Teams and Tactics


Ad Astra

 

Posted

But Brutes are just red-side Tanks!

... Wait, nevermind, that's Masterminds.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

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Originally Posted by Eric Nelson View Post
::Hulks out but mistakenly smashes own head::
Dibs on his loot! >_>


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

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One other thing to note... just because a team is rushing in doesn't mean there aren't tactics involved. When my team is steamrolling through mobs, it's usually because we're time it right. People who can take alpha start it out, holds and debuffs are fired off to make it all easy, etc. It can look seamless and tacticless, but not so, I would say.

It's not necessarily the high strategy needed in a strategy game, but it is there. I know, because with some teams, the above formula doesn't come together. And there are times where pulling a mob from close proximity to others is a good idea, and teams should pull. Doesn't always happen.

In playing every AT heroside and couple villainside, along with big and small teams, I can safely say there are tactics needed in game- above and beyond killing everything with fire.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

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I find that the Point Man is whoever wants to be, and they announce their position by rushing the hell in.

Remember that in this game, buffs are very powerful, and even one Defender on the team can seriously change the playing field. With enough buffs, players are downright invincible.


 

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Don't worry Hube02. There are others who like to play just like you do. I too prefer 3-4 man teams where tactics are more important and the "sweaty palms factor" (challenge) is higher.

I do love steamroller teams that are clicking on all cylinders but not all teams immediately find their rythm. The worst teams don't even realize there is such a thing as a sweet-spot speed. They just keep increasing the hurriness factor and then wonder why there are so many deaths or worse, just assume multiple deaths every few minutes is normal. Slowing down, even a little can make a big difference and allow the team to actually finish the missions faster.

But very few ever want to hear that.


 

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This sounds so much like me.

I find that most teams like to steamroller, but I am extremely, almost excessively methodical. I like to say that I have to clear every single speck of grey off of the mission map, no matter how many times I have to go back down the same corridor. It's probably crazy, but that's my mindset. (And I have to admit the "Reveal" Vet reward has helped my sanity. )

I do have a few groups that I know that prefer to take their time, though. A lot of it is "uber" Enhancements and builds, most of my friends actually couldn't steamroller a mission like that. Sometimes we do, but even then it's with a certain amount of caution. We don't mind waiting for someone to catch up, take a Rest, or handle something offline.

Another likely issue is that you may be playing with groups much higher level than you are. With the new Super Sidekicking system that's all so automatic you may not even notice. If you're level 10 in a level 30 team, though, while you can contribute, you'll run out of breath while they're all still going. You can either just let the team go on ahead without you, or leave the team and try to set up one closer to your level.


 

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This reminds me of why I love Rikti Mothership Raids so much. They're basically a barbarian horde in tights.


 

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Originally Posted by Jade_Dragon View Post
...but I am extremely, almost excessively methodical. I like to say that I have to clear every single speck of grey off of the mission map...
I really tend to agree with this. I depend on the mission map and knowing where I have been. When I'm alone I will even go down corridors I know are empty so that the map fills out and I know I don't have to look down there again in those instances where I'm looking for a hider (you know, it's a defeat them all and you've gone through the entire place and you need to find that one baddie hiding behind a crate somewhere).

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Originally Posted by Jade_Dragon View Post
And I have to admit the "Reveal" Vet reward has helped my sanity.
I don't think I'd like this, that would mean that the map is all revealed and I have no way of knowing by looking at it where I've been.


 

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Originally Posted by Hube02 View Post

I don't think I'd like this, that would mean that the map is all revealed and I have no way of knowing by looking at it where I've been.
By the time you get that vet power, you'll know all the maps by heart.


 

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Originally Posted by Prof_Backfire View Post
This reminds me of why I love Rikti Mothership Raids so much. They're basically a barbarian horde in tights.
Yeah, but with just enough strategy and focus needed that it isn't quite as brainless as Zombie or Rikti raids on normal city zones. You have to coordinate bombs, drop the Rikti Magi quickly, etc. If not, you have mass death from the bombs going off unannounced, the Magi are holding all the squishies and causing mass death from their AOEs, etc.

Still a pretty big scrum, though. Quite epic.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

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Originally Posted by Grey Pilgrim View Post
Yeah, but with just enough strategy and focus needed that it isn't quite as brainless as Zombie or Rikti raids on normal city zones. You have to coordinate bombs, drop the Rikti Magi quickly, etc. If not, you have mass death from the bombs going off unannounced, the Magi are holding all the squishies and causing mass death from their AOEs, etc.

Still a pretty big scrum, though. Quite epic.
Agreed. Big scraps, or steamroller teams still have tactics going off. Prioritizing targets for mezzes or damage, picking buff and debuff targets, positioning for AoEs, supporting teammates if they are in trouble. Heck, even scrappers can "heal" by dropping a green inspiration on an ailing teammate.


www.paragonwiki.com is a great source of information for this game.

New or returning to the game? Want advice from experienced players who want to help YOU?
The Mentor Project: Part of the New Player Council.

 

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There are places where tactics really matter.
You can find them.

Other than upping your spawn and diff numbers above what your team actually is, there are a number of task forces and ArchVillains who require more than a flat out roll.

Of course, once you have an experienced with well made toons, even the tricky stuff will look like a flat out mad dash even though it's really the result of a lot of past planning and consideration


 

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Originally Posted by Hube02 View Post
I really tend to agree with this. I depend on the mission map and knowing where I have been. When I'm alone I will even go down corridors I know are empty so that the map fills out and I know I don't have to look down there again in those instances where I'm looking for a hider (you know, it's a defeat them all and you've gone through the entire place and you need to find that one baddie hiding behind a crate somewhere).
Note that soon we will see a game enhancement that lets us know the location(s) of glowies and enemies below a certain amount required to complete the mission (maybe around 10% remaining). So it will be much less frustrating to find that last glowie to click, or those last few enemies to defeat in a "defeat all" mission.


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Originally Posted by GibsonMcCoy View Post
By the time you get that vet power, you'll know all the maps by heart.
But, knowing the map by heart does not help you know if you've actually been in a particular place on a map. Take for instance the outdoor instanced missions. I'm looking to free 5 hostages or whatever and the locations of these vary, not to mention that they are usually hidden in corners requiring my scour every inch of the map trying to find them all. Without the fog of war I would have no idea if I've already looked in a particular alley or not. When it is a timed mission it is hard enough to sweep the streets in the time limit. Without knowing where I've already looked I might re-check the same place more than once, wasting valuable time. Hopefully, when I get this far I can choose not use it.

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Originally Posted by Eric Nelson View Post
Note that soon we will see a game enhancement that lets us know the location(s) of glowies and enemies below a certain amount required to complete the mission (maybe around 10% remaining). So it will be much less frustrating to find that last glowie to click, or those last few enemies to defeat in a "defeat all" mission.
While it can be frustrating to find that one glowie or baddy hiding in some corner, or timed outdoor maps (like the one mentioned above) I can honestly say that I would not particularly like this enhancement either. This would be like going on an easter egg hunt and knowing ahead of time where all the eggs are... What's the point? Isn't part of the challenge not knowing where the eggs are? Again, I hope that if this is included that I can turn the feature off.


 

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Originally Posted by Hube02 View Post
While it can be frustrating to find that one glowie or baddy hiding in some corner, or timed outdoor maps (like the one mentioned above) I can honestly say that I would not particularly like this enhancement either. This would be like going on an easter egg hunt and knowing ahead of time where all the eggs are... What's the point? Isn't part of the challenge not knowing where the eggs are? Again, I hope that if this is included that I can turn the feature off.
Tell me that again after you spend 15minutes trying to find an oscillator hiding in the ceiling of a warehouse or a glowie hidden in the middle of a large group of crates. Even using the fog of war it is pretty easy to end up in situations where you've cleared part of the map but missed an enemy/glowie hiding in a weird location. To extend your analogy, he isn't telling you where all of the easter eggs are he's telling you where the one that you missed is once you've found all of the others.


 

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Originally Posted by Hube02 View Post
But, knowing the map by heart does not help you know if you've actually been in a particular place on a map. Take for instance the outdoor instanced missions. I'm looking to free 5 hostages or whatever and the locations of these vary, not to mention that they are usually hidden in corners requiring my scour every inch of the map trying to find them all.
After a while you not only memorize the layouts you know where the 10 places those 5 hostages will spawn are.


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While it can be frustrating to find that one glowie or baddy hiding in some corner, or timed outdoor maps (like the one mentioned above) I can honestly say that I would not particularly like this enhancement either. This would be like going on an easter egg hunt and knowing ahead of time where all the eggs are... What's the point? Isn't part of the challenge not knowing where the eggs are? Again, I hope that if this is included that I can turn the feature off.
I guess I can understand how you feel here but this will really help those times when things walk into unusual places... like the patrol in a defeat-all walking along the rafters in a big room. We were on the verge of calling a GM when a flier made a final pass through the mission and got shot at as she passed just under the patrol.


 

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Originally Posted by Adeon Hawkwood View Post
Tell me that again after you spend 15minutes trying to find an oscillator hiding in the ceiling of a warehouse or a glowie hidden in the middle of a large group of crates. Even using the fog of war it is pretty easy to end up in situations where you've cleared part of the map but missed an enemy/glowie hiding in a weird location. To extend your analogy, he isn't telling you where all of the easter eggs are he's telling you where the one that you missed is once you've found all of the others.
I have to agree with this... I've done missions before that I've cleared except one enemy or one glowie and spent more time looking for them than the rest of the mission.


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

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Originally Posted by Radubadu View Post
I have to agree with this... I've done missions before that I've cleared except one enemy or one glowie and spent more time looking for them than the rest of the mission.
Uggh! I remember one time I covered every square inch of a three floor office map several times looking for the missing critter in a kill all. I contact support but kept looking anyway.

I finally found a tiny clockwork gear in a corner office, under a desk. I would have paid good money for a homing beacon that day.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

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Quote:
Originally Posted by Adeon Hawkwood View Post
Tell me that again after you spend 15minutes trying to find an oscillator hiding in the ceiling of a warehouse or a glowie hidden in the middle of a large group of crates. Even using the fog of war it is pretty easy to end up in situations where you've cleared part of the map but missed an enemy/glowie hiding in a weird location. To extend your analogy, he isn't telling you where all of the easter eggs are he's telling you where the one that you missed is once you've found all of the others.
I would have to agree that at times it may be helpful to end some stress. On Saturday I was doing a mish where I had to defeat all the Devouring Earth in a lab. After I thought I was done I had to search the place again, not once, but three times. I finally found it hiding in a corner under a walkway, I must have ran past the thing 5 or 6 times and never saw it or had it notice me for the matter because I'd been under that walkway several times. It must have taken me 30 minutes to locate the bugger and when I was done I logged because I was quite frustrated. I'm not saying that such a feature would not be useful, but I would like to be able to choose when to show the locations so that I can use it when I really need it to preserve my sanity.