DM/Shield: A discount build with bad numbers....?


BalleRyan

 

Posted

Quote:
Originally Posted by BalleRyan View Post
Hi,

Could someone please help me tweak my build for a DM/SD to soft cap him? I like how all his other numbers are, but his Melee/Ranged/AoE defenses are at 42%. I would at least like to get Melee defense to softcap. Thanks in advance.
Your ranged defense is higher than you think, the 3.75 buff from PF isn't showing, so if you swap out a Mako's set for Touch of Death you should be at the Melee softcap and ranged Def would still be over 42%.

A lot of your slotting appears to focus on global recharge, Thuderstrike and Detonation are good sets for getting ranged and aoe def but it will reduce recharge.

If you could find a 6th slot for True Grit you can 6 slot Numina and get ranged def that way, and more the Regen proc to Health.


Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA

 

Posted

Balle,

Just from a quick glance, and making a few concessions I got Melee to 45.8, left Ranged at 46.3 and got AoE to 44.4.

I removed two of the hami-os from Active defense (you don't need the extra recharge) but it does drop your DDR down to 44.9 when not stacked (a cost of about 7% over the three HOs slotting), not to mention it will stack less often. I also stole two slots from Tough, leaving just the resist/3% def Unique, since I noticed you didn't slot deflection or true grit for resistance, it appeared obvious to me you were really never going to run tough (though I could be way off on that assumption, but tough has the exact same resist values as Deflection - 11.3% S/L resistance). I then took one slot from Weave (the LotG triple, which was only giving .12% def, and .05/sec end reduction)

Using the extra slots I six slotted boxing with Razzle Dazzle, which grants 2.5% Melee and AoE def, getting you to the softcap for melee and very close for AoE.

Here is that build:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1402;709;1418;HEX;|
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Another option would be to remove those same slots, but place them in Char to six slot it with Lockdown, which gives 2.5 AoE and 33.75 ranged, then swap the Mako's in either smite or midnight grasp with Touch of Death, giving you 47% melee, 46.3% Ranged and 44.4% AoE.

Here is that build:
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1402;712;1424;HEX;|
|78DAA593594F135114C7EFB4D396EE9442A165295D6829CB004F221A4D144C30605|
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|-------------------------------------------------------------------|
Again, these are based on assumptions which may or may not be even remotely accurate. I hope if nothing else it gives you a few ideas to work with.


 

Posted

Thanks JAXMAN and Ribic. I'll probably go with Ribic's first build because that seems like a simple solution to solve my problem.

And yeah, I fixed the Phalanx Fighting bug a while ago, but then I think I messed it up again and I can't fix it..


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