Rough draft of Master of statesman guide


Adeon Hawkwood

 

Posted

STATESMAN
45 -50 ( preferred 47-50)
Team composition
1 Tanker – ( stone/stone highly recommended but anything is good)
2 Scrapper
3 Scrapper
4 Buff /debuff ( ice,sonic,dark,kin)
5 Buff /debuff ( ice sonic dark kin)
6 empath/thermal
7 Buff/Debuff (rad,dark,sonic)
8 Blaster or Kheld


Mission 1
45 Web Parts to Destroy – destroy all but leave 2 on ramp
Next to helicopter is a group of arachnos defeat all but leave one alive ( supposely ambush don’t come)
Two ways ive seen it done ( remember buff is your friend)
1 have everyone but tank behind helicopter have blaster kill final two web parts
2 have everyone wait in ramp out of line of sight let tank grab agroo first
Capture Arbiter Sands
Melee attack sands keep squishies and blaster away from aoe range

Mission 2
Capture Dr. Aeon
This is an unavoidable trap dr aeon has you trap after a cheesey cut scene stealth to ruined atlas map and tp team
Then in order
Defeat Mu'Drakhan
Defeat Korol
Defeat Shadow Spider
Defeat Viridian
Return Home – everyone open a oroborus portal stealth tper heads to mission door
Mission 3
Two part stealth tp to mission door from sub then stealth tp to tree
Be careful of crystals they knock out your stealth….
Defeat cot in clockwise circle
Vines to destroy: 88 – in same circle you made defeating cot go to left hand side middle. Tank goes south and everyone non tankish goes north meet at mouth of tree…
Breach Thorn Tree
Defeat the tree av and Tank
Take Nexus of Thorns
Mission 4
Find Real Security Chief – this is random we tried it different ways be sure to eliminate the ambushes
Once you have the keys
Defeat Silver Mantis
Defeat Barracuda
Defeat Ice Mistral
Defeat Wretch
Capture Dr. Aeon – this is where use nexus of thorn power tank goes in first grabs agroo
Then scrappers then debuff
Mission 5
When you pick up last mish be aware of time every 20 mins a flyer will spawn…
Clear ramps leading up to the inner circle once clear
Heres where most teams have trouble
Defeat Recluse's Inner Circle!
Strategy 1
Snipe them in order. Have a stealth team mate watching if more than one comes run to boat
Black Scorpion (Archvillain, level 54) – stay out of aoe range melee and tank close range
Scirocco (Archvillain, level 54) – same as black scorpion
Captain Mako (Archvillain, level 54) – once tank grabs agroo use debuff then same as with other two
Ghost Widow (Archvillain, level 54) – cm tank 16 times plus make sure tank has tier 3 insps-attack from behind
Ghost Widow - She has three means to healing herself on top of a high regeneration rate. The first is a minor PBAoE heal which can be overcome. The other two heals are ranged targeted heals that she will attempt to use on the person with aggro, but the range is fairly short on both. Have a tanker taunt her from range and attempt to keep away from her as best as they can staying at the maximum range of their taunt ability. Using hover or fly will not work since she also can fly. The second thing to watch out for with Ghost Widow is her hold which will break any tanker's normal mez protection. Stack as many buffs like Increased Density, Clear Mind, and Clarity as you can on the tanker, so it will prevent them from being held. [Note: Her Strongest hold is Mag 100]
Scirocco - He has some very nasty AoE attacks, so try to point his attacks away from anyone else in the group not trying to draw aggro. The best method is to corner pull him and have the tanker keep their back to a wall with Scirocco facing the wall and everyone else attacking from behind.
Black Scorpion - He is the most straightforward, but is a heavy hitter.
Captain Mako - Pound him down as much as you can. At low health he will hit Elude, which has no obvious effect. When you notice all your attacks being Avoided, shout out for your team to hit the Insights and Geas of the Kind Ones if they have it.
Strategy 2
Tank pulls empath keeps tank cmed and heal ( from distance) 3 of the avs will get tired kill the one that is left
This is dangerous on a master run
Defeat flyer when it respawns then count 20 mins from there

Defeat Lord Recluse
Tank taunts hold lord recluse emp cms tank and heals also rad puts one debuff on lord recluse
Most people like to take out yellow first I like red
Red NE of Recluse Power Generator Real Status Effect Bonus(Knockback, Disorient), +105% DMG(Smashing, Lethal, Energy), +105% Res(Smashing, Lethal, Energy) (hardcapped at 100%)
yellow SW of Recluse Dispersion Bubble Real +200% DEF(All) (hardcapped at 175%), +17.7 Protection(Hold, Immobilize, Disorient)
Green NW of Recluse Healing Pulse Healing, +MaxHP (hardcapped at 150% or 46015.73 hp), +2000% Regen
Blue SE of Recluse Temporal Manipulator +30% ToHit, +1000% Recharge (hardcapped at 400%), +200% Run Speed

If flyer respawned take it out if not head in After all 4 towers are down, the team can finally focus on Recluse himself. Tank and scrappers in melee range and ranged stay out of aoe range
Summon Army allows Lord Recluse to summon anywhere from 1-4 (or possibly more) Bane Spiders (usually bosses) who will rappel down from above. The power has a short timer which will allow Lord Recluse to literally flood his opponents with Bane Spiders if he is not defeated quickly. His Suppression uses a unique animation which is high damage all at once instead of being DoT like player and NPC Crab Spiders.
The end


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.

 

Posted

Good write up, but for a MoSTF I would substitute a bubbler for one of those scrappers. Bubbles can easily be the difference between a compeled run and a random dead squishie. Also the other scrapper slot can easily be a second blaster. It is important to note that squishies need to stay out of melee, MoSTF's are a bad time to play blapper with the AV's powerful PBAoE attacks. Even scrappers can get smoked by those if they are not careful.


Heroes : Angrem (50 Stone tank), Exo Inferis (50 Fire blaster), Exo Proteus (50 ill/emp), IceVengance (50 cold defender)
Villains : AtomBomb (50 Rad/Kin corruptor), Aleks (50 SS/Inv brute), StoneLethal (50 EM/Stone brute), Davroz (50 Bots/Dark mastermind)

 

Posted

This sounds fun. I've never ran a STF. I hear they can be a pain. I have a few questions

How many merits?

Can a toon on this team be without IO sets and still manage to not suck on this TF? (Not that i would ever do that)

On virtue is there a specific time and date that a person forms this team up?

What's the estimated time given a team wipe or two?


 

Posted

cp2 I think you are confusing Master of Statesman TF with just a regular STF. Almost any build can do a regular STF, it's a fun TF that can be completed in a couple hours. The MoSTF is a badge given for a run through the task force with no temp powers and no defeats. That is much harder and more time consuming as you have to be more careful.

I would suggest doing a couple regular STF's before trying to get the master of badge.


Heroes : Angrem (50 Stone tank), Exo Inferis (50 Fire blaster), Exo Proteus (50 ill/emp), IceVengance (50 cold defender)
Villains : AtomBomb (50 Rad/Kin corruptor), Aleks (50 SS/Inv brute), StoneLethal (50 EM/Stone brute), Davroz (50 Bots/Dark mastermind)

 

Posted

Quote:
Originally Posted by Fedor View Post
Good write up, but for a MoSTF I would substitute a bubbler for one of those scrappers. Bubbles can easily be the difference between a compeled run and a random dead squishie. Also the other scrapper slot can easily be a second blaster. It is important to note that squishies need to stay out of melee, MoSTF's are a bad time to play blapper with the AV's powerful PBAoE attacks. Even scrappers can get smoked by those if they are not careful.
bubbler works for it i thought a second scrapper to help with damage


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.

 

Posted

Quote:
Originally Posted by cp2_4eva View Post
This sounds fun. I've never ran a STF. I hear they can be a pain. I have a few questions

How many merits?

Can a toon on this team be without IO sets and still manage to not suck on this TF? (Not that i would ever do that)

On virtue is there a specific time and date that a person forms this team up?

What's the estimated time given a team wipe or two?
37 merits

you do need ios ( even generic better than sos) but i have seeen a so toon outlive io toon so might want to test it out

masters are usually run after HERO hami raid ( around 445 pm pac/754 est) on saturdays
on a master run the first thing is dont die

REGULAR STF runs about 45 mins to 1 hr 15 mins ( depends on players)
MOSTF runs about 1 hr 20 mins to 2 hrs 15 mins ( depends on players) since objective is dont die

Quote:
Originally Posted by Fedor View Post
cp2 I think you are confusing Master of Statesman TF with just a regular STF. Almost any build can do a regular STF, it's a fun TF that can be completed in a couple hours. The MoSTF is a badge given for a run through the task force with no temp powers and no defeats. That is much harder and more time consuming as you have to be more careful.

I would suggest doing a couple regular STF's before trying to get the master of badge.
i 100% agree with fedor


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.

 

Posted

Quote:
Originally Posted by cp2_4eva View Post
Can a toon on this team be without IO sets and still manage to not suck on this TF? (Not that i would ever do that)
Considering that MoSTf was done before IOs ever existed yes it can. It does require more care though. IOs tend to be used to compensate for a character's weaknesses so with SOs you're more dependent on your team mates to shore up your weaknesses.


 

Posted

Suggestions:
Describe the maps. ie: Second map is Cap. Last map is Grandville. That way even though who haven't done this before have some idea what to expect.
I would format differently with clear titles, but that is just me. It's fine even without that.

On LR, there was a big debate if the debuff on LR will trigger banes. It is thought that damage auras do and many teams avoid the debuff here. Most tanks are fine once the red tower is taken down.

Overall, very nice work here.


Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
My MiniCity

 

Posted

Quote:
Originally Posted by Cien_Fuegos View Post
STATESMAN
45 -50 ( preferred 47-50)
Team composition
1 Tanker – ( stone/stone highly recommended but anything is good)
2 Scrapper
3 Scrapper
4 Buff /debuff ( ice,sonic,dark,kin)
5 Buff /debuff ( ice sonic dark kin)
6 empath/thermal
7 Buff/Debuff (rad,dark,sonic)
8 Blaster or Kheld


Mission 1
45 Web Parts to Destroy – destroy all but leave 2 on ramp
Next to helicopter is a group of arachnos defeat all but leave one alive ( supposely ambush don’t come)
Two ways ive seen it done ( remember buff is your friend)
1 have everyone but tank behind helicopter have blaster kill final two web parts
2 have everyone wait in ramp out of line of sight let tank grab agroo first
Capture Arbiter Sands
Melee attack sands keep squishies and blaster away from aoe range

Mission 2
Capture Dr. Aeon
This is an unavoidable trap dr aeon has you trap after a cheesey cut scene stealth to ruined atlas map and tp team
Then in order
Defeat Mu'Drakhan
Defeat Korol
Defeat Shadow Spider
Defeat Viridian
Return Home – everyone open a oroborus portal stealth tper heads to mission door
Mission 3
Two part stealth tp to mission door from sub then stealth tp to tree
Be careful of crystals they knock out your stealth….
Defeat cot in clockwise circle
Vines to destroy: 88 – in same circle you made defeating cot go to left hand side middle. Tank goes south and everyone non tankish goes north meet at mouth of tree…
Breach Thorn Tree
Defeat the tree av and Tank
Take Nexus of Thorns
Mission 4
Find Real Security Chief – this is random we tried it different ways be sure to eliminate the ambushes
Once you have the keys
Defeat Silver Mantis
Defeat Barracuda
Defeat Ice Mistral
Defeat Wretch
Capture Dr. Aeon – this is where use nexus of thorn power tank goes in first grabs agroo
Then scrappers then debuff
Mission 5
When you pick up last mish be aware of time every 20 mins a flyer will spawn…
Clear ramps leading up to the inner circle once clear
Heres where most teams have trouble
Defeat Recluse's Inner Circle!
Strategy 1
Snipe them in order. Have a stealth team mate watching if more than one comes run to boat
Black Scorpion (Archvillain, level 54) – stay out of aoe range melee and tank close range
Scirocco (Archvillain, level 54) – same as black scorpion
Captain Mako (Archvillain, level 54) – once tank grabs agroo use debuff then same as with other two
Ghost Widow (Archvillain, level 54) – cm tank 16 times plus make sure tank has tier 3 insps-attack from behind
Ghost Widow - She has three means to healing herself on top of a high regeneration rate. The first is a minor PBAoE heal which can be overcome. The other two heals are ranged targeted heals that she will attempt to use on the person with aggro, but the range is fairly short on both. Have a tanker taunt her from range and attempt to keep away from her as best as they can staying at the maximum range of their taunt ability. Using hover or fly will not work since she also can fly. The second thing to watch out for with Ghost Widow is her hold which will break any tanker's normal mez protection. Stack as many buffs like Increased Density, Clear Mind, and Clarity as you can on the tanker, so it will prevent them from being held. [Note: Her Strongest hold is Mag 100]
Scirocco - He has some very nasty AoE attacks, so try to point his attacks away from anyone else in the group not trying to draw aggro. The best method is to corner pull him and have the tanker keep their back to a wall with Scirocco facing the wall and everyone else attacking from behind.
Black Scorpion - He is the most straightforward, but is a heavy hitter.
Captain Mako - Pound him down as much as you can. At low health he will hit Elude, which has no obvious effect. When you notice all your attacks being Avoided, shout out for your team to hit the Insights and Geas of the Kind Ones if they have it.
Strategy 2
Tank pulls empath keeps tank cmed and heal ( from distance) 3 of the avs will get tired kill the one that is left
This is dangerous on a master run
Defeat flyer when it respawns then count 20 mins from there

Defeat Lord Recluse
Tank taunts hold lord recluse emp cms tank and heals also rad puts one debuff on lord recluse
Most people like to take out yellow first I like red
Red NE of Recluse Power Generator Real Status Effect Bonus(Knockback, Disorient), +105% DMG(Smashing, Lethal, Energy), +105% Res(Smashing, Lethal, Energy) (hardcapped at 100%)
yellow SW of Recluse Dispersion Bubble Real +200% DEF(All) (hardcapped at 175%), +17.7 Protection(Hold, Immobilize, Disorient)
Green NW of Recluse Healing Pulse Healing, +MaxHP (hardcapped at 150% or 46015.73 hp), +2000% Regen
Blue SE of Recluse Temporal Manipulator +30% ToHit, +1000% Recharge (hardcapped at 400%), +200% Run Speed

If flyer respawned take it out if not head in After all 4 towers are down, the team can finally focus on Recluse himself. Tank and scrappers in melee range and ranged stay out of aoe range
Summon Army allows Lord Recluse to summon anywhere from 1-4 (or possibly more) Bane Spiders (usually bosses) who will rappel down from above. The power has a short timer which will allow Lord Recluse to literally flood his opponents with Bane Spiders if he is not defeated quickly. His Suppression uses a unique animation which is high damage all at once instead of being DoT like player and NPC Crab Spiders.
The end
Opinions vary. I'll take 1-1.5 hour MSTF'S with no stone tanker any day.


 

Posted

If you fail the requirements for the MotSF badge, can you still complete the TF for the regular level badge/merits?


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Quote:
Originally Posted by MaHaBone23 View Post
If you fail the requirements for the MotSF badge, can you still complete the TF for the regular level badge/merits?


Yes.


Paragonian Knights
Justice Company

 

Posted

And this is why I won't do master runs. I've team dropped twice after forming when the leader said it was going to be a master run. Once with my stone/ tank and once with my emp/ defender.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

Decent write up. I disagree with some points mostly the team build up but to each their own. There are a few sticky spots you dont really touch on but as it says its a rough draft. There are a few other MoSTF guides on the virtue forums if they still exist. I recommend looking through them.


Virtue
--Blazing Tiger-- 50 Invulrn/Fire Tank
<<Virtues Tankiest Kitty>>
Try my Arcs: #4892 and #112548
@Blazing Tiger and @Aqua Fox

 

Posted

Most of my Master Runs were with Invulnerability Tankers and the rest were my Will Power tankers. Pretty much depending on the team composition, any tanker can tank a Master run. There are just too many variables involved to tell a player you need X to complete it successfully.


Paragonian Knights
Justice Company

 

Posted

Quote:
Originally Posted by Grae Knight View Post
Most of my Master Runs were with Invulnerability Tankers and the rest were my Will Power tankers. Pretty much depending on the team composition, any tanker can tank a Master run. There are just too many variables involved to tell a player you need X to complete it successfully.
When i was running the Master Saturdays that was my reasoning. I really disliked seeing people getting rejected due to not being the right set. Sadly my want to run a MoTF has really waned so Im taking a break from them. The only keys to sucess are 3-5 buff/debuffs (depending on what you get) and people that know what they are doing or are willing to listen.


Virtue
--Blazing Tiger-- 50 Invulrn/Fire Tank
<<Virtues Tankiest Kitty>>
Try my Arcs: #4892 and #112548
@Blazing Tiger and @Aqua Fox

 

Posted

Ahhh Blazing has hit the nail on the head. Willing to LISTEN. That is far more important than what set they have. Unfortunately you cannot find that out with strangers until you get into the missions.


Heroes : Angrem (50 Stone tank), Exo Inferis (50 Fire blaster), Exo Proteus (50 ill/emp), IceVengance (50 cold defender)
Villains : AtomBomb (50 Rad/Kin corruptor), Aleks (50 SS/Inv brute), StoneLethal (50 EM/Stone brute), Davroz (50 Bots/Dark mastermind)

 

Posted

Quote:
Originally Posted by Grae Knight View Post
Yes.
*sigh*
I signed on for a MotST the other night, never having done a Stateman's TF. A couple people on the TF were VERY helpful, and really clued me on what to do, what not to do, and what was coming next.
By the fifth attempt (okay, at least one failure was my fault. I play aggressive, and didnt really understand the "no death" requirement) we got a head of steam and made it to the end of the fourth mission. That includes a Cyst explosion that sent half of the team into the red.
In the fight with Dr. Aion, the tank dies. Then promptly quits. Another player curses, quits. And another and another, without so much as a "bye!" In the span of 20 seconds, 8 players becomes 2- me and a dead blaster. My poor squishy troller lasted longer than she had any right to against Aion and his clones, but down I went.

So I can understand rebooting the TF on the first or second mission, but by the time you mad eit to the end of the fourth, would it not make sense to just follow through for the merits?


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Some people are all about the badge and when that fails they get frustrated and bail out.


Heroes : Angrem (50 Stone tank), Exo Inferis (50 Fire blaster), Exo Proteus (50 ill/emp), IceVengance (50 cold defender)
Villains : AtomBomb (50 Rad/Kin corruptor), Aleks (50 SS/Inv brute), StoneLethal (50 EM/Stone brute), Davroz (50 Bots/Dark mastermind)

 

Posted

I was on that team as well and I agree I'd have liked to finish the TF. Unfortunately I got DC'd right after the death and by the time I logged back everyone else had quit. I'm of the opinion that even if you fail the master requirement at that point you might as well do the last misison, it's fun and gives people practice fighting the AVs which improves odds the next time.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I was on that team as well and I agree I'd have liked to finish the TF. Unfortunately I got DC'd right after the death and by the time I logged back everyone else had quit. I'm of the opinion that even if you fail the master requirement at that point you might as well do the last misison, it's fun and gives people practice fighting the AVs which improves odds the next time.

QFT.

Another server started running practice Master TFs with the idea that they were going to try different tactics in advance of regular MSFT runs. The second practice they got the badge. But this makes so much sense, I guess that's why most people don't do it.


Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
My MiniCity

 

Posted

I've only done this as an emp/rad, so if I can add one key point from my pov.

Make sure to CM everyone (or at the very least the squishies) during the Scirocco fight. His EMPulse will hit everyone, and while it might not kill on its own, it will stun folks not ready for it, which could set up for an unexpected kill.

If you have a rad blast secondary, for the love of god blast while fighting Mako, every little bit of -def helps on him. (Irradiate and Cosmic Burst especially, and what emp/rad doesn't take Cosmic Burst...)


Arc #345863 - When The Bough Breaks
"Curse you Perry the Plata...wait, is that Love Handel?" - Dr. Heinz Doofenshmirtz, Phineas and Ferb

 

Posted

The timer for the Flyer starts when the first person on the team enters the map. So mark that time down and defeat the Flyer just after 20 minutes are up. Then it won't spawn again for another 20 minutes. If you don't pay attention to the timer the Flyer can surprise you. Also after you defeat the flyer and are working on Recluse and the Towers watch the time or you will get another Flyer spawn at a point where you are deeply engaged.


Protector Server
Woeful Knight (BS/Regen/Body Scrapper)
Kevin Christian (MC/FF/Primal Controller)
SilverCybernaut (Eng/Dev/Munitions Blaster)
Apixie OhNo (Fire/Fire/Pyre Tanker)
Y'ru Glowen (Rad/Rad/Psy Defender)

 

Posted

Heh, no doubt on that. I was on a team and we mistimed the Flier. My tank ended up holding Recluse and the Flier while the team finished the last two towers. That was actually kind of fun.


Heroes : Angrem (50 Stone tank), Exo Inferis (50 Fire blaster), Exo Proteus (50 ill/emp), IceVengance (50 cold defender)
Villains : AtomBomb (50 Rad/Kin corruptor), Aleks (50 SS/Inv brute), StoneLethal (50 EM/Stone brute), Davroz (50 Bots/Dark mastermind)

 

Posted

Quote:
Originally Posted by bpphantom View Post
And this is why I won't do master runs. I've team dropped twice after forming when the leader said it was going to be a master run. Once with my stone/ tank and once with my emp/ defender.
master run is stressful i dont blame people who dont want to

Quote:
Originally Posted by BlazingTiger View Post
Decent write up. I disagree with some points mostly the team build up but to each their own. There are a few sticky spots you dont really touch on but as it says its a rough draft. There are a few other MoSTF guides on the virtue forums if they still exist. I recommend looking through them.
team build varies depending on OP. counting on some of comments to define sticky parts

Quote:
Originally Posted by Grae Knight View Post
Most of my Master Runs were with Invulnerability Tankers and the rest were my Will Power tankers. Pretty much depending on the team composition, any tanker can tank a Master run. There are just too many variables involved to tell a player you need X to complete it successfully.
any tank is good just that granite is one the favorites...wp tankers were popular for abit too

Quote:
Originally Posted by BlazingTiger View Post
When i was running the Master Saturdays that was my reasoning. I really disliked seeing people getting rejected due to not being the right set. Sadly my want to run a MoTF has really waned so Im taking a break from them. The only keys to sucess are 3-5 buff/debuffs (depending on what you get) and people that know what they are doing or are willing to listen.
LISTEN as you and fedor say is key,.,,

Quote:
Originally Posted by Peterbilt View Post
QFT.

Another server started running practice Master TFs with the idea that they were going to try different tactics in advance of regular MSFT runs. The second practice they got the badge. But this makes so much sense, I guess that's why most people don't do it.
i like the idea of practice.... been thinking of incorporating practice runs


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.

 

Posted

Quote:
Originally Posted by PsychoPez View Post
I've only done this as an emp/rad, so if I can add one key point from my pov.

Make sure to CM everyone (or at the very least the squishies) during the Scirocco fight. His EMPulse will hit everyone, and while it might not kill on its own, it will stun folks not ready for it, which could set up for an unexpected kill.

If you have a rad blast secondary, for the love of god blast while fighting Mako, every little bit of -def helps on him. (Irradiate and Cosmic Burst especially, and what emp/rad doesn't take Cosmic Burst...)
good call =)

Quote:
Originally Posted by WoefulKnight View Post
The timer for the Flyer starts when the first person on the team enters the map. So mark that time down and defeat the Flyer just after 20 minutes are up. Then it won't spawn again for another 20 minutes. If you don't pay attention to the timer the Flyer can surprise you. Also after you defeat the flyer and are working on Recluse and the Towers watch the time or you will get another Flyer spawn at a point where you are deeply engaged.
two different ideas on how this can be done 1 clear ramps and wait for flyer to go boom.. then count 20
2 keep clearing ramps and have someone keep eye on flyer and when goes boom count from there


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.