Level 25 Inventions


Catwhoorg

 

Posted

This may have been asked already, but I couldn't find it.

Has there ever been given a reason why Level 25 inventions are less powerful than the corresponding Level 25 SO's?


You don't hit smiling monsters - Sister Flame

 

Posted

Probably because the level 26 IOs reach parity with SO strength and the level 27+ IOs exceed that mark.

<shrug>


It's the end. But the moment has been prepared for ...

 

Posted

http://paragonwiki.com/wiki/Inventio...cement_Scaling

There is a clear mathematical progression of all of the levels.

You will barely notice the difference in practice (They lie between a white SO and a -1 yellow SO)



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

[unsourced opinions follow] It does provide for elegant numbers. And a level 25 IO is better than a level 25 SO when you hit level 26 and beyond.

Possibly it was a way of saying "SO's are not TOTALLY obsolete." If I'm paying close attention to performance, I go with 15 and 20 IO's, 25 SO's [another set so I'm white through 26] and then 30 IO's. Normally I'm not that fussy so I run DO's through 22, SO's at 22 and 27, then frankenslot at 32 or nearby.


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@Boltcutter in game.

 

Posted

Also note that you can frankenslot six level 25s to get values like this:

95% damage
95% recharge
46% accuracy
30% end reduction

That's a typical slotting I'm using right now on several characters.

That's grossly superior to SOs, and quite usable at 50 (especially if you have some global +acc from sets).

Pretty good for level 25, huh?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

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Posted

Quote:
Originally Posted by Chuckers View Post
Has there ever been given a reason why Level 25 inventions are less powerful than the corresponding Level 25 SO's?
Level 10 IO's stink and level 50 IO's are very powerful. Level 25 simply happens to be below the point where they surpass SO's. There had to be some point where the IO's became better and it just happens NOT to be by level 25. No 'reason' other than that.


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Posted

Level 15,20 and 30 IO's are better than the equivalent-level boughten items.

The original system was off in a number of ways- you weren't expected in the design phase to have full SO's until about level 32, so level 25 SO's were relatively overpowered. (and they thought people would use global channels to trade and/or sell low level SO's to each other.And they didn't foresee the relatively vast fortunes every level 50 would have. Mistakes were made.)


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Its a shame I dont have a copy of the earlier version of the data.

In the early days of I9 testing the set IOs and common IOs had a different basis entirely, and the common IOs all were below the sets in effectiveness.

I can't remember if the sets were broguht down, the commons brought up, or both.

Anyone remember the details from that time ?



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
http://paragonwiki.com/wiki/Inventio...cement_Scaling

There is a clear mathematical progression of all of the levels.

You will barely notice the difference in practice (They lie between a white SO and a -1 yellow SO)
Thanks for that link.. it does explain a lot. I think my issue was due to the fact that I jumped from DO's to SO's immediately at 22 because I had the inf to do so. Back when I started the game 5 years ago, I wouldn't have been able to do that. IO's at level 25 would have been more powerful than the equivilant DO that I could have afforded.


You don't hit smiling monsters - Sister Flame

 

Posted

Quote:
Originally Posted by Fulmens View Post
Level 15,20 and 30 IO's are better than the equivalent-level boughten items.
That's technically true, but if you're doing the crafting yourself, lvl 20s are not worth the cost. For some reason there's a huge divide between the cost of lvl 15 IOs and lvl 20 IOs, so much so that you're better off sticking with the lvl 15s until you hit 22 and can slot the lvl 25 IOs.

Lvl 25 IOs are only 1% 'worse' than an SO, which I consider the 'trade off' for them never degrading or needing to be replaced.


 

Posted

Quote:
Originally Posted by Sailboat View Post
Also note that you can frankenslot six level 25s to get values like this:

95% damage
95% recharge
46% accuracy
30% end reduction

That's a typical slotting I'm using right now on several characters.

That's grossly superior to SOs, and quite usable at 50 (especially if you have some global +acc from sets).

Pretty good for level 25, huh?
What IOs are you using for that awesome?


 

Posted

Quote:
Originally Posted by Sailboat View Post
Also note that you can frankenslot six level 25s to get values like this:

95% damage
95% recharge
46% accuracy
30% end reduction

That's a typical slotting I'm using right now on several characters.

That's grossly superior to SOs, and quite usable at 50 (especially if you have some global +acc from sets).

Pretty good for level 25, huh?
Wow... never really reallized how good the 25's could be... I just usually go the SO route and start to build my sets at 30.

Might have to rethink my low level builds


 

Posted

Throwing out a Ranged damage power slotting without really trying to optmoise.

Salvo Quad
Maelstrom and Entropic Chaos D/E/R
Ruin and Decimation A/D/R
Ruin A/E/R

Before ED
Acc 62%
Dam 78 (so a little light)
Recharge 80%
End 62%
range 8%

So compared to Sailboat I have too much acc and too little damage. Thats easily adjustable though.

They key is grabbing as many triples as you can. Each is like having 1.5 SOs



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Throwing out a Ranged damage power slotting without really trying to optimise.

Salvo Quad
Maelstrom and Entropic Chaos D/E/R
Ruin and Decimation A/D/R
Ruin A/E/R

Before ED
Acc 62%
Dam 78 (so a little light)
Recharge 80%
End 62%
range 8%

So compared to Sailboat I have too much acc and too little damage. Thats easily adjustable though.
They key is grabbing as many triples as you can. Each is like having 1.5 SOs
Or, if you're chintzy like me and don't want to hunt in the rarer pools
for quads and triples, and you don't mind the cheapo off-brands, then ...

In just 5 slots you can do this for your ranged power (pre ED math)
using L25 set IO's:

Code:
 
Set Type               ACC    DAM    END   RCH
-------------------------------------------------
     Salvo: Acc/Dmg      20     20     --    --
   Tempest: Acc/Dmg      20     20     --    --
Volley Fire: Acc/Dmg      20     20     --    --
            Dmg/Rch             20     --    20
            Dmg/End             20     20    --
-------------------------------------------------
                         60    100     20    20
                             (95+ Ed)
Which will Ed-max damage, softcap Acc (vs most things near your level)
and put in more than a +3 DO of recharge and End Rdx.

Additionally, you'll get a 4% Regen bonus, and a small boost to max health
at any exemp level down to L20. And, of course, you have that saved
slot that you could put elsewhere (a BIG bonus for Khelds)

Finally, depending on the actual power, it can often-times accept
certain other off-type sets (like, say Slow) so, you could put an IO like
Tempered Readiness: End/Rch/Slow in a 6th slot and end up with a
+2 SO's worth of EndRdx and Rch and a DO of slow, or even throw
in a Proc later instead (ie. Devastation: Chance to Hold) or some such.

In general you can end up with a nicely slotted power you never have
to look at again, and you can often do it for pretty darn cheap as well.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Yeah, I was slotting an AoE hold and calculated the numbers I could get with 5 acc/hold/rech pieces...... Just one problem. Only FOUR hold sets actually had an acc/hold/rech piece. Still, I got pretty good numbers in 5 slots.

P.S. I didn't even look at purples since the character was too low.


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