Does shooting people with Arrows ever get boring?


Ace_of_Hearts

 

Posted

27 levels of it, no RoA yet, and I just can't get over how fun it is to send arrows all around a room picking off people as they scatter (The best part).

I think perhaps it's the speed (is it really faster than other primaries though?) or just the fact that all the projectiles look the same, and end with an enemy getting stuck. Especially Snap shot->Aim Shot->Snap Shot->Fistful, it feels so right.

In any case it's a boatload of fun wherein before I thought it'd only be mildly satisfying like assault rifle was. (with the exception of AR Snipe, that is still awesome.)
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What sets put you in your 'happy place'?


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Offhand, I don't think Archery has exceptionally good animation times, but I found it very light and responsive, too. Blazing Arrow and RoA have long animations, but then they're the big ST and AoE hitters.

I was always a pyro so it's no surprise my first Blaster was Fire/Fire.


 

Posted

My favorite blaster primary only fire and energy are even in the running with it.

Its especially fun in that its a set that can do very well with just SOs has very good endurance/recharge numbers plus extra built acc = don't have tp throw a boatload of inf at it


 

Posted

I think it's the fact that the travel time is a little slow, and so it feels like you have the next attack up and ready to fire more quickly. It does have fairly good recharge time, though, which I can tell because it seems to eat Endurance.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
Offhand, I don't think Archery has exceptionally good animation times, but I found it very light and responsive, too. Blazing Arrow and RoA have long animations, but then they're the big ST and AoE hitters.

I was always a pyro so it's no surprise my first Blaster was Fire/Fire.
Actually, compared to many third tier single target attacks blazing arrow has a very fast activation - 1.83 seconds compared to 2s (power blast), 2.07s (cosmic burst) and 2.67s (shout). Only blaze, bitter ice blast and TK blast beat it - and tk blast is somewhat underpowered.

RoA and Explosive arrow are the really slow activating powers in the set since the first two attacks are the same as every other set and fistfull is quite fast (1.17s) - overall Archery is a very snappy set.

Obviously archery will take a hit if you are using a lot of pool or secondary powers in between attacks and you have to redraw the bow constantly but otherwise the set is one of the faster activating blaster sets.


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Posted

Archery has a very simple, straightforward concept. You have a bow, and shoot arrows. Lots of them. Yes blazing/explosive/stunning arrows are a bit different, the theme is still just that, Once you have all the powers, though, that theme gets pretty cool. Rain of arrows is devastating, especially after build up/aim, and besides that archery is pretty endurance-light with fluid transitions, making it possible to be a deadly source of never ending pointy pain.

As noted earlier, however, use of secondaries/other powers can do a bit of awkward breakup of the action with redraw. I was going with the raw 'archer only' concept, so i went with Archery/energy manipulation. If you only use buildup/boost range, then the entire primary, you end up with a very fluid attack chain with some excellent damage and range. But that's me.


 

Posted

Quote:
Originally Posted by Katten View Post
27 levels of it, no RoA yet, and I just can't get over how fun it is to send arrows all around a room picking off people as they scatter (The best part).

I think perhaps it's the speed (is it really faster than other primaries though?) or just the fact that all the projectiles look the same, and end with an enemy getting stuck. Especially Snap shot->Aim Shot->Snap Shot->Fistful, it feels so right.

In any case it's a boatload of fun wherein before I thought it'd only be mildly satisfying like assault rifle was. (with the exception of AR Snipe, that is still awesome.)
________________

What sets put you in your 'happy place'?
I also enjoyed arch for a while, but then I just lost it. I had physics issues with the number of arrows I was able to shoot/carry on me. I disliked being able to arrows out of thin air with no explanation.

Now, if they made arrows out of elec/energy/psychic/dark/fire/rocks/pie, that'd be an entirely different story.


 

Posted

No. It hasn't gotten old for me. I love playing my arch/mm blaster. When you can seamlessly run blazing, snap, aimed, snap,blazing, you kind of end up giggling as you spin around at target after target. And for AOE? Oi. ROA,fistfull,scream and shockwave just makes you laugh as everything falls to the floor.

Once you get ROA and slot it up, you will love how much damage you can do.

Add in ninja run, jumping off a building, hitting an attack, flipping, then firing off snap shot before you land. It's all fun.


 

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I love having an archer around when fighting giant monsters. The huge arrows sticking out amuse me every time.


 

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I just got my Archery/NRG to 50 last night. It is the funnest toon ive ever played. After RoA everything dies a whole lot faster. I built for recharge and have RoA up about every 15 seconds. Thats a whole lot of dead stuff fast.


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Posted

Just got Rain of Arrows (and all the way to fully slotted). Seriously guys, it's almost too good hahah, I use it on single targets as well as to annihilate entire spawns (as it perfectly times with explosive arrow) Anyone have a good stategy to deal with them running before the last tick hits?


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

My usual is buildup>aim>RoA>Explosive>fistfull. The latter two finish off most once the rain weakens them, leaving the last tough ones to get a faceful of blazing arrow. If you don't have control or aggro wrangling, eat lucks first, though. This hits a lot of them, and they don't like being poked so very hard. (A few seconds of full aggro hurts)


 

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Quote:
Originally Posted by EricHough View Post
Actually, compared to many third tier single target attacks blazing arrow has a very fast activation - 1.83 seconds compared to 2s (power blast), 2.07s (cosmic burst) and 2.67s (shout). Only blaze, bitter ice blast and TK blast beat it - and tk blast is somewhat underpowered.
Good point. I think my perception is warped from playing Fire and Ice and Sonic (and I skipped Shout on my Sonic blast character ).


 

Posted

In answer to your question, no, it never gets boring.

One of my favorite things about the set is how well it works thematically for Natural origin heroes. I know that physics makes any power besides Snap Shot and Aimed Shot unlikely, if not impossible, but it still feels like the powerset could exist. (kinda... if you don't think about it too much)

It also has that whole Robin Hood/Hawkeye/Green Arrow thing going for it.

So yeah, I'm also a fan of the set.


 

Posted

Quote:
Originally Posted by Katten View Post
Just got Rain of Arrows (and all the way to fully slotted). Seriously guys, it's almost too good hahah, I use it on single targets as well as to annihilate entire spawns (as it perfectly times with explosive arrow) Anyone have a good stategy to deal with them running before the last tick hits?
Depends on your setup. I play a archery/devices/fire, and personally, I'll toss out Bonfire on the edges of the group before starting my attack chain, which will damage and keep them in RoAs range for the full tick. Seems to work for me.


 

Posted

Y'all are making me nostalgic for my time as a Captain of Light Infantry in the Society for Creative Anachronism.


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Posted

Also, there are not too many powersets I feel this way about, and unfortunately it doesn't happen often enough, but arrows and guns become more fun with each arrow/gun user added to the group.

It really just plays in to the whole volley fire idea, where as others(such as if I'm an elec scrapper playing with another elec scrapper, or rad blaster with another rad blaster) for some reason make you sometimes feel less unique/necessary.

So with that in mind, is there any medieval, or just arrows and guns flavored SG out there?


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Katten View Post
Also, there are not too many powersets I feel this way about, and unfortunately it doesn't happen often enough, but arrows and guns become more fun with each arrow/gun user added to the group.

It really just plays in to the whole volley fire idea, where as others(such as if I'm an elec scrapper playing with another elec scrapper, or rad blaster with another rad blaster) for some reason make you sometimes feel less unique/necessary.

So with that in mind, is there any medieval, or just arrows and guns flavored SG out there?
I know what you mean. The other day I was on an ITF with another archery blaster and we were asked to hold off on the RoA so the others could kill stuff too. :P


I'm a Mac user, no Mid's for me

 

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Never boring; my main is a level 50 Archery/elec blaster. Also have a level 24 Archery/Energy blaster and a level 33 Archery/TA defender and a TA/Thug mastermind. Never gets old.


Valaraine: Master Archer & Electricity Whiz.
(Archer - lvl 50, swordswoman - lvl 50, Elec zapper - lvl 35, Ice/DB tank - lvl 50, Arch/En - lvl 26, Lvl 33 Blade wielder, trick archer - lvl 34, flame tank - lvl 30, rad specialist - lvl 44.)
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Posted

My highest level Archery character is 23 or so. I absolutely love him until I have to use a power in my secondary. I don't know why, but I absolutely hate redraw on powersets. It isn't about the very minute damage difference, it is just the concept of it all.

For example, If I play a scrapper, I always stick with Willpower if I use a weapon. I just feel like the theme/"coolfactor" of my character drops every time he has to put his bow away to energy punch someone.

To make a long story short, if they could allow the bow to never be redrawn mid combat, I would absolutely love this set!


 

Posted

I only recently got my Arch/Dev to 50 but he is now easily my favourite toon to play. ROA + Explosive + Fistful never gets dull and if you are really lucky you can knock mobs back onto a trip mine as well which always gives me a nice warm feeling! I am currently working on getting a set of Ragnarok for ROA if only to cause more carnage.

Incidently my own personal preference for attack chains is BA ---> Snap Shot ----> Aimed Shot ----> Snapped Shot and back to BA. No AOE damage I admit in that chain but its very effective and even on my toon with Cloaking Device, Hover and Combat Jumping all up I dont think I have ever had endurance issues


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Posted

Quote:
Originally Posted by JLane View Post
My highest level Archery character is 23 or so. I absolutely love him until I have to use a power in my secondary. I don't know why, but I absolutely hate redraw on powersets. It isn't about the very minute damage difference, it is just the concept of it all.

For example, If I play a scrapper, I always stick with Willpower if I use a weapon. I just feel like the theme/"coolfactor" of my character drops every time he has to put his bow away to energy punch someone.

To make a long story short, if they could allow the bow to never be redrawn mid combat, I would absolutely love this set!
Probably would be a good idea to pair your archer with a Secondary you don't need to switch to very much. Devices works well for this, as you use most of those powers before combat. Someone mentioned that it worked well with Energy Melee earlier, as you can just use the buffs before fighting. That works pretty nice for me... when you pull out your bow after that you can hear yourself saying, "let's do this." Heh.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Probably would be a good idea to pair your archer with a Secondary you don't need to switch to very much. Devices works well for this, as you use most of those powers before combat. Someone mentioned that it worked well with Energy Melee earlier, as you can just use the buffs before fighting. That works pretty nice for me... when you pull out your bow after that you can hear yourself saying, "let's do this." Heh.
Yea for me, ever since boost range I've enjoyed hovering at the limits of the range extension and raining death over about 4 spawns area from a static point in an outdoor map, it does certainly put a damper on indoor maps though. And I could actually get behind the idea of devices for once here, since RoA is so ridiculously powerful it doesn't even need Build up.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Nope. It will never get old. Mine has been 50 for a while and she is still my favorite charater I have ever played. No other Blaster has ever come close to the love I have for my Arch/NRG. It's why I am hoping Dual Pistols is pretty close in ST damage like Arch.


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