Level 25 Inventions
Probably because the level 26 IOs reach parity with SO strength and the level 27+ IOs exceed that mark.
<shrug>
http://paragonwiki.com/wiki/Inventio...cement_Scaling
There is a clear mathematical progression of all of the levels.
You will barely notice the difference in practice (They lie between a white SO and a -1 yellow SO)
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
[unsourced opinions follow] It does provide for elegant numbers. And a level 25 IO is better than a level 25 SO when you hit level 26 and beyond.
Possibly it was a way of saying "SO's are not TOTALLY obsolete." If I'm paying close attention to performance, I go with 15 and 20 IO's, 25 SO's [another set so I'm white through 26] and then 30 IO's. Normally I'm not that fussy so I run DO's through 22, SO's at 22 and 27, then frankenslot at 32 or nearby.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Also note that you can frankenslot six level 25s to get values like this:
95% damage
95% recharge
46% accuracy
30% end reduction
That's a typical slotting I'm using right now on several characters.
That's grossly superior to SOs, and quite usable at 50 (especially if you have some global +acc from sets).
Pretty good for level 25, huh?
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Paragon City Search And Rescue
The Mentor Project
Level 15,20 and 30 IO's are better than the equivalent-level boughten items.
The original system was off in a number of ways- you weren't expected in the design phase to have full SO's until about level 32, so level 25 SO's were relatively overpowered. (and they thought people would use global channels to trade and/or sell low level SO's to each other.And they didn't foresee the relatively vast fortunes every level 50 would have. Mistakes were made.)
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Its a shame I dont have a copy of the earlier version of the data.
In the early days of I9 testing the set IOs and common IOs had a different basis entirely, and the common IOs all were below the sets in effectiveness.
I can't remember if the sets were broguht down, the commons brought up, or both.
Anyone remember the details from that time ?
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
http://paragonwiki.com/wiki/Inventio...cement_Scaling
There is a clear mathematical progression of all of the levels. You will barely notice the difference in practice (They lie between a white SO and a -1 yellow SO) |
You don't hit smiling monsters - Sister Flame
Level 15,20 and 30 IO's are better than the equivalent-level boughten items.
|
Lvl 25 IOs are only 1% 'worse' than an SO, which I consider the 'trade off' for them never degrading or needing to be replaced.
Also note that you can frankenslot six level 25s to get values like this:
95% damage 95% recharge 46% accuracy 30% end reduction That's a typical slotting I'm using right now on several characters. That's grossly superior to SOs, and quite usable at 50 (especially if you have some global +acc from sets). Pretty good for level 25, huh? |
Also note that you can frankenslot six level 25s to get values like this:
95% damage 95% recharge 46% accuracy 30% end reduction That's a typical slotting I'm using right now on several characters. That's grossly superior to SOs, and quite usable at 50 (especially if you have some global +acc from sets). Pretty good for level 25, huh? |
Might have to rethink my low level builds
Throwing out a Ranged damage power slotting without really trying to optmoise.
Salvo Quad
Maelstrom and Entropic Chaos D/E/R
Ruin and Decimation A/D/R
Ruin A/E/R
Before ED
Acc 62%
Dam 78 (so a little light)
Recharge 80%
End 62%
range 8%
So compared to Sailboat I have too much acc and too little damage. Thats easily adjustable though.
They key is grabbing as many triples as you can. Each is like having 1.5 SOs
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Throwing out a Ranged damage power slotting without really trying to optimise. Salvo Quad Maelstrom and Entropic Chaos D/E/R Ruin and Decimation A/D/R Ruin A/E/R Before ED Acc 62% Dam 78 (so a little light) Recharge 80% End 62% range 8% So compared to Sailboat I have too much acc and too little damage. Thats easily adjustable though. They key is grabbing as many triples as you can. Each is like having 1.5 SOs |
for quads and triples, and you don't mind the cheapo off-brands, then ...
In just 5 slots you can do this for your ranged power (pre ED math)
using L25 set IO's:
Set Type ACC DAM END RCH ------------------------------------------------- Salvo: Acc/Dmg 20 20 -- -- Tempest: Acc/Dmg 20 20 -- -- Volley Fire: Acc/Dmg 20 20 -- -- Dmg/Rch 20 -- 20 Dmg/End 20 20 -- ------------------------------------------------- 60 100 20 20 (95+ Ed)
and put in more than a +3 DO of recharge and End Rdx.
Additionally, you'll get a 4% Regen bonus, and a small boost to max health
at any exemp level down to L20. And, of course, you have that saved
slot that you could put elsewhere (a BIG bonus for Khelds)
Finally, depending on the actual power, it can often-times accept
certain other off-type sets (like, say Slow) so, you could put an IO like
Tempered Readiness: End/Rch/Slow in a 6th slot and end up with a
+2 SO's worth of EndRdx and Rch and a DO of slow, or even throw
in a Proc later instead (ie. Devastation: Chance to Hold) or some such.
In general you can end up with a nicely slotted power you never have
to look at again, and you can often do it for pretty darn cheap as well.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Yeah, I was slotting an AoE hold and calculated the numbers I could get with 5 acc/hold/rech pieces...... Just one problem. Only FOUR hold sets actually had an acc/hold/rech piece. Still, I got pretty good numbers in 5 slots.
P.S. I didn't even look at purples since the character was too low.
Paragon City Search And Rescue
The Mentor Project
This may have been asked already, but I couldn't find it.
Has there ever been given a reason why Level 25 inventions are less powerful than the corresponding Level 25 SO's?
You don't hit smiling monsters - Sister Flame