Traps/?


BlueBattler

 

Posted

Hello again, folks.

My Cold/Ice Defender is now up to 37, and I am having a lot of fun playing her. (Still need to do some more TFs with her. Only got to do Posi so far.)

That being said, I have an idea for a Traps Defender kicking around in my head, but I'm not sure what secondary to set up with it.

Here's what I have worked out of the concept so far:

He's a pretty sharp guy who used to make weapons and equipment for a heroine that he was in love with. Unless I decide to dual box him, the idea is that he lost her-- either having her fall victim to crime or her love to another hero.

After that loss, he's decided he's done being Hero Support and wants to be a Hero in his own right. He doesn't have any super powers of his own, but he does make some eqiupment to fight crime ...

Now here's the thing:

Ideally, one of the following secondaries would fit his concept the most: AR or Archery.

Thing is, my very first 50 was an AR/Fire Blaster, and I have no desire to repeat that particular powerset. Archery ... well, I have an Archery Blaster at 25 and I wasn't too impressed with the set ... though I have thought about tweaking his origin somewhat and making him a Native American who uses a bow in irony.

I suppose I could equip him with some kind of mouthpiece and use technobabble saying that it converts his speech into an offensive weapon ...

Or I could give him heavy gloves and say that he's using powered weapons ...

So, there's my dilemma, folks.

What secondary do you think would work best with Traps? I am interested in having a strong soloing Defender, but I am willing to bend things to work with my concept.

And what sort of AT do you think would work best with a Traps Defender?


My COX Fanfiction:


Blue's Assembled Story Links

 

Posted

I've played Traps/AR and Traps/Sonic on the dark side, ie Corrupters.

The answer, as always, is that Sonic Blast will be the most effective due to all that stacked -Res. Siren's Song is pretty good solo, although Acid Mortar is a great little sleep-breaker. There's enough jaw costume pieces to make it look like some kind of tech weapon, and you can recolour the blasts these dats, which may help.

Energy Blast is not great since it knocks enemies out of your traps range, or maybe into them if you're good enough. It does look good with big gloves as a tech power.

Rad Blast would be ok, the secondary effect is already covered by Acid Mortar. And if you really need all those stacked Def debuffs, then remember they all have To Hit rolls to land. Once again though, it works as a techie power with goggles and gloves.

Dark Blast would be pretty good due to the immobilise in Tentacles, but that power in particular is hard to marry with a gadgeteer concept.

Ice Blast would also be nice due to slows keeping everyone in the Acid Mortar/Ice Storm area. Frost Breath and Ice Storm aren't very gadgetty to watch, although Im sure you could explain both away if pushed.

Assault Rifle worked pretty well for me (as a Corrupter) - Web Grenade and Ignite are nice together. Acid Mortar is good for clumping up enemies and then wasting them with multiple AoEs once they're debuffed. You can Buckshot enemies back into Acid Mortar range, or onto a Poison Gas Trap. But you've done your dash with it, and Ignite's gotten weaker since I played.

I'd go Sonic Blast.
It looks fine on my future Victorian steampunk gadgeteer Traps/Sonic Corruptor. Oddly enough, black coloured blasts look quite radiowave weapon/Tesla Death Ray. And its a very powerful solo-er.


 

Posted

I have a traps/dark defender. I like the combination a lot. Perhaps you could explain all the darkity goodness with 'dark matter'.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by DrMike2000 View Post
I've played Traps/AR and Traps/Sonic on the dark side, ie Corrupters.
Dark Blast would be pretty good due to the immobilise in Tentacles, but that power in particular is hard to marry with a gadgeteer concept.

I recolored the dark blasts "light-green" and describe them as "Tachyon Gas". A viscous neuro-toxic gas. This explains the immobilize and damage effects. I've actually seen another "gadgeteer" hero running around Liberty with a similar explanation for his Traps/Dark. It works well...IMHO.

Of course you could always just hold out for Dual Pistols!!!!!


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Heh heh heh, tachyons, dark matter and power colorization gives you a variety of explanations. Of course ole Batman reversed the polarity so many times it's no wonder fans questioned his own ambiguity.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

My traps/dark just realigned the deflector dish. Okay, he was actually a mild-mannered globetrotting adventurer who was in a lab accident when a professor who was an old friend was attacked by agents of a sinister power seeking to steal the professor's newest breakthrough just as he was visiting the professor.

"Hello old friend, you're just in time to witness my latest creation. Stand over by that panel and vomit the switch when I tell you to."

*CRASH*

::Thugs burst in and hilarity ensues::


Dr. Todt's theme.
i make stuff...

 

Posted

Traps/Sonic you will kill stuff hella fast and you could always use the science costume Mouth Guard pieces to enhance the tech look.



 

Posted

I thought about waiting for dual pistols, but that doesn't really fit his concept either.

Man, when are we going to get RAY guns?!


My COX Fanfiction:


Blue's Assembled Story Links

 

Posted

Quote:
Originally Posted by Negate View Post
Traps/Sonic you will kill stuff hella fast and you could always use the science costume Mouth Guard pieces to enhance the tech look.
Yeeeah, i wouldnt really call it killing stuff hella fast. But that depends what you compare it to.


 

Posted

Quote:
Originally Posted by TRTerror View Post
Yeeeah, i wouldnt really call it killing stuff hella fast. But that depends what you compare it to.
It will kill stuff MUCH faster than my /AR that's for darn sure.



 

Posted

It looks like you already got your answer. I think /AR is the best theme match, but both /Sonic and /Electric both fit as being powered by gadgets quite well. /Sonic is probably more effective, but /Elec would have 2 AOEs, a floating tech/gadget pet (VSentinel) and a hold. Not terrible.

Here are some builds I happened to be screwing around with. I'm sure people could make better ones, they are just builds I happened to have. I think the Sonic one was made at a time you could click FFG and have it add the totals in, but a newer build may have broken it again. So, for the Elec and AR ones, add 20.9 to the totals to see the actual cap.

Lewis






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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I have a gadgeteer defender that works for a intergalctic peace keeping force. He is trap/elec and it looks great. I use the cyborg gloves and said he is augmented. But you could easily use fat gloves of the giant robut gloves and say its a power tech clove.

If you really wanted to you could use dark lighting with a deep purple hue and say its some sort of singularity projector tossing out tears in space. Then the cage would look like a sort of black hole. Or if it was really bright then cage looks like a rippling shield.