Power Customization Question for Devs :)


je_saist

 

Posted

Why is Trick Arrow not Colorable?

I was playing a Traps person, noticed they could get pretty much all their powers colorable, I was like, NICE. So I hopped on my lvl 50 T.A./A. Defender to mess with those, since I though Traps/Devices can be colored, they should be able to be as well.


NOPE


I r sad. I want for Xmas is T.A. to have Colors!


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Quote:
Originally Posted by JJDrakken View Post
Why is Trick Arrow not Colorable?

I was playing a Traps person, noticed they could get pretty much all their powers colorable, I was like, NICE. So I hopped on my lvl 50 T.A./A. Defender to mess with those, since I though Traps/Devices can be colored, they should be able to be as well.

NOPE

I r sad. I want for Xmas is T.A. to have Colors!

JJ
Not a dev, but I can answer this. You'll find that all of the weapon based power sets, such as Assault Rifle, Archery, Trick Arrow, Broadsword, Claws, Mace, Katana, and so on, all allow you to color tint the weapon, but not the weapon effects.

While it may indeed be technically possible at some point to modify the animation and coloring engines to expose weapon effects to players in the Character Creation system, we do know from other power sets, such a MasterMinds, that exposing such functionality requires significant changes to the underlying game engines.

the tl:dr version: The devs will get around to further color customization when they have the time and resources to do so.


 

Posted

Quote:
Originally Posted by je_saist View Post
Not a dev, but I can answer this. You'll find that all of the weapon based power sets, such as Assault Rifle, Archery, Trick Arrow, Broadsword, Claws, Mace, Katana, and so on, all allow you to color tint the weapon, but not the weapon effects.

While it may indeed be technically possible at some point to modify the animation and coloring engines to expose weapon effects to players in the Character Creation system, we do know from other power sets, such a MasterMinds, that exposing such functionality requires significant changes to the underlying game engines.

the tl:dr version: The devs will get around to further color customization when they have the time and resources to do so.
I just want to know if the new spine projectile can cross over to have custom arrows base don bow choice ^_^.


 

Posted

Quote:
Originally Posted by LISAR View Post
I just want to know if the new spine projectile can cross over to have custom arrows base don bow choice ^_^.
I'd be happy if we were actually firing Arrows out of our bows, instead of freaking Harpoons. Those things are HUGE.


@Oathbound & @Oathbound Too

 

Posted

Arrows actually are quite large. I'd say the sizing is very much correct.


 

Posted

Quote:
Originally Posted by Oathbound View Post
I'd be happy if we were actually firing Arrows out of our bows, instead of freaking Harpoons. Those things are HUGE.
That's what SHE said! *rimshot*