Best Team Arena Blaster


black_barrier

 

Posted

I've been having fun with my Psi/EM in the Kickballs and it is great and all, pimp range, mini spike, smooth attack chain etc but i'd quite like to be able to stun the target from range and well i dont see scramble thoughts as a viable option.

What would you choose as a team blaster between Arch/EM, Son/EM and Rad/EM ?


Shenanigans

LotD - JaL - POWT/SMD - SoCo - AJs

 

Posted

Quote:
Originally Posted by Mirage_Mage View Post
I've been having fun with my Psi/EM in the Kickballs and it is great and all, pimp range, mini spike, smooth attack chain etc but i'd quite like to be able to stun the target from range and well i dont see scramble thoughts as a viable option.

What would you choose as a team blaster between Arch/EM, Son/EM and Rad/EM ?
I definitely wouldn't take archery...


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Well you saying you want to stun from range i would say sonic would be best for that. It has a very quick animation on the stun and can be powerboosted to last for around 5 seconds. I have a sonic/em but i don't use it in KB's i use it in small matches and theres been a number of times i've gotten kills on emped basters because i stun there emp an switch back to the blaster. Screech can be very nasty when used right


"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"

Mortilance - Elec/WP Stalker

 

Posted

Sonic.

The stun is also your best -res power.


 

Posted

Beyond having the fastest animating stun I'd put sonic up there just because you can get a -40% res on the target after a few seconds, so when the rest of the spike comes in its just that much better.

The biggest thing about sonic (to me) If figuring when and where you can get away with using shout and not get plastered too badly.


 

Posted

Well i honestly think rad has to be right there u can power boost its stun as well, and cb does double more like triple the dmg. I also doubt many of u have even tried rad for blasters. So just wondering untill you do how u can make an accurate choice


 

Posted

Quote:
Originally Posted by gwiz1321 View Post
. I also doubt many of u have even tried rad for blasters. So just wondering untill you do how u can make an accurate choice
who are you again?


 

Posted

Fire, Psi, and Sonic are all viable options, but if you're looking to stun I suggest Sonic.


 

Posted

Quote:
Originally Posted by gwiz1321 View Post
Well i honestly think rad has to be right there u can power boost its stun as well, and cb does double more like triple the dmg. I also doubt many of u have even tried rad for blasters. So just wondering untill you do how u can make an accurate choice
You also have to enhance CB for Damage and Stun where screech you can slot the purple stun set with an acc IO and not worry about damage. In addition to that CB has less range and a slower cast time. And as mentioned before screech sets up the -res chain for sonic.

Also Cosmic Burst does about 28 times as much damage as screech. Not 2 or 3. (If both for whatever reason where ED slotted for dmg) Knowing all aspects of the power and how it ties in with the set help, rather than just going with which single attack hits the hardest.


 

Posted

Quote:
Originally Posted by gwiz1321 View Post
Well i honestly think rad has to be right there u can power boost its stun as well

Except you can throw the sonic stun from twice the distance. This makes it easier to set the spike with. By the time the rad blaster is in range for the mez the spike is probably resolved in some manner already.


Quote:
I also doubt many of u have even tried rad for blasters.
Had one in beta, didn't take very long to figure out it wasn't doing to crack the top tier builds once they changed the recharge on n bolt. Its secondary effect is pretty worthless in a team setting so then you only need to worry about damage. Psi is better burst from a farther distance. Flares is a beast unto itself. And sonic has a stun and minus res. Rad has nothing to offer over these.




While I am sure you can make a rad blaster alright in team settings, if you are setting up for a serious 8v8 lineup it has no room in the lineup.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by Santorican View Post
I definitely wouldn't take archery...
I can't wait to prove this wrong.....


 

Posted

Quote:
Originally Posted by __Divine__ View Post
I can't wait to prove this wrong.....
I just don't like Archery, it may be good in PvP, I don't know, but I never liked it. I got an Archery Blaster to 50 and just never really liked him. To each their own


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by MrLiberty View Post
Beyond having the fastest animating stun I'd put sonic up there just because you can get a -40% res on the target after a few seconds, so when the rest of the spike comes in its just that much better.

The biggest thing about sonic (to me) If figuring when and where you can get away with using shout and not get plastered too badly.
its not 40, its between 10 and 20 percent

Oh and you dont use shout in arena unless your target is about to hibernate.


 

Posted

Quote:
Originally Posted by SonicBang View Post
its not 40, its between 10 and 20 percent

Oh and you dont use shout in arena unless your target is about to hibernate.
It can be used quite effectively in maps such as cargo ship, if you time it right whilst jumping behind an object. You deal a fair amount of damage without the target being able to match the damage in that same time as they also only get the chance to have that one attack cued before view is broken... If that makes sense... Just saying there are situations other than hibernate which it would be better to use... I agree though that the majority of a blasters fight is just spamming t1 and 2


 

Posted

Quote:
its not 40, its between 10 and 20 percent
13% - Res for Screech, Shriek, Scream. That would be -39% Res after a few seconds. (I.E. your basic attack chain) Unless it gets DR'ed that much, I dunno.

And shout is situational, no argument there, but especially in smaller matches, 3 v 3's and 4 v 4's you can get away with using it more after you have some nice -res set up.


 

Posted

-Res is resisted by resistance. Your average Blaster will have about 28% resistance to everything except Fire and Cold (which would be about 38-40%), because most Blasters are running Frozen Armor. Corrs, Doms, Defenders, will have maybe 40% resistance.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by MrLiberty View Post
13% - Res for Screech, Shriek, Scream. That would be -39% Res after a few seconds. (I.E. your basic attack chain) Unless it gets DR'ed that much, I dunno.

And shout is situational, no argument there, but especially in smaller matches, 3 v 3's and 4 v 4's you can get away with using it more after you have some nice -res set up.
misread post, thought you said screech alone did -40.

Anyways, on most arena events I do (mostly KB) theres plenty of stalkers waiting for you to root yourself. Same goes for zone, so I rarely use shout unless I'm making sure to get someone before phase/hibernate or if I have alot of -res builtup and I think its worth it.


 

Posted

Thanks for the input, guys.


Shenanigans

LotD - JaL - POWT/SMD - SoCo - AJs

 

Posted

Here are some numbers for you archery haters out there:
This is slotted not base numbers without aim and BU

Snap Shot: 232.4 Dmg
Aimed Shot: 343.6 Dmg
Blazing Arrow: 512.1 Dmg
Ranged Shot: 592.9 Dmg

With Aim and BU:
Snap Shot: 379.9
Aimed Shot: 569.7
Blazing Arrow:836.6
Ranged Shot: 1025.0

It also has a inherent bonus to ACC..that pretty much cancels out elustivity, meaning it never misses. Also the only set besides AR that has a snipe and a stun. To me archery is better then rad.


 

Posted

I hate rad more than archery on blasters, so you didn't really have to sell me on that. Its still not psi fire or sonic though. I still want to smack them for changing the recharge times on rad blast. I had such high hopes for it.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Frankly, using a blaster for a stun spike isn't the way to go. Fire/em or Psi/em for team matches. Dominators and FF controllers are better for setup.


 

Posted

Quote:
Originally Posted by __Divine__ View Post
Here are some numbers for you archery haters out there:
This is slotted not base numbers without aim and BU

Snap Shot: 232.4 Dmg
Aimed Shot: 343.6 Dmg
Blazing Arrow: 512.1 Dmg
Ranged Shot: 592.9 Dmg

With Aim and BU:
Snap Shot: 379.9
Aimed Shot: 569.7
Blazing Arrow:836.6
Ranged Shot: 1025.0

It also has a inherent bonus to ACC..that pretty much cancels out elustivity, meaning it never misses. Also the only set besides AR that has a snipe and a stun. To me archery is better then rad.
How does that compare to Fire or Sonic? Just wondering...


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

It has more burst than fire or sonic. But over time, fire and sonic are capable of more damage. Fire and sonic are both about just spamming a couple attacks...with sonic also having the situational shout. Psy and archery are more about quick burst.

I do agree that archery is better than rad. Simply fixing the placate proc would totally shake up the blaster primary rankings though. Imo it could take psy from #1 a lot further than just #2.