How far can I go?
A level 25 common IO is about as effective as an even-level SO -- in short, the game is balanced so you can complete most normal content using them. Good frankenslotting is more effective than SOs/common IOs, so you should be more effective there.
As for the Aegis set, ED comes into play here: both a full level 25 set and a full level 50 set are solidly into the ED cap for resistance. The only difference is that the level 50 set gives 25% lower endurance use and faster recharge.
The benefit of staying with level 25 IOs is that you get the set bonuses as long as you're not exemplared down to level 22 or lower. The benefit of going with higher level ones is you can try to do absurd things like soloing GMs and AVs, or running at +4/x8 difficulty.
As far as the endurance usage: Once you start getting endurance slotted in your attacks, those problems will become MUCH smaller. The rule of thumb from the old SO days was "One end reduction in one attack pays for one defensive toggle."
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
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@Boltcutter in game.
I know I am going to have to Ouro down to do Badge missions which I missed..Plague Stopper I am looking at you.
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Buying choice base buffs can also be quite the boon, as well as unleashing a flurry of temporary powers on unsuspecting low level villain groups.
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So, this being said, How many levels can one get, and be effective, using level 25/26 Invention sets? |
Frankenslotting with set IO's, when done sensibly, definitely out-performs
both SO's, and Common IO's in nearly all cases (some powers, like Hasten
won't take sets, but that's pretty rare).
Typically, you can max the key attributes of a power (within ED constraints),
and often-times get an SO's equivalent worth of value in one or more other
attributes with your 6 slots.
For instance, let's take a melee attack - say, Air Superiority (pool)
If you did this slotting, for example you'd get these values (pre-Ed):
L25 Smashing Haymaker Acc Dmg End Rch Acc/Dmg 20% 20% --- --- Dmg/End --- 20% 20% --- Dmg/End/Rch --- 16% 16% 16% L25 Focused Smite Acc/Dmg 20% 20% --- --- Dmg/End --- 20% 20% --- Acc/End/Rch 16% --- 16% 16% ---------------------------------------------------- Totals 56% 96% 72% 32%
worth of End reduction and an SO's worth of Recharge reduction which is
about 8 SO's worth of benefit in your 6 slots.
In addition, you get set bonuses as well (3.85% Immob duration reduction,
1.65% Confuse duration reduction, and 1.13% increase in HP), all at L25,
and these will all still apply even if you exemplar down to L22.
You can find similar types of cases for most powers, and a bunch of different
bonuses, depending on exactly which sets you get, but there's no doubt
that slotting that power that way would be useful and effective all the
way to L50.
I have several L50's that have gone that route - it works out quite nicely,
and usually much more cheaply over the long haul as well.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
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For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
In terms of comparing high-level to low-level IO sets, here was Bill Z's post a while back looking at level 35 sets compared to 50. I realize that there will be a bit more in the specifics, as was mentioned some of the 50 sets give better side benefits like recharge and end use. But overall, the raw numbers are pretty similar.
Those were good answers, folks. I don't exemplar much, so having a build full of level 30something IOs for me would mean having a weak character at 50. For giggles, I just opened up a build of mine in Mids and set all the enhancements to 35 that could go there. Values before change: Melee Def: 45.9 Range Def: 45.2 AoE Def: 45.2 HP: 1953 Regen: 32.4 Values after change: Melee Def: 45.4 Range Def: 44.8 AoE Def: 44.8 HP: 1953 Regen: 31.9 Wow. That's farking negligible. I done learned somethin new today. |
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total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
So, this being said, How many levels can one get, and be effective, using level 25/26 Invention sets?
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I call HAX!!11!
My postings to this forum are not to be used as data in any research study without my express written consent.
Try as I might, I can't figure out how to get more than 28 levels using level 25 invention sets - what with them not being slottable until 22. I call HAX!!11! |
Very well - 28 levels it is ... "To L50" is what I should have said.
Guilty as Charged. At least the speeling {sic} was good...
Cheers,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Lisa reads title of forum...Market & Inventions. I guess this is the right place to ask this question since it is about Inventions.
I have been wrasslin' with my Fire/Invul's addiction to endurance. She guzzles down endurance like my kitten attacks the leftover chicken I give him.
With the combo of frankenslotting and reaching level 21, at level 24 I thankfully have little problems now.
However, my secondary has some level 25 Aegis slotted that I do not want to get rid of. They were expensive and are very useful.
I also would like to keep them at this level because I flew through the levels kitten quick doing Radio Missions, Midnighters Club, and the Faultline arcs, and I know I am going to have to Ouro down to do Badge missions which I missed..Plague Stopper I am looking at you.
And with Going Rogue on the horizon there might be more reasons to use Ouro to go back in time.
So, this being said, How many levels can one get, and be effective, using level 25/26 Invention sets?
I know that they level with you, so you can go all the way to 50, but do you end up at 50 with very weak powers doing so?
If so, at what level should I refresh my level 25/26 Aegis'?
Thanks so much.
Lisa-Feels like a human question mark
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winners are losers
who got up and gave it just one more try
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