm would do fine in zone play and casual arena. All regin scrappers are workable, the ss wp with phase could be a decent taunt bot if speced for max hp.


Just to touch on your issues with kiting. If you plan on spending real amount of time pvping in this game its in your best interest to get past this issue. It will end up causing you enormous amounts of frustration if you don't learn to use all the tools available to you. Especially if most others are using them. It puts you at a disadvantage without ever taken sets/builds/skill into account.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

make a mind/fire Dom....or elec/therm corr


 

Posted

Quote:
Originally Posted by The Second Coming View Post
make a mind/fire Dom....or elec/therm corr
Do not do this.


@Psycho Jas

 

Posted

Quote:
Originally Posted by Humility View Post
Now, I intend to use this list as a guide for things I might try and build. Part of my bias though is no jousting. I hate that kinda crap and just don't want to deal with it. I guess this means I am probably limited to a ranged toon of some sort. (Don't let this limit you in listing a joust toon as your favorite, I'm just musing 'aloud' here I suppose) A couple of the prime candidates I suppose would be a spines/regen scrapper, blaster or stalker.
Would you please clarify "jousting"? I understand the medieval word, but for some reason have never heard it in gaming context during 5 years of MMO gaming.


 

Posted

Kiting.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by Rodoan View Post
Would you please clarify "jousting"? I understand the medieval word, but for some reason have never heard it in gaming context during 5 years of MMO gaming.
If a ranged character with a melee secondary kicks on super speed and jumps... even if the speed suppression kicks in halfway through the jump, they maintain their forward momentum. So they blast you, then when you come at them they can speed past, hitting you with [insert big melee hit with nasty secondary effect] and since they jumped, they maintain forward motion even when the speed suppresses and zip far out of range. The image is much like two knights jousting. One pass, one hit and then they are separated again. To my experience this term is very common here in the CoX forums and has been for a long time...

To clarify, I am not totally against jousting, and intend to use it if I make a blaster or something... I just despise trying to fight a jouster when I am on a melee character. So I am simply saving myself that headache and not trying.


 

Posted

Taunt and webnades are sexy.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by Rodoan View Post
Would you please clarify "jousting"? I understand the medieval word, but for some reason have never heard it in gaming context during 5 years of MMO gaming.
From what I understand jousting is what a melee toon does, sort of like a drive by melee attack. Kiting is what a ranged toon does. As far as toons you should roll, you cant go wrong with a psi/em blaster. There is a reason you see just about everyone and their mother with one.


 

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Quote:
Originally Posted by Humility View Post
even if the speed suppression kicks in halfway through the jump, they maintain their forward momentum.
Umm, no. Have you tried PvP since issue 13? There is so much suppression, nobody maintains any momentum ever.


 

Posted

I think he wants ta Fight Like the TRU Warrior fiteklubberz.....ew.........


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Posted

Quote:
Originally Posted by Psyrene View Post
I think he wants ta Fight Like the TRU Warrior fiteklubberz.....ew.........
Congrats on perpetuating the ****** pvp rtard stereotype. What I want is to not play chase the hopping downs kid with a melee toon.


 

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Quote:
Originally Posted by Supermax View Post
Umm, no. Have you tried PvP since issue 13? There is so much suppression, nobody maintains any momentum ever.
No, I have not. Has it improved from a melee standpoint? Used to be pretty much everyone was out of melee range 99% of the time, and resists were so high you really needn't bother actually trying to knock someone down because you only got one hit, and it sure wasn't going to take them off their feet.

Has this been improved at all so melee actually has some use for knockdown as a viable tactic? Or are you still chasing the ADHD kid jumping like he's on speed?


 

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Quote:
Originally Posted by ConFlict View Post
Taunt and webnades are sexy.
Broadcast is the best part of a disruption brute. Sometimes if you use broadcast correctly you don't have to use taunt. :P


 

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Quote:
Originally Posted by Xanatos View Post
Broadcast is the best part of a disruption brute. Sometimes if you use broadcast correctly you don't have to use taunt. :P
aww that's good made my day thanks for the laugh.


 

Posted

spine/wp + sharks = lotsokills/hr


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Posted

Quote:
Originally Posted by Humility View Post
What I want is to not play chase the hopping downs kid with a melee toon.
Good luck on Freedom then - get used to people kiting you and engaging/disengaging at will or you'll have a very short PvP run. I'm not sure if you're getting at "I hate when ranged characters kite me" or "I hate when anyone kites me," but if it's the former, no one around here is going to have any sympathy for you, and it won't be much different if it's the latter. As much as the devs (and the fiteklubbers) don't want to admit it, movement is a staple of this game's PvP, and the travel suppression changes did little except make it easier for large teams to get kills against single targets.

Quote:
Originally Posted by Humility View Post
No, I have not. Has it improved from a melee standpoint? Used to be pretty much everyone was out of melee range 99% of the time, and resists were so high you really needn't bother actually trying to knock someone down because you only got one hit, and it sure wasn't going to take them off their feet.

Has this been improved at all so melee actually has some use for knockdown as a viable tactic? Or are you still chasing the ADHD kid jumping like he's on speed?
The only way it's improved from a melee standpoint is taunt getting a 75% range debuff. I suppose you could consider the I13 ruleset as an "improvement" for melee as they don't have such strict DR curves, usually have a ton of HP, and often multiple good self-heals. Still, with the exception of a few builds you're not going to get kills in zone against someone with full HP unless that person is a tard or AFK.

Knockdown is not, and has never been, a viable tool for melee. You can use a mez to stop someone for a second or two, and taunt to reduce their range, but other than that you'll still be chasing people around. In other words, if you don't like movement in PvP, you're going to find your melee character experience post-I13 to be almost exactly like it was before.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I would really like people to stop misinterpreting my posts please.

I do not enjoy playing melee and being kited by ranged.

I am looking to see what people enjoy playing, and from that find a ranged or hybrid (spines for instance) that appeals to me.

I am not ******** about being kited, I am not complaining about the system etc etc. Nothing of the sort, I am looking at it from a positive manner and trying to find something that appeals to me within the existing system and player driven metagame environment. To be honest, all the people with poor reading comprehension harping on this one point instead of bringing something useful to the table are really kinda souring me on the subject.

But hey, thanks for reading the thread and at least putting something on the table.

I have seen psi/EM blaster tossed out a couple places. Is it the stun potential in EM that would make this more viable than psi/mind or is there something else I should be looking at specifically?


 

Posted

Placate proc ftw.


 

Posted

Quote:
Originally Posted by humility View Post
i would really like people to stop misinterpreting my posts please.

I do not enjoy playing melee and being kited by ranged.

I am looking to see what people enjoy playing, and from that find a ranged or hybrid (spines for instance) that appeals to me.

I am not ******** about being kited, i am not complaining about the system etc etc. Nothing of the sort, i am looking at it from a positive manner and trying to find something that appeals to me within the existing system and player driven metagame environment. To be honest, all the people with poor reading comprehension harping on this one point instead of bringing something useful to the table are really kinda souring me on the subject.

But hey, thanks for reading the thread and at least putting something on the table.

I have seen psi/em blaster tossed out a couple places. Is it the stun potential in em that would make this more viable than psi/mind or is there something else i should be looking at specifically?
u blast frm rnge n win leik wryr in this is sprta.


@Psycho Jas

 

Posted

Quote:
Originally Posted by Humility View Post
I have seen psi/EM blaster tossed out a couple places. Is it the stun potential in EM that would make this more viable than psi/mind or is there something else I should be looking at specifically?
Boost Range.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by soultouch View Post
u blast frm rnge n win leik wryr in this is sprta.
Quote:
Originally Posted by macskull View Post
boost range.
^^


@Psycho Jas

 

Posted

Quote:
Originally Posted by Humility View Post
I have seen psi/EM blaster tossed out a couple places. Is it the stun potential in EM that would make this more viable than psi/mind or is there something else I should be looking at specifically?
EM is almost entirely for boost range and the kin crash set in power thrust. You'll basically have 3-4 attacks that you can stagger to hit at the same time mini-spiking the target. The long range of Psi+ boost range+ staggered attacks is what makes psi/em work.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

If I could only have one pvp toon it would be my EM/SR Stalker.


 

Posted

I play a spines/regen and MA/regen scrap...kiting is not a problem on either one, but running is. Hard to smack a running target but easy to get them when they are "kiting" me with -75% range.