DM/Shield: A discount build with bad numbers....?


BalleRyan

 

Posted

So here's a guy I've been working on and off with for the past couple of weeks.

Right now he's about level 29. I really enjoy him but my last 50 seemed a lot stronger all the way through to 50 (Dual Blades/ Willpower).

I don't really have a lot of influence so this is a 'discount' build. I simply can't go out and buy the stuff that some of the posts I've read are capable of buying. That being said even at a discount I don't like the numbers for this guy:

Smashing/Lethal Defense: 7.5% !!!!

Resistance (without One with the Shield): 33.7% Smashing/Lethal.

MUCH lower than my 'discount' Dual Blades/Willpower guy.

So here's the build at 40:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 40 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Smite -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(13), S'ngH'mkr-Dmg/EndRdx(17)
Level 1: Deflection -- EndRdx-I(A), DefBuff-I(3), ResDam-I(7), DefBuff-I(15), ResDam-I(15)
Level 2: Shadow Maul -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Acc/Dmg/EndRdx(7), M'Strk-Dmg/EndRdx/Rchg(25), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31)
Level 4: True Grit -- Heal-I(A), Heal-I(5)
Level 6: Hurdle -- Jump-I(A)
Level 8: Siphon Life -- Theft-Heal(A), Theft-Acc/EndRdx/Heal(9), Theft-Acc/Heal(9), P'ngS'Fest-Acc/Dmg(11), P'ngS'Fest-Dmg/Rchg(17), Dmg-I(29)
Level 10: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 14: Health -- Heal-I(A), Heal-I(29)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod(19), Erad-Acc/Dmg/Rchg(19), Erad-Dmg(21)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Boxing -- Rope-Acc/Stun(A), Rope-Acc/Stun/Rchg(23), Dmg-I(23)
Level 24: Tough -- EndRdx-I(A), ResDam-I(25), ResDam-I(34)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Dmg/Rchg(27)
Level 28: Phalanx Fighting -- DefBuff-I(A)
Level 30: Weave -- EndRdx-I(A), DefBuff-I(31)
Level 32: Midnight Grasp -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/Rchg(33), Dmg-I(33), Dmg-I(33), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/ToHitDeb(34)
Level 35: Shield Charge -- FrcFbk-Rchg/KB(A), FrcFbk-Dmg/EndRdx/KB(36), Dmg-I(36), FrcFbk-Rchg/EndRdx(36), FrcFbk-Dmg/KB(37), C'ngBlow-Acc/Dmg(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: [Empty] -- Empty(A)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



Just a few things of note... I've made probably a dozen toons with Dark Melee, and I like playing around with it. I swap powers once in a while with all my Vet Respecs. Right now, for fun I like "Shadow Maul" for instance, but I know it isn't favoured among the min/max builds right now, but that's not really what I'm asking.

I'm wondering if you guys see something obvious here that I'm missing for defense boosting? I did leave out combat jumping... not sure how I could squeeze it in. But I'm open to advice on why the numbers are so.... mediocre on this guy.

Thanks.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

One of the reasons the defense on SD seems low is that the set is also used by Tankers. If the defense was higher for Scrappers and Brutes it would be overly unbalanced on Tankers. Anyways, instead of focusing on the S/L defense look at the Melee/Ranged/AoE defense. That is considerably higher. Those are also easier to improve.

this is an older build from when i was first thinking about the combo.

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Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA

 

Posted

QR: Smash/Lethal defense is totally irrelevant for a /SD character because no powers with an S/L component exist that have no positional vector.

Also Resistance stats are pretty much irrelevant. They're nice to have, but what a /SD should aim for is as high Defense as possible (though exceeding 45% is not of much use).


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

ok... fair enough, and I appreciate the numbers, but I do enjoy resistance benefits while I have such... lethargic Defense!

It seems fairly easy to come by on the way to grabbing Weave (Tough). So I did grab both eventually.

JAXMAN:

Your numbers are way better than mine. I'm getting 28% Melee and 26 % Ranged Defense.

Yours is more like: 45% and 41% respectively.

I'm just trying to figure out if mine is a result of 'low income' slotting, or poor choices.

For instance, I spent a few weeks trying to get enough decent level Kinetic Combats I/O's... I couldn't do it. So I'm selling the 2 Kinetic I/O's I was fortunate enough to make.

I'm trying to see what I can do on a budget. I do like your build though it is similar to mine in that you skipped some travel to fit some 'fun' into it.

I just think unless I can afford Mako's and Kinetic's I'm not sure I can get close to 45%. We'll see.....


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Kinetic Combat's are a no-no if you're on a budget. A double no-no if you're planning on a budget build with positional defenses. The 3.75% S/L defense translates to only 1.88% Melee defense and it's melee Defense you want. You can grab a full set of Touch of Death for less influence than it costs to buy four pieces of Kinetic Combat. A set of ToD will get you 3.75% Melee Def instead of 1.88% so it's a win-win situation.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Thanks for that tidbit of info DSorrow.

I've remade the build to level 40 basically. The biggest change is slotting. I hesitated to add too much more cost to the build, but I had to or else my Defense was just going to suffer too much. So Touch of Death is in (even though it might not happen till I'm closer to 50 for influence reasons), and I added more Multistrikes, while trying to remain budget minded:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 40 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(17), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 1: Deflection -- EndRdx-I(A), DefBuff-I(3), ResDam-I(7), DefBuff-I(15), ResDam-I(15)
Level 2: Shadow Maul -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Acc/Dmg/EndRdx(7), M'Strk-Dmg/EndRdx/Rchg(25), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31)
Level 4: True Grit -- Heal-I(A), Heal-I(5)
Level 6: Hurdle -- Jump-I(A)
Level 8: Siphon Life -- Theft-Heal(A), Theft-Acc/EndRdx/Heal(9), Theft-Acc/Heal(9), P'ngS'Fest-Acc/Dmg(11), P'ngS'Fest-Dmg/Rchg(17), Dmg-I(29)
Level 10: Battle Agility -- DefBuff-I(A), DefBuff-I(11)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 14: Health -- Heal-I(A), Heal-I(29)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod(19), Erad-Acc/Dmg/Rchg(19), Erad-Dmg(21), Erad-Acc/Rchg(39)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(23), T'Death-Dmg/EndRdx(23), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 24: Tough -- EndRdx-I(A), ResDam-I(25), ResDam-I(34)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Dmg/Rchg(27)
Level 28: Phalanx Fighting -- DefBuff-I(A)
Level 30: Weave -- EndRdx-I(A), DefBuff-I(31), DefBuff-I(37)
Level 32: Midnight Grasp -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/Rchg(33), Dmg-I(33), Dmg-I(33), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/ToHitDeb(34)
Level 35: Shield Charge -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/Dmg(36), M'Strk-Dmg/EndRdx(37), M'Strk-Acc/EndRdx(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Focused Accuracy -- Empty(A)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 5.63% Defense(Smashing)
  • 5.63% Defense(Lethal)
  • 1.88% Defense(Fire)
  • 1.88% Defense(Cold)
  • 6.25% Defense(Energy)
  • 6.25% Defense(Negative)
  • 11.3% Defense(Melee)
  • 3.13% Defense(Ranged)
  • 3.75% Defense(AoE)
  • 7.65% Max End
  • 6.25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 40.2 HP (3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 5.8%
  • MezResist(Stun) 5.8%
  • MezResist(Terrorized) 2.5%
  • 18% (1.01 HP/sec) Regeneration
  • 1.89% Resistance(Fire)
  • 1.89% Resistance(Cold)
  • 5% RunSpeed



So there you have it. I can't see where else I can squeeze some cheap defense in. The numbers are at least a -little- more respectable coming in respectively at:
Melee: 37.5%
Ranged: 25.6%
AoE: 30%

Not great, not terrible.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

I have a set of Kin Combat mostly as I like the stats better than just using ToD to get my Melee def up, it was a tad pricey but it was a while ago and prices were a lot lower. My Ranged def is higher, Mids isn't showing the 3.75 def from Phalanx Fighting for ranged only melee and aoe.

Red Fortunes were cheaper and the Blessing of the Zephyrs can be pricey. You really don't need to be at 45% to be efective it's just how high I went. My build isn't optimal it's mostly a compromise between cost and performance, where my acceptable minimal performance was base lined by the softcap. I used a lot of multistrike sets as they were dirt cheap and available at the time.

33% positional def to melee/ranged/aoe is where you will really start to feel strong. At that point 1 small luck will get you to the 45% mark and soloing or most average teams enough candy should drop for the tough fights.

Edit

I do have a travel power, I just used the temp powers while leveling. I respec'd into a similar build at 50, I just looked at the toon at lunch and I have CJ slotted with 2 level 45 def IOs so I never finished getting to my original plan. I am at 46.5% melee 45.5% ranged and 46% aoe def though. Lots of things could be better but with alts to play it's good enough for when I bring him out. And when I exemp I have a jet pack to get around with.


Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA

 

Posted

Steadfast Proc. Relatively Cheap. GET ONE :P

You're under slotting on Endurance Redux so instead of fixing that I see you're going the Physical Perfection route. I'd suggest otherwise.

One with the Shield. Shnazzy sometimes, but you can do without. Defense is your money maker for this combo.


Now i didn't go over and make an bunch of changes here, i made 3 simple ones and raised your defense to everything by about 8% and softcaped your melee defense. All I did was drop Focused Accuracy, One with the Shield and picked up Combat Jumping and Maneuvers. As well as added a Steadfast proc in your True Grit. Now I don't recommend doing it the way I made the changes, but it's just an example of how easily you can up your defense and not hurt yourself. Don't want to go hog wild with IO Sets? Well then don't, just use the tools that are already at your disposal. Pool power choices that increase defense. Amazing I know.


So here ya go, VERY minor changes.

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Space reserved for a super awesome Signature, someday...

 

Posted

Watchfire,

You've definitely given me something to think about here. I appreciate the tweaks. I checked out the minor changes and I think I'm going to go that route.

As you said there are some minor changes that result in some really nice buffs.

Last night I dumped all my Kinetic Combats at 'market price' and they were bought up pretty quick. I started to remake my I/O's for this build and was still kind of surprised at how expensive everything seems to be now.

For instance, on my old Dual Blade/Willpower guy I had no trouble getting most of the Touch of Death sets. I remember back then when you found (several) recipes that included very rare items, people tended to avoid the recipe, or dump them. I was spending millions last night....

I think I dumped over 10 mil last night leaving me near broke. I still couldn't get the Steadfast as just the recipe at a lower level is going for 14 mil. But in time I suppose I'll revisit the idea. This is why I wanted to say I'm doing this on a 'budget'.

And by budget I mean under 30 million. Which I've probably hit... about 20+ mil in expenses on him and that's 'budget'. This toon has been VERY lucky with drops so many ultra rare items I've had on hand... Deific weapons, Impervium, etc. He's only been unlucky with recipes... never gets anything good... but good salvage luck!

So I figure with that build even if I don't go the Maneuvers route (still thinking about it) I end up with a very respectable:

Defense:
Melee: 42.8%
Ranged: 30.9%
AOE: 35.3%

That's with 10 levels to go til end game. So that's on a 'budget'. The most expensive item will be that Steadfast if I get enough coin for it.

Thanks for the help everyone. There's a little piece of everyone's advice in this build and I really appreciate it.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

An easy way to make influence is to run AE arcs and then do bronze rolls in the 10-14 (correct me on this one if I'm wrong, never used this method myself). There aren't very many recipes in that category, so you have quite a nice chance of scoring a -KB IO or the Steadfast 3% Def. I'm not sure what other more expensive stuff fall into the 10-14 range.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by DSorrow View Post
An easy way to make influence is to run AE arcs and then do bronze rolls in the 10-14 (correct me on this one if I'm wrong, never used this method myself). There aren't very many recipes in that category, so you have quite a nice chance of scoring a -KB IO or the Steadfast 3% Def. I'm not sure what other more expensive stuff fall into the 10-14 range.
Correct.


Space reserved for a super awesome Signature, someday...

 

Posted

Ok guys, great advice, and I think I reached a nearly finished build.

There are some great last minute tweaks offered and I took them all to heart. So relatively speaking this is my 'Discount' Dark Melee/Shield build:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Srixxon: Level 43 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(17), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 1: Deflection -- EndRdx-I(A), DefBuff-I(3), ResDam-I(7), DefBuff-I(15), ResDam-I(15)
Level 2: Shadow Maul -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Acc/Dmg/EndRdx(7), M'Strk-Dmg/EndRdx/Rchg(25), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31)
Level 4: True Grit -- Heal-I(A), S'fstPrt-ResDam/Def+(5), Heal-I(37)
Level 6: Hurdle -- Jump-I(A)
Level 8: Siphon Life -- Theft-Heal(A), Theft-Acc/EndRdx/Heal(9), Theft-Acc/Heal(9), P'ngS'Fest-Acc/Dmg(11), P'ngS'Fest-Dmg/Rchg(17), Dmg-I(29)
Level 10: Battle Agility -- DefBuff-I(A), DefBuff-I(11)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 14: Health -- Heal-I(A), Heal-I(29)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod(19), Erad-Acc/Dmg/Rchg(19), Erad-Dmg(21), Erad-Acc/Rchg(39)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(23), T'Death-Dmg/EndRdx(23), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 24: Tough -- EndRdx-I(A), ResDam-I(25), ResDam-I(34)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Dmg/Rchg(27)
Level 28: Phalanx Fighting -- DefBuff-I(A)
Level 30: Weave -- EndRdx-I(A), DefBuff-I(31), DefBuff-I(43)
Level 32: Midnight Grasp -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/Rchg(33), Dmg-I(33), Dmg-I(33), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/ToHitDeb(34)
Level 35: Shield Charge -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/Dmg(36), M'Strk-Dmg/EndRdx(37), M'Strk-Acc/EndRdx(37)
Level 38: Combat Jumping -- DefBuff-I(A), Zephyr-Travel/EndRdx(42), Zephyr-Travel(42)
Level 41: Maneuvers -- EndRdx-I(A), EndRdx-I(42)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 8.63% Defense(Smashing)
  • 8.63% Defense(Lethal)
  • 4.88% Defense(Fire)
  • 4.88% Defense(Cold)
  • 10.8% Defense(Energy)
  • 10.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.3% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 6.75% Defense(AoE)
  • 7.65% Max End
  • 6.25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 40.2 HP (3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 5.8%
  • MezResist(Stun) 5.8%
  • MezResist(Terrorized) 2.5%
  • 18% (1.01 HP/sec) Regeneration
  • 1.89% Resistance(Fire)
  • 1.89% Resistance(Cold)
  • 5% RunSpeed



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The only head scratcher is Maneuvers. Will I take it? While it does represent a somewhat endurance costly toggle, it also makes the gap up getting me over the defense cap for melee.

I've only done this build to 42, because I figure by level 39 I'll be making the decision on whether to go the Maneuvers route, or depending on survivability, I may take the 'fun', situational One with the Shield power.

So far he's proving to be a really decent beast in close combat. As previously mentioned I've made probably 10 or so Dark Melee characters, and this might be the funnest.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by DSorrow View Post
An easy way to make influence is to run AE arcs and then do bronze rolls in the 10-14 (correct me on this one if I'm wrong, never used this method myself). There aren't very many recipes in that category, so you have quite a nice chance of scoring a -KB IO or the Steadfast 3% Def. I'm not sure what other more expensive stuff fall into the 10-14 range.
Well I've got this guy moving pretty good at level... 37-38 right now. Shield charge is AMAZINGLY fun. I love it.

But influence is still a bit of an issue. It's not that this character CAN'T generate influence. I've figured out a few ways of earning (in fact of all my toons he's clearly the bread winner) BUT the pricing of everything is getting insane!

I don't know where the recipes are but something is happening to the market or drops... or lack of people playing? I don't know but some very 'inexpensive' recipes have become amazingly rare, or just priced insanely high.

For instance my build (posted previously) took the 'cheaper' option Cloud Senses for some recharge. Check out the pricing and availability of some of those... crazy stuff.

So I did take the above advice for Bronze rolls using AE tickets. I spent over 600 points and rolled and rolled and never got the Steadfast 3% def. So not only did I burn my tickets... I ended up buying the recipe. So anyone reading my trials and tribulations with this scrapper, be forewarned.... Bronze Rolls in hopes of a Steadfast 3% are clearly still a high risk gamble.

For the record I think I ended up with one recipe worth over 10G on the markets (yay for multiple 'Enfeebled Operations' !)

So the I/O's are seemingly getting harder and harder to piece together... even basic stuff like Multi-Strike. In certain levels, it's as rare as anything you can think of. That surprised me.

But the build is solid. I just got Combat Jumping, and he's really solid. I'll probably keep taking him to 50 and DM and Shield are definitely a -great- combo!


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
Well I've got this guy moving pretty good at level... 37-38 right now. Shield charge is AMAZINGLY fun. I love it.

But influence is still a bit of an issue. It's not that this character CAN'T generate influence. I've figured out a few ways of earning (in fact of all my toons he's clearly the bread winner) BUT the pricing of everything is getting insane!

I don't know where the recipes are but something is happening to the market or drops... or lack of people playing? I don't know but some very 'inexpensive' recipes have become amazingly rare, or just priced insanely high.

For instance my build (posted previously) took the 'cheaper' option Cloud Senses for some recharge. Check out the pricing and availability of some of those... crazy stuff.

So I did take the above advice for Bronze rolls using AE tickets. I spent over 600 points and rolled and rolled and never got the Steadfast 3% def. So not only did I burn my tickets... I ended up buying the recipe. So anyone reading my trials and tribulations with this scrapper, be forewarned.... Bronze Rolls in hopes of a Steadfast 3% are clearly still a high risk gamble.

For the record I think I ended up with one recipe worth over 10G on the markets (yay for multiple 'Enfeebled Operations' !)

So the I/O's are seemingly getting harder and harder to piece together... even basic stuff like Multi-Strike. In certain levels, it's as rare as anything you can think of. That surprised me.

But the build is solid. I just got Combat Jumping, and he's really solid. I'll probably keep taking him to 50 and DM and Shield are definitely a -great- combo!
If you know how to use went worths it is not difficult at all to raise enough influence for your character, I'd definitely go to the market section and read some of the guides. You can make a lot of influence buying and selling, you just need the patience.

Also rolls are a gamble and did you roll at 30-34? If not thats probably why you didn't get it.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Actually I rolled 10-14 as suggested by two people in this thread.

I don't blame them... it was my decision, and hey.. .it's only influence right? Hindsight being 20/20 I would not take that great a risk with that many tickets again. But the blame is mine entirely, I just wanted to site my experience to anyone considering trying it.

I have read some of the guides... the one on buying recipes, the one on farming tickets, or farming Merits.

I agree with you entirely, don't get me wrong, I know it is plausible to raise the incredible amount of influence it takes to get the best of sets. It's just more a question of 'what do you want to do with your time in game?'

For me it will always be first about putting criminals behind bars. That's what I have most fun doing. That's why I made this 'budget build' in the first thing and while it has been far more expensive than I originally planned, it's pretty darn solid. It's a great power set combo.

Influence is just secondary to me... it just took me by surprise how much certain 'mediocre' recipes had gone up in price. Surprisingly, really good salvage did not seem to get any higher priced.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

So, as far as working towards influence... I find that plenty of salvage and recipes drop during normal missions. As others have said, inf pretty much appears out of thin air. If that's not your style. There's a million and one AE missions to run. There's a lot of them that are fun, challenging, and some that are outright impossible. Find your flavor. When I get bored, I head there and try something different, then I take the tickets and use if for rare salvage. Youll get 1-2 mil a pop for them (or you can use them for the recipes you need to craft...or heck craft some recipes to sell with the salvage).

On an unrelated note,

Question for folks: I've managed to use some MidFu to come up with a build using no purples that nets me over 270% Regen, gives me over 1800 HP, 30% resist to sm/lthl and ~14% to most other types, and is right at the softcap for positional def (ok, ok I'm only at 42+ on AOE). My question is - I've got one power pick to shoe horn in and I can either take Hasten for the Recharge goodness (I'm at 45 % without it) or I can take OwtS for the DDR. Your thougths scrappers? Thanks in advance.

-Forge-


---------------------------------------------------------
"Light travels faster than sounds. That's why some people appear bright until you hear them speak." - LCG

 

Posted

Quote:
Originally Posted by MightyForge View Post
On an unrelated note,

Question for folks: I've managed to use some MidFu to come up with a build using no purples that nets me over 270% Regen, gives me over 1800 HP, 30% resist to sm/lthl and ~14% to most other types, and is right at the softcap for positional def (ok, ok I'm only at 42+ on AOE). My question is - I've got one power pick to shoe horn in and I can either take Hasten for the Recharge goodness (I'm at 45 % without it) or I can take OwtS for the DDR. Your thougths scrappers? Thanks in advance.

-Forge-
Hasten. Brings up shield charge, soul drain and your heavy hitters back up faster. Dead enemies = haha, what DDR? And if you're really concerned about DDR, slot Membranes into Active Defense and/or grab Grant Cover.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Hasten. Brings up shield charge, soul drain and your heavy hitters back up faster. Dead enemies = haha, what DDR? And if you're really concerned about DDR, slot Membranes into Active Defense and/or grab Grant Cover.
Ya sorry, that's what happens when I try to make an intelligent post too early. I meant grant cover... And specifically with membranes. I've already got membranes in the build for the active defense, but wondered if I would need the extra DDR from Grant Cover for the build to be tough enough.

Sorry for the confusion


---------------------------------------------------------
"Light travels faster than sounds. That's why some people appear bright until you hear them speak." - LCG

 

Posted

I like to roll my tickets in the 25-29 range for cash and to get the Karma's/Steadfast's/Miracle's. I'm assuming your chance for Steadfast is better in the 10-14 range, but you might get more moneys from selling the 25-29 rolls.


perma jump is ---> /up 1

 

Posted

Here's a build I was messing around with before I16 (I canned the idea during I16 beta when the options to customize DM and APPs didn't work out as I'd hoped). I planned it to cost about what a typical toon makes in going from 1 to 50, but it probably will cost a bit more than that.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg:48(A), Mako-Dmg/EndRdx:48(43), Mako-Dmg/Rchg:48(43), Mako-Acc/EndRdx/Rchg:48(45), Mako-Acc/Dmg/EndRdx/Rchg:48(45), Mako-Dam%:48(45)
Level 1: Deflection -- LkGmblr-Def/EndRdx:48(A), LkGmblr-Def:48(31), LkGmblr-Def/Rchg:48(42), LkGmblr-Def/EndRdx/Rchg:48(42), ResDam-I:50(43), ResDam-I:50(46)
Level 2: Shadow Maul -- M'Strk-Acc/Dmg:48(A), M'Strk-Dmg/EndRdx:48(3), M'Strk-Dmg/Rchg:48(3), M'Strk-Acc/EndRdx:48(40), M'Strk-Acc/Dmg/EndRdx:48(40), M'Strk-Dmg/EndRdx/Rchg:48(42)
Level 4: True Grit -- S'fstPrt-ResDam/Def+:30(A), Numna-Heal:48(5), Numna-Heal/Rchg:48(5), Numna-Heal/EndRdx:48(37)
Level 6: Boxing -- Mako-Acc/Dmg:48(A), Mako-Dmg/EndRdx:48(7), Mako-Dmg/Rchg:48(7), Mako-Acc/EndRdx/Rchg:48(19), Mako-Acc/Dmg/EndRdx/Rchg:48(23), Mako-Dam%:48(23)
Level 8: Siphon Life -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(9), T'Death-Acc/Dmg/EndRdx:40(11), T'Death-Dmg/EndRdx/Rchg:40(17), T'Death-Dam%:40(19)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Battle Agility -- LkGmblr-Def/EndRdx:48(A), LkGmblr-Def/Rchg:48(15), LkGmblr-Def/EndRdx/Rchg:48(15), LkGmblr-Def:48(17)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- P'Shift-End%:48(A), P'Shift-EndMod:48(21), P'Shift-EndMod/Rchg:48(21)
Level 22: Against All Odds -- EndRdx-I:50(A)
Level 24: Tough -- Aegis-ResDam/EndRdx:48(A), Aegis-ResDam/Rchg:48(25), Aegis-ResDam/EndRdx/Rchg:48(25), Aegis-EndRdx/Rchg:48(31), Aegis-ResDam:48(34)
Level 26: Soul Drain -- Sciroc-Acc/Rchg:48(A), C'ngBlow-Acc/Rchg:48(27), RechRdx-I:50(27)
Level 28: Weave -- RedFtn-Def/EndRdx:48(A), RedFtn-Def/Rchg:48(29), RedFtn-EndRdx/Rchg:48(29), RedFtn-Def/EndRdx/Rchg:48(31), RedFtn-Def:48(46), RedFtn-EndRdx:48(46)
Level 30: Phalanx Fighting -- Ksmt-ToHit+:30(A)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(33), T'Death-Dmg/Rchg:40(33), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(34)
Level 35: Shield Charge -- Oblit-Dmg:48(A), Oblit-Acc/Rchg:48(36), Oblit-Dmg/Rchg:48(36), Oblit-Acc/Dmg/Rchg:48(36), Oblit-Acc/Dmg/EndRdx/Rchg:48(37), Oblit-%Dam:48(37)
Level 38: Grant Cover -- LkGmblr-Def/EndRdx:48(A), LkGmblr-Def/EndRdx/Rchg:48(39), LkGmblr-Def/Rchg:48(39), RedFtn-Def/Rchg:48(39), RechRdx-I:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- P'Shift-End%:48(A)
Level 47: Energy Torrent -- Posi-Acc/Dmg:48(A), Posi-Dmg/Rchg:48(48), Posi-Dmg/Rng:48(48), Posi-Acc/Dmg/EndRdx:48(48), Posi-Dmg/EndRdx:48(50), FrcFbk-Rechg%:48(50)
Level 49: Combat Jumping -- Zephyr-Travel:48(A), Zephyr-Travel/EndRdx:48(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 9.56% Defense(Smashing)
  • 9.56% Defense(Lethal)
  • 8.63% Defense(Fire)
  • 8.63% Defense(Cold)
  • 9.56% Defense(Energy)
  • 9.56% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.1% Defense(Melee)
  • 16.1% Defense(Ranged)
  • 9.56% Defense(AoE)
  • 16.3% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 5% FlySpeed
  • 175.7 HP (13.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 12.1%
  • MezResist(Immobilize) 14.3%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 3.85%
  • 2.5% (0.04 End/sec) Recovery
  • 42% (2.35 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 10% RunSpeed
  • 2.5% XPDebtProtection



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Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

I fiddled with that build I posted above a bit to make it more effective at level 40. This version soft-caps Melee and Range at 40 but has some END issues, less than ideal slotting in True Grit and skips Grant Cover (which I like for the Slow Res).

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Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Quote:
Originally Posted by JAXMAN View Post
One of the reasons the defense on SD seems low is that the set is also used by Tankers. If the defense was higher for Scrappers and Brutes it would be overly unbalanced on Tankers. Anyways, instead of focusing on the S/L defense look at the Melee/Ranged/AoE defense. That is considerably higher. Those are also easier to improve.

this is an older build from when i was first thinking about the combo.

A very interesting build. And you can save about 250-300M INF without killing it too, bringing it well down into the budget range. Slot Siphon Life with ToDs, take out the Numi and Miracle specials and the Hami O and the only thing left that hurts any is BotZ -KB being used to top off the AoE Def.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Well I think with some of the tweaks suggested in this thread, I've pretty much found my groove.

I solo really respectably now, and at 39 I find teaming a blast, and can -nearly- fulfill the role of a 'light' tanker. I don't want to get greedy but if the opportunity presents itself, even with my -discount- build I can take quite a beating. lol

He's at a point now where I will, for fun, switch to one of my many other scrappers, and not many can compare:

MA/REG: Fun, and looks sweet too, including the newer animations, but slow, and ST oriented.

DM/REG: I made this guy about 5 years ago and left him at lvl 42. (this was way back) And he still has that 'OMG I think I'm going to die' thing going with the lack of def/res. DM has great synergy with Regen though.

Claws/Reg: Wow...not even close.

Katana/Reg: Ever since dual blades, this guy just doesn't cut it anymore (pun intended).

Dual Blades/Willpower: Possibly I feel this is still THE guy to beat for my DM Shield toon. I say this because: 1- He is just as survivable 2- Has a better end game secondary power IMHO 3 - Leveled like a fiend and 4- This was another character that allowed a 'discount' build that still maintained VERY good numbers. I had not trouble getting this guy to 50 with his slick combos, soft controls, and he still retained respectable farming abilities.

I may write up a 'basic' guide on the DM Shield guy IF I stick him out to 50 because I feel I got a lot of good advice early here. And I didn't waste influence barking up the wrong tree. I know probably the majority of player 'type' that peruses the forums is probably looking for min/maxing numbers at ANY expense, but I personally believe the majority of ingame player is not like that and my discount build would help a fair amount.

On that note I've played with SOME */Shield guys in teams that die too often, or just don't seem to contribute. The set is good though... my fave since DB/WP.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Hi,

Could someone please help me tweak my build for a DM/SD to soft cap him? I like how all his other numbers are, but his Melee/Ranged/AoE defenses are at 42%. I would at least like to get Melee defense to softcap. Thanks in advance.

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Virtue

Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)

Villains
50- Farm (SS/SD Brute)