unadressed GR questions


Aggelakis

 

Posted

My main toon is a blaster on tri server and i have over the years accumilated 10,000,000 prestige thats ten million. I also am at 673 badges atm.

So here is the question i am leader of an sg on heros will my blaster have to quit the sg to get the badges. I dont want to loose my prestige or my rank as leader but its starting to look like thats exactly what will happen.

I would love to hear from a red name of how will sgs be affected by GR. There is a lot of talk about stuff but none of it seems to address this.

If i take my main to a GR tf to get the badges do i loose the sg

If i take my main to the gr tf can i run it several times t go to vills then to heros again and re premote myself to leader

the sg i think will let me badge without a fight in fact i cant even imagin them fighting me over the sg. But ican foresee this being a problem for others.

what is the deal...


 

Posted

The prestige isn't yours to lose. Prestige belongs to the supergroup.

If you're now a villain, how are you going to do anything in Paragon? Why would you remain part of an SG?

And yes, you can go over and back.


 

Posted

Believe me, it's been brought up several times.

ATM no solid information as been released on what the Devs plan to do. During HeroCon it was asked and Positron's response was they are working on a solution that will make the players happy.

What the majority of players including me have asked for is neutral groups. So any AT can join any group, let the groups decide what they want in their ranks.

However Positron also mentioned the profit a player can gain from being "Gun Runners". Meaning switching back and forth between factions working the market.

We will have to wait till beta to see what happens


 

Posted

One can reasonably assume that by choosing to go Rogue or Vigilante, you are leaving your past behind, including your SG/VG. The question becomes "At what point does this happen?" Is it the first time your status changes (once you run the appropriate arcs/mishes to complete the first transition), or is it when your hero becomes a full-blown villain (can't go back to Paragon)?


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Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post


However Positron also mentioned the profit a player can gain from being "Gun Runners". Meaning switching back and forth between factions working the market.
I thought in the herocon video he said that the BM was for vills and WW for heroes and thats it, the other two (rogue, vigilante) couldnt access the other factions market respectively.


 

Posted

Quote:
Originally Posted by _Lith_ View Post
I thought in the herocon video he said that the BM was for vills and WW for heroes and thats it, the other two (rogue, vigilante) couldnt access the other factions market respectively.
You can do the transition unlimited times (or at least, no current upper limit to the number of times you can switch). Therefore, load up on a ton of cheap blue stuff, transition to villain. Sell on market. Load up on a ton of cheap red stuff, transition to hero. Sell on market. Load up on a ton of cheap blue stuff ..... etc.

It might include having to offload your inf* before transitioning, as it hasn't been 100% confirmed whether you're keeping (all of/most of/some of/none of) your inf*. There's been references to both keeping and not keeping inf*.


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Posted

Also remember this is all Pre-Beta talk, things can and will change. Who knows what the finished product will be.


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
My main toon is a blaster on tri server and i have over the years accumilated 10,000,000 prestige thats ten million. I also am at 673 badges atm.

So here is the question i am leader of an sg on heros will my blaster have to quit the sg to get the badges. I dont want to loose my prestige or my rank as leader but its starting to look like thats exactly what will happen.

I would love to hear from a red name of how will sgs be affected by GR. There is a lot of talk about stuff but none of it seems to address this.

If i take my main to a GR tf to get the badges do i loose the sg

If i take my main to the gr tf can i run it several times t go to vills then to heros again and re premote myself to leader

the sg i think will let me badge without a fight in fact i cant even imagin them fighting me over the sg. But ican foresee this being a problem for others.

what is the deal...

Like others have said, not much has been said.

However, if they stay in concept, I wouldn't see why you wouldn't leave your SG.

And what I take this to mean, when you mention prestige...is yes, your toon will leave the SG. You can then go to the rogue isles, get all those badges (but have it known...you still will never have a complete collection, as they mentioned there being a badge for heroes who stay heroes and villains who stay villains)...then you can return blue side, and rejoin your SG.

However, your name won't have the 10million+ prestige attached to it anymore. So yes, you will lose that (though the SG itself retains it), the record of you having it will be gone.


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Posted

I have a way to stop Gun Runners!

say you bought these really rare recipes from wentworths and you went over to the black market to sell them for a fortune. It wont work because my idea is that if you buy anything from another market you can only sell it back to that market. Basically if buy recipes, salvage, inspirations and other stuff from wentworths you can only sell those stuff back to wentworths and vice-versa. Or if buy something from wentworths and you didnt make that thing into an enh and slot it or when you change sides the recipe and the other stuff you bought just gets sent to the heroside vault until you come back to get it. Some people will realise that they can easily just wen they respect they can get the enhancement out and put it in their inventories, but the deal will be with those enh is either reslot that enh into a power or sell it like you would the other enh u didnt put into your powers. So basically you cant put it in your enh pocket and then sell it to someone you must either slot it or sell it for the price you would receive as if you sold it to the quartermaster/hero trainer

Wow my longest reply yet!


 

Posted

umm I think for the SGs out there, some SGs have a villain side and a hero side of theyre SG so basically when you create you hero sg you must make your villain sg straight fater you've completed making your hero-side sg. So after you turn villain/hero you go to your hero/villain side of your sg as the same rank as you were as when you were on the other side of the sg so you will keep your rank but it will say that you havent earned any influence for the new SG because... well you haven't.

hope some Dev reads this or something.


 

Posted

Personally I dont think a Dev would look here so if anyone knows how to send this to them or something please send what I have said to them please!

Oh don't actually do it I figured out how....... Sorry


 

Posted

Quote:
Originally Posted by GangstaBlade View Post
I have a way to stop Gun Runners!

say you bought these really rare recipes from wentworths and you went over to the black market to sell them for a fortune. It wont work because my idea is that if you buy anything from another market you can only sell it back to that market. Basically if buy recipes, salvage, inspirations and other stuff from wentworths you can only sell those stuff back to wentworths and vice-versa. Or if buy something from wentworths and you didnt make that thing into an enh and slot it or when you change sides the recipe and the other stuff you bought just gets sent to the heroside vault until you come back to get it. Some people will realise that they can easily just wen they respect they can get the enhancement out and put it in their inventories, but the deal will be with those enh is either reslot that enh into a power or sell it like you would the other enh u didnt put into your powers. So basically you cant put it in your enh pocket and then sell it to someone you must either slot it or sell it for the price you would receive as if you sold it to the quartermaster/hero trainer

Wow my longest reply yet!
First a question, why is selling stuff in this fashion bad? If a person takes the time to buy something in one faction, then do whats needed to switch. Why shouldn't they be allowed to profit?

Also your idea is flawed and would require unnecessary coding. From what I can make out from your post, you also mention something about respecs. The respec system is find as in and requires no major changes IMO.

You seem to hate both making profit and sharing things between toons. I have 34 level 50 toons across two accounts, personally I like sharing things. The market is basically a second hand store, people sell what they don't want. Your idea would eliminate the market from existence.

Have you really thought it out?


 

Posted

Quote:
Originally Posted by GangstaBlade View Post
umm I think for the SGs out there, some SGs have a villain side and a hero side of theyre SG so basically when you create you hero sg you must make your villain sg straight fater you've completed making your hero-side sg. So after you turn villain/hero you go to your hero/villain side of your sg as the same rank as you were as when you were on the other side of the sg so you will keep your rank but it will say that you havent earned any influence for the new SG because... well you haven't.

hope some Dev reads this or something.
Wouldn't it just be easier to make SGs neutral and both heroes and villains can join? Let the individual groups decide how they want to run their ranks.


 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
Wouldn't it just be easier to make SGs neutral and both heroes and villains can join? Let the individual groups decide how they want to run their ranks.
That.... doesn't make sense.

Look, would the Fantastic Four just let Doctor Doom walk around their base if he promised not to break anything? No. Would the Avengers invite Doctor Octopus to join if he hasn't redeemed himself? No.

Cross-faction SGs/VGs aren't happening. Trust me.


 

Posted

Well, shoot. That's what I get for reading too quickly.

I thought subject of this thread was UNDRESSED GR questions.


@ Purgatorio

 

Posted

Quote:
Originally Posted by Kierthos View Post
That.... doesn't make sense.

Look, would the Fantastic Four just let Doctor Doom walk around their base if he promised not to break anything? No. Would the Avengers invite Doctor Octopus to join if he hasn't redeemed himself? No.

Cross-faction SGs/VGs aren't happening. Trust me.
Yes THOSE groups would not allow that type of action. But we're a video game based on comic lore, not a game constricted by their rules. My villain group will be allowing all hero ATs as I'm not going for RP value. Name off 50 more comic teams who wouldn't allow it, it wont make a difference.

I never said it would happen, I just said this is what I want. In that, what I posted does make sense. Let each group decide what they want. If your groups do not want to allow cross faction, nobody is forcing you. I just want it as an option.


 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
Yes THOSE groups would not allow that type of action. But we're a video game based on comic lore, not a game constricted by their rules. My villain group will be allowing all hero ATs as I'm not going for RP value. Name off 50 more comic teams who wouldn't allow it, it wont make a difference.

I never said it would happen, I just said this is what I want. In that, what I posted does make sense. Let each group decide what they want. If your groups do not want to allow cross faction, nobody is forcing you. I just want it as an option.
The problem is, unless you allow at least one character from each side to have permission to build in the base, you're either going to have a group that cannot have telepads to one side or the other.

Heck, I don't even know if the current base code would allow for telepads to both sides. If it doesn't.... well.... (yes, I know there are more to bases then just the telepads. But if the code for bases doesn't currently allow for mixed faction groups, then it would have to be added for Going Rogue.... and God only knows how much other stuff the Devs already have on their plate for the expansion.)

Right now, the devs have put in very limited circumstances in which heroes and villains can work together. Rikti War Zone, the Winter Event "Rescue Baby New Year" mission, and the Imperious Task Force. I don't see them adding a whole ton more. (And yes, I consider switching sides via GR to be different then a cooperative mission/TF)


 

Posted

Quote:
Originally Posted by Kierthos View Post
The problem is, unless you allow at least one character from each side to have permission to build in the base, you're either going to have a group that cannot have telepads to one side or the other.

Heck, I don't even know if the current base code would allow for telepads to both sides. If it doesn't.... well.... (yes, I know there are more to bases then just the telepads. But if the code for bases doesn't currently allow for mixed faction groups, then it would have to be added for Going Rogue.... and God only knows how much other stuff the Devs already have on their plate for the expansion.)

Right now, the devs have put in very limited circumstances in which heroes and villains can work together. Rikti War Zone, the Winter Event "Rescue Baby New Year" mission, and the Imperious Task Force. I don't see them adding a whole ton more. (And yes, I consider switching sides via GR to be different then a cooperative mission/TF)
Which is why coding cross faction groups would only be done in an expansion. Telepads shouldn't pose an issue overall. RWZ and PD are cross faction and can be added to bases for both factions. Also If you recall when RWZ level restriction was in place, you need to be level 35 to enter. Some hero zones also used to require a certain level to activate the pad.

It would simple be this, say you have one telepad, the two zones attached are Talos and Grandville.

If you're a hero the popup would read.

Talos Island
Grandville - Cannot Enter

And villains who hit the pad would read the cannot enter next to talos island. It's already a part of the code, old level restriction blocks prove something similar.


Again everything is speculation, we will have to wait till beta for more solid information.


 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
First a question, why is selling stuff in this fashion bad? If a person takes the time to buy something in one faction, then do whats needed to switch. Why shouldn't they be allowed to profit?

Also your idea is flawed and would require unnecessary coding. From what I can make out from your post, you also mention something about respecs. The respec system is find as in and requires no major changes IMO.

You seem to hate both making profit and sharing things between toons. I have 34 level 50 toons across two accounts, personally I like sharing things. The market is basically a second hand store, people sell what they don't want. Your idea would eliminate the market from existence.

Have you really thought it out?
I think that "making a profit" in this fashion would be tedious, and probably not worth the effort. In the time it takes to make the transition, you could probably make as much inf selling other things on your own side.

Sharing items with alts (and not selling them) would probably be the only thing worth doing in the long run.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

I'm getting sick of greedy gamers who want to throw role-play out the window because they want to keep their stuff.

Do you think Spider-Man can become Venom and terrorize the city and still call upon a favor from the police chief?

Yet that is exactly what all those who want to fully cross over and take all their stuff with them want to do.

Stop it.

You're going to convince each other that the Devs will allow you to keep your bases and all your stuff if you fully cross over, and when they don't, you'll wail and scream. Stop setting yourselves up for failure. Stop setting the Devs up for failure. And stop talking about this like it's a real possibility. It has a 0.001% chance of happening.


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Posted

Quote:
Originally Posted by Kierthos View Post
That.... doesn't make sense.

Look, would the Fantastic Four just let Doctor Doom walk around their base if he promised not to break anything? No. Would the Avengers invite Doctor Octopus to join if he hasn't redeemed himself? No.
I know. Like the X-Men would never have Magneto or Rogue... oh, wait.


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Posted

Quote:
Originally Posted by Kierthos View Post
That.... doesn't make sense.

Look, would the Fantastic Four just let Doctor Doom walk around their base if he promised not to break anything? No. Would the Avengers invite Doctor Octopus to join if he hasn't redeemed himself? No.

Cross-faction SGs/VGs aren't happening. Trust me.
Lady Mastremind, Mystique and Sabretooth have joined the ranks of the X-Men without being reformed (Mystique and Lady Mastermind for personal reasons, both eventually betraying the X-Men when it proved advantageous, Sabretooth "joined" under duress twice.). The X-Men and the Avengers have also played host to a number of rogues (who, in CoH terms, are still villains), Juggernaut, Gambit, Empath, Hawkeye, Quicksilver, Scarlet Witch, Black Widow, etc. The first time the Fantastic Four met the Inhuman princess, Medusa, she was one of the Frightful Four and a villain. She later joined their ranks while Sue was pregnant with Franklin.

Technically, anyone calling themselves an Avenger who isn't working with Norman Osborn (this would be the New Avengers AND the Mighty Avengers) is a villain, at least in the eyes of the law.

It also works the other way around. White Queen and the Sub-Mariner were both in Norman Osborn's inner circle for a while. Sentry and Ares are both part of Norman's Dark Avengers, and both have been heroes before (and both have been villains before their Mighty Avengers membership, too).

There is no reason why supergroups can't be neutral, and then be choosy about who they select to join. For some groups, there are things that are more important than which side of the law someone tends to walk on. Right now, the X-Men are concerned with survival of the species, any mutant is a potential member at this point.

edit:BTW, Reed Richards has invited Doctor Doom into the Baxter Building. Doctor Doom was the only one Reed could think of with both the scientific and magical expertise necessary to deliver Reed and Sue's second child, Valeria, due to complications in the birth stemming from Valeria being conceived in another dimension and the mixture of energies from other dimensions with Reed's super science. The fact that Doom did indeed betray Reed by placing a magical curse on Valeria during the birth doesn't change the fact that Doctor Doom has been invited into the Baxter Building after he promised not to break anything.


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Posted

Quote:
Originally Posted by White Hot Flash View Post
I think that "making a profit" in this fashion would be tedious, and probably not worth the effort. In the time it takes to make the transition, you could probably make as much inf selling other things on your own side.

Sharing items with alts (and not selling them) would probably be the only thing worth doing in the long run.
Tedious is a matter of opinion, the profit value is really up to the player. We also have no idea when entails changing sides. No idea how long it takes, how many missions or how difficult. So its worth still to be decided, beta will tell us its real worth. If a profit is to be made, I will no doubt use my rarely played toons to become runners. Least I'd get some use out of those characters at 50 that haven't been played in months.

Quote:
Originally Posted by Zombie Man View Post
I'm getting sick of greedy gamers who want to throw role-play out the window because they want to keep their stuff.

Do you think Spider-Man can become Venom and terrorize the city and still call upon a favor from the police chief?

Yet that is exactly what all those who want to fully cross over and take all their stuff with them want to do.

Stop it.

You're going to convince each other that the Devs will allow you to keep your bases and all your stuff if you fully cross over, and when they don't, you'll wail and scream. Stop setting yourselves up for failure. Stop setting the Devs up for failure. And stop talking about this like it's a real possibility. It has a 0.001% chance of happening.
Would I like a merged market and neutral SGs with GR? Yes

Do I honestly expect the Devs to do this? No

All of my post mentioning anything about what I want in GR never state "this will happen". A majority of my state "wait and see" meaning "lets wait and see". Just because its unlikely doesn't mean I should instantly become a pessimist. I prefer to be optimistic about the game.

Positron stated they want players to be happy with what they decide. Badgers and people looking for content would love the idea of a neutral SG. They wouldn't lose prestige ranking within their groups and could just switch back when they get what they need. He also brought up "Gun Runners" in the first place.

There are many possibilities, I mean Brutes had Ice Melee and Ice Armor during CoV beta. You know very well things can change dramatically during this stage.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
I'm getting sick of greedy gamers who want to throw role-play out the window because they want to keep their stuff.

Do you think Spider-Man can become Venom and terrorize the city and still call upon a favor from the police chief?
No, but the better you are before you fall (read: more influence), the more evil you'll be when you do (read: more infamy).

Also, the moment markets were added, inf stopped being a non-currency. And when Lex Luthor finally snapped and decided to hate Superman, he kept all his money, and he keeps all his money when he does team up with Supes.


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Originally Posted by Back Alley Brawler
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Apostrophe guidelines.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
I'm getting sick of greedy gamers who want to throw role-play out the window because they want to keep their stuff.

Do you think Spider-Man can become Venom and terrorize the city and still call upon a favor from the police chief?

Yet that is exactly what all those who want to fully cross over and take all their stuff with them want to do.

Stop it.

You're going to convince each other that the Devs will allow you to keep your bases and all your stuff if you fully cross over, and when they don't, you'll wail and scream. Stop setting yourselves up for failure. Stop setting the Devs up for failure. And stop talking about this like it's a real possibility. It has a 0.001% chance of happening.
I suggest that you go back and reread all of your "There will never be Weapons Customization!" and "There will never be Power Customization!" posts. Then ponder the irony of this post later as well...


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