AE Samurai Mission


Clave_Dark_5

 

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There is nothing to see here. Move along. Move along.


 

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The mission in question may not have been removed by The Powers That Be.

I'm not saying that I would ever do anything remotely like that, but IF I were to do anything remotely like this, I'd do it in this order.

Create the mission but not publish it. Send a chat to my seven buddies saying "meet me at FF AE I got farm ready." Wait for them all to show. Publish the arc. Farm to our hearts' content. Then after everybody's gone, I'd unpublish it, thus taking it out of public circulation. If I was extra paranoid for some reason, I'd delete the thing. I could always recreate it later.

I also wouldn't name it something that involves any appealing word that other people might be searching on cuz they're bored, like Samurai, or Dinosaur, or Awesome. I'd probably name it something like "very boring mish don't even look at this you'll just be bored and stuff." Or I'd name it something that'd be boring to other people but it'd be like a codeword among me and my seven farming buddies cuz that'd make it even more fun and cool, like "Boring Healthbar Mish" Then I'd tell my friends to do a search for "boring healthbar" and they'd be like "Oh, I see..." and we'd all smile & nod at each other though none of us would see it cuz our avatars would just stand there.

And I wouldn't use the same AE every time. We'd all meet up at a different AE each time. We wouldn't announce it early ahead of time. Maybe we'd all agree to meet on Tuesday evenings but no one would know where until like an hour before we started.

Y'know, if I were into this sort of thing. Of course if I were into this sorta thing, I certainly wouldn't come in here and tell you guys. For every farm that gets caught and shut down? There's ten doing it and no one will ever know. It's like speeding on the highways of America. The cop sees twelve people speeding, turns on his lights and siren, you know who he's gonna give the ticket to? The one that slows down and stops first. The others are gonna just keep on going.


 

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That's really amusing and all, but your paranoia is a bit excessive. Making or playing farmable missions is not actually against the rules as long as it doesn't use an exploit. That said, missions that are obviously farms with no real story or challenge might get banned.

Still, if your writing skills are good enough to compose a story that works with the mission you have little to worry about.


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Quote:
Originally Posted by ZachsMind View Post
It's like speeding on the highways of America. The cop sees twelve people speeding, turns on his lights and siren, you know who he's gonna give the ticket to?
The black guy?


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Quote:
Originally Posted by Golden Girl View Post
The black guy?
Not here in Arizona.


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Originally Posted by Zombie Man View Post
The AI is supposed to be that if you have more than one friendly buffer, only one of them buffs you.
Only one of them actively buffs you, but the 322958 map has FF/Ice allies with Dispersion Bubble, a passive buff that stacks -- and the map has enough allies to stack to the defense hardcap if you're anything but a tank.

Without the allies, it makes for an interesting exercise in juggling for my Plant/Storm controller. With them, it's borderline exploitative.


 

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Originally Posted by Katie V View Post
Only one of them actively buffs you, but the 322958 map has FF/Ice allies with Dispersion Bubble, a passive buff that stacks -- and the map has enough allies to stack to the defense hardcap if you're anything but a tank.

Without the allies, it makes for an interesting exercise in juggling for my Plant/Storm controller. With them, it's borderline exploitative.
Sounds like they need to see if they can work in the Demon Invincibility code - as I recall, CoT demons only let one of them run that aura at a time in a group (not unlike Comm Officers only summoning one portal per group).


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Quote:
Originally Posted by Rajani Isa View Post
Sounds like they need to see if they can work in the Demon Invincibility code - as I recall, CoT demons only let one of them run that aura at a time in a group (not unlike Comm Officers only summoning one portal per group).
Not sure how that would work since it based on a per spawn basis and each of these bubblers starts in a different spawn. It would probably require a different sort of code added to the AI that checks for friendly critters in the same area using the same power. Probably not practical to do, but this my opinion without direct knowledge of how the AI is coded. Obviously it works on the applied buffs, but getting critters to run toggles is already a bit tricky from what i recall.


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i make stuff...

 

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Originally Posted by Schismatrix View Post
Not sure how that would work since it based on a per spawn basis and each of these bubblers starts in a different spawn. It would probably require a different sort of code added to the AI that checks for friendly critters in the same area using the same power. Probably not practical to do, but this my opinion without direct knowledge of how the AI is coded. Obviously it works on the applied buffs, but getting critters to run toggles is already a bit tricky from what i recall.
Duh, your right, forgot about that.


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Quote:
Originally Posted by Katie V View Post
Only one of them actively buffs you, but the 322958 map has FF/Ice allies with Dispersion Bubble, a passive buff that stacks -- and the map has enough allies to stack to the defense hardcap if you're anything but a tank.

Without the allies, it makes for an interesting exercise in juggling for my Plant/Storm controller. With them, it's borderline exploitative.
Ah...

That explains it.


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Originally Posted by Kierthos View Post
Ah.... yeah, those guys don't survive long when you run it at "Count as eight heroes, +1 level". It's pretty much "okay, follow me, dude" and then CRUNCH, CRUNCH, SNAP.... oh ****, the NPC is dead because I only held aggro on 17 of the 20-something guys in a group.
I think this makes the issue moot. Buffers will only help as long as they stay alive. (maybe if they have a tanker defense set) If there's enough enemies to be worth farming, then the allies are likely to not last long from enemy aggro. If you're on a team big enough to keep them alive, then you probably don't need them in the first place.


 

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Originally Posted by Prof_Backfire View Post
I think this makes the issue moot. Buffers will only help as long as they stay alive. (maybe if they have a tanker defense set) If there's enough enemies to be worth farming, then the allies are likely to not last long from enemy aggro. If you're on a team big enough to keep them alive, then you probably don't need them in the first place.
Running at +0/x5, I didn't have any trouble keeping the ones in the Samurai mission alive: they're elite boss-class, they've got those stacking forcefields, and they only ever attacked in response to an attack that hit my character -- and between the forcefields and my character's controls, that didn't happen very often. By the time I decided I'd gotten bored, I had 17 of them following me around.


 

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Quote:
Originally Posted by Katie V View Post
Running at +0/x5, I didn't have any trouble keeping the ones in the Samurai mission alive: they're elite boss-class, they've got those stacking forcefields, and they only ever attacked in response to an attack that hit my character -- and between the forcefields and my character's controls, that didn't happen very often. By the time I decided I'd gotten bored, I had 17 of them following me around.
I didn't think of EBs and such actually.

Quirk of the AI I guess.