Marketing hates us!


Acemace

 

Posted

Sometimes I imagine that NCSoft pays the Paragon Studios marketing department in lemons

and that their orders from Corporate simply read: "Shut those bloody devs up!"

RMT spammers advertise better than Paragon Studios' marketing department

SAD


There is no such thing as an "innocent bystander"

 

Posted

Quote:
Originally Posted by Kheldarn View Post
I'm just about ready to call NCSoft and complain that the marketing department for City Of Heroes/Villains sucks...
If you do, let us know what happens...

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Quote:
Originally Posted by Kheldarn View Post
I'm just about ready to call NCSoft and complain that the marketing department for City Of Heroes/Villains sucks...
Marketing and Publishing, NC Interactive
6801 N Capital of Texas Hwy. Building 1
Suite #102
Austin, TX 78731-1780

1 (512) 498-4000

marketing_na@ncsoft.com

Just a note: no point complaining about Paragon Studios marketing of CoX: I don't think PS has a marketing department specifically. I believe all marketing for CoX comes from NCSoft's North American office. Good luck.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Cool, now I know where to send my hate mail! At this point I think it would be worth more than the cost of a stamp to tell them they suck.


Types of Swords
My Portfolio

 

Posted

Quote:
Originally Posted by Zyphoid View Post
Cool, now I know where to send my hate mail! At this point I think it would be worth more than the cost of a stamp to tell them they suck.
It might be more productive to suggest to them that they market City of Heroes more first along with specific marketing option suggestions. There will be plenty of opportunities to tell them they suck if they don't respond favorably to that suggestion.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

There seem to be two distinct gripes with the marketing wing of this game that we all play and love;

1) Insufficient information releases regarding Going Rogue features / progress.
2) Inadequate or misdirected external marketing of the CoH product.

I've seen many complaints, have we got any suggestions that directly address either of these points? Aside from the rather simplistic, "Tell us Nao!" that we all feel, I've heard little in the way of constructive feedback.

Here are my two suggestions to address the issues above;

1) Regular scheduled info releases about Going Rogue. Announce that a one per week, or one per fortnight post will be made on the forums and an email sent to those who have opted in to recieve them with progress reports / teaser info. Link to this info through the game updater.

2) More advertising geared towards the mainstream market. Media could include cinema advertising before superhero movies, television ads (expensive, but it's all risk vs reward right?), or more advertising in the comic market, print ads in comic books, posters in comic stores / game stores.

What other suggestions do people have?


K5K - The Killbot 5000
A Spanner In The Works Part One, ArcID: 336662, A Spanner In The Works Part Two, ArcID: 336665, Enter Japes, ArcID: 96001
In The Darkness Creeping, ArcID: 347709, When Dimensions Collide, ArcID: 412416.

 

Posted

If I do call them, I do plan to keep it nice. Being mean and nasty will only have negative reprecussions on me.


Quote:
Originally Posted by Arcanaville View Post
Just a note: no point complaining about Paragon Studios marketing of CoX: I don't think PS has a marketing department specifically. I believe all marketing for CoX comes from NCSoft's North American office. Good luck.
That's what I was thinking. Thanks for um... Plausible-ing that for me?


Quote:
Originally Posted by The_Killbot_5000 View Post
There seem to be two distinct gripes with the marketing wing of this game that we all play and love;

1) Insufficient information releases regarding Going Rogue features / progress.
2) Inadequate or misdirected external marketing of the CoH product.

I've seen many complaints, have we got any suggestions that directly address either of these points? Aside from the rather simplistic, "Tell us Nao!" that we all feel, I've heard little in the way of constructive feedback.

Here are my two suggestions to address the issues above;

1) Regular scheduled info releases about Going Rogue. Announce that a one per week, or one per fortnight post will be made on the forums and an email sent to those who have opted in to recieve them with progress reports / teaser info. Link to this info through the game updater.

2) More advertising geared towards the mainstream market. Media could include cinema advertising before superhero movies, television ads (expensive, but it's all risk vs reward right?), or more advertising in the comic market, print ads in comic books, posters in comic stores / game stores.

What other suggestions do people have?
Personally, I don't give a rat's rear end about GR infos. I care about marketing the GAME itself. To me, the lack of GR info tells me that they're working as hard as they can to make it as good as they can. I still have faith in them thar Devs!

Not that I'd say no to giving some kind of GR info. We "vets" all want to salivate over it, and the new guys need to learn about it, so that they can drool with us!

Lack of advertising for the game means less new subscriptions, meaning less life for the game. It's been mentioned many times, in many threads, different ways that they need to start advertising this game. Magazine ads, television ads, movie theater ads, comic book ads, web ads, in-store ads, billboard ads, ads, ads, ads, ads, ads! Ads! Heck, I'm pretty sure that it Samuraiko has even mentioned that she's more than willing to do some REAL ads for the game, if they'd let her. (Either that, or my CRS kicked in, and I only think she said that... )

It's a shame how many people don't know about this game. They're missing out on a damned good game that has the advantages of a damned good Dev Team, a damned good Community Relations (via the Forums) Team, AND a damned good forums community.




[ ProTip: The banner is a link to art refs!! | The Khellection | The HBAS Repository | Brute Guides (4/16/10) | How To Post An Image - A Quick Guide ]
Biggest Troll on the forums? I'll give you a hint:

 

Posted

Quote:
Originally Posted by Kheldarn View Post
Heck, I'm pretty sure that it Samuraiko has even mentioned that she's more than willing to do some REAL ads for the game, if they'd let her. ( Either that, or my CRS kicked in, and I only think she said that... )
Nope, you are not misremembering.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Quote:
Originally Posted by Kheldarn View Post
Personally, I don't give a rat's rear end about GR infos. I care about marketing the GAME itself. To me, the lack of GR info tells me that they're working as hard as they can to make it as good as they can. I still have faith in them thar Devs!

Not that I'd say no to giving some kind of GR info. We "vets" all want to salivate over it, and the new guys need to learn about it, so that they can drool with us!

Lack of advertising for the game means less new subscriptions, meaning less life for the game. It's been mentioned many times, in many threads, different ways that they need to start advertising this game. Magazine ads, television ads, movie theater ads, comic book ads, web ads, in-store ads, billboard ads, ads, ads, ads, ads, ads! Ads! Heck, I'm pretty sure that it Samuraiko has even mentioned that she's more than willing to do some REAL ads for the game, if they'd let her. (Either that, or my CRS kicked in, and I only think she said that... )

It's a shame how many people don't know about this game. They're missing out on a damned good game that has the advantages of a damned good Dev Team, a damned good Community Relations (via the Forums) Team, AND a damned good forums community.
The only possibility left for me to consider is that NCI marketing is preserving resources for a concentrated marketing push coordinated for when Going Rogue releases. MMO subscriptions have a momentum component to them: if you market and pick up users in small bunches and those small bunches of players join at a time when the core playerbase is itself logging in for fewer player-hours, they may get the impression the game is deserted. If you time your marketing push for when GR releases, the new players will subscribe at a time when the core playerbase itself is also at their peak player-hours of activity, which gives the impression the playerbase is very active and increases subscriber retention. They may even have numbers that suggest new subscriber retention was higher at times such as when CoV was released or when other events occured which simultaneously brought the core playerbase back and encouraged new players to join.

However, if I don't see that sort of marketing strategy synchronized with GR, then I got nothing except that they are asleep at the wheel.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

While I like the constructive direction that the threadjack has taken us in, I must inform you all of some very sad news.

Marketing kicked my puppies, smashed my birthday cake yesterday and even went so far as to return all my fancy gifts to Wal*Mart and kept the gift cards for their office party supplies...


Why Marketing...WHY!!??

*cries inconsolably*


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Quote:
Originally Posted by Arcanaville View Post
It might be more productive to suggest to them that they market City of Heroes more first along with specific marketing option suggestions. There will be plenty of opportunities to tell them they suck if they don't respond favorably to that suggestion.
I know Darn it! Why is it you are right so much?


Types of Swords
My Portfolio

 

Posted

There's some information about Going Rogue news and an update of the personnel at Paragon Studios announced here. Looks like we'll be getting more GR info in the next few weeks and that regular info updates are a top priority for the team.

Essentially, we've been heard! Now, we wait, again. But not for too long!


K5K - The Killbot 5000
A Spanner In The Works Part One, ArcID: 336662, A Spanner In The Works Part Two, ArcID: 336665, Enter Japes, ArcID: 96001
In The Darkness Creeping, ArcID: 347709, When Dimensions Collide, ArcID: 412416.