Classifying In-game content.
Well I'm too disorganized to be of any help but I can say I would use something like that. I have one character who doesn't consider herself so much as a super powered hero who can protect the world so much as just someone with a bit of power whose willing to protect her neighbors... Frankly the big name villians scare the crap out of her... So far
actually what I would love to see would be the ability to level entirely against one group... Or at least similar groups. To be able to have a hero who spent their entire career (1-50) fighting the skulls and hellions, or fighting the family. Fenian's backstory is all about how she has a hate on for the family... Another alt, Daybreaker Alpha, would pass up many more noble deeds for a chance to put the hurt on Crey...
But a resource that would help me keep them at least within the power levels I see them having would be cool....
This is a real sweet thread actually - I forget my characters at the moment, so will edit this post after I check my signature....
Here we go. Was thinking, some characters are on quests and are searching for something - and often go into the Vigilante/Rogue zone, because they don't really help or kill anyone, just do what's needed to get to their goal.. Could that be another type?
Midnight Guard is a Super-Villain.. Flammenklinge, Mercenary. Zenodorus, Mercenary. Modos, Destroyer. Battler, Destroyer. Obsidian Dusk, Arch-Nemesis. Karokage, Arch-Nemesis. Darkspire, Mercenary. Calaenia, Mercenary. Van Death, Mercenary.
Choshu, Tsuchiro, Otonashi and Honoka are Cosmic Defenders. Holly Good, Crime Fighter. Omniwalker, Cosmic Defender. Ex Nihilo, Cosmic Defender. Scintillatus, Hunter. Musurana, Crime Fighter. Panoply, Crime Fighter.
This is fun.
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Mr. Vile - Electroman X - Zenodorus - Battler
Naga Knight - Stinkspitter
I have always wanted a way to map my mission types to suit my Origin.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
It would all be opinion-based, but by consensus agreement, this could be a very interesting project. I would love to be able to hit the player-guides section of the Wiki and find a classification of the various missions and contacts, as you've portrayed them.
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There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
This is an excellent idea, and well thought out - I agree with MG that its fun to classify your characters in this way.
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I like it!
Classifying your character by theme and trying to stay within that theme is fine, and has the potential to be a lot of fun. I wouldn't want the theme to become a straightjacket, however; comics are full of heroes taking on threats that are outside their weight-class, and villains with goals too grandiose for their actual powers--that's part of the fun. To borrow an argument from Batman, "Those monsters you don't fight? They tend to step on little guys." In the end, though, it's up to the individual player--if you don't want your character getting dragged into something bigger, that's your choice.
I rather like the idea of categorizing AE arcs this way, since you can actually follow the theme all the way through a character's career that way--if you avoid all the really earth-shaking stuff in the main high-level content, you're going to end up short on stuff to do, and if you're looking for cosmic threats at low levels, you're going to come up empty. I'm not sure how you'd handle the categorization of that much stuff, though. The easiest way would be to have a set of threads in the Player Guides section, one for each category, and ask people to post arc ID and title of AE arcs that fit the category. Then you'd periodically update the OP with a list of the arcs by level. It would likely be very messy, though.
For the dev-created arcs, on the other hand, it could be as simple as updating the wiki entry for each arc to include a list of categories the arc fits. Still time-consuming, but not the bottomless pit that an AE classification project would be.
The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Well the Punisher did manage to kill the whole Marvel Universe
http://en.wikipedia.org/wiki/Punishe...arvel_Universe
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
Well the Punisher did manage to kill the whole Marvel Universe
http://en.wikipedia.org/wiki/Punishe...arvel_Universe |
@Golden Girl
City of Heroes comics and artwork
I mean, yeah, there's always fluctuations and flukes, but these Scale classifications are more to the effect of
"what my character(his enemies) do 80-90% percent of their heroing/villainy time"
Take Spidey as an example
50% of the time, Spider-man is fighting simple crooks. And when he's not doin that he's fighting
Criminal-Scale Villains:
Shocker
Scorpion
Sandman
Kingpin
Hammerhead
Silvermane
Nemesis type villains
Green Goblin
Venom
or Destroyer type villains
Green Goblin
Carnage
so even though 10% of the time he gets swept up in Marvel's current big cross-continuity crossover blahblah event, pretty much all his time is spent dealing with smaller scale threats and crime.
so Spider-man would be Scaled as Crime-Fighter Hero.
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So... noone wants to help?
Obviously I'll start work soon, but I'd like some kind of help, maybe one person per Origin, and I'll divide it into the proper scales
also..
Originally Posted by you guys
Mission Architect
|
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This is a cool idea. As a purely practical manner, I can see it being more useful for AE than regular gameplay, since even once your character has attained "cosmic level" power you still get handed FedEx and minor thug missions.
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Well, you could always choose not to take the mishes in-game that don't fit your character, and there's a suplementary thread in the AE section.
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I think there needs to be something between Cosmic Defender and Crime Fighter. I say this due to the X-Men since you need a group who's goals seem firmly halfway between the two extremes yet can easily step up or down to accomodate various threats.
Well, Hero for Hire and Hunter can go any way. Hunters are basically Heroes that focus on a specific threat. That threat could be cosmic or minor. and Heroes for Hire are designed specifically as belonging to an organization that tells them what to do.
So X-men Would count as Heroes for Hire purely by concept(as opposed to how they actually operate) and the Green Lanterns would be along the same lines, with touches of cosmic defenders. To go into Greater detail.
An Individual Green Lantern is A Cosmic Defender.
The Green Lantern Corps as a whole Are heroes for hire.
edit:
Plus, as I've stated before, this is more of a "what I do most of the time" type of thing.
By these standards. Anytime we take part in a zone event or Giant Monster fight we take a step up, down or to the side.
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It's possible that I'm just nitpicking and forgive me for that, however
This is my point, these would be fan-made and agreed upon classifications for missions, events, and contacts. That way, people who had a character that was imagined as one of said classifications would'nt be spending the majority of their time stepping above or below their desired range because they could come to it, find contacts and such in their desired range, and run through all of those.
Quoting myself here
Originally Posted by ME, like two posts ago
I mean, yeah, there's always fluctuations and flukes, but these Scale classifications are more to the effect of
"what my character(his enemies) do 80-90% percent of their heroing/villainy time" |
Originally Posted by DumpleBerry
Sort of like, a new player comes to the boards and says, "I have a Batman homage who wants to fight the mob, what should I do?" And the guide lists all the Family, Tsoo, and Mook contacts, missions, etc.
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this would of course go hand in hand with a Classification system for AE because, as has been said already, things are'nt as even across the board at various levels, and "low scale" work is'nt as readily available(and that's where the AE side of things comes in) at high levels while the reverse is true at lower levels. I'd also like to put up this visual to represent how I imagined how the Scale Classes related to each other
Heroes
Cosmic Defender
Hunter > V ^ <Hero For Hire
Crime fighter
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BTW, your list would be a bit more readable with bullet points or something similar. As of now it's in Wall of Text mode.
bI swear to god, I'm going to use another forum's Vbulletin interface to write up my planned revised edition for this and the AE section. Cause the lack of visible availanle tools is frustrating the CRAP out of me.
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Try quoting this (to pull up the actual code) and copy/pasting this to see if it helps:
I've been thinking about classifiyng the Contacts, Storylines, Missions, and other story elements in-game for players who want their characters to do things more their speed. This of course requires me to create some classifications.
There are two Classification lines I had in mind and the first one should be obvious
Origin:
These would be the origins Set in the game
Natural
Mutant
Science
Technology
Magic
Character scale:
This is where it gets somewhat complicated.
This specifically deals with the type of character you're making, Obviously a low level criminal would'nt be taking over the world, and a hero determined to protect their neighborhood would'nt have the firepower to stop them if they did. so here are the classifications I've devised (so far)
Heroes:
- Cosmic Defender:
You save the world. All the time. Sometimes you even save the whole universe. It's your specific duty to tackle the big, world threatening problems.
-Examples:
Superman
The Justice League
The Avengers
Doctor Strange
Silver Surfer
Green Lantern
- Crime fighter:
You fight crime. You're in the trenches, on the streets. You may not stop meteors from smashing into earth, but you help keep earth running every day.
-Examples:
Daredevil
Spider-man
Moon Knight
Batman(except when he's in the justice league)
Punisher
The Question
- Hunter
You've made it your life's work to attend to what you consider a major threat. Nothing will distract you from taking down your enemy.
-Examples:
Blade
Punisher(these can fit multiple characters)
Hellboy
- Hero For Hire
You work for a benevolent organization. The pay you rather well to eliminate specific problems and then to go home.
-Examples:
Luke Cage
Ironfist
Misty Knight
Villains
- Criminal
You're a common criminal. You'd be happy having you own gang, maybe a nice little place somewhere with lax extradition laws. you don't need to take over the world.
-Examples:
Shocker
Sandman
Killer Croc
- Super-Villain
You'll show them. One day the world will be YOURS(or at least the dark gods you serve) Through your evil mcahinations you seek to control everything and reform it in your image
-Examples:
Doctor Doom
Lex Luthor
Baron Mordu
Moleman
Magneto
Dr. Octopus
- Mercenary
You don't care what the job is, you just want the money.You'll do whatever anyone pays you to do...
-Examples:
...any assassin
Bullseye
The Enforcers
- Destroyer
You're crazy. It's hard to put it any clearer. You just want to destroy anything you can. You do everything for the sake of doing it.
-Examples:
the Joker
- Arch-Nemesis
You exist purely to make someone else personally miserable. The hate you feel for them burns ith such intensity, it threatens to consume you.
-Examples:
THE MONARCH!
Green Goblin
Lex Luthor (like heroes, villains can fit for multiple roles)
Companion to the Thread in the Mission Architect Forum
I've been thinking about classifying the Contacts, Storylines, Missions, and other story elements in-game for players who want their characters to do things more their speed. This of course requires me to create some classifications.
The purpose of this is to allow players to create their character snad tailor their play experience more to the type of career they'd want that character to have, instead of the current system of starting out small, and growing in power.
They could start out small time and stay that way, having big wins on their own scale instead of trying to have Daredevil save the world from Cthulu. Conversely they could start out as a massive, world destroying villain/ world Saving Hero and keot it up throughout their career.
Obviously this would facilitate the need for the same classifications in AE as there's little world-shattering content at the early levels, and similarly few small scale content in the end game. This would result in a mix of AE and Dev Content play.
These classifications are designed to address what your character does 70-90% of the time. Since 70-90% of your play experience would be in missions and such, this would apply most directly to mission and TFs/SFs, and mission related content, Contacts, enemy groups, and all of that. Obvious allowances are made for zone events and GIant Monsters as heroes/villains occaisionally step up, down, or to the side of their usual "norm".
Origin:
These would be the origins Set in the game
Natural
Mutant
Science
Technology
Magic
Character scale:
This is where it gets somewhat complicated.
To give an example, let's examine our friendly neighborhood Spider-man
Spider-man would be classified as Crime Fighter scale
Roughly 40% of his Super-Heroing time is spent figting small crime. The other 40% is fighting Small time thugs who happen to have super-powers(Sandman, Shocker, Rhino) Villains who have a specific vendetta against him (Venom) or plain old crazy villains (Green Goblin)
Sure, Spidey occaisionally gets embroiled in Marvel's big- giant, who gives a crap Multi Comic crossover event, but that's an exception, rather than his standard.
And while some of his villains occaisionally get too big for their britches, Doc Ock is a big perpetrator of this, most of them fall into one of the three aformentioned Catagories.
This specifically deals with the type of character you're making, Obviously a low level criminal would'nt be taking over the world, and a hero determined to protect their neighborhood would'nt have the firepower to stop them if they did. So here are the classifications I've devised (so far)
Heroes:
You save the world. All the time. Sometimes you even save the whole universe. It's your specific duty to tackle the big, world threatening problems.
-Examples:
Superman
The Justice League
The Avengers
Doctor Strange
Silver Surfer
Green Lantern
You fight crime. You're in the trenches, on the streets. You may not stop meteors from smashing into earth, but you help keep earth running every day.
-Examples:
Daredevil
Spider-man
Moon Knight
Batman(except when he's in the justice league)
Punisher
The Question
You've made it your life's work to attend to what you consider a major threat. Nothing will distract you from taking down your enemy.
-Examples:
Blade
Punisher(these can fit multiple characters)
Hellboy
You work for a benevolent organization. The pay you rather well to eliminate specific problems and then to go home.
-Examples:
Luke Cage
Ironfist
Misty Knight
X-men
Villains
You're a common criminal. You'd be happy having you own gang, maybe a nice little place somewhere with lax extradition laws. you don't need to take over the world.
-Examples:
Shocker
Sandman
Killer Croc
You'll show them. One day the world will be YOURS(or at least the dark gods you serve) Through your evil mcahinations you seek to control everything and reform it in your image
-Examples:
Doctor Doom
Lex Luthor
Baron Mordu
Moleman
Magneto
Dr. Octopus
You don't care what the job is, you just want the money.You'll do whatever anyone pays you to do...
-Examples:
...any assassin
Bullseye
The Enforcers
You're crazy. It's hard to put it any clearer. You just want to destroy anything you can. You do everything for the sake of doing it.
-Examples:
the Joker
You exist purely to make someone else personally miserable. The hate you feel for them burns ith such intensity, it threatens to consume you.
-Examples:
THE MONARCH!
Green Goblin
Lex Luthor (like heroes, villains can fit for multiple roles)
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.