Propel
Menu > Options > Graphics Tab > Advanced Graphics Settings Section > Particle Physics Quality > Low
That will reduce the number of physics objects like shell casings, exploding debris, and propel items that are drawn at the same time.
If you have the Wedding Pack, throw rose petals or confetti. The new, smaller bits will cause the older, bigger bits to disappear.
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Thanks Zombie! I'll give it a try.
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Menu > Options > Graphics Tab > Advanced Graphics Settings Section > Particle Physics Quality > Low
That will reduce the number of physics objects like shell casings, exploding debris, and propel items that are drawn at the same time. If you have the Wedding Pack, throw rose petals or confetti. The new, smaller bits will cause the older, bigger bits to disappear. |
It would be sweet if we could set the object thrown.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
Just kick them out of the way once you're done. They weigh nothing.
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Tempus unum hominem manet
Just kick them out of the way once you're done. They weigh nothing.
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To me it's a little annoyance in certain rare circumstances that doesn't especially bother me. My wife, for various reasons, finds it frustrating to the point of quitting the team.
No, but if you are in the middle of trying to switch targets or fighting in a tight space (like the blue caves or a corner of a stairway) and suddenly your screen is completely filled up with a giant metal globe or a car sitting on its side it slows you down at the least and can be completely disoreinting at the worst.
To me it's a little annoyance in certain rare circumstances that doesn't especially bother me. My wife, for various reasons, finds it frustrating to the point of quitting the team. |
I respect the frustration factor you're experiencing, but for my money, seeing a Freakshow Tank get smacked by a forklift just
never
gets
old.
seeing a Freakshow Tank get smacked by a forklift just
never gets old. |
I can empathise, though, and it would be nice if you could set the maximum size of the objects as one of your graphic options. After all, they are all client side, all of that is on your computer and nowhere else. I don't even see the same objects you do.
Turning off the particle effects or forcing other particles to take their place at least seems like a workaround for now.
Thanks. This thread caused me to make a grav/ff controller. Stupid altitis.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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Even better now since they added a kitchen sink to the items tossed list.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
If only it was nearly useful enough to be worth it on Dominators.
*has a Grav/En*
*hates self*
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I've a stranded Grav/Kin... I've played grav before, just was thinking about something. Grav is needed for it - Lets just say the alt is called "Cage and Affect"
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Your wordplay there seems familiar for some reason....
<.<
>.>
*looks at name next to this post*
Aha! That's where I've seen it before!
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I run with a couple of gravity controllers and my only complaint is the Propel power. I don't blame them for taking or using it and I don't say anything out loud BUT...
Why are those items so frickin' big!? They completely obscure my view of the battlefield. The Daily Planet Globe is the worst offender but junked cars and pool tables are no picnic either. If they could throw the lamp shades all day long I'd be much happier.
I could have sworn I saw a red-name mention that he was working on taking the big items out of the list propel used but that was a long time ago (like prior to the last issue release) and I'm not seeing any difference. Does anyone know the status on that project or even heard of it besides me?
This has only become a problem since I upgraded to full graphics with my new computer. Prior to that the items generally disappeared as soon as they hit their target. Is there some graphics setting I can turn off or lower that will let me dispense with the battlefield debris without affecting the rest of my play experience?