"Godmode" powers?


Adeon Hawkwood

 

Posted

Why haven't "they" changed all "godmode" powers to be the "same" as SoW and OwtS, as far as duration and recharge is concerned?


 

Posted

Because. Making those changes would be nice, but it would also be a major change to how people use (and slot) the powers. In general the devs try to avoid major changes to powers unless the set needs to be rebalanced. For example Moment of Glory was drastically changed back in I11 since Regen was felt to be under-performing.


 

Posted

Prioritys, since the sets aren't broken, nor the powers, why bother with them when you got other stuff to work on.

Flavor. To keep sets different, instead of cookiee cutters of each other.

Hassle. Making the changes, handing out the free specs, dealing with the "I liked it better the old way" crowd. Esspecally when there isn't a large outcry for this change.

Pick a reason, or use all 3. All 3 would be my guess.


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Posted

In fact, it was stated at the time that the SoW duration effect would NOT be applied to any existing powers, to forestall any complaints from the players that they were about to be nerfed.

That did not stop a whole lot of people from continuing to complain about the potential change, and even outright state that they didn't believe that it wouldn't be applied to existing powers. (Not just Godmode powers, but Hasten as well)

(And I don't think Moment of Glory was changed because Regen was underpowered, rather Moment of Glory itself was not getting taken and used as often as the devs expected, or even at all. MoG filled a hole in Regen, that it was vulnerable to alpha strikes, but it was not really a hole that crippled the set. Although it might have made it more useful in team situations)


 

Posted

Quote:
Originally Posted by Vitality View Post
Why haven't "they" changed all "godmode" powers to be the "same" as SoW and OwtS, as far as duration and recharge is concerned?
Because we don't want every single set to be a clone of WP. The point of having different sets is that they ARE different. Some people prefer SoW type of godmode? Good for them, they can play WP or shield. Those who prefer real godmode can choose the other sets.

Me? I prefer unstoppable to SoW. When i'm using unstoppable, i'm 99% sure i won't die. And i've learned how to survive the crash. For me, the crash is well worth the power, since the crash is so easily bypassed.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
Because we don't want every single set to be a clone of WP. The point of having different sets is that they ARE different. Some people prefer SoW type of godmode? Good for them, they can play WP or shield. Those who prefer real godmode can choose the other sets.

Me? I prefer unstoppable to SoW. When i'm using unstoppable, i'm 99% sure i won't die. And i've learned how to survive the crash. For me, the crash is well worth the power, since the crash is so easily bypassed.
This is exactly how I feel. I have rarely had Unstoppable crash kill me. I can usually manage it just fine when I need it.


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Posted

Partially for the same reason not all nukes are the same: Variety. If all sets were the same it'd be pretty boring. It's nice to have a SoW and OwtS type tier 9, but if all tier 9s were the same, it'd be pretty dull.

Besides, I almost never use Unstoppable, but when I do it's pretty awesome.


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Posted

Quote:
Originally Posted by FireWyvern View Post
Because we don't want every single set to be a clone of WP. The point of having different sets is that they ARE different. Some people prefer SoW type of godmode? Good for them, they can play WP or shield. Those who prefer real godmode can choose the other sets.
This is about how I feel toward it. I have a /Shield scrapper with One With the Shield and a /EA brute with Overload. Sure, OwtS is up more often and does a bit more to improve my fight-to-fight survivability... but when my team dies and I'm alone versus six Longbow Wardens, I want Overload.


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Posted

Quote:
Originally Posted by Kelenar View Post
Sure, OwtS is up more often and does a bit more to improve my fight-to-fight survivability... but when my team dies and I'm alone versus six Longbow Wardens, I want Overload.
This times eleventy-billion.

The difference allows different characters to shine at different times. Nothing's better than watching someone with unstoppable power through a teamwipe and kill the computer on an ITF.


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Posted

Quote:
Originally Posted by Vitality View Post
Why haven't "they" changed all "godmode" powers to be the "same" as SoW and OwtS, as far as duration and recharge is concerned?
Why are "we" randomly "quoting" words in our "post"?


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
This times eleventy-billion.

The difference allows different characters to shine at different times. Nothing's better than watching someone with unstoppable power through a teamwipe and kill the computer on an ITF.
A WP brute not needing their tier 9 to do the same thing perhaps?


 

Posted

Quote:
Originally Posted by HelinCarnate View Post
A WP brute not needing their tier 9 to do the same thing perhaps?
Oooooh the burn!

Maybe I should have said "powers through the Reichsman swarm" or "swamped by +4s." You get what I mean though. The well built WP brute can beat just about anything, but it can be killed. The same is true of the well built invulnerability brute, but nothing rivals the survivability of unstoppable.

EDIT: 1024 posts! A binary thousand.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Oooooh the burn!

Maybe I should have said "powers through the Reichsman swarm" or "swamped by +4s." You get what I mean though. The well built WP brute can beat just about anything, but it can be killed. The same is true of the well built invincibility brute, but nothing rivals the survivability of unstoppable.

EDIT: 1024 posts! A binary thousand.
If one doesn't take invincibility on an invulnerable meleer, he deserves a quick and shameful death.


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Posted

Quote:
Originally Posted by HelinCarnate View Post
A WP brute not needing their tier 9 to do the same thing perhaps?
What about an invuln brute who don't need it's tier 9 to do the same thing? =P


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by magikwand View Post
If one doesn't take invincibility on an invulnerable meleer, he deserves a quick and shameful death.
What if i die after most of the team any way? =P My deaths are far from quick and rarely shameful.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by Vitality View Post
Why haven't "they" changed all "godmode" powers to be the "same" as SoW and OwtS, as far as duration and recharge is concerned?
It would be sorta silly to change Phantom Army and Decoy like that.


 

Posted

Quote:
Originally Posted by FireWyvern View Post
What if i die after most of the team any way? =P My deaths are far from quick and rarely shameful.
Pretty usre magikwand meant that anyone with the Invulnerability powerset that doesn't take the [Invincibility] power is an idiot. Considering it's their taunt aura, one of their primary sources of mitigation, and gives some +tohit on the side, I'd tend to agree.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Pretty usre magikwand meant that anyone with the Invulnerability powerset that doesn't take the [Invincibility] power is an idiot. Considering it's their taunt aura, one of their primary sources of mitigation, and gives some +tohit on the side, I'd tend to agree.
Oh, i guess i should write in my CV that i skipped invincibility then, they'll want to know i'm an idiot. *rolleyes*

1) taunt, i don't care about it. I'm not a tank.
2) Primary source of mitigation.... but i already have enough with my primary set and my resist, and my +HP and my heals. Also, it's way harder to increase your typed def then positional
3) I don't have much problems hitting my enemies, specialy not on the one that's SS.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
2) Primary source of mitigation.... but i already have enough with my primary set and my resist, and my +HP and my heals. Also, it's way harder to increase your typed def then positional
Since this all got started talking about the Romulus Phalanx in the 3rd mission of the ITF, I'd love to see you attempt to get through the phalanx solo with just the resists and Dull Pain of Invulnerability.

Also, S/L/F/C/E/N defenses are not really any harder to increase than M/R/A defenses. (Psi def is a different story, I'll admit, but it's also not an issue for the situation we're talking about)
Considering Invincibility gives you a baseline to start from, vs. 0% if you go for M/R/A on an Invulnerable Tanker, you're actually much safer using Invincibility and building IO sets on top of that, than skipping Invincibility and going for IOs.

Is it possible to use useful without Invincibility? Absolutely. This game is easy. I still think you're an idiot for skipping Invincibility, though.


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Posted

Quote:
Originally Posted by FireWyvern View Post
Also, it's way harder to increase your typed def then positional
So not. While true it's not as universal, it's crazy easy to get S/L DEF, and I'd say the overwhelming majority of attacks in the game have some S/L component. Just 3 KC sets gives you +11.25% S/L DEF. That's 4 slots in 3 powers, as opposed to having to 6-slot crap to get melee bonuses. My Invuln Brute has soft-capped S/L with the right number of folks in range.

I farm my Brute on +2/x8 because between 70% S/L RES and 47% S/L DEF she's not going to die ever. Generally not even needing DP at all. But uh, I guess it works for you whatever it is you're doing that you're enjoying doing without Invincibility. Just know I'd pass up a character with your build in a heartbeat if I was doing any meaningful content beyond newspapers.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Since this all got started talking about the Romulus Phalanx in the 3rd mission of the ITF, I'd love to see you attempt to get through the phalanx solo with just the resists and Dull Pain of Invulnerability.

Also, S/L/F/C/E/N defenses are not really any harder to increase than M/R/A defenses. (Psi def is a different story, I'll admit, but it's also not an issue for the situation we're talking about)
Considering Invincibility gives you a baseline to start from, vs. 0% if you go for M/R/A on an Invulnerable Tanker, you're actually much safer using Invincibility and building IO sets on top of that, than skipping Invincibility and going for IOs.

Is it possible to use useful without Invincibility? Absolutely. This game is easy. I still think you're an idiot for skipping Invincibility, though.
Well....first show me another brute that actually do the Phalanx part absolutly solo, with invincibility without unstoppable. =P Invincibility doesn't help much when all the robots are outside your aura for the last wave. ( edit: I'm sure it's possible though, but i'd still want to see it first. )
But, sure i'd love to try it. Find me an ITF that doesn't mind waiting on the side while i try the little challenge. =)

As for the def, i only need to concentrate on M, not M/R/A. Since with my playstyle, the def is almost only needed for tough boss or EBs. Getting +2,5 on all type is harder then +2,5 melee. And mostly, i like the sets that gives +melee, while the sets that gives typed are often not so stellar. And i save around 0,20 endurance per secondes. =)


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by Dispari View Post
So not. While true it's not as universal, it's crazy easy to get S/L DEF, and I'd say the overwhelming majority of attacks in the game have some S/L component. Just 3 KC sets gives you +11.25% S/L DEF. That's 4 slots in 3 powers, as opposed to having to 6-slot crap to get melee bonuses. My Invuln Brute has soft-capped S/L with the right number of folks in range.

I farm my Brute on +2/x8 because between 70% S/L RES and 47% S/L DEF she's not going to die ever. Generally not even needing DP at all. But uh, I guess it works for you whatever it is you're doing that you're enjoying doing without Invincibility. Just know I'd pass up a character with your build in a heartbeat if I was doing any meaningful content beyond newspapers.

KC... yeah, the set that cost about 100 mil per IO redside last i checked? As opposed to the 20 mil for most ToD or the .... 100k at most for Titanium Coating?

And like i said, i don't want only s/l. That's the part i'm already very good with. The def is for those nrg/fire EBs.

Glad to see you won't team with me, if you're not able to adapt to a slightly different playstyle. =)


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
(And I don't think Moment of Glory was changed because Regen was underpowered, rather Moment of Glory itself was not getting taken and used as often as the devs expected, or even at all. MoG filled a hole in Regen, that it was vulnerable to alpha strikes, but it was not really a hole that crippled the set. Although it might have made it more useful in team situations)
Technically, the problem with Moment of Glory was that after around 2/3 of its duration, it was actually reducing your survivability. The complete inability to regenerate damage and massive health cut didn't balance out the defense and resistance, so you could very easily pop MoG and be worse than if you used any of the other clicks.


We'll always have Paragon.

 

Posted

Quote:
Originally Posted by NeverDark View Post
Technically, the problem with Moment of Glory was that after around 2/3 of its duration, it was actually reducing your survivability. The complete inability to regenerate damage and massive health cut didn't balance out the defense and resistance, so you could very easily pop MoG and be worse than if you used any of the other clicks.
If I recall the calculations correctly, old MoG did absolutely nothing for your survivability against most damage types, and it was the equivalent of -400% resistance against psionic damage.


http://www.fimfiction.net/story/36641/My-Little-Exalt