I said I could make 2 mil in 30 min


Another_Fan

 

Posted

For people who are going the DO/SO selling route: if you're willing to take the extra zoning time, you can get full price for them from the Vanguard Quartermaster in the RWZ.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
For people who are going the DO/SO selling route: if you're willing to take the extra zoning time, you can get full price for them from the Vanguard Quartermaster in the RWZ.
Ooh, buddy. Gotta try this agian.

Now, are people saying that using a PB for better travel is not the way to go. I see nothing wrong with it, but skipping that would only add around 5 min. But five min is a long time.


 

Posted

Quote:
Originally Posted by Grouchybeast View Post
For people who are going the DO/SO selling route: if you're willing to take the extra zoning time, you can get full price for them from the Vanguard Quartermaster in the RWZ.
Good point. And you can get there from Atlas.

Another possibility: I haven't looked at brainstorms for a long time. I wonder if you can still make a profit from converting those into rare salvage.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

That's definitely a non-sustainable activity, given that Base Salvage doesn't drop anymore. It may work today, but it won't work for long.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
For people who are going the DO/SO selling route: if you're willing to take the extra zoning time, you can get full price for them from the Vanguard Quartermaster in the RWZ.
Last time I checked you have to level 35 (?) to get into RWZ. But I have been away for a few months...


 

Posted

Quote:
Originally Posted by Mercury_Down View Post
Last time I checked you have to level 35 (?) to get into RWZ. But I have been away for a few months...
This was removed in i16 so any level can now enter. (with some complaints involving lowbies on Rikti Raids)

This is an interesting challenge!


 

Posted

Quote:
Originally Posted by Tonality View Post
This was removed in i16 so any level can now enter. (with some complaints involving lowbies on Rikti Raids)

This is an interesting challenge!
I wondered, thanks


 

Posted

Quote:
Originally Posted by Tonality View Post
This was removed in i16 so any level can now enter. (with some complaints involving lowbies on Rikti Raids)
Aye.

I usually do Atlas->RWZ for quick costume edits and then zone to PI to get to Fire Base Zulu via Portal Corp for the jet pack. You get no debt until level 10 so I suicide myself and land in the PI hospital to make the trip even shorter. It's actually quite easy to avoid anything dangerous from the hospital to FBZ. From FBZ, I use the Pocket D teleporter and then re-enter hero side in KR.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Aye.

I usually do Atlas->RWZ for quick costume edits and then zone to PI to get to Fire Base Zulu via Portal Corp for the jet pack. You get no debt until level 10 so I suicide myself and land in the PI hospital to make the trip even shorter. It's actually quite easy to avoid anything dangerous from the hospital to FBZ. From FBZ, I use the Pocket D teleporter and then re-enter hero side in KR.
Stay in the road centerline and it's an easy jog.

Oddly, I've had a sniper hit me for 1100ish damage and I didn't die.

As a challenge to myself, I should go in there as a 1 to get the jetpack, or walk it.


 

Posted

Quote:
Originally Posted by Postagulous View Post
Stay in the road centerline and it's an easy jog.

Oddly, I've had a sniper hit me for 1100ish damage and I didn't die.

As a challenge to myself, I should go in there as a 1 to get the jetpack, or walk it.
I've done that. I just swim around. There's no snipers in the ocean.



my lil RWZ Challenge vid

 

Posted

Getting back to our topic...

I went ahead and made a claws/regen scrapper and tried the TopDoc-do-a-lowbie-AE-farm approach. I didn't succeed. I used the notorious Bobcat city map, had an easy glowie click complete and populated the map with custom earth/empathy allies. I used earth/emp because ice control, my first choice, at low levels doesn't seem to do a lot. The enemies I chose were your standard CoV Mooks.

Anyways, using that AE arc and all the tricks I could muster, including setting difficulty to +1/x3, I was only able to get 7 bars into level 5 when my time expired. I think it would be extremely hard to get to level 7 in 30 minutes solo.

Total haul: 378 tickets (below what I needed)
Level: 5.7
Influence: 66,782

Endurance wasn't as much of an issue as I had presumed. I think I have to agree with TopDoc that a blaster of some sort would be the optimal choice at this level range.


 

Posted

Quote:
Originally Posted by Mercury_Down View Post
I wondered, thanks
Another thing (sorry if I'm dragging this OT again), WarWitch in Pocket D is a trainer as well, since i13. Even long-time vets I've played with recently were stunned to learn this.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by TopDoc View Post
That's definitely a non-sustainable activity, given that Base Salvage doesn't drop anymore. It may work today, but it won't work for long.
It doesn't work now. The price of brainstorms has gone way up. I can't find my old notes about prices, but AE tickets have brought down the average price of rare salvage and brainstorms and base salvage are slowly drying up. Oh well, it was just a thought.

And hey, did someone say there was a tailor in the Vanguard base? I didn't know that!


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by peterpeter View Post
And hey, did someone say there was a tailor in the Vanguard base? I didn't know that!
Aye, and a reputation changer, a trainer, a quartermaster, and invention worktables.

Throw in a market interface and maybe a store that sold specialty temp powers, and you'd never have to leave the RWZ base ever again.


 

Posted

I found my old brainstorm notes. The prices were remarkably stable for a long stretch of time, but since August they seem to have gone up by a factor of 4 or 5. There was a time when you could reliably buy brainstorms, convert them to rare salvage, and come out ahead. Of course, you get a random salvage, so the odds of coming out ahead in just half an hour are pretty bad.

In February of 2009, according to my notes, the average value of all rare salvage was 514,861. For tech it was 439,028 and for arcane it was 590,694. In August of 2009, the overall average was 707,222, with tech counting for 768,333 and arcane only 646,111.

That gives a predicted brainstorm value of around 35k, but they were actually selling for 15 - 20k.

When I logged in last night, they were selling for more like 100k/brainstorm. I didn't figure out a new average rare salvage price, though. Maybe I'll find time for that tonight.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Or you could beg like the mooch mentioned by the OP!

(Depends on if you count that as twinking or not.)




In all seriousness, the real test is can a new character reliably get more from "working" or "mooching" and if working falls short by how much?

Someone could kick their dignity out the window and try mooching for 30 minutes with a new character and see how you do. That would give you more a another benchmark to compare against.


 

Posted

Quote:
Originally Posted by peterpeter View Post
And hey, did someone say there was a tailor in the Vanguard base? I didn't know that!
Actually there are two, for some reason (to avoid congestion maybe?).

Quote:
Originally Posted by Hyperstrike View Post
Another thing (sorry if I'm dragging this OT again), WarWitch in Pocket D is a trainer as well, since i13. Even long-time vets I've played with recently were stunned to learn this.
And don't forget Trina the Body Sculptress nestled within the Tiki Room of PD as well. I've run into a ton of long-time players who weren't aware that she was hidden all the way back up there.


Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com

StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

Quote:
Originally Posted by DragonTiger View Post


Someone could kick their dignity out the window and try mooching for 30 minutes with a new character and see how you do. That would give you more a another benchmark to compare against.
This is and odd but really funny Idea... I might give that a try, make a new toon call him Moocher dress him up like the bums you see all over coh cities and just try pan handling and see how far I get in 30 minutes... the down fall is that I have no more slots on Freedom and I cant stand begging


 

Posted

Quote:
Originally Posted by Eric Nelson View Post
Actually there are two, for some reason (to avoid congestion maybe?).


And don't forget Trina the Body Sculptress nestled within the Tiki Room of PD as well. I've run into a ton of long-time players who weren't aware that she was hidden all the way back up there.
well, add me to that list!


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Following on from one of my earlier posts...

A new challenge - How long does it take to go from zero to X, where X is enough influence to fully slot a character with level appropriate traditional enhancements?

Using a couple of charts on Paragonwiki (here and here) and making some assumptions (buy a full set of enhancements every five levels at your level +3, buy TO's until 15, DO's until 25, and SO's from then on) I made the following chart:

LEVEL CASH
2 .....$2,500
7 .....$13,000
12 ....$119,700
17 ....$223,440
22 ....$1,050,000
27 ....$1,548,000
32 ....$2,436,000
37 ....$3,408,000
42 ....$4,428,000
47 ....$5,580,000

The challenge: Starting at each level, with 0 inf, how many minutes does it take to earn that amount of inf?

This may be more of a farming test than a marketing test, I think, if we're talking about being continuously logged in, especially once you're into SO levels.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
This may be more of a farming test than a marketing test
This.

My reason for that thinking is that:

A: As you level and play, you'll retain some influence - so, if you have an
arbitrary rule of 0 - X at Level Y - you're not leveraging any accumulated
wealth (a point I think you'd agree is a Big Factor/Multiplier for accumulating
additional wealth).

B: The entire amount needed for the entire test is < 20M which my toons
usually have by L10 or so...

C: If you slot IO's at all, the funds required differs significantly.

Given those points, this doesn't seem like an inf challenge per se rather than
a levelling/time challenge. That will obviously have an AT correlation for the
initial >0 "start-up" funds generation at various levels.

Additionally, a couple thoughts come to mind - like shut off XP for 2X inf
for a mission or two, or run a quick TF or Ouros mission or AE tickets run.
Or, you could run enough inf to lowball a "decent" set recipe to craft and
sell.

Heck, 1 or 2 pieces of rare salvage meets the inf req all the way into
the 30's... So, Scrapper in AE would get that done pretty quick compared
to say, an Emp Defender, without any real marketeering at all.

Am I missing a key ingredient of some sort? Compared to the initial L0 - 30 min
challenge I'm not sure that these would be as difficult at all...


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

No, you're right. It's pitifully easy. Mostly I was just curious to see how much inf was actually "needed"* in order to play the game. It really isn't much. Even if you somehow found yourself empty handed, earning enough to buy a full set of level appropriate enhancements is pretty near trivial.




* Because the game is balanced around SOs, allegedly, so those are needed. Actually, I've soloed hazard zone spawns without any enhancements at all... but boy was it tedious!


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

... that was also on a kat/regen, which starts with some excellent tools like some built-in ToHit, -Defense on enemies, a heal, improved Stamina, and potentially capped melee/lethal defense.

I'm not saying it's Rad/Sonic levels of "doesn't really need enhancements" but it's one of the better ones to try that with, I think.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
... that was also on a kat/regen, which starts with some excellent tools like some built-in ToHit, -Defense on enemies, a heal, improved Stamina, and potentially capped melee/lethal defense.

I'm not saying it's Rad/Sonic levels of "doesn't really need enhancements" but it's one of the better ones to try that with, I think.
Yup, that's true. Regens have a lot of buttons to push when they want to stay alive. I was never in any real danger, but I wasn't dishing it out very well either. And I think they were even con. I certainly wasn't up for the scrapper RWZ challenge. Still, it was playable without a single enhancement.

I can remember when it was hard to buy SO's until you were in your thirties. Looking at that list now of how much inf is needed at each level, it all just seems so tiny. I have a level 4 character with 6,000,000 inf. He has that much because I couldn't resist a little vendoring while waiting for the rest of the team to get together next week, and he made it to level 4 because I couldn't resist punching frostlings as I ran back and forth between the market and the vendor. Now I have enough for all my enhancements until I get well into the thirties. And if I somehow manage to earn any influence in those thirty levels, then I'm set for life. Crazy.

Kids today don't know how good they got it. It's like if your grandfather complained about how, when he was a teenager, he worked 18 hours a day for three cents a week, and they had to save up for almost a month to buy a ten cent candy bar. Now you earn hundreds of dollars a week... but it's like candy bars still cost ten cents, and cars still cost a hundred dollars, and a house cost a thousand dollars. Income went through the roof and prices didn't budge. How awesome is that?

Of course, no one appreciates it because almost everyone shops on the player controlled market, where prices go up when income goes up, so you never really get ahead.

Sorry, I've wandered pretty far off topic. I did try the challenge again by flipping stuff for half an hour, but bids fill too slowly when you're in a hurry. Flipping is really only effective if you wait 24 hours between buying and selling.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by peterpeter View Post
Following on from one of my earlier posts...

A new challenge - How long does it take to go from zero to X, where X is enough influence to fully slot a character with level appropriate traditional enhancements?

Using a couple of charts on Paragonwiki (here and here) and making some assumptions (buy a full set of enhancements every five levels at your level +3, buy TO's until 15, DO's until 25, and SO's from then on) I made the following chart:

LEVEL CASH
2 .....$2,500
7 .....$13,000
12 ....$119,700
17 ....$223,440
22 ....$1,050,000
27 ....$1,548,000
32 ....$2,436,000
37 ....$3,408,000
42 ....$4,428,000
47 ....$5,580,000

The challenge: Starting at each level, with 0 inf, how many minutes does it take to earn that amount of inf?

This may be more of a farming test than a marketing test, I think, if we're talking about being continuously logged in, especially once you're into SO levels.
It would take me approximately 1 hour to 90 minutes to get to the 5.58M mark assuming I was level 1 with 0 inf. I can say that with almost absolute certainty because I've done it multiple times.

The difficult and longest part of the exercise is to get around 800k. Once you have that, it's very easy to translate that quickly to 5-6M. With 800k, you can bid for many recipes that cost 200-300k, craft it and then list it for 10 for a near immediate payoff. There are many level 40 and 50 niches that can get you this easily.