Mind/Energy Dom attack chain question...


Aumakua

 

Posted

I just began PvPing on my mind/energy/mako dom and I was wondering how people begin the attack chain. I have been starting with Dominate + Mez + Confuse + Power Burst + Power Bolt + Power Push +Total Focus... Well I think my problem is my timing on the total focus because most of the times I died I was stuck in the TF animation. My question is should I keep TF and use it sooner? Drop TF and pick up Bone Smasher? Drop TF all together?

I do like the TK + Snipe + TF combo; however I seem to have trouble placing TK at the right time.

If anyone has some Attack chain advice I would like to hear it and if anyone has a good PvP build would help too.


lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker

New Toons
lvl 21 - StJ/WP Stalker

 

Posted

from my experience on an earth/nrg, in zone, i'd start with power push while moving in for a TF, hit TF while the target is kb'd. hold. bone smasher and followup with the t9 blast.


 

Posted

Quote:
Originally Posted by black_barrier View Post
from my experience on an earth/nrg, in zone, i'd start with power push while moving in for a TF, hit TF while the target is kb'd. hold. bone smasher and followup with the t9 blast.
Barrier knows his ****.


 

Posted

Quote:
Originally Posted by black_barrier View Post
from my experience on an earth/nrg, in zone, i'd start with power push while moving in for a TF, hit TF while the target is kb'd. hold. bone smasher and followup with the t9 blast.
this^, if you pull this off correctly, you should get the person's health down to about 1/4 or less.. Your oponent shouldn't be able to hit you through out the majority of this chain.

My only experience of /nrg was also earth/nrg so I worked a lil different after the TF, would land an OP stun and call it a day, but thats irrelevant.


@Psycho Jas

 

Posted

Versus a /fire, or fire/ (melee types only) and defs, controllers, lead with power push (count to 10 in your head, that's when you can knock'em back again).

All others, probably levitate then dominate. This has the funny combination of hitting nearly the same time due to levitates travel time. Next comes damage until they are no longer mezzed. After that, hit PB and confuse. Damage damage damage.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

Quote:
Originally Posted by Necromatic View Post
Versus a /fire, or fire/ (melee types only) and defs, controllers, lead with power push (count to 10 in your head, that's when you can knock'em back again).

All others, probably levitate then dominate. This has the funny combination of hitting nearly the same time due to levitates travel time. Next comes damage until they are no longer mezzed. After that, hit PB and confuse. Damage damage damage.
chaining a hold and a kb without anything between means you have no idea what you're doing.


 

Posted

Quote:
Originally Posted by black_barrier View Post
chaining a hold and a kb without anything between means you have no idea what you're doing.
My levitate is not meant to kb and is not slotted for that.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

I have been PVPing my Mind/Nrg for years now and the playstyle has much changed due to the mez system change but my love/hate relationship has not allowed me to drop TF. It's crazy that /fire's 3 ranged attacks take the same time to animate and do much more dmg combined but TF can be devastating if used right. TF should always be second in your attack chain *unless you have the mace* so as to not get caught animating.

On Mezmera I power push them to test their kb resistance. If they can be then it's easy times. Most times you will have to deal with blasters and the only real way to mez them is to kb and confuse them if they cant be kb'd you're in for a long day. Either switch targets or go after them harder OR just make a /fire dom. I start it off push/tk depending on their kb resist, TF for the hax stun if you can kb them, dig in with your best attacks, dont forget a confuse, and lastly push them again if they can be to get more attacks in.


 

Posted

Quote:
Originally Posted by Championess View Post
I have been PVPing my Mind/Nrg for years now and the playstyle has much changed due to the mez system change but my love/hate relationship has not allowed me to drop TF. It's crazy that /fire's 3 ranged attacks take the same time to animate and do much more dmg combined but TF can be devastating if used right. TF should always be second in your attack chain *unless you have the mace* so as to not get caught animating.

On Mezmera I power push them to test their kb resistance. If they can be then it's easy times. Most times you will have to deal with blasters and the only real way to mez them is to kb and confuse them if they cant be kb'd you're in for a long day. Either switch targets or go after them harder OR just make a /fire dom. I start it off push/tk depending on their kb resist, TF for the hax stun if you can kb them, dig in with your best attacks, dont forget a confuse, and lastly push them again if they can be to get more attacks in.
Are you full tilt boogie as well?


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

Quote:
Originally Posted by Championess View Post
I have been PVPing my Mind/Nrg for years now and the playstyle has much changed due to the mez system change but my love/hate relationship has not allowed me to drop TF. It's crazy that /fire's 3 ranged attacks take the same time to animate and do much more dmg combined but TF can be devastating if used right. TF should always be second in your attack chain *unless you have the mace* so as to not get caught animating.

On Mezmera I power push them to test their kb resistance. If they can be then it's easy times. Most times you will have to deal with blasters and the only real way to mez them is to kb and confuse them if they cant be kb'd you're in for a long day. Either switch targets or go after them harder OR just make a /fire dom. I start it off push/tk depending on their kb resist, TF for the hax stun if you can kb them, dig in with your best attacks, dont forget a confuse, and lastly push them again if they can be to get more attacks in.


People who spout advice in bcast about how not to slot power push for kb probably shouldn't be giving advice. And any ea who ever even has the thought even flash in their mind for a second to drop tf isn't thinking clearly. Tbh with and ea your chain should always start with power push > tf, regardless if it knocks the target back or not. Learning good habits is a good thing, and using tk to open when you have tf is just ludicrously insane.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Someone asked how to slot their push so I replied, sorry you're so butthurt about my comments, you saying I have been kb'd by you with blaster melee push is false when i havent been kb'd by anything other than gale since i13, so please keep your thoughts to yourself. Tell you what, you make a mind/nrg or any /nrg dom for that matter and beat my mind/nrg and you can spout whatever advice you want about it. As far as kb goes most "good" players will have high enough kb resist anyways. Did you even read my post? I know some of them are big words. If you can make your TF into a wicked stunner and can actually land it before mezzing that would be the best you can hope for but they will be chucking rocks at your face as you're rushing in if you can't kb them.


 

Posted

Quote:
Someone asked how to slot their push so I replied, sorry you're so butthurt about my comments,

I didn't get butthurt, its just bad advice. Its really as simple as that.


Quote:
so please keep your thoughts to yourself.

Hi, welcome to the public forums. Hope you enjoy your stay.


Quote:
Tell you what, you make a mind/nrg or any /nrg dom for that matter and beat my mind/nrg and you can spout whatever advice you want about it.


Tell you what, I have a mind ea. And a fire ea. And what they can beat has nothing to do with what advice I should be giving out. I am intelligent enough to know to slot power push for kb and that tf is not a skippable power, you on the other hand....

Quote:
As far as kb goes most "good" players will have high enough kb resist anyways


How many good players you see these days, cause I have been knocking people on their ***** with thunderstrike of late. So yeah I totally see your point.


Quote:
If you can make your TF into a wicked stunner and can actually land it before mezzing that would be the best you can hope for but they will be chucking rocks at your face as you're rushing in if you can't kb them.


If you can't open every time with tf you should probably be playing a regin.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by Necromatic View Post
Versus a /fire, or fire/ (melee types only) and defs, controllers, lead with power push (count to 10 in your head, that's when you can knock'em back again).

All others, probably levitate then dominate. This has the funny combination of hitting nearly the same time due to levitates travel time. Next comes damage until they are no longer mezzed. After that, hit PB and confuse. Damage damage damage.
I've noticed KB does /not/ share a timer with holds (this is obvious) where holds take a lot longer, (I've noticed it takes 8 to 10 counts using the 1 mississippi or 1 thousand method). KBs are on a completely different timer entirely, probably about 6 seconds, if that. I've been able to KB someone, hold them as they flip themselves back up, and then KB them again just as the hold ends. Not that any of the know-hows out there need to know, just for the nubs if they need it.

Quote:
My levitate is not meant to kb and is not slotted for that.
Also, this. lol


 

Posted

Quote:
Originally Posted by Runchbox View Post
I've noticed KB does /not/ share a timer with holds (this is obvious) where holds take a lot longer, (I've noticed it takes 8 to 10 counts using the 1 mississippi or 1 thousand method). KBs are on a completely different timer entirely, probably about 6 seconds, if that. I've been able to KB someone, hold them as they flip themselves back up, and then KB them again just as the hold ends. Not that any of the know-hows out there need to know, just for the nubs if they need it.


Also, this. lol
10s right?

Also, why not slot levitate for damage? You have power push for knockback for god sakes.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

I am not even sure I would take levitate on a mind ea tbh. Power push gives you everything it can and so much more.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Man now I know why I never came to the forums, too many of you live on here like it's your job. Do you get paid to troll other peoples advice? Never once did I say TF is skippable. And yes do take levitate, I had to decide between a range nrgy attack or psi attack that goes through peoples defenses AND brings flyers down unless they have hover so I chose the latter and slotted it with javelins. But do let the king ea player himself tell you how to do since he's been playing doms since all but what? the dom buff? GL with your selection hope some of these trolls don't sway you wrong.


 

Posted

Quote:
Originally Posted by Championess View Post
Man now I know why I never came to the forums, too many of you live on here like it's your job. Do you get paid to troll other peoples advice? Never once did I say TF is skippable. And yes do take levitate, I had to decide between a range nrgy attack or psi attack that goes through peoples defenses AND brings flyers down unless they have hover so I chose the latter and slotted it with javelins. But do let the king ea player himself tell you how to do since he's been playing doms since all but what? the dom buff? GL with your selection hope some of these trolls don't sway you wrong.
Your new to these forums (going by your post count) but just going to say that Con gives some of the best PvP advice on these forums. Maybe you should keep an open mind and not get so defensive. Its no reason to nerd rage.



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Quote:
Originally Posted by Chrome_Family View Post
Your new to these forums (going by your post count) but just going to say that Con gives some of the best PvP advice on these forums. Maybe you should keep an open mind and not get so defensive. Its no reason to nerd rage.
+1 yo


 

Posted

Quote:
Originally Posted by Championess View Post
But do let the king ea player himself tell you how to do since he's been playing doms since all but what? the dom buff? GL with your selection hope some of these trolls don't sway you wrong.


I was playing an ice icy dom back before domination offered mez protection and wrecking regins with it. I rolled my mind ea the day I bought cov 3 days after its launch. Once ios were introduced I was on the first perma doms on the live servers. My main pvp toon for quite a few issues was a mind fire. I am glad that you the true champion of dom pvp showed up to set me straight though.


Quote:
Never once did I say TF is skippable.
Quote:
my love/hate relationship has not allowed me to drop TF. It

While not saying its skippable you make it sound like a bad power, when it and power push are the only reasons to roll ea in the first place.


I can see your point on levitate for fliers. I would still consider dropping it out of a build if I could find something more useful. though the amount of terrible fly/snipe blasters seems to be multiplying by the day. I spent most of the day yesterday on my fire/ea spamming rof to drop them for lulz.


Quote:
Tell you what, you make a mind/nrg or any /nrg dom for that matter and beat my mind/nrg and you can spout whatever advice you want about it.

Take me off ignore in game so we can get this done, sent you a few tells last night that fell on deaf ears. Nice e tuffness there pumpkin.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Would the best slotting for Dominate be 2 acc/dam HO's, 1 Apoc Proc, 1 Glad Jav Proc, 1 Unbreak Proc, and 1 Glad net proc? I am trying to come up with a Mind/Energy Build and have questions about slotting. I was also wondering do I slot Levitate and Power push with 6 Kinetic Crashes each? I like the KB protection from the bonus and the 7.5% increase to recharge.


 

Posted

Quote:
Originally Posted by ConFlict View Post
I was playing an ice icy dom back before domination offered mez protection and wrecking regins with it. I rolled my mind ea the day I bought cov 3 days after its launch. Once ios were introduced I was on the first perma doms on the live servers. My main pvp toon for quite a few issues was a mind fire. I am glad that you the true champion of dom pvp showed up to set me straight though.






While not saying its skippable you make it sound like a bad power, when it and power push are the only reasons to roll ea in the first place.


I can see your point on levitate for fliers. I would still consider dropping it out of a build if I could find something more useful. though the amount of terrible fly/snipe blasters seems to be multiplying by the day. I spent most of the day yesterday on my fire/ea spamming rof to drop them for lulz.





Take me off ignore in game so we can get this done, sent you a few tells last night that fell on deaf ears. Nice e tuffness there pumpkin.
*pops popcorn and offers barrier some*


 

Posted

Quote:
Originally Posted by Mod_Noc View Post
Would the best slotting for Dominate be 2 acc/dam HO's, 1 Apoc Proc, 1 Glad Jav Proc, 1 Unbreak Proc, and 1 Glad net proc? I am trying to come up with a Mind/Energy Build and have questions about slotting. I was also wondering do I slot Levitate and Power push with 6 Kinetic Crashes each? I like the KB protection from the bonus and the 7.5% increase to recharge.

For power push I slotted 5 kinetic crashes all but the end/rec and then slot a dmg/acc for the 6th slot so it still has max KB plus 93%dmg and i think 78% acc. Sure you lose the 7.5% recharge but I feel the power is better served slotted properly.


 

Posted

Quote:
Originally Posted by ConFlict View Post
I was playing an ice icy dom back before domination offered mez protection and wrecking regins with it. I rolled my mind ea the day I bought cov 3 days after its launch. Once ios were introduced I was on the first perma doms on the live servers. My main pvp toon for quite a few issues was a mind fire. I am glad that you the true champion of dom pvp showed up to set me straight though.






While not saying its skippable you make it sound like a bad power, when it and power push are the only reasons to roll ea in the first place.


I can see your point on levitate for fliers. I would still consider dropping it out of a build if I could find something more useful. though the amount of terrible fly/snipe blasters seems to be multiplying by the day. I spent most of the day yesterday on my fire/ea spamming rof to drop them for lulz.





Take me off ignore in game so we can get this done, sent you a few tells last night that fell on deaf ears. Nice e tuffness there pumpkin.
lolpwned.


 

Posted

Quote:
Originally Posted by Lucky666 View Post
For power push I slotted 5 kinetic crashes all but the end/rec and then slot a dmg/acc for the 6th slot so it still has max KB plus 93%dmg and i think 78% acc. Sure you lose the 7.5% recharge but I feel the power is better served slotted properly.
Meh, the dmg on Power push is negligible anyway, the 7.5 recharge is more valuable in my opinion.


 

Posted

I think its more about slotting for accuracy in power push. If you slot a full set of kin crash you come in at 47.7 which, imo, is far to low for such a key power. With a full set slotted out the numbers for acc dam and kb come in at 47.7/68.9/173.9. The slotting I use is 4 kin crashes (all but the r/e and d/e/kb pieces) and two nucs. This bring the a/d/kb numbers to 97.1/97.1/168.2. You still get the +3 kb protection bonus and lose the 7.5. Though on doms picking up global recharge is not much of a challenge. While not the most damaging power in your arsenal you will use it enough that you do want the most out of it.


Duel me.
I will work on my sig pic more when I have time.