Origin Power Pools
There's a problem with this, and it relates to an issue the Devs found out about way back in Beta. Actually, there are two problems, but we'll address the main one first.
1) With a pool like this, you get Min-Maxers. And then people go against RP in an MMORPG to get the 'better' origin for their character.
For instance: Say you have one origin pool that contains a power which raises resistance to Fire, Cold, Neg Energy, and Energy. None of the other origin power pools have a power like this. We'll say this goes to Science. All of a sudden, you have every Tanker out there being made as a Science origin, because it really helps them out. And no Tankers being made of other origins. You will tend to see 'grouping' around the origin that helps out the AT best, regardless of the actual origin of the character.
2) We're now 5 years into the game. People have a lot of characters out there, with already-picked origins, which they can't (and aren't likely to be able to) change. If Origin Power Pools did appear, you'd have a lot of characters restricted to a power pool that they might not like, or be able to use, when they'd vastly prefer another origin pool.
This is exactly why the Origin Purchase Packs were made available to every character, regardless of origin. Restricting them, at this point in the game, would cause massive outrage, since not all characters have the same RP behind them, and some could use costume pieces or powers that come from Packs of a different origin from the character.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
There's a problem with this, and it relates to an issue the Devs found out about way back in Beta. Actually, there are two problems, but we'll address the main one first.
1) With a pool like this, you get Min-Maxers. And then people go against RP in an MMORPG to get the 'better' origin for their character. For instance: Say you have one origin pool that contains a power which raises resistance to Fire, Cold, Neg Energy, and Energy. None of the other origin power pools have a power like this. We'll say this goes to Science. All of a sudden, you have every Tanker out there being made as a Science origin, because it really helps them out. And no Tankers being made of other origins. You will tend to see 'grouping' around the origin that helps out the AT best, regardless of the actual origin of the character. 2) We're now 5 years into the game. People have a lot of characters out there, with already-picked origins, which they can't (and aren't likely to be able to) change. If Origin Power Pools did appear, you'd have a lot of characters restricted to a power pool that they might not like, or be able to use, when they'd vastly prefer another origin pool. This is exactly why the Origin Purchase Packs were made available to every character, regardless of origin. Restricting them, at this point in the game, would cause massive outrage, since not all characters have the same RP behind them, and some could use costume pieces or powers that come from Packs of a different origin from the character. |
1. The Min Max Effect happens no matter what's introduced but it can be minimized by making the potential pool powers be dependent on the AT that unlocked them; similar to how Epic and Patron Pools are now. In addition, if these are introduced as slottable powers, players would have to work that slotting around their powerset, pool and epic/patron slotting; it becomes a give-take relationship.
2. The arcs/pools would be optional so no one would be restricted to anything (at least not anymore than the Origin Power they start off with).
[and I don't see why a character shouldn't be allowed to change the origin of their powers. As applied to the suggestion: and get access to the appropriate pool once they complete the requirements]
I agree that restricting the Pack Powers at this point would cause problems... but that's not what I'm suggesting. It was just a bad idea for them to do it like that in the first place (from a certain standpoint)
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
1. The Min Max Effect happens no matter what's introduced but it can be minimized by making the potential pool powers be dependent on the AT that unlocked them; similar to how Epic and Patron Pools are now. In addition, if these are introduced as slottable powers, players would have to work that slotting around their powerset, pool and epic/patron slotting; it becomes a give-take relationship.
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Even if you made them dependent on AT, you'd have differences in the origin pools, right? I mean, if you made them have all the same powers, then there's not much of a point, is there? Any time you make differences, there will be better choices than others. Just look at the Patron Pools now. Some are just "better' for any given AT than others are. I really don't think we should expand that.
2. The arcs/pools would be optional so no one would be restricted to anything (at least not anymore than the Origin Power they start off with). [and I don't see why a character shouldn't be allowed to change the origin of their powers. As applied to the suggestion: and get access to the appropriate pool once they complete the requirements] I agree that restricting the Pack Powers at this point would cause problems... but that's not what I'm suggesting. It was just a bad idea for them to do it like that in the first place (from a certain standpoint) |
I don't think that the Power Packs as they are now was a mistake. I wasn't talking about changing those now. I was talking about how you have characters that can be as much as 5 years old, unable to change their origin, that would be locked into a game-affecting choice if these origin power pools were introduced. Right now, there are very few things in-game that iare really affected by origin, so that it can be an RP tool. As such, it has been mainly used as an RP tool. Changing THAT now I think would be a big mistake.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
[Note: All of this is based on the assumption of slottable power pool powers]
Yes, the Min/MAx effect happens no matter what, but allowing huge abuses of that for no reason isn't a good idea. And even if it needed slotting, it's not a huge loss for many characters, who have extra slots in the 40s, or could even use these to replace another power pick.
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And being able to replace a power pick is fine; in fact... it's the norm.
Even if you made them dependent on AT, you'd have differences in the origin pools, right? I mean, if you made them have all the same powers, then there's not much of a point, is there? |
Any time you make differences, there will be better choices than others. Just look at the Patron Pools now. Some are just "better' for any given AT than others are. I really don't think we should expand that. |
Except, they WOULD be restricted to their origin powers. Just because they can run the arc, doesn't mean that they'd have access to the origin power pool of that arc, since they'd be of the wrong origin. |
The origin powers that we get now are VERY minor, and tend to become very unused at the later levels. Heck, most of my characters tend to take them off the bar upon character creation. Having a power pool tied to origins is a lot different from that. |
I wasn't talking about changing those now. I was talking about how you have characters that can be as much as 5 years old, unable to change their origin, that would be locked into a game-affecting choice if these origin power pools were introduced. |
Right now, there are very few things in-game that iare really affected by origin, so that it can be an RP tool. As such, it has been mainly used as an RP tool. Changing THAT now I think would be a big mistake. |
I don't think that the Power Packs as they are now was a mistake. |
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
[Note: All of this is based on the assumption of slottable power pool powers]
I don't know of many toons that would have an extra 12-15 slots to accommodate a full pool of additional powers or sacrifice 12-15 slots just to take advantage of something that may or may not be used as an abuse. You forget that powers have not been determined in this suggestion; nor has their strengths or costs. And being able to replace a power pick is fine; in fact... it's the norm. |
Replacing a power pick is fine, and you're right, is the norm. It's more about how already-established characters wouldn't be able to choose among them, which I'll get to later in the post, I'm sure.
One of the arguments against Patron Powers; but yes, I would like to see at least some small variation between the pools at some point in the power selection (assuming that the slottable power model is used). |
How is that any different from regular character creation. If you were to drop all of the outside pools; leaving nothing but the AT and powerset selections be available from start to finish... the same argument can, has and will be made. Would that be a reason to not expand ATs and/or powersets? |
What you are proposing is a locked power pool choice, that, while new characters would be able to look at with foresight, established characters would have no way of choosing between. If they didn't like the one that came with their origin, which might have been picked 5 years ago, then what do they do? They can't change out of it to get the power pool that they want. They're stuck, with an in-game effect based on choice they made 5 years ago, or even a day ago, that they can't alter.
If they were of the wrong origin, they wouldn't be able to run the arc unless they are on a team in which the team leader was of the correct origin; established that in the OP. |
There are powers tied to Origin outside of Apprentice Charms and the like; and they do get used by high level toons. I've made mention of a few; although I may have missed more |
That's just it; it would be less of a game affecting choice than IO Sets and/or the Market... both which are 'optional'. Nobody is being forced into a pool; it's just there if people want it and are willing to go through new, cohesive content to get it. |
And that's just your IMO vs. my IMO. [Personally, I would like to see it be built and expanded upon... in a more complex fashion than what I am suggestion now] |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
It's different in the following way: at character creation, you get to pick and choose among all of the power picks, knowing that you can take power pools available to everyone to shore up any weaknesses that you might want covered.
What you are proposing is a locked power pool choice, that, while new characters would be able to look at with foresight, established characters would have no way of choosing between. If they didn't like the one that came with their origin, which might have been picked 5 years ago, then what do they do? They can't change out of it to get the power pool that they want. They're stuck, with an in-game effect based on choice they made 5 years ago, or even a day ago, that they can't alter. |
Not at all what I was talking about. I was talking about how, yes, they'd be able to run the arc, as established in your OP, but would NOT be able to get access to the power pool from that arc, because it's still tied to a different origin from them. Hence, it is locked, and they can't access it. |
Except that my Magic Origin Tanker can't get access to the Mutant Origin Power Pool. He does have access to any IO set out there if he has the funds, and he can access the market at any time if he wants. You're comparing additions to the game that everyone has equal access to, to a new addition to the game that is locked by origin. It's not the same. |
Like I said, I don't see why they can't make it to where Origin can be changed. In comics, RPGs and related media, powers/abilities are being replaced or altered by powers that may be of different Origin on more than just rare occasion.
At this point in the game, people can change their cosmetics/build, enhancers, patrons, powers, game progression, names, SGs, servers and soon; their faction. Origin should fall right in line (along with a freespec or an automatic change in slotted DO/SOs to match the chosen Origin; not that they are above making changes that force players to scrap entire builds without the benefit of such).
I'm all for allowing the player the opportunity to access content/abilities that they meet the requisite for. If you don't meet the requisite level, cost, badge, faction, team size, seniority, etc... then you don't get access to those powers, zones, costume pieces, vet perks, arcs, ATs, etc.
However, even if they never allow for Origin switching, everything shouldn't be accessible to a single toon all at once; that's why we have alts.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
i gotta agree with Aett on this one. and please don't try to use the argument that just because it is something that happens every once in a million yrs in the comics that origin switching is a good idea.
i gotta agree with Aett on this one. and please don't try to use the argument that just because it is something that happens every once in a million yrs in the comics that origin switching is a good idea.
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Wolverine (Mutation ->Sci)
Spider Man (Sci<->Mutation)
Jim Lee era Psylocke (Natural ->Sci/Tech)
Captain America (or any Super Soldier) (Natural -> Sci)
Batman (Natural <-> Tech)
Spawn (Natural -> Magic)
Wonder Man/Vision (Mutant <-> Tech)
Scarlett Witch (Mutant<->Magic) rewrite
Kraven (Natural <-> Sci)
Superman (Natural -> Sci) rewrite
Spiral (Natural ->Tech/Sci)
The various Horsemen of Apocalypse and other Agents (Mutant -> Sci)
SGU Naturals becoming Ascended, Priors, Replicator Cyborgs, Gould and Wraith.
Star Trek's Borg
...and that's just a short list.
[Not to mention we can gender switch; which happens less frequently]
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Once in a million years?
Wolverine (Mutation ->Sci) Spider Man (Sci<->Mutation) Jim Lee era Psylocke (Natural ->Sci/Tech) Captain America (or any Super Soldier) (Natural -> Sci) Batman (Natural <-> Tech) Spawn (Natural -> Magic) Wonder Man/Vision (Mutant <-> Tech) Scarlett Witch (Mutant<->Magic) rewrite Kraven (Natural <-> Sci) Superman (Natural -> Sci) rewrite Spiral (Natural ->Tech/Sci) The various Horsemen of Apocalypse and other Agents (Mutant -> Sci) SGU Naturals becoming Ascended, Priors, Replicator Cyborgs, Gould and Wraith. Star Trek's Borg ...and that's just a short list. |
ok. most of those can be considered combined origin and/or they never had super powers to begin with and what they gained would be considered their actual first origin. that is how i see it.
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Many were rewrites which redefined powers; which is what many players do here with CoX bios/respecs (when they bother to do any background at all)
In the case of the SGU and Star Trek references; it wasn't just humans that underwent 'changes'; many beings that would fit CoX's definition of Natural (not human) became Tech assimilations, Mutated or Sci experiments. [Even Data went from being straight Tech to Tech/Natural]
The point being that it happens quite a bit; no matter how one chooses to see it.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
whatever. not gonna argue about it. so besides the fact that you want origin locked powers, how many times would you let someone change their origin? because you do know that a respec would have to come with each change right? and that leaves it open to what the dev's don't want which is you taking out all of your enhances. granted, you can do this, but can you say exploitable.
and before you go saying that it would never happen because it would be limited to 1 per toon, good luck with that. you would be wrong in that assumption.
Tied into booster packs = Hell no.
Even then, tied in-game to origins is a no. Why? Concept. Which concept is 'right' for any of them? Every discussion about origins has show how vastly peoples opinions on each origin differ. Doing anything set on one path would end up irritating the others who disagreed with it. And the Devs have said many times that they aim to please as many people as possible, as humanely possible. Which would explain why they have left 'X group only' stuff well alone. And rightly so.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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whatever. not gonna argue about it. so besides the fact that you want origin locked powers, how many times would you let someone change their origin? because you do know that a respec would have to come with each change right? and that leaves it open to what the dev's don't want which is you taking out all of your enhances. granted, you can do this, but can you say exploitable.
and before you go saying that it would never happen because it would be limited to 1 per toon, good luck with that. you would be wrong in that assumption. |
If they change into an Origin they haven't done the arc for... they wouldn't get that power pool (but being that they didn't do that for Patron Pools; they probably wouldn't do that to Origin Pools either).
The beauty of respeccing out of 50 levels worth of useless SO/DOs is that you'd get a portion of what you've invested into them back to help put in applicable ones.
There's no more exploit in this than there is switching between Patron Pools.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I agree with Aett - his concerns are very valid, especially at this point in the game where folks have had no restrictions placed on characters based on origin for almost 6 years. The only way your suggestion might be feasible is if switching origins is added to the game, which seems unlikely to happen.
As far as the booster packs go, personally I bought them for costume pieces, not for the "powers" that came with them. As I said in another thread, I typically forget I even have the Mystic Fortune power and I haven't used Self Destruct since about a month after buying that booster. Ninja Run looks stupid on 99% of my characters and really isn't used by the one character it looks "right" on.
I like having Origin be only important for RP, and without a game-based effect.
However, even if they never allow for Origin switching, everything shouldn't be accessible to a single toon all at once; that's why we have alts. |
I can see that your concern is with homogenization and there not being enough to differentiate between origins - but you are about 6 years too late. And based on the Dev experiences during beta, etc., your concern that Origin should have meaning was apparently not possible to implement without affecting game balance and the RP focus of Origins.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Uhhh....
You know that SO's go back for full price during a respec, right?
Also, more respecs = being able to unslot all IOs from a character.
Personally, I have no problem with respecs being more common. I really, really hate getting stuck with respecs (Ran into this on my Tank, one and only 50 Hero who's life/deletion is on the line, but hey)
Personally, I don't think Origin should have ANY real impact on the game. The thing I hate most is how it's handled in enhancements.
Well done, you just beat a ton of mobs! But, hey, we're going to reward you with stuff you cant use at all! And that you cant sell back for full price!
I...it...just...Gah. Hate it. Hate it, hate it, hate it.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I can see that your concern is with homogenization and there not being enough to differentiate between origins - but you are about 6 years too late. And based on the Dev experiences during beta, etc., your concern that Origin should have meaning was apparently not possible to implement without affecting game balance and the RP focus of Origins. |
I'm approaching Origins for this thread because there's been recent focus given to it between the release of Issue 12 and subsequent Origin Boosters. Whether some like it or not; there may actually already be something in the pipeline for Origins... and if there is, I'd like to put my 2 cents in before they spring it on us out of the blue.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
It's not just Origins... there's a lot of patterns within sets, certain pools, maps, mission types... that lend itself to things becoming too linear (at least on redside... blue-side seems more free roam).
I'm approaching Origins for this thread because there's been recent focus given to it between the release of Issue 12 and subsequent Origin Boosters. Whether some like it or not; there may actually already be something in the pipeline for Origins... and if there is, I'd like to put my 2 cents in before they spring it on us out of the blue. |
and origin boosters do not have anything game breaking in them. you dont get to respec with them, and you can not slot them. you are reading way to far into the booster packs. if you haven't noticed, they have themed powers in them which is why they are considered origin boosters.
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They're considered Origin boosters because that's how they planned them out; from emote, to costume, to game function/power.
There's been a train of thought along the Origin track... and maybe the end result are the boosters; maybe not.
[And being that the term is being thrown around quite a bit, please define to me what you would consider a 'broken game']
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
More pools: good.
Limiting pools to an Origin: disagree with the premise.
Origins are a blunt instrument. Not all Magic Origins use magic - some have magical knowledge and cast spells (I have a defender who explicitly calls her powers spells, as well as a thugs mastermind), some are powered by magic the same way they would be powered by science or mutation (I forget if I have one, but the original Captain Marvel comes to mind), some have a magical thing but are themselves magical ignoramuses (my archer with the magical longbow that was used at the battle of Agincourt) , some don't use magic but ARE magic (several of mine - one cabalistic avatar, a couple of Egyptian Gods, somje really NASTY pixies in CoV, etc.).
The attraction of great flexibility in CoX is one of its greatest attractions - build to your OWN aesthetic, not someone else's notion of how things work.
My scrapper doesn't need an AoE. She IS an AoE.
The only issue is the restriction by origin and not the origin "theme" it seems. Like BB said, More Pools: good and thats it. Why not a dozen different pools? They're optional anyway.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
I'll agree with the general sentiments expressed here.
Origin themed power pools: good
Power pools restricted to an origin: bad
For example you could make a tech themed power pool (sort of Traps lite) but why restrict it to Tech heroes? Pleanty of natural and science origin characters along with a smaller number of mutant and magic characters supplement their abilities with technological gadgets and could reasonably use it.
I'm much happier keeping Origin as something that has no real impact on gameplay.
I would like to see more stuff that was based on origin, but I'm not sure this is the right answer. But then again... What is? Origin is there and it's clearly underused. They should do something with it, but what?
NPCs: A Single Method to Greatly Expand Bases
Origins as a whole need to be overhauled and redefined before making them more significant.
Branching Paragon Police Department Epic Archetype, please!
I know some dislike any suggestions for Origin-related game mechanics; outside of RPing and flavor. But being that things such as story arcs, contacts, stores Origin Packs, SOs and certain (Vet/Temp/Origin) powers imply that these things are of some continued importance to the game's development; I'll proceed with the suggestion.
Although I do like that Origin Packs are being given to us, I'm not really liking that these packs are made available for any toon; regardless of their Origin. Yes, it's cool that any of my toons can benefit from a combination of a free travel power, a masochist-nuke, friend buffer and super tailor... but being that these items don't differentiate (in scope/power) between a toon that's a native of a particular Origin or merely a dabbler (such as powers like Nemisis Staff, Black Wand, Demon Box, etc); the vibe becomes lost and the packs are delegated to being somewhat of a homogenizer. (Like being able to respec into any Patron Pool without having to have done the requisite arcs).
I would like to see the starter Origin Powers be expanded into an Origin Pool. X number of powers specific to each Origin; made available by completing a multi-Act storyline through a Contact (or set of Contacts) representative of those Origins.
Each Arc would have a Badge requirement and only be made available to a character/team leader with the corresponding Origin (a series of Origin specific TFs)). Completion of each arc would grant a Badge (that would allow access to the next Arc) and an Origin Power. (Players would automatically get their 'Beginners Badge' (with applicable title) upon character creation).
So there would be at least 5 big storylines (if all of the missions were made available in Co-OP/PvP zones); 10 (if separated between red/blue -side).
As to the nature of the powers themselves? They could be made to be like normal slottable powers (preferably), Badge Powers, temp powers that are unlocked and be bought through Origin specific Contacts or as memorized Recipes (just a few parts or some reagents and a little put-together) to create a long use temp.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars