'Cap' Shadow Cysts
I defiantly see your point. I was running a Sewer Team once, we hit a Cyst, And the entire team wiped.
Now, i wouldn't say CAP Cysts, maybe just make them, oh, say level 35+ only.
But, It really isn't a big deal anyway.
I defiantly see your point. I was running a Sewer Team once, we hit a Cyst, And the entire team wiped.
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The villain EATs actually help the rest of the team in extremely useful ways. The hero EATs generate random team-wiping spawns at random intervals, even on teams that no longer have them. Also, though I'm not one of them, many people despise playing with khelds because of the extreme amount of knockback they cause. The crab form often plays havoc with tankers who are used to herding in a certain way.
For an AT that depends on teaming for much of its oomph, Khelds are extremely team-unfriendly. A decidedly bad design, especially compared to the VEATs.
At a minimum, the "Kheldian taint" bug should be fixed. Optimally, Khelds should be redesigned so that they actually help the team, not just provide annoyances. While it might be fun to play a jack of all trades, they're not helping the team as much as the AT they're currently emulating. Generally, a blaster or scrapper is better than the squid or human form, and a tanker is better than the crab form.
If I'm leading a team -- especially on a TF where time is critical (and when isn't time critical on a TF?) -- and I had my choice between a kheld and any other AT, I'd pick any other AT first.
This is a shame, and is something the devs should address.
Fortunately not everybody is you. Some people actually DO want to have something other than a +levels AV be a threat. Most of the game is a cakewalk as it is. I was glad to see the Rogue Vanguard ops come in and actually be a threat, and I think we need more challenging mobs with more variation through more of the game. Arachnos, about halfway through, get to be a challenge for anything that relies on control. Scrapyarders can shred masterminds. It makes me feel good to know I've beaten them with the odds stacked against me by more than just "+x heroes/villains so I'm outnumbered."
There are too few mobs that make people have to stop and think for a moment, and they disappear way too fast. |
Kheldians are a real enigma to me, when it comes to the thought behind their design. They inspire questions to the tune of "What the hell, man? What the hell?" when I think about them. A lot of people tell me they're really powerful, and I wonder if I should be mad at them for lying to me. Kheldians can do a lot of things, none of them really good, and none of them really good without a team around them. And for that not-really-good quality of theirs, they get some sadist's idea of balance in the form of crippling weaknesses to enemies made-up on the spot just to be a pain in the ***. There is no reason for Voids to exist, and even though they no longer deal unresistable damage, they still deal A LOT of damage, they stun, and they're so resistant to energy damage they're a pain to kill. To the point where one lieutenant is harder than most bosses.
And Cysts just boggle my mind. They're designed to work on a team, yet simultaneously designed to screws their team over just with their mere presence. And even if they weren't spawning instant death just for having been on the team somewhere within the past 20 years, they still have to be babied because "Eek! Quantum!" "Help! Void!" Yeah, I've seen so many otherwise competent Kheldians get blindsided by these it's not even funny. Frankly, I'd see Voids and Quantums stricken from the game entirely and cysts capped at some reasonable level. There's no need for Kheldians, one of the most team-dependent ATs in the game, to be this much of a detriment to their team. Not, specifically, in light of how Soldiers of Arachnos can be an asset to a team without being a detriment in any real way.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
The villain EATs actually help the rest of the team in extremely useful ways. The hero EATs generate random team-wiping spawns at random intervals, even on teams that no longer have them. Also, though I'm not one of them, many people despise playing with khelds because of the extreme amount of knockback they cause. The crab form often plays havoc with tankers who are used to herding in a certain way.
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A lot of people tell me they're really powerful, and I wonder if I should be mad at them for lying to me. Kheldians can do a lot of things, none of them really good, and none of them really good without a team around them.
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Khelds are NOT team-dependent, and only the absolutely incompetent or cowardly have to be "babied" or "run yelling Eeek! Voids!" ESPECIALLY after the heavy nerfing the voids unfortunately received.
Oh, no, there's something in the game (cysts) that a team can't just run blindly up to, screaming and drooling, to beat on like almost every other mob in the game. Something that requires a modicum of thought or planning. Obviously it needs to be ripped from the game. We should heavily nerf Ghost Widow and Nosferatu, too, so all they do is fire spitballs and yell "Not the face!"
Christ.
Any of the people insisting these are such horrid, insta-team-wipe, awful unfair challenges bother running a "Master of..." task or strike force? I don't mean with (or without) a Kheld, I mean at all. Or do you avoid them like the plague? How about setting up the challenge settings in Ouro? No? Do you just drop the heroside "Stop 30 fir Bolg from escaping?" Do you not bother with the Efficiency Expert because all the timed missions are "unfair" or "too hard?"
If you avoid any or all the above, then yes, avoid ever having anything to do with a Kheld and go roll another scrapper. Leave my Cysts (see also "Eclipse-and-Mire-bait") alone.
Excuse me? Perhaps you've only seen them played by a PL'd 10 year old with ADD. Because, Sam, to be exceptionally blunt, this (and pretty much everything I snipped after) is a load of BS.
Khelds are NOT team-dependent, and only the absolutely incompetent or cowardly have to be "babied" or "run yelling Eeek! Voids!" ESPECIALLY after the heavy nerfing the voids unfortunately received. Oh, no, there's something in the game (cysts) that a team can't just run blindly up to, screaming and drooling, to beat on like almost every other mob in the game. Something that requires a modicum of thought or planning. Obviously it needs to be ripped from the game. We should heavily nerf Ghost Widow and Nosferatu, too, so all they do is fire spitballs and yell "Not the face!" Christ. Any of the people insisting these are such horrid, insta-team-wipe, awful unfair challenges bother running a "Master of..." task or strike force? I don't mean with (or without) a Kheld, I mean at all. Or do you avoid them like the plague? How about setting up the challenge settings in Ouro? No? Do you just drop the heroside "Stop 30 fir Bolg from escaping?" Do you not bother with the Efficiency Expert because all the timed missions are "unfair" or "too hard?" If you avoid any or all the above, then yes, avoid ever having anything to do with a Kheld and go roll another scrapper. Leave my Cysts (see also "Eclipse-and-Mire-bait") alone. |
Now, by all means, Im not saying 'Get rid of them, I die me no like!' or anything as damn silly as that. But I do find the 30+ strong cloud of Nicti all spamming rapid fire Ebon bolts to be 1) bad design 2) Not Fun. I also appear to not be alone in finding them 'Not Fun'. So, allowing for people to better control that while still allowing people who want challenge to have it? Sounds like a good thing t'me.
Off-topic, I have tried a LRSF. Not Mo. I despise the last mission in that, too, because repeated faceplanting over and over and over is the epitome of 'Not Fun' for me. YMMV. Apparently we got really unlucky with that run.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Not everyone wants the game to be equivelant of a MasterOf run. Thats why the Masterof run and the LRSF and STF are Optional. Not everyones Fun is the same.
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Now, by all means, Im not saying 'Get rid of them, I die me no like!' or anything as damn silly as that. But I do find the 30+ strong cloud of Nicti all spamming rapid fire Ebon bolts to be 1) bad design 2) Not Fun. |
To use your own phrasing: " If you aren't careful, you die. A little bit of care, boom, no problem." Yes, it IS still true for cysts.
Excuse me? Perhaps you've only seen them played by a PL'd 10 year old with ADD. Because, Sam, to be exceptionally blunt, this (and pretty much everything I snipped after) is a load of BS.
Khelds are NOT team-dependent, and only the absolutely incompetent or cowardly have to be "babied" or "run yelling Eeek! Voids!" ESPECIALLY after the heavy nerfing the voids unfortunately received. Oh, no, there's something in the game (cysts) that a team can't just run blindly up to, screaming and drooling, to beat on like almost every other mob in the game. Something that requires a modicum of thought or planning. Obviously it needs to be ripped from the game. We should heavily nerf Ghost Widow and Nosferatu, too, so all they do is fire spitballs and yell "Not the face!" Christ. Any of the people insisting these are such horrid, insta-team-wipe, awful unfair challenges bother running a "Master of..." task or strike force? I don't mean with (or without) a Kheld, I mean at all. Or do you avoid them like the plague? How about setting up the challenge settings in Ouro? No? Do you just drop the heroside "Stop 30 fir Bolg from escaping?" Do you not bother with the Efficiency Expert because all the timed missions are "unfair" or "too hard?" If you avoid any or all the above, then yes, avoid ever having anything to do with a Kheld and go roll another scrapper. Leave my Cysts (see also "Eclipse-and-Mire-bait") alone. |
I would prefer more random elements in spawns, not less, which makes this suggestion run 180 degrees in the opposite direction from what I would hope to see. For that reason, I'm adding a "replacement" suggestion into this thread; instead of further dumbing down the game, I suggest that the devs put more "special" spawns into missions, meaning spawns with random adds and substitutions. On logical grounds, a mission filled with skulls might randomly have a vahz mortificator and an embalmed along; Rikti might have one or more Lost "pets" added to a spawn every now and again (or vice versa), and so on. Thus, for example, a Rikti guardian, drone, or communications officer might be an add to a Lost spawn, or a Swordsman could be added to a Rikti spawn.
Back to the OP:
Instead of coming to the boards and arguing for a change that it should be obvious to you by now would reduce the fun factor for a significant portion of the playerbase, you could instead put a post up asking for help; cysts are actually fairly easy and you're likely to have fun facing them, once you know what to do and you've gained some experience and confidence at handling them.
Then approach them differently and you won't *have* a "30+ strong cloud" to deal with. Yes, even on a full team. You only get that if everybody rushes in like it's a group of Skulls. And they aren't particularly "rapid fire," either.
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There is just no way, in a RvR case, that this can be balanced. Either the Nictus themselves should grant exp, therefore the reward being however much risk you end up facing, or the cyst should give a considerable ammount of exp. Option three being that they have a set number spawning, rather than 'random number based on luck and team mates.'
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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You're conflating "balance" and "predictability."
Check out Diablo 2 random boss spawns in hell difficulty, hardcore. Sometimes you faced extra strong, fanaticism, cursed physical immune Blood Lords, conviction, fire enchanted, cold enchanted Burning Souls, or fire enchanted, cursed, extra fast Dolls. Sometimes you would even have overlapping spawns with the might aura in one and the fanaticism aura on another, mixed in with a ranged boss spawn that had the cursed mod. At other times you faced boss spawns consisting of Playful Kittens Lightly Batting Balls of Twine with Extreme Poofiness. Most of the time you faced something in between.
The randomness of boss spawns in Diablo 2 gave the game far, far more replay value than it would otherwise have had. And, when playing hardcore those random boss spawn mods mattered, as your character could end up wearing grey robes in a heartbeat if you weren't careful.
Contrast that with COX. There's very little risk in any encounter and almost no random elements in spawns; everything about mobs you face is predictable, especially after you've gotten to know mob characteristics and have run the arcs a couple of times.
COX needs more random elements in missions to increase its replay value, not less.
You're conflating "balance" and "predictability."
Check out Diablo 2 random boss spawns in hell difficulty, hardcore. Sometimes you faced extra strong, fanaticism, cursed physical immune Blood Lords, conviction, fire enchanted, cold enchanted Burning Souls, or fire enchanted, cursed, extra fast Dolls. Sometimes you would even have overlapping spawns with the might aura in one and the fanaticism aura on another, mixed in with a ranged boss spawn that had the cursed mod. At other times you faced boss spawns consisting of Playful Kittens Lightly Batting Balls of Twine with Extreme Poofiness. Most of the time you faced something in between. The randomness of boss spawns in Diablo 2 gave the game far, far more replay value than it would otherwise have had. And, when playing hardcore those random boss spawn mods mattered, as your character could end up wearing grey robes in a heartbeat if you weren't careful. Contrast that with COX. There's very little risk in any encounter and almost no random elements in spawns; everything about mobs you face is predictable, especially after you've gotten to know mob characteristics and have run the arcs a couple of times. COX needs more random elements in missions to increase its replay value, not less. |
By all means, have more random encounters. I personally like the Dwarf/Nova Nictus that pop up. Quantums are a bit meh, given how quickly they can faceplant a Kheldian (Which they still can do, despite the 'nerf'). Cysts are just capable of lolraping a team, which some people see as a challenge and others see as not fun. Especially when we can now control the difficulty levels to suit us, changing that difficulty when its not asked for is not everyones idea of fun.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Now, the title isn't exactly very clear, so I shall explain.
Pretty much everyone knows about Shadow Cysts. If you dont, quick run-down; Shadow Cysts are the same crystals that spawn in the ITF. They appear randomly for any team that has a Kheldian in it, or a team which has a member that HAS teamed with a Kheldian within a certain number of hours (cant exactly recall) Shadow Cysts spawn number of Unbound Nicti clouds. Lesser (minion), Unbound (Lt) and Greater (Boss). They also spawn these damn things in ungodly large numbers. Now, one on one the fluffies arent much of a threat. When they spawn in about...I dunno, clouds of thirty? Their attacks are all neg damage with -recharge. They are HORRIBLE to fight. Even a team that is doing competantly, not steamrollering but mashing away at a nice steady pace, and even steamroller teams, tend to grind to a horrible, horrible halt when confronted with a Cyst 'Swarm' as I call them. Now, the suggestion. Cap the number of Nicti clouds the Cyst can summon. Say about ten. Reasoning behind that? Cysts are just another spanner in the HEAT works. Void hunters and the like are ok to deal with, as are 'Bound' Nictus, such as Dark Dwarves and Bright Novas. Cysts, on the other hand, are just plain nasty. It's a real cramp to any incentive to team with a Kheldian. Whats worse is when they spawn in the same room as, say, an AV, which happened when fighting Captain Castillo in Faultline. Cysts are not fun as they are now, and thats not a good thing in an AT that already has an averaging rep (Not all of it true, YMMV) |
I like them

/unsigned
BrandX Future Staff Fighter

The BrandX Collection
Excuse me? Perhaps you've only seen them played by a PL'd 10 year old with ADD. Because, Sam, to be exceptionally blunt, this (and pretty much everything I snipped after) is a load of BS.
Khelds are NOT team-dependent, and only the absolutely incompetent or cowardly have to be "babied" or "run yelling Eeek! Voids!" ESPECIALLY after the heavy nerfing the voids unfortunately received. |
Kheldians are a team-centric AT loaded up with several team roles that you can pick and choose between, yet they cause grief to teams that will have them just by being on them.
Oh, no, there's something in the game (cysts) that a team can't just run blindly up to, screaming and drooling, to beat on like almost every other mob in the game. Something that requires a modicum of thought or planning. Obviously it needs to be ripped from the game. We should heavily nerf Ghost Widow and Nosferatu, too, so all they do is fire spitballs and yell "Not the face!" Christ. If you avoid any or all the above, then yes, avoid ever having anything to do with a Kheld and go roll another scrapper. Leave my Cysts (see also "Eclipse-and-Mire-bait") alone. |
And again, you miss the point - Cysts are a really bad place to put challenge, as they are out of the control of the people who spawn them and brand them with a not entirely undeserved stigma. If your argument is that "If you don't like Master Of runs, never team with Kheldians," then I see no way to read that as anything but an utter fallacy, as that basically dooms Kheldians to never being teamed with. Luckily, Cysts spawn rarely enough to where they're not a problem and most people don't have to worry about them, but if they were, then you'd be dooming Kheldians to a perpetual solo game unless they can find a powergaming team. And these aren't as common as they used to be.
Basically, your position seem to be "My Kheldian is mine. The rest of them can suck it." which, once again, is something I'd have considered beneath you. By all means, vouch for challenge, I have no complaints. But look for it where people not looking for challenge aren't tripping over it in the dark. One of the key strengths of City of Heroes is the ability to customise your playing experience, and yet you're suggesting that something which basically forces challenge down people's throats without being affected by difficulty settings is a good thing? I cannot agree in the slightest.
And you know what? You may consider me a lesser person because of it, but I WILL go make another Scrapper.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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something which basically forces challenge down people's throats without being affected by difficulty settings
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- Raise the rank of Cysts to AVs. Increase the threat of them by limiting the amount of "puffies" they spawn, yet boost the "puffies" abilities. Likewise increase rewards.
- Only spawn cysts in Kheldian missions. This is a no-brainer thanks to the storyline and back story for the Cysts. They are NOT supposed to be random spawning according to the back story.
Quote:*Spoiler*Shadow seeds? The nictus have smuggled shadow seeds into the city? This is worse than I'd thought. A shadow seed is made by melding together an encysted Nictus with certain rare crystals. If fed the right energy, it can create a 'Shadow cyst', a place where Nictus can live without a host.*Spoiler*


Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Yeah... That kind of uncharacteristic, mean, malicious slander is not something I'd have expected from you, Bill. I am honestly incredibly disappointed, especially since you're throwing insults in my face so freely. Reflect on that how you will.
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And no, nothing wrong with scrappers, but you have to admit they're one of the flat-out easiest ATs to play (defense, typically, plus high damage,) which conversely is why I only have one at 50 (and my first one, made - well, look at the forum reg date, somewhere within that month - is still sitting at 31.) There's just no challenge to them without artificial inflation ("Can I solo the entire Cim wall?") They end up boring me to tears because, come SOs (and at times before that,) nothing really *hurts* them. And yeah, frankly, that includes Cysts.
Cysts just *aren't* that hard to deal with, but they DO require more than "Run in and start beating."
This is probably why I've started spending more time over in Aion - "stumbling on" PVP while you're doing something, that unexpected "Can I take them or not?" - while not something I'd support transplanting into COH - adds some excitement over there that, by comparison, is far too rare here.
Ironically, I just finished up a cyst with a PUG team (with my TA/Ice defender) just minutes before re-visiting this thread. Somebody spotted the cyst and warned the team, the battle was more challenging than usual, but it still went seamlessly, and we continued on with the mission.
Cysts are really not that hard. They're just ... not.
Cysts encourage the kind of thinking and approach teams should have anyway. Note what is in the spawn and how to deal with it, rather than running around blindly. I know CoX isn't too hard of a game, but peopel really should be doing that.
Because they're not that hard to deal with... don't everyone crowd in on the cyst, as that will keep it from spawning too many Nictus (you don't want to be in close anyway for when it explodes). Mind the explosion when it goes. That's it. They've been around for long enough that people know how to deal with them, too. They hardly slow down any team I'm on at any level.
My only real issue with crystals is that they are supposed to be rare, and should have limited spawns (same thing with voids and quantums... some groups don't make sense to mix with those). I once had a crystal spawn in an ambush. The ambush founds us in an earlier part of the map (think we were doing a Moonfire with my PB), and we found the cyst all by its lonesome farther down the tunnel. Silly, eh? I suppose it's some coding difficulty to fix all that (love how voids spawning with Longbow or Vanguard mobs get killed), but it's still odd.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Of course, this problem is shared by Defenders (unless they're Dark Miasma post-32) and to some extent, Tankers.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Kheldians' base HP is tied with Corruptors and SoA, beating Controllers, Defenders, Dominators, and Masterminds outright. They're only a little bit behind Blasters and Stalkers (about 1 hit from your average minion). The Kheldians' HP cap is tied with Scrappers and SoA, and is the second-highest HP cap in the game (only behind Brutes/Tankers).
Of course, this problem is shared by Defenders (unless they're Dark Miasma post-32) and to some extent, Tankers. |
Although if done right more tanks means more safety for the squishies when dealing with larger masses of fodder.
I guess that brings this thread to a close.
Still, the advice has been useful. I thought they just spawned huge clouds w/e the ammount of people going in. Do they only spawn for the ammount of people that go near, and then DONT spawn more?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I'ld like to see a real cyst in the wild so we can flood it with players and see how many poofies it makes.
That was bad writing on my part, as it was meant to shift from directed at you (questioning just what sort of khelds you've seen to give you this picture of a typical Kheld) to a general statement which, yes, is just a buildup of irritation at seeming to have anything that people can't roll over in their sleep being screamed about for a nerf. Which the (general, not specifically aimed at you, Sam) "you" at the end didn't help. And for that I apologize.
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And no, nothing wrong with scrappers, but you have to admit they're one of the flat-out easiest ATs to play (defense, typically, plus high damage,) which conversely is why I only have one at 50 (and my first one, made - well, look at the forum reg date, somewhere within that month - is still sitting at 31.) There's just no challenge to them without artificial inflation ("Can I solo the entire Cim wall?") They end up boring me to tears because, come SOs (and at times before that,) nothing really *hurts* them. And yeah, frankly, that includes Cysts. Cysts just *aren't* that hard to deal with, but they DO require more than "Run in and start beating." |
I'm not against challenge in general. I prefer to be in places where I can avoid it, but that's besides the point. I don't believe challenge done in such a way as to make Kheldians "bad news" is good for the game and good for the AT. Even the most free-thinking people are going to grumble when they get wiped by the things a few times, especially if they weren't looking for a challenge right at that specific moment.
Far as I'm concerned, the meta-AT problems Kheldians face are unfair to the AT and unneeded as a form of game balance.
This is probably why I've started spending more time over in Aion - "stumbling on" PVP while you're doing something, that unexpected "Can I take them or not?" - while not something I'd support transplanting into COH - adds some excitement over there that, by comparison, is far too rare here. |
1. Punch my keyboard.
2. Shut down the game and likely not start it up again.
3. Murder someone and bury him by the river.
Basically, when I "stumble upon" something which prevents me from playing a game I want to play in a way I'm interested in playing it, my reaction tends to be to play a different game. I've stuck with City of Heroes as long as I have entirely because it doesn't put me through such moments, and I love it for it. I don't mind it having such moments if I expressly stated that I don't mind being ganked, such as what happens when you go onto a TF, but I highly enjoy the fact that the game treats me like an adult who is capable of understanding what kind of entertainment he prefers, and so allows me to tailor my difficulty to where I'm comfortable. I do not enjoy surprises that insta-kill me.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Nictus also corrupted Romulus Agustus, but there's time travel involved in that story.
As for why the Nictus spawn in Kheldian missions... Nictus extend their lifespans by stealing the energy of Kheldians. Nictus attack Kheldians in order to extend their normally short lifespans, Kheldians attack Nictus in an attempt to eradicate the Nictus before the Nictus can eradicate them.
http://www.fimfiction.net/story/36641/My-Little-Exalt