Super Strength DPS
Well, no one in CoX has the strength of the Hulk, SS or not. But an example of a comic book character with Super Strength more or less as CoX defines is, without commensurate Invulnerability (making him impossible to be classified as a Tanker) would be Sunspot (or at least the original version of Sunspot) in the Marvel Universe. His lack of general invulnerability, plus his clear use of feats of super strength in combat, suggests its possible to have a brute-force scrapper in the genre. Its just unusual, not concept-busting.
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But I think some are also acting like scrappers have no defensive secondary, like they're blasters or something, lol. Last time I checked, scrappers have defensive sets like invulnerability. So a defensively vulnerable toon like sunspot is actually on the extreme end for vulnerable SS 'scrappers'. Scrappers are not as survivable as tankers, but they can be pretty damn sturdy.
I'd say there are a number of comic book heroes with SS that could fit in with either at, but most of them would fall into the scrapper at because comic books lend themselves more to making heroes offensively aggressive rather than primarily damage absorbers who create 'aggro'.
Now that is just my opinion. But it's a fact some heroes in comic books have super strength and could only fit into the scrapper at. And it's a fact that ss is an iconic melee super power. And it's a fact that the scrapper is supposed to be coh's iconic hero melee at... 'nuff said.
i think the attempt to set super heroes into COX game mechanics is pretty silly for the most part.when it come to melee,comics tends to have two main categories (with admittedly some exceptions).fast/acrobatic sorts that can not be hit,but do less then epic damage.and big guys that can be hit(but it does not hurt them),who do epic damage.thus the two can fight because the fast/agile guy can not hurt the big guy,just hit him.meanwhile the big guys can not hit the fast agile guy(though boy it would sure hurt if he could).
thanks to both forces being thus nerfed into an often oddly visually and narratively satisfying uselessness,they do not have to waste to much effort inventing new characters or telling resurrection stories.
I came up with a set idea using dual pistols, and it had a total of 3 ranged attacks (which is just one more than Claws and Spines...and one of the true ranged attacks was a cone, like Shockwave and Throw Spines).
The rest were confront, build up, and melee attacks using a mixture of martial arts and pistols.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.