Final map of the LGTF really bugged.
Sounds like a possible LOD issue.
I'll look into why the animations for Rikti aren't playing. Pretty sure I know what's going on there. As for the rest, I'll pass it along to the environment team. Thanks to Leandro for sending me a PM about this thread. |
@bpphantom
The Defenders of Paragon
KGB Special Section 8
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Maybe we should post about the lag on the ITF and PM 'em.
As far as the LGtf final room is concerned generally the TF doesn't last long enough for me to really be concerned about it. Reported the bug when it came out but I figured it was logged and nothing else.
OK, then. It's just that your recent postings have seemed to fall in the dev-hater camp (using every opportunity to slam them). While there is some criticism to be made at times (and I have), this bug is a low priority and rather fresh compared to some of the other long-standing bugs (see here).
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I would think I like myself and my wife, but if either of us writes something badly, I'm going to point it out (nicely... I don't know what I've posted that isn't at worst constructive criticism, unless I was joking/sarcastic). Same thing for the devs, I like them, but I am going to critique things that need it.
Longstanding bugs, well, bug me. They bug me even more when it sounds like someone doesn't know about it. Priorities are priorities, but if something has been on the bug list for over a year, that is an issue to me. I understand when new crops of bugs come up with new issues... I just don't like seeing them sit for ages.
Heck, even fixed bugs can stick around. BAB fixed the issues with Shields preventing the new custom animations that he made back in November, and it's still not in the game. That's bothersome as well.
But anyway, if all that is being overly critical and putting me in the "dev hater" category to you... I think you need to check your own position.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
This map is used in the last mission of the "The Strange Case of Benjamin Decker" arc as well. And yes, I have seen all the weird issues with the geometry appearing and disappearing. I had just assumed it was my suystem though.
Z |
I was doing flashback arcs and chose the arc "The Strange Case of Benjamin Decker".
The bug is specific to the exact same map and end room as what Leandro specified in his OP.
Here are some screenies of what I saw.
This room is very buggy graphics-wise.
Originally Posted by Forbin_Project
I was thrilled with the Science pack cuz I finally got payback on the creepy guy that kept trying to ERP with my tween heroine, by hitting the costume change and turning into a 10' tall monstrous escaped prisoner and telling him, "You gots a real purty mouf, now bendover and squeal like a pig fo yo daddy, cuz you my little puppy now!" Haven't seen him since.
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Nothing works better for bullet wounds, donchaknow.
Yah, ITF lag, Ship Raid lag have gotten markedly worse as the patches have rolled in. Granted I like pushing the envelope of the engine but if any Redname wishes to tag along for a ride one of these days I'd be more than happy to show them the big red marks all over the netgraph on ITF or a Ship Raid.
As far as the LGtf final room is concerned generally the TF doesn't last long enough for me to really be concerned about it. Reported the bug when it came out but I figured it was logged and nothing else. |
Ironically, if people weren't playing the ITF and LGTF, I think the response might be that there's no point in fixing a bug for content that nobody plays.
You also go to this room for the last mission in Dark Watcher's arc, which is the very end of the Vanguard story arcs. As someone said earlier in this thread, the most annoying thing probably is that the mobs keep disappearing. In that final mission, you fight Hro'Dhotz, Nemesis, and great big waves of ambushes. It wasn't so bad on my Scrapper who wanted them all up close, but my Blaster that was trying to take things out before they got to him had a harder time.
There's also the whole "looks really bad" issue with it. Can't think of any other uses of this room, but that's a lot. Great room, really spooky to be under the mothership and all, but I want it working again, please!
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I'm using an ATI 3300 IGP with WINE 1.01 on Ubuntu 8.10. I've not updated WINE or graphics drivers in about a year, but things are running smoothly so why mess with it?
I'd like to note that this issue also occurs in the Shadow Shard maps given out by Technician Naylor in City of Villains. Missions like "Last Stand on Mole Point Bravo" or "Secure Longbow base in an alternate dimension" especially notable anytime you have to escort a hostage back to that little rock door and into the portal room as you get to slowly enjoy the flashing scenery.
(The mobs seem to walk extra slow, especially that darn CoT boss you are escorting who says something like, "This is the most incompetent kidnapping ever!" every time you walk more than 10 feet from him! More time to rotate the camera and make things appear and disappear.)
As you enter the final room and look around, huge parts of the geometry disappear and reapper; the mothership bottom, the catwalks, the portal, everything. From several angles you can't see any of the geometry at all, just the Rikti in the room. Here are a few example screenshots:
This has been broken for a very long time. Also, the cutscenes are missing all the emotes; they just say their text while standing there.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!